Lasgun can recharged by sunlight, stops anything a bolt gun will, and doesn't require reloading. I don't get how this is a hard comparison. Neither are going to save you from half of the stupid shit GW's lazy writers throw in anyways. That's what your big fricking knife is for
>Lasgun can recharged by sunlight
90% of the time they are charged by plugging them into dedicated reactors
the tiny surface area of the battery means you would need to leave them in the sun for hours to get a full-charge
>cook fire
Not recommended due to battery damage, and I bet that would require a commissar to sign off on or the toaster frickers would get triggered if you hurt the power cells. >getting around this
Boiling water maybe, put them on a skillet with some oil?
We all know in the field they actually charge them in the cook fire.
>cook fire
It's 40k, the Guard's rations is probably some kind of logistically ingenious but grimdark invention like a self-heating food paste made out of processed dead humans and garbage
That's exactly what they are, but they do get A-rations (fresh food) often, not due to kindness but it's actually cheaper for a army.
2 years ago
Anonymous
yeah. Processed food costs, and needs to be transported from faraway planets. Which needs cargo space that could be used for something better like artillery shells. So those food rations are reserved for situations where no other food can be acquired locally.
Often-times it's just easier and cheaper to throw them some soup made from local agri-produce or something. The Munitorum will be there, scouring the near-by countryside for "war tithes" from local population. That is, march in, declare "this warehouse is now munitorium property!" and haul the foodstuffs out and start cooking.
>thinks military life is something other than hours and days and more between engagements.
Plenty of time if you ask me. Just strap em to the outside of my ruck. By the time we finally get where we're going or the enemy come to us, I'll be ready.
And it's not like you would need all of them charging or ready for use. Going with the current trend of roughly 7 mags per man you could strap 3 to your ruck or something and have 3 +1 on your vest. Have to mag dump something just swap out a mag that's charging
Lasguns aren't anywhere as lethal as bolters. They are just insanely low effort maintenance and logistics wise. You just issue the gun, give the cleaning kit, which is probably just some lens cleaner and a cloth, and the magazines and then focus on feeding the soldier since basically any thermal energy recharges the magazines.
It's lowest common effective denominator rather than being comparable to actually superior weapons like bolters. Hellguns ARE better than most bolters but they are vastly harder to use while being more expensive.
Autoguns have the advantage of a variety of neat ammo types and generally more effective in the short term, since you can get shit like grenade rounds etc but in a war, logistics remain supreme hence why multilasers, lasguns and such are prolific with rank and file units, especially given the sheer number of combatants and general intensity of their conflicts.
>Lasguns aren't anywhere as lethal as bolters.
S3 vs S4, stronger but not by a whole lot
>Hellguns ARE better than most bolters but they are vastly harder to use while being more expensive.
its called the hot-shot volleygun
and its actually a lot stronger than the hellgun ever was when it was still canon
its more comparable to a heavy bolter in sheer power, and it just begs the question why space marines dont use it
>S3 vs S4, stronger but not by a whole lot >losing a lore argument so badly you resort to game stats
[...]
This is why they love fricking with industrial hive works so much
>S3 vs S4
It's significant difference for D6 system of wh40k. By the way, this is also important to mention that boltgun has much better armor penetration rate.
because AP-1 is now the domain of the primaris bolt rifle and the heavy bolter
2 years ago
Anonymous
because AP-1 is now the domain of the primaris bolt rifle and the heavy bolter
>laughs in Inferno Bolter
AP-1 weapons took a serious hit recently anyway, now that marines of all stripes and Sisters ignore it altogether.
2 years ago
Anonymous
wait really? why they hell did they think that was a good idea?
2 years ago
Anonymous
>why they hell did they think that was a good idea?
modern 40k rules writing in a nutshell
2 years ago
Anonymous
Because the 40k rules team has no idea what the frick it is doing
You're better off playing Horus Heresy since at least that has the remnants of Alan Bligh's touch on it
well im kinda glad i only bother to play kill team with my brother now and then. I miss playing 5E where tanks didn't die to paint getting scraped off.
2 years ago
Anonymous
Removing AV and giving vehicles the standard toughness/wound/armor save statline that everything else uses was so unfathomably moronic I cannot stand it.
wait really? why they hell did they think that was a good idea?
Powercreep is the name of the game now. Gotta sell new models, and all that. It's pretty blatant at this point that very little care is given to actually balancing the new codices with the old ones. Every new book has to be the "new hotness," doing something slightly (or even excessively) better than its predecessors. The new armies will invariably be overpowered to all hell for a month or two, then steadily nerfed into the ground while a newly updated codex takes its place.As a specific example, Tyranid Maleceptors have an ability that allows them to deal 3 mortal wounds every time they successfully manifest a psychic power on a 7+. This ability is stolen verbatim from a Death Guard unit - whose codex was released a year and a half ago, early on in 9th edition - but arbitrarily stronger. DG's comparable ability, Pestilential Fallout, only does a single mortal wound on a 7+. It's little things like that that add up to a wildly frustrating experience.
Internal balance is all over the place too, with no few armies banking entirely on a couple lynchpin units that, without which, the army falls apart. Ork buggies come to mind, and the new(ish) Tau codex hinges more or less entirely on the XV8 Crisis Battlesuit, which also just got a point hike. Frick, Space Marines got bumped up to two wounds per model two years ago, and their traitor counterparts (sans Death Guard and Thousand Sons) are STILL waiting for their update.
But don't worry, GW is looking to shake things up by reducing your starting command points to 6 (down from 12), and you are now required to pay 1 CP for EVERY warlord trait and relic you bring. No more freebies.
2 years ago
Anonymous
>their traitor counterparts... are STILL waiting for their update.
Ehh the wait isn't for much longer, CSM codex comes out on July 2nd officially and some people already have it (not just GW approved content creators that they use to shill new products)
2 years ago
Anonymous
>jump pack Chaos Lords are gone
I'm still fricking mad.
2 years ago
Anonymous
oh 6th to 7th still had AV, it just added hull points which were the stupidest fricking thing and absolutely killed my guard armor. At least with the glancing hits table you could deal with eldar lance homosexualry because they would glance 80% of the time. In 6 and 7 my buddy or brother would just roll 3 4+s and like a quarter of my force and 80% of my heavy weapons would evaporate into thin air. In the 30 or so games in those edtions i think i had two games where any of my tanks died to a penetrating hit
2 years ago
Anonymous
I haven't played since 3rd ed, although I've been still running Necromunda and Mordheim and the like. They did fricking what?
2 years ago
Anonymous
>They did fricking what?
vehicles have had their rules standardized with monstrous creatures
so they have an armor save, a toughness save, and hullpoints now behave identically to wounds
tank shock has been replaced with a melee attack as well
rolling a D6 to check whether you only received 1 damage, weapon destroyed, or totally exploding has been replaced with thresholds
at certain levels of damage, vehicles simply swap to worse statlines to represent incremental damage
2 years ago
Anonymous
I don't really understand why people complain about that change, I feel it was pretty good from a balance standpoint. Also vehicle facings are frickey.
2 years ago
Anonymous
Because the 40k rules team has no idea what the frick it is doing
You're better off playing Horus Heresy since at least that has the remnants of Alan Bligh's touch on it
2 years ago
Anonymous
suprised to see so many 30/k/ommandos in this thread
2 years ago
Anonymous
suprised to see so many 30/k/ommandos in this thread
Since we're on the topic of 30k, what do you make of this? https://dornianheresy.fandom.com/wiki/Dornian_Heresy_Wiki
I get it's basically autistic fanfiction as far as 40k stuff goes, but most of this makes me genuinely want to make armies of them. Only blight is the Luna Wolves/Sons of Horus being rebranded to the fricking Black Templars after the heresy in it, Luna Wolves is an unironically soulful name as it references their first op on the moon. Should have left them be, other than that I like it.
Also this one had Kor Phaeron die horribly from multiple implant failures before he can do anything heretical, 100% improvement.
2 years ago
Anonymous
I'm not really a fan of alternate Heresy fanfics honestly. I think making traitors from loyal legions/vice versa within the actual Heresy setting is much more interesting and lends itself well to /yourdudes/.
2 years ago
Anonymous
I'm not uber into the books and gw history but it looks like everything went downhill after his death..F.
2 years ago
Anonymous
Because they had previously decided to give everything more AP which, surprise, made armor-based armies like marines significantly less durable.
GW can't balance for shit, and is constantly over-tuning things.
2 years ago
Anonymous
it's not that they can't
it's that an ever shifting meta is a great way to beat some extra cash out of the community
the same goes for the constant powercreep in the codexes
2 years ago
Anonymous
Because power creep and shiny new muhreens. >Hey kids what''s cooler than superhuman badasses? Even more superhuman superhumans! Now with Rob-Booty Gully-man in an action pose!!!
Same, plus it has an red dot unlike the Zealot’s autogun
Even if it does have weapon customization/variants I’ll still start as veteran, I know the ogryn has the automatic shotgun and the big single shot one
>red dot/holosight
Kinda disappointed, if anything the Lasgun should have a brutally simple optic like the AUG's death donut or the L1A1 Trilux SUIT optic, with "modern" optics being saved for hellguns and (throws up) hot-shot lasguns. >autogun
Are the classes locked on what weapons they use? Because I'll be sad if that's the case.
You are the war slave of a power mad tyrant that used you and your people as canon fodder in his war to take back his birthright and then the rest of the human universe as well. And he did so by tricking you into thinking he was your god king come to save you from the sand pit you were born on. And said god was never real in the first place as a cult of witch women tricked your ancestors and many others that god would one day save them. As they knew that religion is a lie you use to fool and control dumb people like you and your people.
Yeah, but you can't say 5'10 and a half, its wrong mathematically . You have the carry the one over. So its 5'11 height, but, you forgot that shoes also add height, so if we add up shoes, it might amount to 5'11 and a half, but that's not a real number, so lets round it up to 6.
Ergo, that 5'10 and a half guy is actually 6 feet.
Mathematics yo.
Would you all say that a clan elemental has vary good odds of taking on and defeating an imperial space marine? Just going off of there armor and weapons to me it looks like a space marine would be shit on from on high with how powerful a clan elemental is.
Space Marine Bolters are legit anti vehicle weapons and trying to toad around would get the elemental riddled before they could say "batch-". Space Marines fight Tau Crisis suits and win anon, and those would make Mechwarriors fricking sweat if they had to fight them.
you're moronic, bolters barely ignore IG flak jackets, they're meant for massive tissue damage on alien horrors like orks, that you'd otherwise have to magdump on all day every day otherwise. Elementals out of armor would lose because space marines have even less "free time" in their day and can live hundreds of years, they have a skill edge. But in-armor, elementals can swarm and destroy battlemechs that are equivalent to warhound titans in 40k, and do it with firepower or melee, every elemental is armed like a terminator squad member, but still also have jump packs, and they're not comparatively rare.
Wrong. On every fricking level wrong.
Bolters can use a variety of ammunition, to include rounds that utterly frick armor like Kraken bolts, not to mention the other weapons Space Marines get access to, which include the following. >Plasma guns
One hit and it's over, the suit will either be breached or the user starts cooking inside the suit (BTech has fricking horrible heat dissipation) >Meltas
Why are you this close? >Grav Guns
Oh boy this is a OCP for BTech and the suit gets grounded or flattened.
Even the heaviest of superheavy mechs don't come near a Warhound scout Titan, a Knight yes but even the lowest Titan is a fricking abomination to BTech due to void shields which are so powerful that the Tau had to essentially rip off a warships ion cannons and build a ship around it.
>ion cannons
Frick I'm playing C&C3 and forgot the Tiger Shark AX-1-0 variant had naval railguns bolted to the fricking thing because a group of Warhounds was buttfricking the entire Tau army.
>Bolters can use a variety of ammunition,
The basic design of a bolter round is an armor piercing ballistic cap high explosive round, like some miniature naval cannon round, so it should be good at penetrating armor with its future space materials >Standard bolts comprise the following components: outer casing, propellant base, main charge, mass reactive detonator cap, depleted deuterium core, diamantine tip.[1] The calibre of the standard round .75 and it possesses a super-dense metallic core >Kraken Pattern Penetrator Rounds: Powerful armour-piercing rounds. The deuterium core is replaced by a solid adamantine core and uses a heavier main charge.[1] Upon impact, the outer casing peels away and the high velocity adamantium needle accelerates into the victim, where the larger detonator propels shards of super hardened metal further into the wound. These are effective against heavily-armoured infantry
>bolters
at most they are about as deadly as an ac/5 >plasma guns
elementals can survive direct hits from battlemech ppc’s and large lasers >meltas
not that much worse than flamers >grav guns
I’ll give you that but toe to toe a clan elemental does seem to be more than a match for the average space marine.
2 years ago
Anonymous
>Surviving LL and PPC hits
What the frick? When does that happen because everytime my BA get hit with one of those they fricking evaporate
2 years ago
Anonymous
>meltas >the same as flamers
WHAT. >toe to toe with a elemental
Dude Astartes are fricking posthuman, a fricking Elemental is just a Catachan but artificial.
2 years ago
Anonymous
idk if they're the same as meltas, but flamers are vents for the fusion engine. They're not analogous to traditional flamethrowers in most cases.
2 years ago
Anonymous
It is real fricking hard for a space marine to spit acid in someones face when they wear a helmet to keep from being shot in the face. And yes it is just as easy to kill a space marine as it is to kill a normal solder. After all everyone gets torn too pieces just as easily by a ork nob with a power claw.
When it comes down to it the space marines have it easy all of the time. Most often the enemy's the space marines have to fight are ether random gangsters that started worshiping evil gods that play hateful pranks on them for laughs, big green morons whose only plan is to charge screaming into your gun-lines, evil space marines that have forgotten what logistics and repairs are, and space bugs that always lose even when it makes no sense at all because if they ever did win they would break the setting.
