Idk if you're aware, anon, but the air force has some of the most important assets in the US military. They have the bulk of the nukes and jets, plus the aliens.
In 1947, a gaggle of alien tourists blitzed on crack was sent to prison by a military court for a crime they certainly did commit. These aliens promptly escaped from a maximum security stockade to the New Mexico underground. Today, still wanted by the government, they survive as drug producers of fortune. If you are sober, if no one else can help you get high as all hell, and if you can find them… maybe you can hire The Ayyy-Team.
Because it was a manifestation of how we imagined out fricking around outside as kids when we had a cool imaginary adventures in bushes getting our knees scratched, pretending firecrackers in bottles are grenades and being a minor nuisance to society in general, then go back home just in time for dinner and high fives. That's very much the formula of most early episodes. It started to suck when it got into serious season spanning plot arcs and big space warfare, because it deviated from the self-contained immature adventure formula. Then again, it would get stale quick and suck even more if it kept going like that.
I wish there would have been more tech kino between the two extremes. They went from blowing up enemy ships with C4 almost straight into having their own motherships. They could have tried to make more Earth technology based stuff. Maybe aircraft carriers capable to shoot into orbit, some laser stuff, etc.
what they did to asgard was dirty >oh we gonna die and we give our technology to you >taurii:okay >asgard planet just assplodes
i mean come on that was just lazy writing
>i mean come on that was just lazy writing
To be fair, it's one of those thing where you are fricked unless you planned the whole plot long ago.
You enter "Great Filter" scenario, you need a way that allow to eliminate even the mightiest super-civilization.
Personally I'm more fond of them hiding/leaving/ascending to an higher plan of existence.
That a problem with special snowflake genetic trope, the idea that Asgard are not smart enough to change their biology again is stretchy.
I would have accepted something like: societal collapse due to accidentally making themselves uncreative, self-indoctrinated to hate what could save them, and prone to insanity past 1000 immortal years to spice things up.
The show was not shaped right to cover properly every endgame tropes like digital sapience.
I wish Stargate ended with the Tori making many of the strangest civilization they made cooperate to beat the various evil force (like stopping the replicator by negotiating with those sapient rock they met early)
"the trick is to be dead longer than your enemies are alive" has some real 40k Necron vibes going on and I love it.
IDK if you've read the webcomic but said faction fit the description of "dormant-looking death-cheating hyper advanced inorganic civilization capable of assimilating/destroying other civilization as they wish".
I quote one of the assimilated:
"You've just described a state in which I won't enjoy living and won't mind dying."
well thanks to retcons it's not very straight-forward, but the gist is that they didn't know what it did at first, only that it was likely alien in origin so it fell under the purview of the USAF. The Nazis thought it could be a weapon and so did the US which is why they quickly had it moved from Egypt to the US just before the war started.
Obviously this explanation is ruined by the shows claims the USAF did experiments in '45 and even managed to activate it, even though you'd think that would come up in the movie and the fact the USAF didn't technically exist in 1945.
>even though you'd think that would come up in the movie
Wasn't the point of that later episode that they memory holed it because it was a huge frick up?
yeah but that's also a bit of a weak excuse. it just seems a bit odd that they accidentally got the gate to work without realising *how* it works, and without the gate having been updated with the new coordinates from several millennia of stellar drift, which they made a big deal about in the early seasons because their shitbox "supercomputers" took forever to calculate the new positions for the dialling computer.
Gates weren't assigned addresses, physical locations in space were. Presumably this was so the Ancients could make a bunch of gates and plop them down on any habitable planet and it would Just Work™
The DHDs were supposed to be able to account for that, but Earth didn't have a DHD and were reliant on a hacked together ersatz system using a couple of supercomputers and a shitload of workarounds (that often lead to all kinds of moronic shit - Kytano, sending SG1 back to the 60's, etc) that the actual DHD would automatically block and send back a 'NO DO THIS moronic THING!' message.
I don't remember, did the Russian Stargate have a DHD?
11 months ago
Anonymous
They did, but due to reasons that definitely have nothing to do with authorial bias they only ever had catastrophically terrible experiences when they sent their teams off world.
11 months ago
Anonymous
Sounds like Russia all right
11 months ago
Anonymous
Remember, this was all written in the late 90's and early 2000's, when everyone was convinced that the Spetsnaz, VDV, etc were the hardest sons of b***hes to walk the Earth since the death of Achilles. I know it seems ridiculous when you look at what's happened in Ukraine over the last 18 months or so, but the RUSHA STRONK meme still held sway at that point.
I guess it's possible that a race like the ancients, who are from another galaxy, realised it would be unwise to assume that things would happen predictably for thousands of years.
