>16-man squad
overstuffed and hard to control in combat
drone operator is pointless in a squad, he should be in his own drone platoon and attached like the machine gun sections are, so that they can concentrate and coordinate drone use and leave information processing to a dedicated group
dedicated rocketeer is also pointless, just have the rockets in the weapons pool and hand them out to a rifleman, or just use disposable rocket launchers handed out to riflemen
>just use your imagination.
No, I meant what kind of infantry squad are they?
Mechanized line infantry in IFV’s? Motorized on trucks? Heliborne? Paratroopers? Are they walking in on foot? What’s the general mission?
There’s APC’s and Heli’s that can carry 15 people.
>rocketeer has to carry the same moronic 16 mag chest rig as well as a launcher with 5 rockets
You're really putting roughly 50+ pounds of just ordinance on a single man
>There’s APC’s and Heli’s that can carry 15 people.
please post these APC's. Also ofc there are Heli's that CAN carry that many, a lot can carry even more. Is it a good idea? In most cases not really
large volume movers designed to move an entire platoon do exist, but they are mostly designed for operational mobility rather than tactical
the twin-huey can theoretically shuttle 14 men around, but this is mostly limited to moving a 9-man squad + attached personnel like medics a short distance in clear skies with no enemy fire
so, like, from ship to shore or from base to base
>rocketeer has to carry the same moronic 16 mag chest rig as well as a launcher with 5 rockets
You're really putting roughly 50+ pounds of just ordinance on a single man
>ideal squad
You really have to go up a level for most scenarios. Ideal platoon for scenarios where enlisted are relevant or ideal company if it's an officer's fantasy.
>RPG-7
It sucks. The reason you see it in movies or hear veterans complain about it is it's so inaccurate they're alive to b***h where another rocket would have killed them.
For squad level combat disposables are the best. Every rifleman should have one or more.
Which shoots RPG-7s. Something famous for horrible accuracy, weak warheads, short range, and the fricking fins turning it into the wind and catching on things. If you're going for the insurgents about to catch some air support on their faces aesthetic you might as well replace the rifles with AKs.
I’m going to throw OP a bone and say that every dude probably has a radio, but the squad and fireteam leaders have a second radio for calling in fire missions or something.
That’s another thing. I’m not really an expert on organization, but it doesn’t seem efficient to me to have a squad leader plus a fire team leader for each team. It would make more sense to have a SL and two TLs
12 man team. >standard rifle is 6mm ARC LAMG with 600 rounds >6 frags and a smoke >rocket team gets NLAW, STARSTREAK, or 4 M72 LAW >riflemen get 40mm with 8 thermobaric, 8 HEDP, and 1 PIKE round > one drone guy gets 4 suicide EFP drones >one drone guy gets thermal drone with dropper and 4 HEDP mortar rounds >grenadier gets NEOPUP and P90
LAMG is light enough to replace carbines and therefore nullify the machine gun team.
6mm ARC nullifies marksman.
therefore capabilities are spread across the squad making it more flexible.
bombs >>>>>> bullets
>bayonets and smokes >but no skedcos, breaching kits, ladders, mine detectors, or jammers/ESM >over double the carbine bcl >but 25% of a 40mm grenade basic combat load >no AT4s or LAWs >perhaps most importantly...where are your water sources?
Lotta odd stuff going on here.
Oh yeah, I forgot the Rifles are 6.8x43 and the MG/Marksman are 6.8x51. But I'm thinking of changing the Rifles and maybe the others to 6.5x43 LICC
>bayonets and smokes >but no skedcos, breaching kits, ladders, mine detectors, or jammers/ESM >over double the carbine bcl >but 25% of a 40mm grenade basic combat load >no AT4s or LAWs >perhaps most importantly...where are your water sources?
Lotta odd stuff going on here.
>Nix the whole leftmost fire team >remove drone from being squad level, give that guy another RPG >RPG guys are loaded up with thermobaric only since this is supposed to be for mountain warfare where vehicles shouldn't be as common >distribute AT4s/RPG29s to the team leaders and riflemen >halve the mags, everyone has plate carriers, and every free pocket is stuffed with frags or extra 40mm to keep the 320s fed, radios for everyone
I think DM is fine if you're fighting taliban or are spec ops but for a line unit in a peer conflict it is a meme especially if it prevents the squad from having complete ammo interchangeability
Eight is a good number because you can subdivide it into two full fire teams or four pairs. Plus, three squads of eight will fit neatly into a platoon of four six passenger IFVs. Though that’s a best case scenario since you would have to figure out some way to fit platoon leadership.
the magic number in modern squad sizes is 9
since the squad leader can control 2 fireteams of 4
which is why the M113 was designed to carry 9 men and why the stryker currently has 9 men
the bradley has to make do with an understrength squad of 6 men witn no fireteams
though in practice, the squad leader operated the dismounts as 1 fireteam and the IFV itself as a second
though modern bradley squads did move to 9-men with 2 fireteams, they just crossload into different vehicles and then either form up after dismounting
>appalachia
Everyone with a little military history knows beltfeds are the meta for thick woods, especially combined with mortars because the enemy rockteers and nade launchers can't raise up to shoot when they're being suppressed.