Clan elementals have to fight each other all of the time so as to keep there honer and position. And they would all rather die in battle than fail. And yes the space marines feel the same way about failure. But the space marines are supposed to live for ever and never lose. As every time they lose it is so hard to replace them that there chapters can go into a death spiral if they do not quit warring for centuries. Meanwhile the clan warriors are all meant to live and die and be replaced in a single generation while at the same time having a warrior elite to match the space marines own standards.
2 years ago
Anonymous
>Most often the enemy's the space marines have to fight are ether random gangsters that started worshiping evil gods that play hateful pranks on them for laughs,
space marines are usually held back 99% of the time because regular cultists are far below them and easily handled by the guard, so sending them to fight cultists are a poor waste of their capability
they are usually deployed when things have already hit the fan
so tyranids, necron, chaos, critical ork mass, etc, not uprisings and small ork bands
2 years ago
Anonymous
Less "held back" and more "occupied with more pressing matters".
2 years ago
Anonymous
You have no idea what the frick you are talking about. Literally everything you spoke about is completely fricking wrong, so wrong I seriously believe that you're just fricking with me.
2 years ago
Anonymous
>WHAT
Different settings, different gun, same name.
2 years ago
Anonymous
A single infantryman with a portable AC5 is deadly in the extreme.
But I wouldn't say it is that, that is way off. Battletechnology might not compare to the best the Imperium has to offer but their toughness is well up there on the sci-fi totem pole. A toad isn't "the best that a Clan has to offer" but a space marine absolutely is. A light protomech might be a better match for a single book-level space marine.
2 years ago
Anonymous
>Platoon of AC5 infantry that can out run everything but Scout mechs and only die if hit with AC10's or MedLasers >not even going to add in psyker frickery
Space Marines would make Mechwarriors simply rage carpet bomb with SRM's or just run away.
2 years ago
Anonymous
>Platoon of AC5 infantry that can out run everything but Scout mechs and only die if hit with AC10's or MedLasers >not even going to add in psyker frickery
Space Marines would make Mechwarriors simply rage carpet bomb with SRM's or just run away.
There isn't a chance in the world a Bolter is equivalent to an AC5
2 years ago
Anonymous
Motherfricker AC5s have a bore about half the height of a man.
Bolters would count as MGs in BT, as anything from .50 to 20mm counts as an MG. Modern autocannons would only count as MGs or AC2s max.
2 years ago
Anonymous
[...]
There isn't a chance in the world a Bolter is equivalent to an AC5
>reading comprehension
I said it isn't a good comparison.
Bolters being equivalent to MGs is reasonable. 1 or 2 vehicular damage is probably about right for a magdump of bolts, 2 damage especially for heavy bolters. The effect that plasma guns have matter only at the infantry scale and not tuned against the hyper-ablative armor of BT, so it probably would be right to say they do about 1-2 damage as well. A support PPC in two hands rather than deployed.
The small laser that elementals have is really not a joke but they aren't going to take down a marine.
2 years ago
Anonymous
You don't get to use book level space marines and then tabletop statted elementals. Every range in battletech tabletop is at least an order of magnitude lower than it would be in lore. This is explicitly spelled out in the rulebook. The lore elemental has an engagement range substantially larger than that of even a (non-sniper) lore marine, and has better mobility than a non-assault marine.
Clan warriors are closer to Ogryns or the Thundr Warriors and can take one on if they get the jump (much like an Ogryn), but Marines have superhuman reflexes and would dominate in a protracted fight.
They don't recruit. They take in child orphans, though you're right that the ones that choose to go to the Battle Sister orders instead of something the Hospitalers would likely be the type to work out.
>enemy is undeniably based and superior but is made to follow rules in war that make no sense while the other side don't
Lazy tbh, like fighting some big demon but he's not allowed to turn around in less that 5 seconds and he has to telegraph any attack towards you for at least 3 seconds before it hits.
This is, it all boils down to quality. There are some extremely powerful and advanced lasguns, like Hellguns as well as advanced Dark Age stubbers and autoguns that create their own munitions and launch them via microatomic bursts instead of powder.
But you ain't getting that shit. No, that shit is gathering dust in a mechanicum vault or some rich noble butthole's armory.
You're getting the cheapest most disposable barely working pieces of shit that's been salvged from its past 800 owners who have all died in the span of half a century.
Back when /tg/ used to do "Roll your own Guardsman" threads I thought of the idea of a /k/ regiment that only used Autoguns and heavy stubbers and conventional weapons.
Cast their own bullets, willing to melt down anything to stick in a bullet, have guns get cursed because they melted a daemon weapon down and used it for munitions. Blood Ravens except everything they steal gets turned into bullets.
The laser brown bess is neat, but it shouldn't have taken ammo if they were going to roll with a handcrank system. Ideally it would have been Fallout 4's equivalent of the Recharger Rifle or something and been ammo-free but relatively cumbersome.
It's nice to know someone here still appreciates the classics.
Honorable mentions to pic related because the madlads over in Minmatar R&D have figured out how to cram enough energy into a traditional case that this stupid thing can keep up with plasma and guasse weaponry.
It's a modular infantry weapons platform developed by the Minmatar tribal engineers that relies almost purely on sheer volume of fire to defeat advanced energy shielding and armor technologies. It was one of the better close quarter weapons, after the shotgun that just showered your target in a web of plasma.
Brought to you by the same engineers who developed the semi-automatic rocket pistol that packs about the same firepower as a modern hand grenade into each round.
Their faction heavy weapon was just a straight up Vulcan with handles and was one of the more terrifying anti-infantry weapons on the battlefield.
CCP only got the funding they needed for it by signing an exclusivity deal with Sony, which locked the game on the PS3. You can guess how well releasing a F2P shooter on a console nearing it's end of life goes.
They tried to reboot it into a wave-based PvE shooter a couple years later but the public reaction was so poor that it never even saw open beta. Last I heard they had integrated CCP Shanghai into the core studio and was still working on it but that was years ago. >ywn snipe randos with the Forge Gun ever again
I'd be lying if I said it didn't hurt.
2 years ago
Anonymous
CCP only got the funding they needed for it by signing an exclusivity deal with Sony, which locked the game on the PS3. You can guess how well releasing a F2P shooter on a console nearing it's end of life goes.
They tried to reboot it into a wave-based PvE shooter a couple years later but the public reaction was so poor that it never even saw open beta. Last I heard they had integrated CCP Shanghai into the core studio and was still working on it but that was years ago. >ywn snipe randos with the Forge Gun ever again
I'd be lying if I said it didn't hurt.
It turns out that just after typing this I found an article from May 9th saying CCP had announced another FPS under development at their London office. So I guess the dream isn't dead but they're deciding to be tight-lipped about it this time and haven't put out any real details.
Aye. All the weaponry in Hammer's Slammers was proper killy but powerguns are something else. I still remember Drake's short novel about the insurrectionist who defects after his wife gets manipulated into blowing herself up; he manages to fight his way across a country with nothing but his stolen tank's co-ax gun because he can't figure out how the hell to access the primary's magazine. He managed to evade the local government and his pissed rebel buddies just by being hard as shit to knock out while also being able to disable anything lighter than another blower tank with a couple well placed shots.
IIRC his stunt actually landed him a contract in the Slammers at the end of the book even though he was the one who stole the tank in the first place.
You want OP as frick small arms? Look up the Willie guns from the sten chronicles. Antimatter homing bullets that are more then capable of blowing a man in half with one shot with near Infinite ammo. I think the next crazy weapon is the Y-gun was was described only as a nuclear chain gun
Malice isn’t the god of chaos undivided. He’s the god of anarchy and betrayal. If you worship chaos undivided you worship all the chaos gods as a pantheon.
Malice isn’t the god of chaos undivided. He’s the god of anarchy and betrayal. If you worship chaos undivided you worship all the chaos gods as a pantheon.
Nah he is canon again, Horus Heresy Daemons of the Ruinstorm have a Malice themed Chaos mark and the Sons of Malice have been mentioned in recent stories
hot-shot lasguns are so insanely busted
allowing regular humans to consistently kill space marine equivalents with minimal effort
no in-lore reason has ever been given as to why they arent used more often
their shorter range is never explained, either
the militarum tempestus just sitting on dedicated chaos-marine killing weapons and refusing to share
>That's not really true though.
-2 AP is nuts for killing MEQs
its practically a right of passage for a space marine player to get a squad wipe trying to attack scions
especially when combined withe 4-shot volleygun, scions are pretty fearsome in the anti-spacemarine role
Hot shots are still wounding on a 5+ against marines of any type, and now that AP2 is down to AP1 with the new armor of contempt ability.
Hell, between that and All is Dust - which gives Rubric Marines +1 to their saves against D1 weapons, Thousand Sons in particular are ignoring all that shit.
Tbf, if you're Scions and not taking Lambdan Lions you're being silly, so it's still AP2, plus all Guard now get exploding 6s.
2 years ago
Anonymous
>Lambdan Lions
Mitigated somewhat severely by the fact that you've now limited your army entirely to the small handful of units that Scions actually have access to, and more severely by the fact that you're now just playing a gimped version of an army that already struggles immensely to play the game.
2 years ago
Anonymous
That's what a second detachment is for, anon! Besides, it's fun, and I might be able to replace my Scions with Kasrkin in the near future.
>no in lore reason has been given to explain lack of mass adoption
Probably because its both more complex than a lasgun and could make mutinies a hell of a lot easier if everyone is equipped with an OP pls nerf rifle. Lasguns are basically the 40k equivalent of an SKS, its a simple weapon and for a time was hot shit but is now woefully outdated, but still produced and fielded because of its simplicity. >militarum tempestus are sitting on dedicated anti chaos marine weapons and not sharing
Remember that every org is still ultimately out for themselves. Biggest and clearest are the AdMech who sit and hoard all technology either to ensure the Imperiums complete reliance on them stays the same or to keep up with their dogmas, but the other organizations aren’t much better. Throw in things like heresy and you’re just asking for trouble and stagnation/regression.
Hotshots also are very destructive on both the lasgun and the powerpack. In 40k, a human life is pretty worthless so it's probably the calculus that the extra casualties from an inferior firearm aren't worth the costs and logistics of constantly resupplying new parts. Ironically enough, this is actually a probably logical decision, despite how things are portrayed in some stories and the tabletop, because the majority of killing is done by artillery, air power, and heavy weapons, just like it is now.
>because the majority of killing is done by artillery, air power, and heavy weapons, just like it is now. >he hasnt played infantry blob guard
tanks and artillery are yesterdays news
its all about swarms of rifles
Plenty of books mention massive trenchlines, some like Gaunt's show in great detail how massive the battles are and how insignificant the average trooper is beyond being a warm body.
like, i understand not arming every tom, dick, and larry with a hotshot
but its more puzzling why veterans, officers, or weapons teams cant take them, ask for them
or why they cant issue 1 guy per squad to handle a hotshot volley-gun
especially when these guys are apparently able to handle plasma weapons or meltas, but a souped-up laser machine gun is beyond them
If you're going to issue a specialty weapon, why settle for a Hotshot? Plasma and melta weapons are included at the squad level for anti-material purposes, something a hotshot can't cut it as. The problem with hotshots is that they're a weird middle ground of being a low capacity, high maintenance weapon, but they're competing with much better weapons for that actual spot since they're still just an antipersonal weapon. It makes far more sense to upgrade past them to a more powerful weapon if you're issuing it in a specialist role. The only reason people like Stormtroopers run them as a primary weapon for the squad is because they're the SOF of the Guard who both can afford to have the fancy toys and are expected to fight against things that a lasgun simply won't cut it against, while still being numerous enough that you can't issue everyone with an actual specialist weapon like a melta/plasma.
2 years ago
Anonymous
>If you're going to issue a specialty weapon, why settle for a Hotshot?
hot-shot volleygun is a laser GPMG
with really good range, penetration, and bolter-levels of damage
compared to the melta and plasma weapons, they can lay down a lot more pew pew
and unlike a heavy bolter, it can be fired while moving
it would be a decent weapon to hand out to them, filling a decent mid-range, general-purpose weapon
2 years ago
Anonymous
>bolter-levels of damage
S3 v. S4 no
rapid fire so not al that more pew pew value
plasma kills a marine and even a terminator with AP2 and S6
Hotshot is AP3 S3 so it doesn't do jack shit more against terminators. And you'd still have a 5+ wound roll against a spacies T4 while the plasma only needs a 2+
the downside to plasma is the "it get's hot" but on a 6 it's not all that important.
2 years ago
Anonymous
>Volley Gun
S4 dum-dum
2 years ago
Anonymous
Except the heavy bolter and heavy stubbers fill the role of the GPMG/LMG in traditional guard doctrine and loadout as well as the multilaser if you don't want to deal with physical ammo. You're conflating hotshot lasguns, which are just an overcharged lasgun, and the volleygun which is a special weapon type and is more similar to a LMG if it's able to be moved and fired rapidly by a single person but is outmoded as a concept because GMPGs are integrated at the squad level and are required to deal with heavy threats that are fairly common.
2 years ago
Anonymous
>Except the heavy bolter and heavy stubbers fill the role of the GPMG/LMG
Heavy bolter is massive, it needs a tripod and dedicated loader
More like a M2 browning in size
The heavy stubber is quite charitably an actual M2 in space
The volley gun arguably has more firepower than either while also being only M60 sized + backpack
Only weakness compared to the other 2 is range, though still more range than a flamer
And at least for veterans and officers, a hotshot pistol or rifle could make sense
They get carapace after all, same as the scions
2 years ago
Anonymous
Which is why I mentioned that the LMG as a concept isn't utilized by the guard, in part because the lasrifle's insane ammo capacity meaning that every guardsmen is capable of laying down suppressing fire like an LMG because carrying a nigh infinite amount of ammo isn't particularly unreasonable, while the regular threat of things that need a heftier punch means that they've instead added a GPMG at the squad level instead.
As to officers, there is no reason to settle for a hotshot weapon if you can requisition a melta, plasma, or bolt weapon instead, which doesn't add another weapon type to the logistical train and instead has you drawing from a common ammo source, as well as all of the above mentioned being a more effective weapon then a hotshot. Armor is much less of a consumable, and also is important to protect the investment made in training your leadership.