I mean the real reason is because the writers made this shit up on the fly but you get what I mean
Gates weren't assigned addresses, physical locations in space were. Presumably this was so the Ancients could make a bunch of gates and plop them down on any habitable planet and it would Just Work™
hypothetically gates might all have a specific unique address since the Destiny gate had one and it's a much older design than the milky way gates. but it could be that newer gates just operated via simpler means and so coordinates just connected to the nearest gate.
I don't remember, did the Russian Stargate have a DHD?
The Russian's recovered the DHD from Germany after WWII, and used it with the Alpha Gate
>hypothetically gates might all have a specific unique address
Only the Destiny IIRC, otherwise the replacement gate at Earth, and the stargate highway between the Milky Way and Pegasus galaxies wouldn't have worked.
11 months ago
Anonymous
No no, I mean, the gate on the Destiny can only be reached by a 9-chevron address specific to that gate because it's well beyond any known spatial coordinates and constantly on the move in FTL, whereas a 7-chevron address was relative to a location in space and if the gate was near enough then it would connect.
However, the Destiny crew also trial to dial back to Earth several times (docked with the seed ship, inside the star) so that means that current Milky Way gates must have a 9-chevron address that is capable of dialling a specific gate, as well as the usual 7-chevron address functionality.
The galaxy bridge thing doesn't work on addresses I don't think, it's specific setup Carter and Mckay devised to pass the matter stored in one gate buffer to the next, and it has to stop midway because the two networks use different gate designs and can't hand over.
11 months ago
Anonymous
>so that means that current Milky Way gates must have a 9-chevron address that is capable of dialling a specific gate
There's an 8-chevron address for dialling inter-galactic addresses, it's the usual 7 + a galaxy code.
Probably, all gates can be dialled with 8 chevrons if you're dialling from another galaxy.
The 9th was only for the Destiny because it was in motion.
11 months ago
Anonymous
How can it be "the usual" code when the constellations are each unique to their specific galactic cartography?
11 months ago
Anonymous
>There's an 8-chevron address for dialling inter-galactic addresses, it's the usual 7 + a galaxy code.
are you seriously explaining that to me like I somehow know about 7 and 9 addresses but not 8??? They literally say in the show they will use a 9 chevron address to get back to earth. Rush explains, in the same episode!, that the future Destiny can dial the past Destiny because the address is ONLY for that gate
>Shouldn't the gates be programmed to know the future positions of the stargates, considering that's predictable?
The gates don't really know where they are, the dialling computers do, which are called DHDs (for Dial Home Device) in the show.
Whenever some villain is hacking the gate system or fricking around with it somehow, it's always the DHD they work with, not the gate.
All the gate kind of does is open the out-going wormhole on command and be kind of a magnet for incoming wormholes.
They do remember their stellar map from the last time they were connected, so sometimes people manually dial them which works if they're powered somehow.
Gates weren't assigned addresses, physical locations in space were. Presumably this was so the Ancients could make a bunch of gates and plop them down on any habitable planet and it would Just Work™
I guess it's possible that a race like the ancients, who are from another galaxy, realised it would be unwise to assume that things would happen predictably for thousands of years.
I mean the real reason is because the writers made this shit up on the fly but you get what I mean
[...]
hypothetically gates might all have a specific unique address since the Destiny gate had one and it's a much older design than the milky way gates. but it could be that newer gates just operated via simpler means and so coordinates just connected to the nearest gate.
[...]
The Russian's recovered the DHD from Germany after WWII, and used it with the Alpha Gate
>Shouldn't the gates be programmed to know the future positions of the stargates, considering that's predictable?
The gates don't really know where they are, the dialling computers do, which are called DHDs (for Dial Home Device) in the show.
Whenever some villain is hacking the gate system or fricking around with it somehow, it's always the DHD they work with, not the gate.
All the gate kind of does is open the out-going wormhole on command and be kind of a magnet for incoming wormholes.
They do remember their stellar map from the last time they were connected, so sometimes people manually dial them which works if they're powered somehow.
I'll point out the most important bit: The gates still fricking work even after they disappeared centuries ago.
If I rationalize the thing, the objective is to have the location of the gate be more important than the gate.
If gates had Identified, someone would collect them and make his own personal network.
If gates are bound to position, it's impossible to use them away from their original location.
A good choice if you want to cover the galaxy uniformly.
Not that I have much respect for the writing.
The first 3/4 seasons were good, just excuse for "what strange space adventure will we have this time?"
But eventually it just clogged into "serious" incoherent plot not even saved by funny jokes.
It should have ended around season 6, time travel shouldn't have ever been more than uncontrollable accident, Atlantis was a mistake and everything after are crimes.