So standard western fire squad layout with something better than M249s for the beltfeds, preferably with plastic ammo and plastic links.
ATAK for the SL.
M72 LASM for anti-personnel rockets.
No drones, DMRs, or reusable rockets. Those are platoon level roles.
At least 3 liters of water per man (preferably 6).
The saved money, VA benefits, hospital fees, and procurement bribes go to buying guided 120mm mortar shells to drop in the rear of the enemy after making contact. It's crude, it's old-fashioned, but the woods are one of the last places where the old ways still have the advantage over the new.
Its Long-stroke piston, 3 lug rotating bolt, and has a FAL/XCR/M7 folding charging handle, Monolithic upper and the Front iron sight is integrated into the rail/gas block. XCR style controls and it disassembles like a SCAR.
Given the recent conflicts I focus on. Bring what you have. Try to be like everyone else. Invest in more capabilities if you have the resources. War likes to round down our ambitions. I choose the militia sandal force way of piecing together a squad. Even at the end of a fight you will never have the same composition as when you started.
>16-man squad
overstuffed and hard to control in combat
drone operator is pointless in a squad, he should be in his own drone platoon and attached like the machine gun sections are, so that they can concentrate and coordinate drone use and leave information processing to a dedicated group
dedicated rocketeer is also pointless, just have the rockets in the weapons pool and hand them out to a rifleman, or just use disposable rocket launchers handed out to riflemen
Also, if you’re going to have a drone operator, he should be attached to the squad leader.
Fair point.
every sub-squad should have grenade dropping drone
lmao this is like the size of a VDV platoon on paper
based and USMCpilled
Squad for what?
>sixteen magazines
Holy frick, they will HATE you. And so will the VA for having to deal with all the blown out knees.
Chest rigs only, no plate carriers.
Dude there’s bug fighting threads on here, just use your imagination.
>Chest rigs only, no plate carriers.
Holy frick, that’s even MORE moronic.
A standard infantryman should have rifle plates. Full stop.
Maybe for units specialized for Urban combat I’d reduce mag count and add PC’s, but think of Appalachia as a back drop for this.
No. You’re fricking wrong.
A frontline infantry unit (I.e. not a specialized recon or high-speed low-drag unit) should have plates. Full stop.
>just use your imagination.
No, I meant what kind of infantry squad are they?
Mechanized line infantry in IFV’s? Motorized on trucks? Heliborne? Paratroopers? Are they walking in on foot? What’s the general mission?
Light Mountain Infantry.
>16 fricking mags
Is this like all they get for their entire deployment or something?
Sixteen mags a piece, but each squad only has eleven frags between them.
Also I just noticed you have two machinegunners for a 16 man squad when your average american squad has two for barely half that number of troops.
>16 fricking guys
What are you gonna transport them in, a fricking bus?
clown car
There’s APC’s and Heli’s that can carry 15 people.
Fair, I’ll reduce it down to 10.
>There’s APC’s and Heli’s that can carry 15 people.
please post these APC's. Also ofc there are Heli's that CAN carry that many, a lot can carry even more. Is it a good idea? In most cases not really
large volume movers designed to move an entire platoon do exist, but they are mostly designed for operational mobility rather than tactical
the twin-huey can theoretically shuttle 14 men around, but this is mostly limited to moving a 9-man squad + attached personnel like medics a short distance in clear skies with no enemy fire
so, like, from ship to shore or from base to base
What about Chinooks those can carry 20+ men.
do you understand how fricking massive a chinook is, it can carry a tank+men
And you also don’t really want to have to have a Chinook for every squad.
No way nothing can carry that many in combat load
An AAV could do it. But AAVs are shit
The party bus.
honestly probably pretty fantastic mine protection with that ground clearance
>rocketeer has to carry the same moronic 16 mag chest rig as well as a launcher with 5 rockets
You're really putting roughly 50+ pounds of just ordinance on a single man
>ideal squad
You really have to go up a level for most scenarios. Ideal platoon for scenarios where enlisted are relevant or ideal company if it's an officer's fantasy.
>RPG-7
It sucks. The reason you see it in movies or hear veterans complain about it is it's so inaccurate they're alive to b***h where another rocket would have killed them.
For squad level combat disposables are the best. Every rifleman should have one or more.
It's supposed to be a PSRL-1
Which shoots RPG-7s. Something famous for horrible accuracy, weak warheads, short range, and the fricking fins turning it into the wind and catching on things. If you're going for the insurgents about to catch some air support on their faces aesthetic you might as well replace the rifles with AKs.
>only 4 guys get radios
Honestly a bigger fricking pile of moronation then the mags
nah for me it's the grenade distribution
I might be wrong apparently but arent SL's and FTL's the only ones that get radios in the Army and MC??
In a professional military yeah it's TLs and SLs and up, but in a guerilla larp squad you're going to need more for dispersion.