2 years ago
Anonymous
to be honest there is next to no reason for the guard to use an lmg for suppresing fire since you cant suppress orks,nids and basically anything but the tau and eldar and those two are next to non existant threats
2 years ago
Anonymous
Chaos and regular traitor humans as well, but that's also a good point.
2 years ago
Anonymous
Chaos marines and demons wouldnt give a frick and regular traitor humans are basically put down by pdf well before they become a problem and the pdf are basically modern 21st century armies
2 years ago
Anonymous
Unless the PDF itself is part of the rebels, which is pretty common. Not all Chaos cultists are suicidal morons either. I remember the Blood Pact in the Gaunt's Ghost series being noted as Khorne worshipers who took the whole 'Blood for the Blood God' thing in the way of being hyper competent warriors and constantly training to be good killers instead of berserkers throwing themselves on the enemy lines.
2 years ago
Anonymous
yes but the blood pact are an exception to the rule
and most PDF troops are going to get stomped for a dozen other reasons without needing to suppress them.
Like microbeads, training, optics, armored and arty support, better gear, specialized gear, having actual experience and somewhat capable officers, ect.
2 years ago
Anonymous
Sure, which is why I'm agreeing with you that the concept of suppression isn't as valuable when you spend the majority of the time fighting against things that don't respect it, but the guard does spend a whole lot of time fighting against fellow humans for one reason or another, in addition to all the horrors from beyond.
2 years ago
Anonymous
but they don't need it to get the job done
and the munitorum isn't going to give the guard more than they need and usually a lot less
2 years ago
Anonymous
>the pdf are basically modern 21st century armies
Lol, half the time they're like shittier versions of WW1 armies.
like, i understand not arming every tom, dick, and larry with a hotshot
but its more puzzling why veterans, officers, or weapons teams cant take them, ask for them
or why they cant issue 1 guy per squad to handle a hotshot volley-gun
especially when these guys are apparently able to handle plasma weapons or meltas, but a souped-up laser machine gun is beyond them
because that would suck for GW
never forget that every thing gw does in the end boils down to how can we sell you more very, very pricey bits of plastic
hot shots are not "special" enough to be a special weapons option and not a heavy pick
so why would you put one of them in your squad and hence why would GW have it sculpted and molded for every IG blister?
I'm not usre how new GW handels the storm troopers
but they used to be the sons of officials that got orphaned and send to the scolaram. The place they get commissars from. It's just that they are less hard core than the commissars.
So there are relatively few of them. Even if you'd go 10 to the commissar given that a regiment usually only has the one possibly 2 commissars. You'd be looking at hundreds if not thousands of regular guard regiments for one storm trooper one.
So I'd assume that there would be some mayor cost in getting hell shots to the regular guard.
Also the powerbackpacks for the hell guns would be logistical nightmare to keep topped off for a guard regiment.
>I'm not usre how new GW handels the storm troopers
as of 8e, the tempestus scions are an independent institution
they work in close cooperation with the imperial guard, but are ultimately their own army
the schola progenium is a source of recruits for them, the same one as where the commissariat will recruit from
but they arent part of the same organization, tempestus and commissariat do not share the same schools
militarum tempestus are essentially just space marine-lite now
having the same basic procedure, just lacking all those fancy gene-seeds and power armor >indoctrinated from a young age >raised and trained as a unit, with each regiment of tempestus having their own standards like a space marine chapter >given much better equipment and armor as standard >used for special forces rather than gunlines >they can deep strike
>used for special forces rather than gunlines
this confuses me
old storm troopers where a part of the IG codex but limited in the number you could take = special forces
new storm troopers are their own codex = normal front on engagements
They used to be the hammer to my anvil
a Valkyrie full off the frickers that I'd keep in reserve to plop down and frick up a already damaged unit holding the objective or to roll up his line.
2 years ago
Anonymous
There has always been a in-universe distinction between stormtroopers/scions (trained by the schola and deployed wherever needed) and grenadiers which are regiment specific analogs (Kasrkin for Cadia, Grenadiers for Death Korps, etc.) Their use varies between regiment from special operations to airborne to tip-op-the-spear heavy shock troopers.
That's a Hellgun, which isn't the same as a Hotshot, at least in the older lore. Hellguns are the upgraded lasguns that Stormtroopers use, while Hotshots were a regular lasgun that was overcharged, which increased firepower at the cost of ammo size and damaging the barrel, hence you could use most lasguns as a hotshot by switching powercells, as noted in Gaunt's Ghosts where the sniper had regular and hotshot ammo which also required regular barrel replacements. Why GW has decided to change and muddy this distiction, the world will never know.
Lasgun purely because I don't want to be taken alive by anything in the 40k universe, including the Imperium and Tau, and I can just compromise the battery when my time is up and vaporise myself.
No, they flash-cauterize on impact. Some are weaker, more rapid fire, some have long pauses but hit with the energy of a .50 cal and can take off limbs.
One niche of autoguns in universe is they leave bloody injuries and make lots of noise which is useful against Orks who are impressed by such things. Lasguns make a loud snapping sound but not like how a futuristic assault rifle thing would.
>No, they flash-cauterize on impact
thats not a thing, they have pretty much the exact same characteristics as an autogun
a laser wont cauterize the wound, it will superheat the cells until their water content turns to steam, creating a localized explosion that would hace comparable terminal effect to a bullet
autoguns have identical tactical capbilities to lasguns with the added downside of needing additional ammunition, which is why they are only really used by cultists or gangers who dont have the mechanicus to provide them with lasguns
>One niche of autoguns in universe is they leave bloody injuries and make lots of noise which is useful against Orks who are impressed by such things.
Goddamn... Why couldn't I have been born as an Ork into the WH universe? Or at least with schizophrenia so I could think I was one...
im pretty sure the Lucas pattern was directly compared to a .50bmg in lore at one point. But that's one model used almost exclusively by DKoK and known to be significantly overcharged to the determent of its other features such as a magazine capacity and overall life of the weapon.
It's moronic to compare a thermal weapon to a bullet for many, many reasons.
Here's the easy version:
The reaction of a laser in flesh vs say, concrete or Steel is going to be wildly out of proportion to a bullet, meaning if you have a laser than cuts steel like a BMG it's not going to line up on other materials like flesh or concrete. And that's not going into moronic comparisons like "equivalent energy discharge", which could get fricking ludicrous.
Your weapon "as powerful as a BMG" might blow someone up or be stopped by a snowball and not make that claim any less valid, technically.
Lasgun >Perfectly flat trajectory unless you're shooting in a gravity field strong enough to kill you. >Instant hit, at any range you're ever going to be using it at. >Completely unaffected by wind. >Only moving part is the trigger. >Maintenance free - or at least you'll never be anywhere near qualified to do the maintenance, and they're mass produced in numbers huge enough that it's just cheaper and easier to give you a new one in the unlikely event that anything goes wrong with it. >Magazines (batteries?) will recharge from any power source, including sunlight and fire - that last one will irritate the Company Tech-Priest though. >Batteries can also be jury-rigged into makeshift grenades. >Let's ignore the fact that several of the books clearly show it inflicting the sort of injuries that would make it look like it hits like a 50 cal, or even a 20mm shell, (for unarmoured targets) and just accept that it's several hundred rounds of super 7.62 in a battery the weight of about a single modern 20 round mag
vs
Autogun >It's a space AK.
Although, in the Autogun's favour it does work just as well as the Lasgun as a bayonet mount.
See
It's moronic to compare a thermal weapon to a bullet for many, many reasons.
Here's the easy version:
The reaction of a laser in flesh vs say, concrete or Steel is going to be wildly out of proportion to a bullet, meaning if you have a laser than cuts steel like a BMG it's not going to line up on other materials like flesh or concrete. And that's not going into moronic comparisons like "equivalent energy discharge", which could get fricking ludicrous.
Your weapon "as powerful as a BMG" might blow someone up or be stopped by a snowball and not make that claim any less valid, technically.
lasrifle is my go to for a long arm. But i would go with a autopistol for a sidearm 90% of the time. Having a constant supply of ammo for the primary weapon is a godsend despite it being a tad weaker. On the opposite side of the coin, im not really going to be using that pistol that often but the few times it comes out something needs to die right the frick now
>tfw Emps actually wanted all Space Marines to be kitted with Meltaguns as standard >only reason he didn't was because Meltaguns were unable to be mass produced like Bolters
Was the Emperor a tactical idiot? From what I see, it's basically a situational weapon. It's like saying "let's just give every soldier a flamethrower/rocket launcher"
Wrong weapon, the early Legions of the Great Crusade were equipped with Volkite weapons after Mars got production up and running but as the Primarchs were discovered and their legions were expanded they gave out more Bolters to meet the demand to equip everyone >Volkite weapons could Deflagrate organic matter, explosively burning flesh into ash and jetting fire[1]. A direct hit by a Volkite weapon could cause a target to simply combust, often taking nearby comrades with them.
So these are like typical rifle-type weapons? Or at least, they can engage at the same distance or better than a bolter can?
It makes sense for Marines who're never really expected to fight outside the ideal ranges of the melta weapons, since they overcome their massive numerical disadvantage by rapidly closing with the enemy, to the point that melee weapons are regular equipment. Makes sense to give them a weapon that's capable of killing big nasties/tanks as a gun and then letting them punch everything else to death.
As a melee replacement, yeah. If they have a significant range advantage over you though, maybe you don't want the melta
>they can engage at the same distance
Range 15 inches on a handheld variant vs the 24 inch Bolter so no >better than a bolter can?
Yes since that Volkite weapon is strength 5 vs a Bolter's 4
Volkite culverin's can also be handheld but are like a heavy bolter in terms of size
The Space Marine legions were also supposed to be equipped entirely with Terminator armor instead of basic power armor, which would have made wielding heavy weapons far easier but lmao Horus fricked that up
It makes sense for Marines who're never really expected to fight outside the ideal ranges of the melta weapons, since they overcome their massive numerical disadvantage by rapidly closing with the enemy, to the point that melee weapons are regular equipment. Makes sense to give them a weapon that's capable of killing big nasties/tanks as a gun and then letting them punch everything else to death.
the idea with the spacies was to hit them hard and fast
so yes it was meant to be a mix of droppod assaults, teleportation and land transports to get the nasty frickers into peoples faces and then the next bach of people before they can properly react to the lest group getting merked
>Unless they have teleporters or re-drop from space every twenty minutes >"Yes they do"
No they fricking don't you moron, learn to read.
I know that, it doesn't change what I said. Melee and "close range" would be at best hyper niche and render them at an extreme disadvantage in an extended fight.
Depends. They were never intended for protracted battles and engaging on the open field. They're intended to fight in urban situations and other cramped quarters without massive sightlines and quickly redeploy once they've finished their tasks and crippled the local AA systems, hence them having an integrated airforce and transport in the Thunderhawks.
So these are like typical rifle-type weapons? Or at least, they can engage at the same distance or better than a bolter can?
[...]
As a melee replacement, yeah. If they have a significant range advantage over you though, maybe you don't want the melta
You would still have squad level heavy weapons to reach out and touch people.
>They were never intended for protracted battles and engaging on the open field
The Emperor Himself would disagree with you. Barring a few of the more specialized legions (Raven Guard, Night Lords, etc), the Great Crusade was full of obnoxiously large, protracted ground campaigns. The idea of numerical disadvantage wasn't even necessarily a given in those days either, what with the Ultramarines and Sons of Horus both numbering near 300.000 marines individually.
2 years ago
Anonymous
Legions were also fricking massive compared to Chapters to be fair
2 years ago
Anonymous
That's my point. The Emperor never intended for the legions to be broken up either, so suggesting that "space marines were never intended to fight protracted battles" is completely baseless. The space marines of today are a deviation from the Emperor's plan.
2 years ago
Anonymous
Big Legions acted in support of even bigger armies of traditional soldiers 99% of the time. They did not do the ground pounding, they did the shock actions and disrupted the enemy's CCC structures which allowed the Grand Armies to roll over the opposition, which is why the Chapter restructuring didn't change a whole lot tactically for Space Marines, it just fragmented their command structure by removing the higher levels that would exist in a Legion. It was an absolute rarity for a Legion, which had many different conquest fleets, to act as a singular unit and so them being much bigger doesn't really matter. The only big difference is that the Space Marine to human soldier ratio was higher and Marines had direct command, unlike post Heresy and the resulting splits.
2 years ago
Anonymous
Not deploying the entirety of your 150,000 marines in a single campaign is not the same as suggesting that their primary role was some sort of clandestine SOF skullduggery. Virtually every depiction of the Legiones Astartes - barring very specific units (because the Raven Guard absolutely were all about that, to be fair) - shows vast formations of space knights supported by massive armored formations which were in turn supplemented by Collegia Titanica maniples and Imperial Army auxilia.
The Iron Warriors and Death Guard in particular were famous - or infamous - for their slow, grinding style of warfare and grueling, inhuman campaigns of attrition. There are also numerous documented instances of not just one, but several legions deployed to a single warzone in their entirely.
2 years ago
Anonymous
I never said it was clandestine, but instead shock actions where they deployed and dropped straight into the midst of the enemy's backlines to hit high value targets. While I'm not saying that Marines didn't participate in pitched battles, the number of times they did so was infinitesimally small compared to the number of planets they conquered, much less the number of battles they participated in. However, those are much less interesting stories, which is why the times that they were acting out of character gets much more publicity. Of course, you did have people like the Iron Warriors and Dorn's pack of morons who behaved differently, but the Emperor clearly knew the size of the undertaking which is why he intended for most fighting to be done by regular soldiers while Marines paved the way.
2 years ago
Anonymous
>Night Lords
Konrad Kurse is the living embodiment of the Emperor doing everything wrong and deserving everything that happened to him. Angron and Perterabo could have been completely salvaged and why the frick didn't he come down like a bag of hammers on Lorgar, he waited a long fricking time and let him seed the moronic cult through the Imperium.