>If gates had Identified, someone would collect them and make his own personal network.
You mean that thing that Ba'al tried to do? Did you forget the Mckay-Carter intergalactic gate bridge? and it's not an "if", they literally say this is the case. >If gates are bound to position, it's impossible to use them away from their original location.
But that's not how it works. Several times there are stargates on ships that are used to lock out a planet's stargate. All that matters is being in the target location for an incoming wormhole, if there's multiple gates with multiple DHD's they have their own protocol for resolving that and it's roughly analogous to DHCP, the gate that was first identified in that location is the gate until it stops updating it's position on the gate network, like what happened when the Beta Gate DHD ran out of power making the Alpha Gate the primary gate.
11 months ago
Anonymous
I admit I don't remember much >You mean that thing that Ba'al tried to do?
Key word since he failed.
I won't say it's impossible to do but the system make it extra impractical to use.
>Did you forget the Mckay-Carter intergalactic gate bridge?
We are just talking of expanding the range address to galactic range.
>if there's multiple gates with multiple DHD's they have their own protocol for resolving that and it's roughly analogous to DHCP, the gate that was first identified in that location is the gate until it stops updating it's position on the gate network, like what happened when the Beta Gate DHD ran out of power making the Alpha Gate the primary gate.
To me it sound like how you would Fail-safe it while still encouraging position-first.
You need FTL interstellar communication to power ON/OFF gates as you want them to become the main gate.
Also I must leave, so I probably won't be able to answer your next post.
Thanks for the constructive autism.
10 months ago
Anonymous
>We are just talking of expanding the range address to galactic range.
Except it wasn't that. They managed to get an active gate to send its data/passengers to another non-active gate; which was something the Ancients never tried or even thought of (as far as we can tell). This wasn't just 'something the gates could do' this was a grand achievement where humans managed to hack into something built by a species that were just one step short of being actual gods and made it do something it was never intended/designed/built to do. Of all the things that Carter did in the show that was her crowning glory.
10 months ago
Anonymous
>this was a grand achievement where humans managed to hack into something built by a species that were just one step short of being actual gods and made it do something it was never intended/designed/built to do
Honestly this is one of my favourite things about the portrayal of humanity in Stargate. It's also funny because they're constantly MacGyvering solutions with alien tech on a show made by MacGyver who hated being MacGyver, so his plucky pixie-hair tomboy sidekick does all that work.
10 months ago
Anonymous
I'm that anon you answered and now that you have reminded me that subject, I think it was an error to allow that.
In my opinion everything past season 5 or 6 was already going wrong.
In the movie, they knew it was a gate (they already had a catwalk set up and the equipment standing by to send probes, and a plan to send guys over to blow it up), and they knew where it went (they already had star charts made up and on display with the destination on them). They even knew the first 6 chevrons (they say as much in the meeting, and that explains how they knew where it went) and they knew how to operate it (all the equipment was already set up to dial a gate address).
Honestly they could have achieved results much sooner by just brute force trying every chevron on the gate. It only had 39 to try; they could knock that out in an afternoon.
Because the show was written by air force babbies who were getting bullied in real life by the single greatest fighting force the universe has ever known.
I think it was literally just because the gate was stored underneath SAC and they wanted to limit the number of people who knew about it. Just that, they didn't think that the Air Farce was the best branch to handle it, they were just the guy who were kinda already there ...
>Who's bright idea was it to entrust such an important command to the fricking air force?
It was a wise decision, for if had been an inferior force, the Tau'ri who first met Teal'c would have surely been insufficient to the task. Jaffa are routinely impressed by the combat prowess of the Tau'ri, the best of which, from the perspective of the Jaffa, are among this Air Force, from what we have seen.
Many Jaffa commanders have sent messages like picrel after their first encounters with the Tau'ri and their projectile weaponry.
>trusting anything to the Air Force
The Air Force is responsible for more frick ups than any other branch of the US military, never mind being a branch that only exists to pry more money for it's fricktarded equipment. >M16 >LeMay >bomber doctrine >trying to kill the AIM9
The Stargate should have been in the middle of nowhere or on a ship, if something went wrong just detonate a nuclear device or sink the ship to the bottom of the ocean.
>The Stargate should have been in the middle of nowhere or on a ship, if something went wrong just detonate a nuclear device or sink the ship to the bottom of the ocean.
I think there might have been a nuke in the mountain, or maybe just conventional charges to bury it.
It's repeatedly shown that burying a gate effectively neutralises it.
when I was at bagram air field, we had to constantly roll over keys on SKL because morons in the army would leave their radios sitting out in the open. Air Force gets in trouble for selling equipment to civilians (why is it always nellis?)