I’m going to throw OP a bone and say that every dude probably has a radio, but the squad and fireteam leaders have a second radio for calling in fire missions or something.
That’s another thing. I’m not really an expert on organization, but it doesn’t seem efficient to me to have a squad leader plus a fire team leader for each team. It would make more sense to have a SL and two TLs
I looked into this but apparently, the SL is separate from the 3 FTLs
12 man team.
>standard rifle is 6mm ARC LAMG with 600 rounds
>6 frags and a smoke
>rocket team gets NLAW, STARSTREAK, or 4 M72 LAW
>riflemen get 40mm with 8 thermobaric, 8 HEDP, and 1 PIKE round
> one drone guy gets 4 suicide EFP drones
>one drone guy gets thermal drone with dropper and 4 HEDP mortar rounds
>grenadier gets NEOPUP and P90
LAMG is light enough to replace carbines and therefore nullify the machine gun team.
6mm ARC nullifies marksman.
therefore capabilities are spread across the squad making it more flexible.
bombs >>>>>> bullets
Oh yeah, I forgot the Rifles are 6.8x43 and the MG/Marksman are 6.8x51. But I'm thinking of changing the Rifles and maybe the others to 6.5x43 LICC
>bayonets and smokes
>but no skedcos, breaching kits, ladders, mine detectors, or jammers/ESM
>over double the carbine bcl
>but 25% of a 40mm grenade basic combat load
>no AT4s or LAWs
>perhaps most importantly...where are your water sources?
Lotta odd stuff going on here.
>Nix the whole leftmost fire team
>remove drone from being squad level, give that guy another RPG
>RPG guys are loaded up with thermobaric only since this is supposed to be for mountain warfare where vehicles shouldn't be as common
>distribute AT4s/RPG29s to the team leaders and riflemen
>halve the mags, everyone has plate carriers, and every free pocket is stuffed with frags or extra 40mm to keep the 320s fed, radios for everyone
8 seems small to me, but the frick do I know. no DM as I feel its a gimmick
I think DM is fine if you're fighting taliban or are spec ops but for a line unit in a peer conflict it is a meme especially if it prevents the squad from having complete ammo interchangeability
Eight is a good number because you can subdivide it into two full fire teams or four pairs. Plus, three squads of eight will fit neatly into a platoon of four six passenger IFVs. Though that’s a best case scenario since you would have to figure out some way to fit platoon leadership.
the magic number in modern squad sizes is 9
since the squad leader can control 2 fireteams of 4
which is why the M113 was designed to carry 9 men and why the stryker currently has 9 men
the bradley has to make do with an understrength squad of 6 men witn no fireteams
though in practice, the squad leader operated the dismounts as 1 fireteam and the IFV itself as a second
though modern bradley squads did move to 9-men with 2 fireteams, they just crossload into different vehicles and then either form up after dismounting
Explain why I can't have all machine gunners?
Well at least words will never hurt me!
>appalachia
Everyone with a little military history knows beltfeds are the meta for thick woods, especially combined with mortars because the enemy rockteers and nade launchers can't raise up to shoot when they're being suppressed.
So standard western fire squad layout with something better than M249s for the beltfeds, preferably with plastic ammo and plastic links.
ATAK for the SL.
M72 LASM for anti-personnel rockets.
No drones, DMRs, or reusable rockets. Those are platoon level roles.
At least 3 liters of water per man (preferably 6).
The saved money, VA benefits, hospital fees, and procurement bribes go to buying guided 120mm mortar shells to drop in the rear of the enemy after making contact. It's crude, it's old-fashioned, but the woods are one of the last places where the old ways still have the advantage over the new.
I'm the king of my theoretical country I don't need procurement bribes. But I guess I could make some changes to the layout.
>Bayonet and can
Nice knife.
True for rockets, not for grenades and GL
What rifle is that?
I made it myself.
Its the M-69A1
It takes inspiration from the XCR-L, SCAR, and M7.
The bottom right one is WIP, I'm playing around with the gas block.
isn't it just an mcx?
Ewww, frick no.
Its Long-stroke piston, 3 lug rotating bolt, and has a FAL/XCR/M7 folding charging handle, Monolithic upper and the Front iron sight is integrated into the rail/gas block. XCR style controls and it disassembles like a SCAR.
soooooo, an mcx spear lt
Yes except in every way.
Looks a lot like the B&T APC but with an MLOK rail
Is that a side folding stock or telescoping?
Top is side folding bottom is telescopic.
What gun are those supposed to be? B&T APCs?
well here;s MINE
Interesting you went with the 11.5 for everyone.
its tight urban combat except macvsog levels of bite vs size
you're right, each person should have at least 2 more frags and the maneuver team should all be carrying at least 1 extra rocket each
That almost approached a satisfactory amount of grenades. Almost.
Given the recent conflicts I focus on. Bring what you have. Try to be like everyone else. Invest in more capabilities if you have the resources. War likes to round down our ambitions. I choose the militia sandal force way of piecing together a squad. Even at the end of a fight you will never have the same composition as when you started.