Morty? Maybe don't fricking kill steal.
Fulgrim? Don't play fricking favorites over a fricking speech. But Konrad Kurse is the most tragic and broken Primarch, he desperately tries to create law and order the only way he knew how, and the way the Emperor fricking condoned but was vilified for it.
Cawdor are great, the blunderbuss-polearm is legitimately one of the best weapons in terms of bang for buck. Good for melee, sets whoever you shoot on fire if they survive the grapeshot, and dirt cheap. The autogun version is half-price and has better range, but is significantly less murderous up close and doesn't set people on fire.
They also have the best named character.
Lasgun >Perfectly flat trajectory unless you're shooting in a gravity field strong enough to kill you. >Instant hit, at any range you're ever going to be using it at. >Completely unaffected by wind. >Only moving part is the trigger. >Maintenance free - or at least you'll never be anywhere near qualified to do the maintenance, and they're mass produced in numbers huge enough that it's just cheaper and easier to give you a new one in the unlikely event that anything goes wrong with it. >Magazines (batteries?) will recharge from any power source, including sunlight and fire - that last one will irritate the Company Tech-Priest though. >Batteries can also be jury-rigged into makeshift grenades. >Let's ignore the fact that several of the books clearly show it inflicting the sort of injuries that would make it look like it hits like a 50 cal, or even a 20mm shell, (for unarmoured targets) and just accept that it's several hundred rounds of super 7.62 in a battery the weight of about a single modern 20 round mag
vs
Autogun >It's a space AK.
Although, in the Autogun's favour it does work just as well as the Lasgun as a bayonet mount.
Back when /tg/ used to do "Roll your own Guardsman" threads I thought of the idea of a /k/ regiment that only used Autoguns and heavy stubbers and conventional weapons.
Cast their own bullets, willing to melt down anything to stick in a bullet, have guns get cursed because they melted a daemon weapon down and used it for munitions. Blood Ravens except everything they steal gets turned into bullets.
And likely all secretly khornates
Just with every type of Lazgun and stolen Bolters on top of a hodgepodge of Autoguns and Stubbers
regiment: the kolt kommandos
background: the world of kolt is known for its thriving local arms industry, producing large quantities of autogun and stubber weapons for the various PDFs and arbites forces across the galaxy
guard units raised on this planet have a strong preference for these older weapons over the standard issue lasgun used by the others
they excel in asymmetrical and unorthdox warfare, earning them the name kommando
an appelation they appropriated from the great ork inkursion of M39, where they would wreak havoc in orkish rear lines
special orders: light em up!
when issued this order, units gain rapid fire 2 when using autoguns, assault 3 on shotguns
Krieg lazgun with that huge backpack battery AND autogun (preferably shotgun). Afaik Krieg's lazgun has more damage but has low ammo count, so backpack battery counters this. Shotgun is in case I run out of ammo for lazgun. >rip you apart
stuff above, but with 0 ammo and thousands dead enemies lying around.
Autogun. Instead of homosexual laser beams with such a shit fire rate that they have to VOLLEY FIRE IN RANKS to put out any appreciable rate of fire with shit armor and cover penetration vs 95 rounds of 10x24mm 210gr Armor Piercing High Explosive, pretty much a cheaper fricking Bolter. >USCMC >Imperial Guard
The Colonial Marine Technical Manual is probably one of the best lore books ever, and is written by people who know what weapons and tactics are.
Diving suit proto-IG with better lasguns >The most iconic piece of the Solar Auxilia was its Solar Pattern Void Armour, a carapace-reinforced full environmental combat body suit with fully integrated life support units. The most commonly issued weapon was the Kalibrav V-1 pattern Lasrifle, a higher-quality Laser firearm superior to a standard Lasgun. Support weapons included Flamers, Volkite Weapons, Plasma Weapons, Rotor Cannons, and Meltaguns. The Solar Auxilia also had its own units of Ogryn Charonites for infantry support >The Kalibrax V-I Pattern Lasrifle was the standard weapon of Imperial Army Solar Auxilia during the Great Crusade and Horus Heresy. Of a higher quality than standard Lasguns or Lascarbines, its notable for its heavily reinforced energy transfer capacitors, overall durability, and superior heat dissipation qualities. The Kalibrax could also easily handle a variety of modifications and augmentative systems, such as bolt-collimator arrays and induction blast-chargers
This looks cool, but withoud some spaced out knee pads...those two joined rims of the suit would make walking, running, kneeling, sitting and more be impossible or painful.
have fun getting ass raped by slanesh when you can't get your kicks and degrade into a husk
that is if the fleshfrickers don't use you to make some ungodly abomination of flesh, steel and warp frickery
>literally sold his soul to a demon because he couldn't imagine being less of a degenerate >has to live at 1000% edgelord to avoid a fate worse than a fate worse than death >still, somehow, less impressive than a literal beat cop in the Imperium
I mean, in lore it's as powerful as .50 BMG and has near unlimited ammo as it has like 100 shots per mag/battery and you can recharge the magazine/battery via solar power by removing the side plate covers, or in emergencies put it in a camp fire or oven.
>I mean, in lore it's as powerful as .50 BMG
That's fricking moronic.
It's moronic to compare a thermal weapon to a bullet for many, many reasons.
Here's the easy version:
The reaction of a laser in flesh vs say, concrete or Steel is going to be wildly out of proportion to a bullet, meaning if you have a laser than cuts steel like a BMG it's not going to line up on other materials like flesh or concrete. And that's not going into moronic comparisons like "equivalent energy discharge", which could get fricking ludicrous.
Your weapon "as powerful as a BMG" might blow someone up or be stopped by a snowball and not make that claim any less valid, technically.
Its the only picture i have of it and its kinda visible i guess i dunno
anyway its not some magical moment of her recognising the tattoo and instantly taking her pants off
when i got the tattoo done the artist told me to rub all kinds of creams and shit on it and sadly i dont have hands that can reach my back so i asked her to do it and we went to the bathroom of my friends place and things just kinda spiraled from there since we were both drunk and ended up having kinda semi hard sex on the toilet
Funny enough, it seems that the trannies always choose Tyranids or Emperor's Children as their army of choice. There was also something going around where one adopted an actual Slaaneshi mantra from Warhammer Fantasy, something about how beauty and ugly are relative and are one and the same or some shit as the character gets morphed into an abomination embodying Slaanesh's sense of "perfection", I dunno because I only watch WH shit from the sidelines and scour random wiki pages. Closest I've come to actually giving GW money was buying Space Hulk Deathwing for me and my friends to kill nids together.
This. They paint a single model then pretend they play the game so they can complain about Arch online.
Fair, most probably don't. The few I've seen that did manage to get money for it seem to run those armies though.
>trannies pick nids
Nids are still my favourite don’t care. [...]
They still steal them and use them as n their loota gun set ups. They do prefer guns that make loud noises though.
Oh, I didn't mean it like that, although now I see why you would think that. My bad. I just thought it was funny that the trannies gravitate towards the armies of hive-minded abominations and depraved non-passing EC trannies like Fulgrim.
Again, wasn't intending it as an attack. I actually have a soft spot for pre-heresy EC, along with most other pre-heresy traitor legions. Dunno why, I'm the kinda guy who likes the Iron Warriors and Imperial Fists in spite of the fanboy autism that infests it, solely because those two are the most autistic Legions and Primarchs. Any time I read about their interactions and feuds it reminds me of this place. Perturabo and Rogal would both be here flinging shit at each other because they have opposing strains of autism.
Trannies dont have any fricking money to buy GW and you know it.
yea a friend of my brother that's a troony once pm'ed me because I liked some anti troon stuff way back
it sought to reach common ground because we both play 40k so "we are not so different after all". It played slaanesh and dark elves
even tried to get me banned in my lgs
no I had a good relationship with the boss of the lgs and was a frequent paying costumer
>Unless they have teleporters or re-drop from space every twenty minutes >"Yes they do"
No they fricking don't you moron, learn to read.
I know that, it doesn't change what I said. Melee and "close range" would be at best hyper niche and render them at an extreme disadvantage in an extended fight.
>two (you)'s for the same post by the same guy
first of >No they fricking don't you moron, learn to read. >the idea >"yes they do"
we are going from what I said, the ideal use of space marines is.
To what you read, me saying that is how they always fight
but even then
Space marines are over 7 feet tall and are build like a fricking bolder.
If they stand still for an extended fight all that power armor is going to shit for them once their enemies get their shit together and figure out that they have specialist weapons, heavy weapons, armor and artillery.
That is why space marine doctrine favors quick and decisive engagements, rapid movement, close range and melee combat.
They don't need a drop pod or a teleportation device to do this.
Even the Rhino is a fricking fort on wheels let alone the landraiders. Several air transports of which the thunderhawk despite mounting a fricking tank cannon is still first and foremost a troop transport.
Bikes, jet packs and even the spacie is supposed to clock out over 50k/h just running.
If I have 50 Flashlight shooting at you space marine in a gun line battle. 25 will miss, 16 will not get trough the power armor and only 2 or 3 will wound. But that is a spacemarine out of action.
Now in melee 50 grunts can't take a swing at the space marine. And even if you do you are a lot better at fighting so even less will hit the space marine. But the space marine is just as deadly or even more.
>I don't know what you said or why so lete just mindlessly post space marine stats in fear
Classic 40k poster. Your description of how combat works is extremely telling in that you have zero idea how combat works. It's like you're describing Napoleonic warfare with superheroes and space lasers, mixing the game mechanics of the board game with lore at random.
Nothing about any of what you said changes or challenges what I said: lowering the engagement range of space Marines is an extremely bad idea in an extended fight because it would allow the enemy to dictate the terms of the engagement moreso. Close range weapons on a space marine should be extremely niche and situational.
2 years ago
Anonymous
Black person
2 years ago
Anonymous
noguns
2 years ago
Anonymous
According to New York State that is correct, but what Kathy Hochul doesn't know won't hurt her
2 years ago
Anonymous
Black person it's 40k
it's a turn based tabletop miniture game
I plop some overpriced plastic down, you plop some overprice plastic down and we roll 6sided dice for just about everything
if you want it to be "real" I'd highly suggest you pick an other franchise that doesn't have kilometers long flying space cathedral battleships filled with 7 feet super roied bio enhanced murder machine monks
2 years ago
Anonymous
Classic 40k poster, act like your setting should be taken seriously then when you find yourself out of your depth hide behind the setting being loony toons.
2 years ago
Anonymous
no it goes to show that 40k at least has two diffrent cannons
you have the table top. the main game and cannon
if the table top says that weapon x is abc and weapon z is 123. Then it is so because it's the literal fricking rules.
And then you have the lore. Lore written in books who's various authors frankly struggle to keep things consistent in their own novels let alone between them.
So frankly you may want to debate 40k but 40k isn't the material realm. It's the fricking warp and it is what ever the c**tish and fickle gods over at GW decide it is today.
>...and every sisters of battle player is male...
Anon they are nuns who have boob armor chest plates, corsets, and high heels. They were designed from the beginning to be a fetish army
There is also the Repentias, halfnaked sisters who need to be punished for their sins
>They're not really BDSM chicks anymore.
Eh the Repentia Mistress still has her whips for punishing them, it's toned down but the BDSM vibes are still there
All the more proof GW sucks. The cheesecake aspect of the SoBs was a nice counterpoint to all the beefcake and prettybois that made up the Marines/Guard and Eldar respectively. It also interesting to see the parallels and contrast between the Sisters and Slaneesh, while you had the Inqusition vs birdboy, Khorne vs the Marines, and Nurgle vs the Guard.
Here's the Horus Heresy Black Books, they are written like in-universe history books of the battles and Campaigns of the Horus Heresy along with their now outdated game rules.
I still think that a clan elemental is a much more powerful warrior than a space marine and will kick his ass 9 times out of 10. There weapons and armor are just so much better and more powerful that anything a tactical marine has. From there bolt gun to the frag grenade to there combat knife and even there vary power armor a space marine is just overwhelmed by a clan elemental.
And when a full clan force works together than even a full on chapter of space marines gets stomped flat from pure firepower alone. Literally when a clan battlemech steps on them.
Las, unlimited ammo and is affected by orders
Not unlimited but can be recharged over time
Can be recharged from sun, from any battery or even from a campfire.
Lasgun can recharged by sunlight, stops anything a bolt gun will, and doesn't require reloading. I don't get how this is a hard comparison. Neither are going to save you from half of the stupid shit GW's lazy writers throw in anyways. That's what your big fricking knife is for
>stops anything a bolt gun will
t. guardsman's uplifitng primer
t. thinks this is a viable weapon in comparison
>big fricking knife
ngmi
>death korps
>thinks he's gmi
In the Death Korps, not making it IS making it
you're in the guard, chances are you aint gonna make it regardless
>Lasgun can recharged by sunlight
90% of the time they are charged by plugging them into dedicated reactors
the tiny surface area of the battery means you would need to leave them in the sun for hours to get a full-charge
We all know in the field they actually charge them in the cook fire.
>cook fire
Not recommended due to battery damage, and I bet that would require a commissar to sign off on or the toaster frickers would get triggered if you hurt the power cells.
>getting around this
Boiling water maybe, put them on a skillet with some oil?
>cook fire
It's 40k, the Guard's rations is probably some kind of logistically ingenious but grimdark invention like a self-heating food paste made out of processed dead humans and garbage
That's exactly what they are, but they do get A-rations (fresh food) often, not due to kindness but it's actually cheaper for a army.
yeah. Processed food costs, and needs to be transported from faraway planets. Which needs cargo space that could be used for something better like artillery shells. So those food rations are reserved for situations where no other food can be acquired locally.
Often-times it's just easier and cheaper to throw them some soup made from local agri-produce or something. The Munitorum will be there, scouring the near-by countryside for "war tithes" from local population. That is, march in, declare "this warehouse is now munitorium property!" and haul the foodstuffs out and start cooking.
>implying you get self heating corpse starch
>thinks military life is something other than hours and days and more between engagements.