So, about the gate. The symbols are supposed to be recognisable representation of actual stellar landscape, right? Unique clusters of stars you'd be able to pin-point in the galaxy, that are constant over the entire network in any given galaxy. So why would you need to specify the point of origin with the last symbol? Wouldn't the dialling gate itself be a definitive point in space? Wouldn't it make more since to have need of the seventh symbol in case of wanting to differentiate between multiple gates occupying a roughly same region of space, say, a star-system? The current system would make it very inconvenient to travel to a system with multiple populated planets. Similarly, wouldn't it make sense for every gate to have their own unique "serial code" which could be used to dial to it specifically and directly? How are the stellar symbols of one galaxy used to define the location of a receiving gate in another galaxy?
>How are the stellar symbols of one galaxy used to define the location of a receiving gate in another galaxy?
MST3K already solved this for us. "Remember, this is just TV, you really should relax". If you want to get into the autistic fanboy arguments though this was a system designed by a society where the average IQ would probably register in the high 200's on modern Earth. There are any number of exceptional cases/strange exigencies where the Point of Origin might be the difference between 'normal gate travel' and 'everyone arrives in a pile of their component elements, 50 years before they set out'.
>remember, this is just TV, you really should relax
Yes, don't try to think along. Just consume product and clap when a quip happens. >There are any number of exceptional cases/strange exigencies where the Point of Origin might be the difference
Well, one such possibility might be something like the wormhole needing a more concrete point to link back to. The implication being that the physical gate would not be enough to anchor the wormhole, perhaps due to the subspace or interdimensional nature of gate travel. Say, that the subspace link would be by definition inaccurate due to the physical coordinates in our fabric of reality being largely meaningless and irrelevant in subspace, therefor needing a specification on the exact origin point within the context of subspace. For example, without specifying the gate in the address you might end up directing the wormhole to a random point within a grid of astronomical scale, presumably failing the connection and wasting a lot of energy. Though, this further raises the question of possible weaponization - if the gate could manifest a wormhole independent of its physical location, then theoretical hacking or brute-forcing the gate to channel a wormhole back into a different set of spatial coordinates would remain a distinct possibility. Say, a beacon which would ape the gate's link "signal" and fool the wormhole into manifesting at its location, uncontrollably and presumably very much explosively.
Dude, we are talking about physics that is approximately seven or eight generations beyond the wildest fever dreams of anyone who is alive on Earth today. Write whatever headcanon you like, it's still just 'push the big red button' when you boil it down. If you want to explore the limits of modern science you would not be doing it in a prime time adventure show.
>that is approximately seven or eight generations beyond
allow me to sensibly chuckle at your quaint specificity
If the modern fiction scene has thought me anything, it's that a solid worldbuilding and consistent fundamentals are essential. Like, there are people who work out the math for their space magic element which powers everything in their setting. There are others who work out the nuances of depicting telepathic communication within our language specific scripts. It's just solid all around and adds a lot to the experience. Wanting the authors to spend a few days to question and prod at the most basic tenet of their sci-fi setting isn't an unreasonable expectation.
>If the modern fiction scene has thought me anything, it's that a solid worldbuilding and consistent fundamentals are essential.
Oh, absolutely, and if SG1 were a series of novels I would have read the first two and then spent the next few years reeeeing at anybody who said they enjoyed the series online. SG1 is good, old fashioned, fun and dumb TV; expecting more from it than that is just moronic. If you want top notch world building, plot, and characters then look to literature rather than serialised television.
11 months ago
Anonymous
>If you want top notch world building, plot, and characters then look to literature rather than serialised television.
ain't that the truth
air force has the highest ratio of officers to drones so it makes sense to give them anything that's complicated. it's the smartest service.
it's like working at mcdonalds, sort of. there are smart people working at mcdonalds but they have to spend so much time picking up after the morons. at a certain point more dumb bodies aren't useful, they're just supervision overhead because you can never find enough "good" employees and the more dumb bodies you have the more "good" employees end up playing babysitter to morons.
Airforce was probably the best choice >army
Will go native or crack and genocide peaceful off world villages >marines
Glory seekers who would jeopardize missions >navy
Would create dramatic reenactments of each "mission"
By contrast the air force guys wouldn't be too tryhard and just want to get things done so they can get back and kick their feet up.
>Marines >branch with the most experience with "police" actions in pre industrial hellholes
It's always a treat to expose Marine haters for the morons they are.
Space Force is just an extension of the Air Force
They had the gate, so...
What was the tactical advantage of becoming a prisoner of war 87 times?
recruiting rebel forces every time 8^)
Wouldn't you like to know, weatherboy?
Idk if you're aware, anon, but the air force has some of the most important assets in the US military. They have the bulk of the nukes and jets, plus the aliens.