Plenty of time if you ask me. Just strap em to the outside of my ruck. By the time we finally get where we're going or the enemy come to us, I'll be ready.
And it's not like you would need all of them charging or ready for use. Going with the current trend of roughly 7 mags per man you could strap 3 to your ruck or something and have 3 +1 on your vest. Have to mag dump something just swap out a mag that's charging
Lasguns aren't anywhere as lethal as bolters. They are just insanely low effort maintenance and logistics wise. You just issue the gun, give the cleaning kit, which is probably just some lens cleaner and a cloth, and the magazines and then focus on feeding the soldier since basically any thermal energy recharges the magazines.
It's lowest common effective denominator rather than being comparable to actually superior weapons like bolters. Hellguns ARE better than most bolters but they are vastly harder to use while being more expensive.
Autoguns have the advantage of a variety of neat ammo types and generally more effective in the short term, since you can get shit like grenade rounds etc but in a war, logistics remain supreme hence why multilasers, lasguns and such are prolific with rank and file units, especially given the sheer number of combatants and general intensity of their conflicts.
>Lasguns aren't anywhere as lethal as bolters.
S3 vs S4, stronger but not by a whole lot
>Hellguns ARE better than most bolters but they are vastly harder to use while being more expensive.
its called the hot-shot volleygun
and its actually a lot stronger than the hellgun ever was when it was still canon
its more comparable to a heavy bolter in sheer power, and it just begs the question why space marines dont use it
>S3 vs S4, stronger but not by a whole lot
>losing a lore argument so badly you resort to game stats
This is why they love fricking with industrial hive works so much
>S3 vs S4
It's significant difference for D6 system of wh40k. By the way, this is also important to mention that boltgun has much better armor penetration rate.
as of 8e, boltguns no longer have special AP compared to lasguns
Shit, why they didn't transfer AP5 to AP-1?
because AP-1 is now the domain of the primaris bolt rifle and the heavy bolter
>laughs in Inferno Bolter
AP-1 weapons took a serious hit recently anyway, now that marines of all stripes and Sisters ignore it altogether.
wait really? why they hell did they think that was a good idea?
>why they hell did they think that was a good idea?
modern 40k rules writing in a nutshell
well im kinda glad i only bother to play kill team with my brother now and then. I miss playing 5E where tanks didn't die to paint getting scraped off.
Removing AV and giving vehicles the standard toughness/wound/armor save statline that everything else uses was so unfathomably moronic I cannot stand it.
Powercreep is the name of the game now. Gotta sell new models, and all that. It's pretty blatant at this point that very little care is given to actually balancing the new codices with the old ones. Every new book has to be the "new hotness," doing something slightly (or even excessively) better than its predecessors. The new armies will invariably be overpowered to all hell for a month or two, then steadily nerfed into the ground while a newly updated codex takes its place.As a specific example, Tyranid Maleceptors have an ability that allows them to deal 3 mortal wounds every time they successfully manifest a psychic power on a 7+. This ability is stolen verbatim from a Death Guard unit - whose codex was released a year and a half ago, early on in 9th edition - but arbitrarily stronger. DG's comparable ability, Pestilential Fallout, only does a single mortal wound on a 7+. It's little things like that that add up to a wildly frustrating experience.
Internal balance is all over the place too, with no few armies banking entirely on a couple lynchpin units that, without which, the army falls apart. Ork buggies come to mind, and the new(ish) Tau codex hinges more or less entirely on the XV8 Crisis Battlesuit, which also just got a point hike. Frick, Space Marines got bumped up to two wounds per model two years ago, and their traitor counterparts (sans Death Guard and Thousand Sons) are STILL waiting for their update.
But don't worry, GW is looking to shake things up by reducing your starting command points to 6 (down from 12), and you are now required to pay 1 CP for EVERY warlord trait and relic you bring. No more freebies.
>their traitor counterparts... are STILL waiting for their update.
Ehh the wait isn't for much longer, CSM codex comes out on July 2nd officially and some people already have it (not just GW approved content creators that they use to shill new products)
>jump pack Chaos Lords are gone
I'm still fricking mad.
oh 6th to 7th still had AV, it just added hull points which were the stupidest fricking thing and absolutely killed my guard armor. At least with the glancing hits table you could deal with eldar lance homosexualry because they would glance 80% of the time. In 6 and 7 my buddy or brother would just roll 3 4+s and like a quarter of my force and 80% of my heavy weapons would evaporate into thin air. In the 30 or so games in those edtions i think i had two games where any of my tanks died to a penetrating hit
I haven't played since 3rd ed, although I've been still running Necromunda and Mordheim and the like. They did fricking what?
>They did fricking what?
vehicles have had their rules standardized with monstrous creatures
so they have an armor save, a toughness save, and hullpoints now behave identically to wounds
tank shock has been replaced with a melee attack as well
rolling a D6 to check whether you only received 1 damage, weapon destroyed, or totally exploding has been replaced with thresholds
at certain levels of damage, vehicles simply swap to worse statlines to represent incremental damage
I don't really understand why people complain about that change, I feel it was pretty good from a balance standpoint. Also vehicle facings are frickey.
Because the 40k rules team has no idea what the frick it is doing
You're better off playing Horus Heresy since at least that has the remnants of Alan Bligh's touch on it
suprised to see so many 30/k/ommandos in this thread
Since we're on the topic of 30k, what do you make of this? https://dornianheresy.fandom.com/wiki/Dornian_Heresy_Wiki
I get it's basically autistic fanfiction as far as 40k stuff goes, but most of this makes me genuinely want to make armies of them. Only blight is the Luna Wolves/Sons of Horus being rebranded to the fricking Black Templars after the heresy in it, Luna Wolves is an unironically soulful name as it references their first op on the moon. Should have left them be, other than that I like it.
Also this one had Kor Phaeron die horribly from multiple implant failures before he can do anything heretical, 100% improvement.
I'm not really a fan of alternate Heresy fanfics honestly. I think making traitors from loyal legions/vice versa within the actual Heresy setting is much more interesting and lends itself well to /yourdudes/.
I'm not uber into the books and gw history but it looks like everything went downhill after his death..F.
Because they had previously decided to give everything more AP which, surprise, made armor-based armies like marines significantly less durable.
GW can't balance for shit, and is constantly over-tuning things.
it's not that they can't
it's that an ever shifting meta is a great way to beat some extra cash out of the community
the same goes for the constant powercreep in the codexes
Because power creep and shiny new muhreens.
>Hey kids what''s cooler than superhuman badasses? Even more superhuman superhumans! Now with Rob-Booty Gully-man in an action pose!!!
GW is dead, play Battletech instead.
I’m gonna main veteran when Darktide comes out because the zealot doesn’t have an optic
Lasgun is decidedly superior in every way to a stubber. I look forward to zapping dudes with it in darktide.
Same, plus it has an red dot unlike the Zealot’s autogun
Even if it does have weapon customization/variants I’ll still start as veteran, I know the ogryn has the automatic shotgun and the big single shot one
>red dot/holosight
Kinda disappointed, if anything the Lasgun should have a brutally simple optic like the AUG's death donut or the L1A1 Trilux SUIT optic, with "modern" optics being saved for hellguns and (throws up) hot-shot lasguns.
>autogun
Are the classes locked on what weapons they use? Because I'll be sad if that's the case.
In the grim dankness of the far future there is only AK
A crysknife. And even if they punch my ticket, more than a few of those water-fat offworlders will follow me into the afterlife as my servants.
Based and melange pilled
Oh shit son. Turbo based Sci-fi channel miniseries.
keep fighting Fremen Chad
You are the war slave of a power mad tyrant that used you and your people as canon fodder in his war to take back his birthright and then the rest of the human universe as well. And he did so by tricking you into thinking he was your god king come to save you from the sand pit you were born on. And said god was never real in the first place as a cult of witch women tricked your ancestors and many others that god would one day save them. As they knew that religion is a lie you use to fool and control dumb people like you and your people.
But that's Dune, why are you talking about Tallarn's in the guard?
Lol
*Obliterates Atheioid with magic voice powers that also summon rain*
>not opting for a vehicle grade pulse laser and a jump pack
Why are freebirth like this?
That size comparison doesn't look accurate.
The 6 foot dude is actually 5'10 and a half.
Yeah, but you can't say 5'10 and a half, its wrong mathematically . You have the carry the one over. So its 5'11 height, but, you forgot that shoes also add height, so if we add up shoes, it might amount to 5'11 and a half, but that's not a real number, so lets round it up to 6.
Ergo, that 5'10 and a half guy is actually 6 feet.
Mathematics yo.
10/10 would issue an honorable batchal to make her my bondsmen.
If I lose I still get Amazonian snu snu
Would you all say that a clan elemental has vary good odds of taking on and defeating an imperial space marine? Just going off of there armor and weapons to me it looks like a space marine would be shit on from on high with how powerful a clan elemental is.
Space Marine Bolters are legit anti vehicle weapons and trying to toad around would get the elemental riddled before they could say "batch-". Space Marines fight Tau Crisis suits and win anon, and those would make Mechwarriors fricking sweat if they had to fight them.
you're moronic, bolters barely ignore IG flak jackets, they're meant for massive tissue damage on alien horrors like orks, that you'd otherwise have to magdump on all day every day otherwise. Elementals out of armor would lose because space marines have even less "free time" in their day and can live hundreds of years, they have a skill edge. But in-armor, elementals can swarm and destroy battlemechs that are equivalent to warhound titans in 40k, and do it with firepower or melee, every elemental is armed like a terminator squad member, but still also have jump packs, and they're not comparatively rare.
Wrong. On every fricking level wrong.
Bolters can use a variety of ammunition, to include rounds that utterly frick armor like Kraken bolts, not to mention the other weapons Space Marines get access to, which include the following.
>Plasma guns
One hit and it's over, the suit will either be breached or the user starts cooking inside the suit (BTech has fricking horrible heat dissipation)
>Meltas
Why are you this close?
>Grav Guns
Oh boy this is a OCP for BTech and the suit gets grounded or flattened.
Even the heaviest of superheavy mechs don't come near a Warhound scout Titan, a Knight yes but even the lowest Titan is a fricking abomination to BTech due to void shields which are so powerful that the Tau had to essentially rip off a warships ion cannons and build a ship around it.
>ion cannons
Frick I'm playing C&C3 and forgot the Tiger Shark AX-1-0 variant had naval railguns bolted to the fricking thing because a group of Warhounds was buttfricking the entire Tau army.
>Bolters can use a variety of ammunition,
The basic design of a bolter round is an armor piercing ballistic cap high explosive round, like some miniature naval cannon round, so it should be good at penetrating armor with its future space materials
>Standard bolts comprise the following components: outer casing, propellant base, main charge, mass reactive detonator cap, depleted deuterium core, diamantine tip.[1] The calibre of the standard round .75 and it possesses a super-dense metallic core
>Kraken Pattern Penetrator Rounds: Powerful armour-piercing rounds. The deuterium core is replaced by a solid adamantine core and uses a heavier main charge.[1] Upon impact, the outer casing peels away and the high velocity adamantium needle accelerates into the victim, where the larger detonator propels shards of super hardened metal further into the wound. These are effective against heavily-armoured infantry
>bolters
at most they are about as deadly as an ac/5
>plasma guns
elementals can survive direct hits from battlemech ppc’s and large lasers
>meltas
not that much worse than flamers
>grav guns
I’ll give you that but toe to toe a clan elemental does seem to be more than a match for the average space marine.
>Surviving LL and PPC hits
What the frick? When does that happen because everytime my BA get hit with one of those they fricking evaporate
>meltas
>the same as flamers
WHAT.
>toe to toe with a elemental
Dude Astartes are fricking posthuman, a fricking Elemental is just a Catachan but artificial.
idk if they're the same as meltas, but flamers are vents for the fusion engine. They're not analogous to traditional flamethrowers in most cases.
It is real fricking hard for a space marine to spit acid in someones face when they wear a helmet to keep from being shot in the face. And yes it is just as easy to kill a space marine as it is to kill a normal solder. After all everyone gets torn too pieces just as easily by a ork nob with a power claw.
When it comes down to it the space marines have it easy all of the time. Most often the enemy's the space marines have to fight are ether random gangsters that started worshiping evil gods that play hateful pranks on them for laughs, big green morons whose only plan is to charge screaming into your gun-lines, evil space marines that have forgotten what logistics and repairs are, and space bugs that always lose even when it makes no sense at all because if they ever did win they would break the setting.
Clan elementals have to fight each other all of the time so as to keep there honer and position. And they would all rather die in battle than fail. And yes the space marines feel the same way about failure. But the space marines are supposed to live for ever and never lose. As every time they lose it is so hard to replace them that there chapters can go into a death spiral if they do not quit warring for centuries. Meanwhile the clan warriors are all meant to live and die and be replaced in a single generation while at the same time having a warrior elite to match the space marines own standards.
>Most often the enemy's the space marines have to fight are ether random gangsters that started worshiping evil gods that play hateful pranks on them for laughs,
space marines are usually held back 99% of the time because regular cultists are far below them and easily handled by the guard, so sending them to fight cultists are a poor waste of their capability
they are usually deployed when things have already hit the fan
so tyranids, necron, chaos, critical ork mass, etc, not uprisings and small ork bands
Less "held back" and more "occupied with more pressing matters".
You have no idea what the frick you are talking about. Literally everything you spoke about is completely fricking wrong, so wrong I seriously believe that you're just fricking with me.
>WHAT
Different settings, different gun, same name.
A single infantryman with a portable AC5 is deadly in the extreme.
But I wouldn't say it is that, that is way off. Battletechnology might not compare to the best the Imperium has to offer but their toughness is well up there on the sci-fi totem pole. A toad isn't "the best that a Clan has to offer" but a space marine absolutely is. A light protomech might be a better match for a single book-level space marine.
>Platoon of AC5 infantry that can out run everything but Scout mechs and only die if hit with AC10's or MedLasers
>not even going to add in psyker frickery
Space Marines would make Mechwarriors simply rage carpet bomb with SRM's or just run away.
There isn't a chance in the world a Bolter is equivalent to an AC5
Motherfricker AC5s have a bore about half the height of a man.
Bolters would count as MGs in BT, as anything from .50 to 20mm counts as an MG. Modern autocannons would only count as MGs or AC2s max.
>reading comprehension
I said it isn't a good comparison.
Bolters being equivalent to MGs is reasonable. 1 or 2 vehicular damage is probably about right for a magdump of bolts, 2 damage especially for heavy bolters. The effect that plasma guns have matter only at the infantry scale and not tuned against the hyper-ablative armor of BT, so it probably would be right to say they do about 1-2 damage as well. A support PPC in two hands rather than deployed.
The small laser that elementals have is really not a joke but they aren't going to take down a marine.
You don't get to use book level space marines and then tabletop statted elementals. Every range in battletech tabletop is at least an order of magnitude lower than it would be in lore. This is explicitly spelled out in the rulebook. The lore elemental has an engagement range substantially larger than that of even a (non-sniper) lore marine, and has better mobility than a non-assault marine.
Clan warriors are closer to Ogryns or the Thundr Warriors and can take one on if they get the jump (much like an Ogryn), but Marines have superhuman reflexes and would dominate in a protracted fight.
While Sisters of Battle are not Space Marines; they recruit beefy Briana of Tarth like girls who eat their wheaties.
They might get some bio and cyborg enhancements, but they are still human women.
They don't recruit. They take in child orphans, though you're right that the ones that choose to go to the Battle Sister orders instead of something the Hospitalers would likely be the type to work out.
Get back in your corner, moron.
>enemy is undeniably based and superior but is made to follow rules in war that make no sense while the other side don't
Lazy tbh, like fighting some big demon but he's not allowed to turn around in less that 5 seconds and he has to telegraph any attack towards you for at least 3 seconds before it hits.
The clans unironically ruined battletech
That's debatable. It was definitely nice to have a punching bag for the inner sphere
That's what Liao is for.
This is, it all boils down to quality. There are some extremely powerful and advanced lasguns, like Hellguns as well as advanced Dark Age stubbers and autoguns that create their own munitions and launch them via microatomic bursts instead of powder.
But you ain't getting that shit. No, that shit is gathering dust in a mechanicum vault or some rich noble butthole's armory.
You're getting the cheapest most disposable barely working pieces of shit that's been salvged from its past 800 owners who have all died in the span of half a century.
>this is my rifle
>there are many like it
>but this one is by far the worst
Bolter
Do you think you are a fricking space marine, conscript? You will take the flashlight, and stand in the line.
Thats not a bolter. It has space for the bolt to move and wasn't ripped off from another board game like most Warhammer trash was
wtf is this?
Origin 12, semi auto shotgun
>Sudden urge to play Call of Duty Modern Warfare
>Remember I'm on a work trip with just my cheap laptop
FRICK
>$3500
>in stock: never ever
FRICK
Back when /tg/ used to do "Roll your own Guardsman" threads I thought of the idea of a /k/ regiment that only used Autoguns and heavy stubbers and conventional weapons.
Cast their own bullets, willing to melt down anything to stick in a bullet, have guns get cursed because they melted a daemon weapon down and used it for munitions. Blood Ravens except everything they steal gets turned into bullets.
And likely all secretly khornates
Sounds like your typical Fuedal World/Civilized World on the fringe system that is literally so far away as to be unable to get shipped lasguns.
This is typical of most PDF forces, who are generally only portrayed by GW as traitors.
Uh that dude looks like some kind of heretic to me lmao, purge that shit homie
>generally only portrayed by GW as traitors.
The Vraks militia was largely (at least at first) the planets PDF turned astray.
Few years heretics used to have their own fw models..
Yeah well luckily recasters exist
Are those chink recasters from aliexpress still selling stuff..?
Cuz i haven't seen heretic models anywhere else.
http://blackmarketminiatures.su/?s=renegade&post_type=products
Nice..but sadly they miss couple of miniatures.
What are they missing for Renegade?
Looks like
>Rogue Psyker
>all the Renegade Ogryns
>some Command elements/Elites like enforcers
anything else?
New traitor guardsmen are coming in a Kill Team box eventually, in addition to the renegades from Blackstone Fortress a while back.
Orks would love fighting them, it'd just be a contest on who can spew the most Dakka.
Laslock
Guys, I have a confession to make. I actually like the laser musket from Fallout 4.
The laser brown bess is neat, but it shouldn't have taken ammo if they were going to roll with a handcrank system. Ideally it would have been Fallout 4's equivalent of the Recharger Rifle or something and been ammo-free but relatively cumbersome.
it took me an embarrassingly long time to realize that you can crank it more than once.
That's a Galvanic Rifle you muppet
For me, it's the powergun.
The patricians choice.
It's nice to know someone here still appreciates the classics.
Honorable mentions to pic related because the madlads over in Minmatar R&D have figured out how to cram enough energy into a traditional case that this stupid thing can keep up with plasma and guasse weaponry.
what on god's green earth is that?
It's a modular infantry weapons platform developed by the Minmatar tribal engineers that relies almost purely on sheer volume of fire to defeat advanced energy shielding and armor technologies. It was one of the better close quarter weapons, after the shotgun that just showered your target in a web of plasma.
Brought to you by the same engineers who developed the semi-automatic rocket pistol that packs about the same firepower as a modern hand grenade into each round.
Their faction heavy weapon was just a straight up Vulcan with handles and was one of the more terrifying anti-infantry weapons on the battlefield.
Dropped my pistol. Woops.
Whatever happened to that game?
CCP only got the funding they needed for it by signing an exclusivity deal with Sony, which locked the game on the PS3. You can guess how well releasing a F2P shooter on a console nearing it's end of life goes.
They tried to reboot it into a wave-based PvE shooter a couple years later but the public reaction was so poor that it never even saw open beta. Last I heard they had integrated CCP Shanghai into the core studio and was still working on it but that was years ago.
>ywn snipe randos with the Forge Gun ever again
I'd be lying if I said it didn't hurt.
It turns out that just after typing this I found an article from May 9th saying CCP had announced another FPS under development at their London office. So I guess the dream isn't dead but they're deciding to be tight-lipped about it this time and haven't put out any real details.
Hammers Slammers? Power guns were op as frick.
Aye. All the weaponry in Hammer's Slammers was proper killy but powerguns are something else. I still remember Drake's short novel about the insurrectionist who defects after his wife gets manipulated into blowing herself up; he manages to fight his way across a country with nothing but his stolen tank's co-ax gun because he can't figure out how the hell to access the primary's magazine. He managed to evade the local government and his pissed rebel buddies just by being hard as shit to knock out while also being able to disable anything lighter than another blower tank with a couple well placed shots.
IIRC his stunt actually landed him a contract in the Slammers at the end of the book even though he was the one who stole the tank in the first place.
>Hammers Slammers/Bolo crossover
Frick me I wish that happened.
Slammers Hammer is Vietnam but instead of M48 tank, it's a future tank exactly identical to it.
You want OP as frick small arms? Look up the Willie guns from the sten chronicles. Antimatter homing bullets that are more then capable of blowing a man in half with one shot with near Infinite ammo. I think the next crazy weapon is the Y-gun was was described only as a nuclear chain gun
I only need Nurgles gifts
>Nurgle
Cringe
Nurgle, Tzeentch, Slaanesh. Just anyone but Khorne, he's dreadfully boring.
Chaos. Undivided.
MEHTAL BAWKSES
Nurgle is the least cringe of the four.
i-i have a khorne tattoo....
hahahahahahahahahahahahahahahahahahahahahaha
it got me laid once so haha back at you butthole
>getting something pertinently burned into my skin is worth getting laid once
that is honestly pretty khorne time preference of you
he thinks the tattoo is burnt into skin
how fat was she
like.... 43-46 kg?
>Kg
Ew, what the frick is the matter with you? Do you even have a gun?
cringed
cringe undivided
Malice isn’t the god of chaos undivided. He’s the god of anarchy and betrayal. If you worship chaos undivided you worship all the chaos gods as a pantheon.
>MALICE
>ISN'T
>REAL!!!!!!
Nah he is canon again, Horus Heresy Daemons of the Ruinstorm have a Malice themed Chaos mark and the Sons of Malice have been mentioned in recent stories
'ittle itty bity 'umie shootas iz cute
Oh good. A Very Cunning Hat.
how do orkz feel about lasguns or lascannons anyway
are they prejudiced against anything that doesn't fire a big slug or an explosive?
Yes. Ork hunters on Armageddon use autoguns over las because the Works fear the *bang* more than the *pew pew*
what is going to hold me up the least as I engage the enemy?
lasgun, but bullpup
Used to be so much more variety in the IG, it's all been downhill since 3rd edition
Frick that takes me back.
That's because all of their best designers left and GW turned into a shithole of "NEWEST IS THE BESTEST"
The (now old) militia and cults list from first edition 30k is what modern IG wish it could be.
3rd edition was the golden era
Giv' me a 'eavy dakka deffgun wiff xtra flash
Volkite serpenta
Pulse rifle.
You're more than welcome to take your oversized laser pointer, but I think I'll stick with the dead-accurate gauss rifle.
Tau don't have gauss weaponry.
This is no place for a disgusting Xeno squad, they should all be home pregnant with a single man's half human children.
Emperor hates papa smurf
The mechanicus has those too, they just call them galvanic weapons.
>Galvanic Rifle
>30" Heavy 2 S4 AP-1 D1
>Pulse Rifle
>36" Rapid Fire 1 S5 AP-1 D1
These are not the same.
Neither.
Hot-Shot or bust.
hot-shot lasguns are so insanely busted
allowing regular humans to consistently kill space marine equivalents with minimal effort
no in-lore reason has ever been given as to why they arent used more often
their shorter range is never explained, either
the militarum tempestus just sitting on dedicated chaos-marine killing weapons and refusing to share
>allowing regular humans to consistently kill space marine equivalents with minimal effort
That's not really true though.
>That's not really true though.
-2 AP is nuts for killing MEQs
its practically a right of passage for a space marine player to get a squad wipe trying to attack scions
especially when combined withe 4-shot volleygun, scions are pretty fearsome in the anti-spacemarine role
Hot shots are still wounding on a 5+ against marines of any type, and now that AP2 is down to AP1 with the new armor of contempt ability.
Hell, between that and All is Dust - which gives Rubric Marines +1 to their saves against D1 weapons, Thousand Sons in particular are ignoring all that shit.
Tbf, if you're Scions and not taking Lambdan Lions you're being silly, so it's still AP2, plus all Guard now get exploding 6s.
>Lambdan Lions
Mitigated somewhat severely by the fact that you've now limited your army entirely to the small handful of units that Scions actually have access to, and more severely by the fact that you're now just playing a gimped version of an army that already struggles immensely to play the game.
That's what a second detachment is for, anon! Besides, it's fun, and I might be able to replace my Scions with Kasrkin in the near future.
>no in lore reason has been given to explain lack of mass adoption
Probably because its both more complex than a lasgun and could make mutinies a hell of a lot easier if everyone is equipped with an OP pls nerf rifle. Lasguns are basically the 40k equivalent of an SKS, its a simple weapon and for a time was hot shit but is now woefully outdated, but still produced and fielded because of its simplicity.
>militarum tempestus are sitting on dedicated anti chaos marine weapons and not sharing
Remember that every org is still ultimately out for themselves. Biggest and clearest are the AdMech who sit and hoard all technology either to ensure the Imperiums complete reliance on them stays the same or to keep up with their dogmas, but the other organizations aren’t much better. Throw in things like heresy and you’re just asking for trouble and stagnation/regression.
Hotshots also are very destructive on both the lasgun and the powerpack. In 40k, a human life is pretty worthless so it's probably the calculus that the extra casualties from an inferior firearm aren't worth the costs and logistics of constantly resupplying new parts. Ironically enough, this is actually a probably logical decision, despite how things are portrayed in some stories and the tabletop, because the majority of killing is done by artillery, air power, and heavy weapons, just like it is now.
>because the majority of killing is done by artillery, air power, and heavy weapons, just like it is now.
>he hasnt played infantry blob guard
tanks and artillery are yesterdays news
its all about swarms of rifles
Based illiterate.
>despite how things are portrayed in some stories and the tabletop
>swarms of rifles
Look at this homosexual who doesn't use a wall of bayonets.
Siege of Vraks is a battle that depicts most casualties being from artillery, along with titans
Plenty of books mention massive trenchlines, some like Gaunt's show in great detail how massive the battles are and how insignificant the average trooper is beyond being a warm body.
If you're going to issue a specialty weapon, why settle for a Hotshot? Plasma and melta weapons are included at the squad level for anti-material purposes, something a hotshot can't cut it as. The problem with hotshots is that they're a weird middle ground of being a low capacity, high maintenance weapon, but they're competing with much better weapons for that actual spot since they're still just an antipersonal weapon. It makes far more sense to upgrade past them to a more powerful weapon if you're issuing it in a specialist role. The only reason people like Stormtroopers run them as a primary weapon for the squad is because they're the SOF of the Guard who both can afford to have the fancy toys and are expected to fight against things that a lasgun simply won't cut it against, while still being numerous enough that you can't issue everyone with an actual specialist weapon like a melta/plasma.
>If you're going to issue a specialty weapon, why settle for a Hotshot?
hot-shot volleygun is a laser GPMG
with really good range, penetration, and bolter-levels of damage
compared to the melta and plasma weapons, they can lay down a lot more pew pew
and unlike a heavy bolter, it can be fired while moving
it would be a decent weapon to hand out to them, filling a decent mid-range, general-purpose weapon
>bolter-levels of damage
S3 v. S4 no
rapid fire so not al that more pew pew value
plasma kills a marine and even a terminator with AP2 and S6
Hotshot is AP3 S3 so it doesn't do jack shit more against terminators. And you'd still have a 5+ wound roll against a spacies T4 while the plasma only needs a 2+
the downside to plasma is the "it get's hot" but on a 6 it's not all that important.