>plus the aliens.
The Ayyy Force
>not the ayyy team
damnit anon
In 1947, a gaggle of alien tourists blitzed on crack was sent to prison by a military court for a crime they certainly did commit. These aliens promptly escaped from a maximum security stockade to the New Mexico underground. Today, still wanted by the government, they survive as drug producers of fortune. If you are sober, if no one else can help you get high as all hell, and if you can find them… maybe you can hire The Ayyy-Team.
why it started so good and got shitty about halfway?
season 1 was mostly garbage besides a few episodes
2-5 is the real kino
6-8 is ok
farsgate is gay
Pretty much accurate.
Season 8 would have ended the series perfectly, don't know why they went with the Space Islam arc.
Because it was a manifestation of how we imagined out fricking around outside as kids when we had a cool imaginary adventures in bushes getting our knees scratched, pretending firecrackers in bottles are grenades and being a minor nuisance to society in general, then go back home just in time for dinner and high fives. That's very much the formula of most early episodes. It started to suck when it got into serious season spanning plot arcs and big space warfare, because it deviated from the self-contained immature adventure formula. Then again, it would get stale quick and suck even more if it kept going like that.
>why it started so good and got shitty about halfway?
I mean isn't that everything?
Maybe if all you watch is anime
I wish there would have been more tech kino between the two extremes. They went from blowing up enemy ships with C4 almost straight into having their own motherships. They could have tried to make more Earth technology based stuff. Maybe aircraft carriers capable to shoot into orbit, some laser stuff, etc.
Asgard were OP and a asspull.
what they did to asgard was dirty
>oh we gonna die and we give our technology to you
>taurii:okay
>asgard planet just assplodes
i mean come on that was just lazy writing
>i mean come on that was just lazy writing
To be fair, it's one of those thing where you are fricked unless you planned the whole plot long ago.
You enter "Great Filter" scenario, you need a way that allow to eliminate even the mightiest super-civilization.
Personally I'm more fond of them hiding/leaving/ascending to an higher plan of existence.
yeah, but they said they cant ascend because asgard biology
That a problem with special snowflake genetic trope, the idea that Asgard are not smart enough to change their biology again is stretchy.
I would have accepted something like: societal collapse due to accidentally making themselves uncreative, self-indoctrinated to hate what could save them, and prone to insanity past 1000 immortal years to spice things up.
The show was not shaped right to cover properly every endgame tropes like digital sapience.
I wish Stargate ended with the Tori making many of the strangest civilization they made cooperate to beat the various evil force (like stopping the replicator by negotiating with those sapient rock they met early)
IDK if you've read the webcomic but said faction fit the description of "dormant-looking death-cheating hyper advanced inorganic civilization capable of assimilating/destroying other civilization as they wish".
I quote one of the assimilated:
"You've just described a state in which I won't enjoy living and won't mind dying."
"the trick is to be dead longer than your enemies are alive" has some real 40k Necron vibes going on and I love it.
well thanks to retcons it's not very straight-forward, but the gist is that they didn't know what it did at first, only that it was likely alien in origin so it fell under the purview of the USAF. The Nazis thought it could be a weapon and so did the US which is why they quickly had it moved from Egypt to the US just before the war started.
Obviously this explanation is ruined by the shows claims the USAF did experiments in '45 and even managed to activate it, even though you'd think that would come up in the movie and the fact the USAF didn't technically exist in 1945.
>even though you'd think that would come up in the movie
Wasn't the point of that later episode that they memory holed it because it was a huge frick up?
yeah but that's also a bit of a weak excuse. it just seems a bit odd that they accidentally got the gate to work without realising *how* it works, and without the gate having been updated with the new coordinates from several millennia of stellar drift, which they made a big deal about in the early seasons because their shitbox "supercomputers" took forever to calculate the new positions for the dialling computer.
Shouldn't the gates be programmed to know the future positions of the stargates, considering that's predictable?
Unfortunately they're weren't. Send a bug report to the ancients I guess.
Gates weren't assigned addresses, physical locations in space were. Presumably this was so the Ancients could make a bunch of gates and plop them down on any habitable planet and it would Just Work™
The DHDs were supposed to be able to account for that, but Earth didn't have a DHD and were reliant on a hacked together ersatz system using a couple of supercomputers and a shitload of workarounds (that often lead to all kinds of moronic shit - Kytano, sending SG1 back to the 60's, etc) that the actual DHD would automatically block and send back a 'NO DO THIS moronic THING!' message.
I don't remember, did the Russian Stargate have a DHD?
They did, but due to reasons that definitely have nothing to do with authorial bias they only ever had catastrophically terrible experiences when they sent their teams off world.