>Volley Gun
S4 dum-dum
Except the heavy bolter and heavy stubbers fill the role of the GPMG/LMG in traditional guard doctrine and loadout as well as the multilaser if you don't want to deal with physical ammo. You're conflating hotshot lasguns, which are just an overcharged lasgun, and the volleygun which is a special weapon type and is more similar to a LMG if it's able to be moved and fired rapidly by a single person but is outmoded as a concept because GMPGs are integrated at the squad level and are required to deal with heavy threats that are fairly common.
>Except the heavy bolter and heavy stubbers fill the role of the GPMG/LMG
Heavy bolter is massive, it needs a tripod and dedicated loader
More like a M2 browning in size
The heavy stubber is quite charitably an actual M2 in space
The volley gun arguably has more firepower than either while also being only M60 sized + backpack
Only weakness compared to the other 2 is range, though still more range than a flamer
And at least for veterans and officers, a hotshot pistol or rifle could make sense
They get carapace after all, same as the scions
Which is why I mentioned that the LMG as a concept isn't utilized by the guard, in part because the lasrifle's insane ammo capacity meaning that every guardsmen is capable of laying down suppressing fire like an LMG because carrying a nigh infinite amount of ammo isn't particularly unreasonable, while the regular threat of things that need a heftier punch means that they've instead added a GPMG at the squad level instead.
As to officers, there is no reason to settle for a hotshot weapon if you can requisition a melta, plasma, or bolt weapon instead, which doesn't add another weapon type to the logistical train and instead has you drawing from a common ammo source, as well as all of the above mentioned being a more effective weapon then a hotshot. Armor is much less of a consumable, and also is important to protect the investment made in training your leadership.
to be honest there is next to no reason for the guard to use an lmg for suppresing fire since you cant suppress orks,nids and basically anything but the tau and eldar and those two are next to non existant threats
Chaos and regular traitor humans as well, but that's also a good point.
Chaos marines and demons wouldnt give a frick and regular traitor humans are basically put down by pdf well before they become a problem and the pdf are basically modern 21st century armies
Unless the PDF itself is part of the rebels, which is pretty common. Not all Chaos cultists are suicidal morons either. I remember the Blood Pact in the Gaunt's Ghost series being noted as Khorne worshipers who took the whole 'Blood for the Blood God' thing in the way of being hyper competent warriors and constantly training to be good killers instead of berserkers throwing themselves on the enemy lines.
yes but the blood pact are an exception to the rule
and most PDF troops are going to get stomped for a dozen other reasons without needing to suppress them.
Like microbeads, training, optics, armored and arty support, better gear, specialized gear, having actual experience and somewhat capable officers, ect.
Sure, which is why I'm agreeing with you that the concept of suppression isn't as valuable when you spend the majority of the time fighting against things that don't respect it, but the guard does spend a whole lot of time fighting against fellow humans for one reason or another, in addition to all the horrors from beyond.
but they don't need it to get the job done
and the munitorum isn't going to give the guard more than they need and usually a lot less
>the pdf are basically modern 21st century armies
Lol, half the time they're like shittier versions of WW1 armies.
like, i understand not arming every tom, dick, and larry with a hotshot
but its more puzzling why veterans, officers, or weapons teams cant take them, ask for them
or why they cant issue 1 guy per squad to handle a hotshot volley-gun
especially when these guys are apparently able to handle plasma weapons or meltas, but a souped-up laser machine gun is beyond them
because that would suck for GW
never forget that every thing gw does in the end boils down to how can we sell you more very, very pricey bits of plastic
hot shots are not "special" enough to be a special weapons option and not a heavy pick
so why would you put one of them in your squad and hence why would GW have it sculpted and molded for every IG blister?
Depends on the Regiment really, Death Korps of Krieg Grenadiers get hotshots for example
I'm not usre how new GW handels the storm troopers
but they used to be the sons of officials that got orphaned and send to the scolaram. The place they get commissars from. It's just that they are less hard core than the commissars.
So there are relatively few of them. Even if you'd go 10 to the commissar given that a regiment usually only has the one possibly 2 commissars. You'd be looking at hundreds if not thousands of regular guard regiments for one storm trooper one.
So I'd assume that there would be some mayor cost in getting hell shots to the regular guard.
Also the powerbackpacks for the hell guns would be logistical nightmare to keep topped off for a guard regiment.
>I'm not usre how new GW handels the storm troopers
as of 8e, the tempestus scions are an independent institution
they work in close cooperation with the imperial guard, but are ultimately their own army
the schola progenium is a source of recruits for them, the same one as where the commissariat will recruit from
but they arent part of the same organization, tempestus and commissariat do not share the same schools
militarum tempestus are essentially just space marine-lite now
having the same basic procedure, just lacking all those fancy gene-seeds and power armor
>indoctrinated from a young age
>raised and trained as a unit, with each regiment of tempestus having their own standards like a space marine chapter
>given much better equipment and armor as standard
>used for special forces rather than gunlines
>they can deep strike
>used for special forces rather than gunlines
this confuses me
old storm troopers where a part of the IG codex but limited in the number you could take = special forces
new storm troopers are their own codex = normal front on engagements
They used to be the hammer to my anvil
a Valkyrie full off the frickers that I'd keep in reserve to plop down and frick up a already damaged unit holding the objective or to roll up his line.
There has always been a in-universe distinction between stormtroopers/scions (trained by the schola and deployed wherever needed) and grenadiers which are regiment specific analogs (Kasrkin for Cadia, Grenadiers for Death Korps, etc.) Their use varies between regiment from special operations to airborne to tip-op-the-spear heavy shock troopers.
Old lore used to be that they were regular lasguns but upgraded with heavier barrels a cooling jacket and extra power via backpack battery.
I thing Dawn Of War Winter Assault showed them best as "Machinegun like" pulse lasers or choosing a charged up hotshot.
Really I don't know why Multi lasers aren't available to heavy weapon teams or a swap for hull mounted las cannons in Leman Russ.
That's a Hellgun, which isn't the same as a Hotshot, at least in the older lore. Hellguns are the upgraded lasguns that Stormtroopers use, while Hotshots were a regular lasgun that was overcharged, which increased firepower at the cost of ammo size and damaging the barrel, hence you could use most lasguns as a hotshot by switching powercells, as noted in Gaunt's Ghosts where the sniper had regular and hotshot ammo which also required regular barrel replacements. Why GW has decided to change and muddy this distiction, the world will never know.
Lasgun purely because I don't want to be taken alive by anything in the 40k universe, including the Imperium and Tau, and I can just compromise the battery when my time is up and vaporise myself.
Lasgun. It's a laser FAL (SLR in bongspeak) with a 200 round clip.
Lasgun. Auto guns are basically modern day guns.
lasguns deal more damage, have potentially infinite ammo, and they are easier to hit people with.
Do lasguns have any stopping power?
No, they flash-cauterize on impact. Some are weaker, more rapid fire, some have long pauses but hit with the energy of a .50 cal and can take off limbs.
One niche of autoguns in universe is they leave bloody injuries and make lots of noise which is useful against Orks who are impressed by such things. Lasguns make a loud snapping sound but not like how a futuristic assault rifle thing would.
>No, they flash-cauterize on impact
thats not a thing, they have pretty much the exact same characteristics as an autogun
a laser wont cauterize the wound, it will superheat the cells until their water content turns to steam, creating a localized explosion that would hace comparable terminal effect to a bullet
autoguns have identical tactical capbilities to lasguns with the added downside of needing additional ammunition, which is why they are only really used by cultists or gangers who dont have the mechanicus to provide them with lasguns
It shouldn't be a thing, but it is canon.
>One niche of autoguns in universe is they leave bloody injuries and make lots of noise which is useful against Orks who are impressed by such things.
Goddamn... Why couldn't I have been born as an Ork into the WH universe? Or at least with schizophrenia so I could think I was one...
I hate how noguns "Battle Forum" gays popularized this crude and inaccurate comparison to .50 BMG.
im pretty sure the Lucas pattern was directly compared to a .50bmg in lore at one point. But that's one model used almost exclusively by DKoK and known to be significantly overcharged to the determent of its other features such as a magazine capacity and overall life of the weapon.
It's moronic to compare a thermal weapon to a bullet for many, many reasons.
Here's the easy version:
The reaction of a laser in flesh vs say, concrete or Steel is going to be wildly out of proportion to a bullet, meaning if you have a laser than cuts steel like a BMG it's not going to line up on other materials like flesh or concrete. And that's not going into moronic comparisons like "equivalent energy discharge", which could get fricking ludicrous.
Your weapon "as powerful as a BMG" might blow someone up or be stopped by a snowball and not make that claim any less valid, technically.
For the last time they hit with the stopping power of a 308.
See
lasrifle is my go to for a long arm. But i would go with a autopistol for a sidearm 90% of the time. Having a constant supply of ammo for the primary weapon is a godsend despite it being a tad weaker. On the opposite side of the coin, im not really going to be using that pistol that often but the few times it comes out something needs to die right the frick now
give me an M40 Armageddon Pattern Autogun and point me at the nearest heretics!
>tfw Emps actually wanted all Space Marines to be kitted with Meltaguns as standard
>only reason he didn't was because Meltaguns were unable to be mass produced like Bolters
Was the Emperor a tactical idiot? From what I see, it's basically a situational weapon. It's like saying "let's just give every soldier a flamethrower/rocket launcher"
Wrong weapon, the early Legions of the Great Crusade were equipped with Volkite weapons after Mars got production up and running but as the Primarchs were discovered and their legions were expanded they gave out more Bolters to meet the demand to equip everyone
>Volkite weapons could Deflagrate organic matter, explosively burning flesh into ash and jetting fire[1]. A direct hit by a Volkite weapon could cause a target to simply combust, often taking nearby comrades with them.
So these are like typical rifle-type weapons? Or at least, they can engage at the same distance or better than a bolter can?
As a melee replacement, yeah. If they have a significant range advantage over you though, maybe you don't want the melta
>they can engage at the same distance
Range 15 inches on a handheld variant vs the 24 inch Bolter so no
>better than a bolter can?
Yes since that Volkite weapon is strength 5 vs a Bolter's 4
Volkite culverin's can also be handheld but are like a heavy bolter in terms of size
The Space Marine legions were also supposed to be equipped entirely with Terminator armor instead of basic power armor, which would have made wielding heavy weapons far easier but lmao Horus fricked that up
It makes sense for Marines who're never really expected to fight outside the ideal ranges of the melta weapons, since they overcome their massive numerical disadvantage by rapidly closing with the enemy, to the point that melee weapons are regular equipment. Makes sense to give them a weapon that's capable of killing big nasties/tanks as a gun and then letting them punch everything else to death.
Unless they have teleporters or are redeploying every twenty minutes from a new drop pod, ideal range becomes non ideal range almost instantly.
the idea with the spacies was to hit them hard and fast
so yes it was meant to be a mix of droppod assaults, teleportation and land transports to get the nasty frickers into peoples faces and then the next bach of people before they can properly react to the lest group getting merked
>Unless they have teleporters or re-drop from space every twenty minutes
>"Yes they do"
No they fricking don't you moron, learn to read.
I know that, it doesn't change what I said. Melee and "close range" would be at best hyper niche and render them at an extreme disadvantage in an extended fight.
Depends. They were never intended for protracted battles and engaging on the open field. They're intended to fight in urban situations and other cramped quarters without massive sightlines and quickly redeploy once they've finished their tasks and crippled the local AA systems, hence them having an integrated airforce and transport in the Thunderhawks.
You would still have squad level heavy weapons to reach out and touch people.
>They were never intended for protracted battles and engaging on the open field
The Emperor Himself would disagree with you. Barring a few of the more specialized legions (Raven Guard, Night Lords, etc), the Great Crusade was full of obnoxiously large, protracted ground campaigns. The idea of numerical disadvantage wasn't even necessarily a given in those days either, what with the Ultramarines and Sons of Horus both numbering near 300.000 marines individually.
Legions were also fricking massive compared to Chapters to be fair
That's my point. The Emperor never intended for the legions to be broken up either, so suggesting that "space marines were never intended to fight protracted battles" is completely baseless. The space marines of today are a deviation from the Emperor's plan.
Big Legions acted in support of even bigger armies of traditional soldiers 99% of the time. They did not do the ground pounding, they did the shock actions and disrupted the enemy's CCC structures which allowed the Grand Armies to roll over the opposition, which is why the Chapter restructuring didn't change a whole lot tactically for Space Marines, it just fragmented their command structure by removing the higher levels that would exist in a Legion. It was an absolute rarity for a Legion, which had many different conquest fleets, to act as a singular unit and so them being much bigger doesn't really matter. The only big difference is that the Space Marine to human soldier ratio was higher and Marines had direct command, unlike post Heresy and the resulting splits.
Not deploying the entirety of your 150,000 marines in a single campaign is not the same as suggesting that their primary role was some sort of clandestine SOF skullduggery. Virtually every depiction of the Legiones Astartes - barring very specific units (because the Raven Guard absolutely were all about that, to be fair) - shows vast formations of space knights supported by massive armored formations which were in turn supplemented by Collegia Titanica maniples and Imperial Army auxilia.
The Iron Warriors and Death Guard in particular were famous - or infamous - for their slow, grinding style of warfare and grueling, inhuman campaigns of attrition. There are also numerous documented instances of not just one, but several legions deployed to a single warzone in their entirely.
I never said it was clandestine, but instead shock actions where they deployed and dropped straight into the midst of the enemy's backlines to hit high value targets. While I'm not saying that Marines didn't participate in pitched battles, the number of times they did so was infinitesimally small compared to the number of planets they conquered, much less the number of battles they participated in. However, those are much less interesting stories, which is why the times that they were acting out of character gets much more publicity. Of course, you did have people like the Iron Warriors and Dorn's pack of morons who behaved differently, but the Emperor clearly knew the size of the undertaking which is why he intended for most fighting to be done by regular soldiers while Marines paved the way.
>Night Lords
Konrad Kurse is the living embodiment of the Emperor doing everything wrong and deserving everything that happened to him. Angron and Perterabo could have been completely salvaged and why the frick didn't he come down like a bag of hammers on Lorgar, he waited a long fricking time and let him seed the moronic cult through the Imperium.
Morty? Maybe don't fricking kill steal.
Fulgrim? Don't play fricking favorites over a fricking speech. But Konrad Kurse is the most tragic and broken Primarch, he desperately tries to create law and order the only way he knew how, and the way the Emperor fricking condoned but was vilified for it.
Volkite weapons, not meltas.
I'll take the superior Martian engineering instead.
The genius of John Moses Browning lives on even in the 42nd millenium
Forgot pic
I'm an unsanctioned psyker and I'm meltimg but it's cool because a demon is about to show up.
Reclaimed autoguns are dirt cheap and you can put it on a polearm and spend the rest of the money on incendiaries, simple as.
Whoops, wrong gang. Blast rifles are pretty rad though.
i didn't think i needed a modern handgonne but here we are
Cawdor are great, the blunderbuss-polearm is legitimately one of the best weapons in terms of bang for buck. Good for melee, sets whoever you shoot on fire if they survive the grapeshot, and dirt cheap. The autogun version is half-price and has better range, but is significantly less murderous up close and doesn't set people on fire.
They also have the best named character.
Lasgun
>Perfectly flat trajectory unless you're shooting in a gravity field strong enough to kill you.
>Instant hit, at any range you're ever going to be using it at.
>Completely unaffected by wind.
>Only moving part is the trigger.
>Maintenance free - or at least you'll never be anywhere near qualified to do the maintenance, and they're mass produced in numbers huge enough that it's just cheaper and easier to give you a new one in the unlikely event that anything goes wrong with it.
>Magazines (batteries?) will recharge from any power source, including sunlight and fire - that last one will irritate the Company Tech-Priest though.
>Batteries can also be jury-rigged into makeshift grenades.
>Let's ignore the fact that several of the books clearly show it inflicting the sort of injuries that would make it look like it hits like a 50 cal, or even a 20mm shell, (for unarmoured targets) and just accept that it's several hundred rounds of super 7.62 in a battery the weight of about a single modern 20 round mag
vs
Autogun
>It's a space AK.
Although, in the Autogun's favour it does work just as well as the Lasgun as a bayonet mount.
Gib blueberry wife
Vortex weaponry my boy, if it’s good enough to hurt the emperor is good enough for me.
Ahh yes, strength D bullshit. Thanks for bringing back those memories
what does /k/s guard regiment look like?
we'd look like a penal legion got free run of a manufactrum for 3 months then made off with everything not nailed down
See
Just with every type of Lazgun and stolen Bolters on top of a hodgepodge of Autoguns and Stubbers
regiment: the kolt kommandos
background: the world of kolt is known for its thriving local arms industry, producing large quantities of autogun and stubber weapons for the various PDFs and arbites forces across the galaxy
guard units raised on this planet have a strong preference for these older weapons over the standard issue lasgun used by the others
they excel in asymmetrical and unorthdox warfare, earning them the name kommando
an appelation they appropriated from the great ork inkursion of M39, where they would wreak havoc in orkish rear lines
special orders: light em up!
when issued this order, units gain rapid fire 2 when using autoguns, assault 3 on shotguns
kommando infantry squad
M6' WS4+ BS4+ S3 T3 W1 A1 LD6 Sv5+
weapons
autogun
they may replace their autoguns with:
shotguns
custom stub rifle
heavy weapons:
they may only use
heavy stubber, heavy bolter
wargear:
trauma plates- they may re-roll armor saves when attacked with weapons with 0AP
Majority autogun with support flamers and meltas.
PrepHole's official regiment is Generian 99th
But that's /tg/
Going
>pew pew pew
When you could go
>DAKKA DAKKA DAKKA
ngmi
Krieg lazgun with that huge backpack battery AND autogun (preferably shotgun). Afaik Krieg's lazgun has more damage but has low ammo count, so backpack battery counters this. Shotgun is in case I run out of ammo for lazgun.
>rip you apart
stuff above, but with 0 ammo and thousands dead enemies lying around.
Radium carbine. It will cut my life short, but I promise it will cut your life even shorter.
>tfw no wheelgun touched by the Omnissiah's grace
For me, it's the archeo-revolver.
>mfw it's just Colt Navy
>S5 AP-2 D2
>mortals on 6s
>ignores Look Out, Sir
SPREAD THE DOOM!
Autogun. Instead of homosexual laser beams with such a shit fire rate that they have to VOLLEY FIRE IN RANKS to put out any appreciable rate of fire with shit armor and cover penetration vs 95 rounds of 10x24mm 210gr Armor Piercing High Explosive, pretty much a cheaper fricking Bolter.
>USCMC
>Imperial Guard
The Colonial Marine Technical Manual is probably one of the best lore books ever, and is written by people who know what weapons and tactics are.
>Colonial Marine Technical Manual
Yes, somehow the 1911 is still in service.
Diving suit proto-IG with better lasguns
>The most iconic piece of the Solar Auxilia was its Solar Pattern Void Armour, a carapace-reinforced full environmental combat body suit with fully integrated life support units. The most commonly issued weapon was the Kalibrav V-1 pattern Lasrifle, a higher-quality Laser firearm superior to a standard Lasgun. Support weapons included Flamers, Volkite Weapons, Plasma Weapons, Rotor Cannons, and Meltaguns. The Solar Auxilia also had its own units of Ogryn Charonites for infantry support
>The Kalibrax V-I Pattern Lasrifle was the standard weapon of Imperial Army Solar Auxilia during the Great Crusade and Horus Heresy. Of a higher quality than standard Lasguns or Lascarbines, its notable for its heavily reinforced energy transfer capacitors, overall durability, and superior heat dissipation qualities. The Kalibrax could also easily handle a variety of modifications and augmentative systems, such as bolt-collimator arrays and induction blast-chargers
This looks cool, but withoud some spaced out knee pads...those two joined rims of the suit would make walking, running, kneeling, sitting and more be impossible or painful.
>He doesn't have a flechette rifle that fires tiny shards of acid, wired so that each trigger pull sets off an electrostim plugged into their wiener
Laughingeldar.jpg
have fun getting ass raped by slanesh when you can't get your kicks and degrade into a husk
that is if the fleshfrickers don't use you to make some ungodly abomination of flesh, steel and warp frickery
>literally sold his soul to a demon because he couldn't imagine being less of a degenerate
>has to live at 1000% edgelord to avoid a fate worse than a fate worse than death
>still, somehow, less impressive than a literal beat cop in the Imperium
I mean, in lore it's as powerful as .50 BMG and has near unlimited ammo as it has like 100 shots per mag/battery and you can recharge the magazine/battery via solar power by removing the side plate covers, or in emergencies put it in a camp fire or oven.
>I mean, in lore it's as powerful as .50 BMG
That's fricking moronic.
Its the only picture i have of it and its kinda visible i guess i dunno
anyway its not some magical moment of her recognising the tattoo and instantly taking her pants off
when i got the tattoo done the artist told me to rub all kinds of creams and shit on it and sadly i dont have hands that can reach my back so i asked her to do it and we went to the bathroom of my friends place and things just kinda spiraled from there since we were both drunk and ended up having kinda semi hard sex on the toilet
Trannies seething
Funny enough, it seems that the trannies always choose Tyranids or Emperor's Children as their army of choice. There was also something going around where one adopted an actual Slaaneshi mantra from Warhammer Fantasy, something about how beauty and ugly are relative and are one and the same or some shit as the character gets morphed into an abomination embodying Slaanesh's sense of "perfection", I dunno because I only watch WH shit from the sidelines and scour random wiki pages. Closest I've come to actually giving GW money was buying Space Hulk Deathwing for me and my friends to kill nids together.
Trannies dont have any fricking money to buy GW and you know it.
This. They paint a single model then pretend they play the game so they can complain about Arch online.
Fair, most probably don't. The few I've seen that did manage to get money for it seem to run those armies though.
Oh, I didn't mean it like that, although now I see why you would think that. My bad. I just thought it was funny that the trannies gravitate towards the armies of hive-minded abominations and depraved non-passing EC trannies like Fulgrim.
Again, wasn't intending it as an attack. I actually have a soft spot for pre-heresy EC, along with most other pre-heresy traitor legions. Dunno why, I'm the kinda guy who likes the Iron Warriors and Imperial Fists in spite of the fanboy autism that infests it, solely because those two are the most autistic Legions and Primarchs. Any time I read about their interactions and feuds it reminds me of this place. Perturabo and Rogal would both be here flinging shit at each other because they have opposing strains of autism.
>trannies pick nids
Nids are still my favourite don’t care.
They still steal them and use them as n their loota gun set ups. They do prefer guns that make loud noises though.
yea a friend of my brother that's a troony once pm'ed me because I liked some anti troon stuff way back
it sought to reach common ground because we both play 40k so "we are not so different after all". It played slaanesh and dark elves
even tried to get me banned in my lgs
Sort of know this feel. In my case my brother IS the slaaneshi troon. Hope it didn't cause you lasting trouble.
no I had a good relationship with the boss of the lgs and was a frequent paying costumer
>two (you)'s for the same post by the same guy
first of
>No they fricking don't you moron, learn to read.
>the idea
>"yes they do"
we are going from what I said, the ideal use of space marines is.
To what you read, me saying that is how they always fight
but even then
Space marines are over 7 feet tall and are build like a fricking bolder.
If they stand still for an extended fight all that power armor is going to shit for them once their enemies get their shit together and figure out that they have specialist weapons, heavy weapons, armor and artillery.
That is why space marine doctrine favors quick and decisive engagements, rapid movement, close range and melee combat.
They don't need a drop pod or a teleportation device to do this.
Even the Rhino is a fricking fort on wheels let alone the landraiders. Several air transports of which the thunderhawk despite mounting a fricking tank cannon is still first and foremost a troop transport.
Bikes, jet packs and even the spacie is supposed to clock out over 50k/h just running.
If I have 50 Flashlight shooting at you space marine in a gun line battle. 25 will miss, 16 will not get trough the power armor and only 2 or 3 will wound. But that is a spacemarine out of action.
Now in melee 50 grunts can't take a swing at the space marine. And even if you do you are a lot better at fighting so even less will hit the space marine. But the space marine is just as deadly or even more.
>I don't know what you said or why so lete just mindlessly post space marine stats in fear
Classic 40k poster. Your description of how combat works is extremely telling in that you have zero idea how combat works. It's like you're describing Napoleonic warfare with superheroes and space lasers, mixing the game mechanics of the board game with lore at random.
Nothing about any of what you said changes or challenges what I said: lowering the engagement range of space Marines is an extremely bad idea in an extended fight because it would allow the enemy to dictate the terms of the engagement moreso. Close range weapons on a space marine should be extremely niche and situational.
Black person
noguns
According to New York State that is correct, but what Kathy Hochul doesn't know won't hurt her
Black person it's 40k
it's a turn based tabletop miniture game
I plop some overpriced plastic down, you plop some overprice plastic down and we roll 6sided dice for just about everything
if you want it to be "real" I'd highly suggest you pick an other franchise that doesn't have kilometers long flying space cathedral battleships filled with 7 feet super roied bio enhanced murder machine monks
Classic 40k poster, act like your setting should be taken seriously then when you find yourself out of your depth hide behind the setting being loony toons.
no it goes to show that 40k at least has two diffrent cannons
you have the table top. the main game and cannon
if the table top says that weapon x is abc and weapon z is 123. Then it is so because it's the literal fricking rules.
And then you have the lore. Lore written in books who's various authors frankly struggle to keep things consistent in their own novels let alone between them.
So frankly you may want to debate 40k but 40k isn't the material realm. It's the fricking warp and it is what ever the c**tish and fickle gods over at GW decide it is today.
Oddly enough, I notice a lot of Females play Tryranids...
...and every sisters of battle player is male...
>...and every sisters of battle player is male...
Anon they are nuns who have boob armor chest plates, corsets, and high heels. They were designed from the beginning to be a fetish army
There is also the Repentias, halfnaked sisters who need to be punished for their sins
Repentias actually got toned down with their new models. They're not really BDSM chicks anymore.
>They're not really BDSM chicks anymore.
Eh the Repentia Mistress still has her whips for punishing them, it's toned down but the BDSM vibes are still there
All the more proof GW sucks. The cheesecake aspect of the SoBs was a nice counterpoint to all the beefcake and prettybois that made up the Marines/Guard and Eldar respectively. It also interesting to see the parallels and contrast between the Sisters and Slaneesh, while you had the Inqusition vs birdboy, Khorne vs the Marines, and Nurgle vs the Guard.
Lasguns are for homosexuals, even space marines and sisters of battle still use bolt guns.
https://mega.nz/folder/s9xQ3CiA#9a594y1utfRGxKLxiIy2aQ/folder/QkpUCIhK
Here's the Horus Heresy Black Books, they are written like in-universe history books of the battles and Campaigns of the Horus Heresy along with their now outdated game rules.
>no hellgun
Ngmi
Autogun or Galvanic rifle.
Autogun obviously.
Promethium is always the answer.
>Promethium
Pussy shit. For me, it's phosphex.
Good luck with getting your hands on that..
That just depends on how close you are with the Machine Cult. Mars has got phosphex, rad weapons, and other crazy Dark Age shit just collecting dust.
I still think that a clan elemental is a much more powerful warrior than a space marine and will kick his ass 9 times out of 10. There weapons and armor are just so much better and more powerful that anything a tactical marine has. From there bolt gun to the frag grenade to there combat knife and even there vary power armor a space marine is just overwhelmed by a clan elemental.
And when a full clan force works together than even a full on chapter of space marines gets stomped flat from pure firepower alone. Literally when a clan battlemech steps on them.
This guy is right. A Clan Elemental is more like a Dreadnaught in WH40k terms.