Sounds like Russia all right
Remember, this was all written in the late 90's and early 2000's, when everyone was convinced that the Spetsnaz, VDV, etc were the hardest sons of b***hes to walk the Earth since the death of Achilles. I know it seems ridiculous when you look at what's happened in Ukraine over the last 18 months or so, but the RUSHA STRONK meme still held sway at that point.
I guess it's possible that a race like the ancients, who are from another galaxy, realised it would be unwise to assume that things would happen predictably for thousands of years.
I mean the real reason is because the writers made this shit up on the fly but you get what I mean
hypothetically gates might all have a specific unique address since the Destiny gate had one and it's a much older design than the milky way gates. but it could be that newer gates just operated via simpler means and so coordinates just connected to the nearest gate.
The Russian's recovered the DHD from Germany after WWII, and used it with the Alpha Gate
>hypothetically gates might all have a specific unique address
Only the Destiny IIRC, otherwise the replacement gate at Earth, and the stargate highway between the Milky Way and Pegasus galaxies wouldn't have worked.
No no, I mean, the gate on the Destiny can only be reached by a 9-chevron address specific to that gate because it's well beyond any known spatial coordinates and constantly on the move in FTL, whereas a 7-chevron address was relative to a location in space and if the gate was near enough then it would connect.
However, the Destiny crew also trial to dial back to Earth several times (docked with the seed ship, inside the star) so that means that current Milky Way gates must have a 9-chevron address that is capable of dialling a specific gate, as well as the usual 7-chevron address functionality.
The galaxy bridge thing doesn't work on addresses I don't think, it's specific setup Carter and Mckay devised to pass the matter stored in one gate buffer to the next, and it has to stop midway because the two networks use different gate designs and can't hand over.
>so that means that current Milky Way gates must have a 9-chevron address that is capable of dialling a specific gate
There's an 8-chevron address for dialling inter-galactic addresses, it's the usual 7 + a galaxy code.
Probably, all gates can be dialled with 8 chevrons if you're dialling from another galaxy.
The 9th was only for the Destiny because it was in motion.
How can it be "the usual" code when the constellations are each unique to their specific galactic cartography?
>There's an 8-chevron address for dialling inter-galactic addresses, it's the usual 7 + a galaxy code.
are you seriously explaining that to me like I somehow know about 7 and 9 addresses but not 8??? They literally say in the show they will use a 9 chevron address to get back to earth. Rush explains, in the same episode!, that the future Destiny can dial the past Destiny because the address is ONLY for that gate
>Shouldn't the gates be programmed to know the future positions of the stargates, considering that's predictable?
The gates don't really know where they are, the dialling computers do, which are called DHDs (for Dial Home Device) in the show.
Whenever some villain is hacking the gate system or fricking around with it somehow, it's always the DHD they work with, not the gate.
All the gate kind of does is open the out-going wormhole on command and be kind of a magnet for incoming wormholes.
They do remember their stellar map from the last time they were connected, so sometimes people manually dial them which works if they're powered somehow.
I'll point out the most important bit: The gates still fricking work even after they disappeared centuries ago.
If I rationalize the thing, the objective is to have the location of the gate be more important than the gate.
If gates had Identified, someone would collect them and make his own personal network.
If gates are bound to position, it's impossible to use them away from their original location.
A good choice if you want to cover the galaxy uniformly.
Not that I have much respect for the writing.
The first 3/4 seasons were good, just excuse for "what strange space adventure will we have this time?"
But eventually it just clogged into "serious" incoherent plot not even saved by funny jokes.
It should have ended around season 6, time travel shouldn't have ever been more than uncontrollable accident, Atlantis was a mistake and everything after are crimes.
>If gates had Identified, someone would collect them and make his own personal network.
You mean that thing that Ba'al tried to do? Did you forget the Mckay-Carter intergalactic gate bridge? and it's not an "if", they literally say this is the case.
>If gates are bound to position, it's impossible to use them away from their original location.
But that's not how it works. Several times there are stargates on ships that are used to lock out a planet's stargate. All that matters is being in the target location for an incoming wormhole, if there's multiple gates with multiple DHD's they have their own protocol for resolving that and it's roughly analogous to DHCP, the gate that was first identified in that location is the gate until it stops updating it's position on the gate network, like what happened when the Beta Gate DHD ran out of power making the Alpha Gate the primary gate.
I admit I don't remember much
>You mean that thing that Ba'al tried to do?
Key word since he failed.
I won't say it's impossible to do but the system make it extra impractical to use.
>Did you forget the Mckay-Carter intergalactic gate bridge?
We are just talking of expanding the range address to galactic range.
>if there's multiple gates with multiple DHD's they have their own protocol for resolving that and it's roughly analogous to DHCP, the gate that was first identified in that location is the gate until it stops updating it's position on the gate network, like what happened when the Beta Gate DHD ran out of power making the Alpha Gate the primary gate.
To me it sound like how you would Fail-safe it while still encouraging position-first.
You need FTL interstellar communication to power ON/OFF gates as you want them to become the main gate.
Also I must leave, so I probably won't be able to answer your next post.
Thanks for the constructive autism.
>We are just talking of expanding the range address to galactic range.
Except it wasn't that. They managed to get an active gate to send its data/passengers to another non-active gate; which was something the Ancients never tried or even thought of (as far as we can tell). This wasn't just 'something the gates could do' this was a grand achievement where humans managed to hack into something built by a species that were just one step short of being actual gods and made it do something it was never intended/designed/built to do. Of all the things that Carter did in the show that was her crowning glory.
>this was a grand achievement where humans managed to hack into something built by a species that were just one step short of being actual gods and made it do something it was never intended/designed/built to do
Honestly this is one of my favourite things about the portrayal of humanity in Stargate. It's also funny because they're constantly MacGyvering solutions with alien tech on a show made by MacGyver who hated being MacGyver, so his plucky pixie-hair tomboy sidekick does all that work.
I'm that anon you answered and now that you have reminded me that subject, I think it was an error to allow that.
In my opinion everything past season 5 or 6 was already going wrong.
In the movie, they knew it was a gate (they already had a catwalk set up and the equipment standing by to send probes, and a plan to send guys over to blow it up), and they knew where it went (they already had star charts made up and on display with the destination on them). They even knew the first 6 chevrons (they say as much in the meeting, and that explains how they knew where it went) and they knew how to operate it (all the equipment was already set up to dial a gate address).
Honestly they could have achieved results much sooner by just brute force trying every chevron on the gate. It only had 39 to try; they could knock that out in an afternoon.
The marines would've finished this shit by season 3.
The Marine SG teams were always getting their shit pushed in.
Because the show was written by air force babbies who were getting bullied in real life by the single greatest fighting force the universe has ever known.
seethe and cope
That’s what he said it was because of chair force seething and cope
>the single greatest fighting force the universe has ever known.
lol
Here comes the army gays
The Air Force never got bullied by the Taliban.
That was the army you vile little runt
The taliban DEFINITELY bullied me into my bunker in kandahar
The space force didn't exist yet, so anything outside of Earth was the air force's domain
I think it was literally just because the gate was stored underneath SAC and they wanted to limit the number of people who knew about it. Just that, they didn't think that the Air Farce was the best branch to handle it, they were just the guy who were kinda already there ...
>Who's bright idea was it to entrust such an important command to the fricking air force?
It was a wise decision, for if had been an inferior force, the Tau'ri who first met Teal'c would have surely been insufficient to the task. Jaffa are routinely impressed by the combat prowess of the Tau'ri, the best of which, from the perspective of the Jaffa, are among this Air Force, from what we have seen.
Many Jaffa commanders have sent messages like picrel after their first encounters with the Tau'ri and their projectile weaponry.
>not putting a Z-glyph on his Jaffa mark
>trusting anything to the Air Force
The Air Force is responsible for more frick ups than any other branch of the US military, never mind being a branch that only exists to pry more money for it's fricktarded equipment.
>M16
>LeMay
>bomber doctrine
>trying to kill the AIM9
The Stargate should have been in the middle of nowhere or on a ship, if something went wrong just detonate a nuclear device or sink the ship to the bottom of the ocean.
>The Stargate should have been in the middle of nowhere or on a ship, if something went wrong just detonate a nuclear device or sink the ship to the bottom of the ocean.
I think there might have been a nuke in the mountain, or maybe just conventional charges to bury it.
It's repeatedly shown that burying a gate effectively neutralises it.
when I was at bagram air field, we had to constantly roll over keys on SKL because morons in the army would leave their radios sitting out in the open. Air Force gets in trouble for selling equipment to civilians (why is it always nellis?)
>being a branch that only exists to pry more money for it's fricktarded equipment.
Why are we talking about the Navy suddenly?
>navy
>the branch at the very founding and constitutionally backed for funding
Tell your mother to unplug your life support.
Stargate chairforce operators vs colonial space marines: who wins?
>SOMEONE WAKE UP HICKS
They didn't want a book written about it
So, about the gate. The symbols are supposed to be recognisable representation of actual stellar landscape, right? Unique clusters of stars you'd be able to pin-point in the galaxy, that are constant over the entire network in any given galaxy. So why would you need to specify the point of origin with the last symbol? Wouldn't the dialling gate itself be a definitive point in space? Wouldn't it make more since to have need of the seventh symbol in case of wanting to differentiate between multiple gates occupying a roughly same region of space, say, a star-system? The current system would make it very inconvenient to travel to a system with multiple populated planets. Similarly, wouldn't it make sense for every gate to have their own unique "serial code" which could be used to dial to it specifically and directly? How are the stellar symbols of one galaxy used to define the location of a receiving gate in another galaxy?
>How are the stellar symbols of one galaxy used to define the location of a receiving gate in another galaxy?
MST3K already solved this for us. "Remember, this is just TV, you really should relax". If you want to get into the autistic fanboy arguments though this was a system designed by a society where the average IQ would probably register in the high 200's on modern Earth. There are any number of exceptional cases/strange exigencies where the Point of Origin might be the difference between 'normal gate travel' and 'everyone arrives in a pile of their component elements, 50 years before they set out'.
>remember, this is just TV, you really should relax
Yes, don't try to think along. Just consume product and clap when a quip happens.
>There are any number of exceptional cases/strange exigencies where the Point of Origin might be the difference
Well, one such possibility might be something like the wormhole needing a more concrete point to link back to. The implication being that the physical gate would not be enough to anchor the wormhole, perhaps due to the subspace or interdimensional nature of gate travel. Say, that the subspace link would be by definition inaccurate due to the physical coordinates in our fabric of reality being largely meaningless and irrelevant in subspace, therefor needing a specification on the exact origin point within the context of subspace. For example, without specifying the gate in the address you might end up directing the wormhole to a random point within a grid of astronomical scale, presumably failing the connection and wasting a lot of energy. Though, this further raises the question of possible weaponization - if the gate could manifest a wormhole independent of its physical location, then theoretical hacking or brute-forcing the gate to channel a wormhole back into a different set of spatial coordinates would remain a distinct possibility. Say, a beacon which would ape the gate's link "signal" and fool the wormhole into manifesting at its location, uncontrollably and presumably very much explosively.
Dude, we are talking about physics that is approximately seven or eight generations beyond the wildest fever dreams of anyone who is alive on Earth today. Write whatever headcanon you like, it's still just 'push the big red button' when you boil it down. If you want to explore the limits of modern science you would not be doing it in a prime time adventure show.
>that is approximately seven or eight generations beyond
allow me to sensibly chuckle at your quaint specificity
If the modern fiction scene has thought me anything, it's that a solid worldbuilding and consistent fundamentals are essential. Like, there are people who work out the math for their space magic element which powers everything in their setting. There are others who work out the nuances of depicting telepathic communication within our language specific scripts. It's just solid all around and adds a lot to the experience. Wanting the authors to spend a few days to question and prod at the most basic tenet of their sci-fi setting isn't an unreasonable expectation.
>If the modern fiction scene has thought me anything, it's that a solid worldbuilding and consistent fundamentals are essential.
Oh, absolutely, and if SG1 were a series of novels I would have read the first two and then spent the next few years reeeeing at anybody who said they enjoyed the series online. SG1 is good, old fashioned, fun and dumb TV; expecting more from it than that is just moronic. If you want top notch world building, plot, and characters then look to literature rather than serialised television.
>If you want top notch world building, plot, and characters then look to literature rather than serialised television.
ain't that the truth
The last symbol is for GALAXIES anon, those are kinda large enough to warrant their own digit in the address index.
Clinton was in office and was too busy chasing puss to be competent in security decisions. See Sudan as an example.
GOOLD?
The Marines had a few SG teams, SG-3 most notable. I believe the Army also had an SG team but it was rarely mentioned.
Probably easier to fudge the numbers on the air force budget.
air force has the highest ratio of officers to drones so it makes sense to give them anything that's complicated. it's the smartest service.
it's like working at mcdonalds, sort of. there are smart people working at mcdonalds but they have to spend so much time picking up after the morons. at a certain point more dumb bodies aren't useful, they're just supervision overhead because you can never find enough "good" employees and the more dumb bodies you have the more "good" employees end up playing babysitter to morons.
Airforce was probably the best choice
>army
Will go native or crack and genocide peaceful off world villages
>marines
Glory seekers who would jeopardize missions
>navy
Would create dramatic reenactments of each "mission"
By contrast the air force guys wouldn't be too tryhard and just want to get things done so they can get back and kick their feet up.
>Marines
>branch with the most experience with "police" actions in pre industrial hellholes
It's always a treat to expose Marine haters for the morons they are.
pour one out for my homie Kowalski
>Air Force
>used to work with complex high technologies
>Ground Force
>only good to provide cannon fodder
I wonder which one make the most sense
Yeah