>how can people like those energy-gun grabbers c**ts
1.) They go "wow cool armor" and stop thinking.
2.) Their first Fallout was Fallout 3, and so they don't have any familiarity with the idea of the BoS basically being reclusive laser hoarding twats.
iirc the BoS outcast were actually still being laser hoarding feds, I faintly remember one their npc talking to me and asking "where u got da power armor boy?" "u better hand over that sheet nao!"
Not him. But I have hated the BoS in every game except 3. NV I laughed at them and pic related was me blowing up their bunker after tricking a moron wearing a burlap sack into letting me in without wearing the tard collar.
The Outcasts are a very minor part of 3 though, and if your first experience with Fallout was 3, you might be inclined to think twatishness is a minority opinion in the Brotherhood, rather than them mostly being indifferent at best, thieving buttholes at worst.
https://i.imgur.com/Uml0YXh.png
Not him. But I have hated the BoS in every game except 3. NV I laughed at them and pic related was me blowing up their bunker after tricking a moron wearing a burlap sack into letting me in without wearing the tard collar.
I generally make them give me an excuse (the tard collar), because I never see my Courier as knowing much about the Brotherhood outside of memes from the Brotherhood War, which he didn't fight in. Course, working for House makes it mandatory, but it's just business there, not personal.
Fallout 3 was the only one where they did the gay "good guy" brotherhood of steel shtick, and it's one of the reasons why Fallout 4 is actually better than Fallout 3
Been meaning to play Fallout 4 again. What are some good build ideas? In the past I've done >ODST - stealth, suppressed SMGs and that Railroad pistol >Stealth sniper >Brawler >Heavy weapons with Power Armor >Ninja >Pirate >Minuteman
Probably a laser build, you've covered almost everything else. I'd say shotgun but they fricking suck in FO4.
I actually have no problem with the Brotherhood having a schism when away from central command, honestly. That is not the biggest problem with 3's writing, though it needed to be executed with more nuance. But Toddler knows his market (console morons), so I can at least understand why Bethesda didn't even try.
>I do like FO4's double-barrel, if mostly for how kinetic it feels. Seemed like someone really liked that gun in the dev team.
And like everything else, someone modding did it better, and it was so good, they even made it a creation club item, even gave it an option for an extra barrel, making it superior to the stock double barrel.
The Brotherhood are c**ts in Fallout 4 but they're still the best faction unless you use some "rebuild the minuteman" mods. The Institute is a clear and present danger to humanity not seen since the Great War and only the Brotherhood has a real plan to deal with them (apply Liberty Prime to the problem until resolved, murder every Synth)
But I like the moronic subterranean eggheads. At the end of the day every Fo4 faction is moronic and you're really only working with them either for their quest rewards or their aesthetics
The Institute ending is sort of fine since you're made head honcho and can just roleplay it as using your personal authoritarianism to keep the SRB under control, like a Yes Man NV ending. But aside from saying "I would simply not let the super intelligent human replacing cylons take over the machine that makes more of them" there's no guarantee the Synths don't take over the SRB and then the wasteland.
Hopefully House can get colonists on Mars by then, I guess
2 weeks ago
Anonymous
The fusion reactor is what sold me on the institute. I can't just blow something like that up.
The brotherhood ending should let you steal it (and everything else useful) like the tech-hoarding buttholes they're supposed to be.
2 weeks ago
Anonymous
>tech hoarding buttholes
They are buttholes, but the BoS in the east is an entirely different animal to the chapters in the west. Aside from basically having all the main heads of what was once the US government that didn’t get nuked or go Enclave being all around since they were right by DC, by 4 they were pretty much setting up to go on an active war path across the entire eastern seaboard after 3, or at the very least the regions surrounding the Midatlantic and Northeast. Meanwhile the chapters out west were either annihilated by the NCR or barely escaped to bunkers and are basically boogeymen, and can be wiped out entirely in said bunker by one single brain damaged mailman if they feel like it without even firing a shot. This is pretty much perfectly summed up with the Outcasts, who were the ones who wanted to stick to being glorified raiders in power armor while Lyons actively wanted to take the fight to the wastes and basically recruited anyone with a gun and extra limbs on the minimum to fight as soldiers. I know a lot of hardliners prefer the west coast chapters but I for one like the dichotomy of the two, especially since one is more spread out while the other was basically located in what was the nerve center of America itself. To me it makes more sense why the chapter in what is basically post nuclear American Stalingrad is much more gung ho and proactive about shit than the chapter thats basically fricking around in the desert.
2 weeks ago
Anonymous
The BoS in 4 are closer to the Outcasts more than anything
You don't even need mods. The Minutemen are the only faction representing local autonomy and self-reliance. The Institute only wants test subjects, the Railroad doesn't care about the greater Commonwealth beyond the assumption that things will get better once the Institute is gone, and the BoS are mostly there for the Institute as well with a sideline of local serfdom.
>You don't even need mods
You do if you want your signal grenades to summon more than four level 1 settlers with pipe pistols, if I'm rebuilding a Minuteman as an army to recreate the Commonwealth Provisional Government I'd like to be able to actually equip them with at least helmets and combat rifles
the artillery is based though
2 weeks ago
Anonymous
I never bother with that, just like the Vertibird grenades or anything else that summons NPC allies.
2 weeks ago
Anonymous
Vertibird grenades don't make sense in normal gameplay but are a lifesaver in survival mode. Minuteman grenades could be useful if the Minutemen weren't literal hobos and scavvers. If I'm rebuilding them as an Army and styling myself as General I'd like them to, y'know, look the part. Like NCR troops in NV.
2 weeks ago
Anonymous
They're not really a formal army, they're a militia system with a loose central command. Though I agree that you should have a way to make them more powerful. Levelled summoned NPCs like they do with enemies would be the simplest fix, with maybe it being split based on PC level and how many Minutemen quests you've completed. Like, doing the bare minimum will get you 1 or 2 Minutemen at your level with acceptable gear, but being Preston's errand boy will get you a half dozen guns decked out in the good shit.
>mfw my first fallout was 3 >thought it was incredibly boring >played NV and loved it >played 1 and 2 and loved them >even played the wasteland games
it's not about which you played first, it's about taste.
It's not like Todd handles the BoS any worse than Black Isle did, aside from the bullshit his team made up to have the BoS show up in the Rockies a few years after they formed instead of having another faction derived from the military that was actually appropriate for the setting.
Been meaning to play Fallout 4 again. What are some good build ideas? In the past I've done >ODST - stealth, suppressed SMGs and that Railroad pistol >Stealth sniper >Brawler >Heavy weapons with Power Armor >Ninja >Pirate >Minuteman
Junkie build, you have to constantly be high on something. If you want to make it more difficult you can only use chems you craft. Also restricted to weapons a real junkie would use like pipe guns, bats, shivs, and other things you'd expect a hobo to use
The problem with that build is psychojet, or just psycho and jet, are pretty busted even with a shitty weapon. So to make it harder, like a true junkie you sell pretty much everything to any vendor at the first possible chance to buy more chems and take what you get. You can only craft chems if you come across a crafting station first and you can't go out of your way to grab ingredients.
>Unemployed Chem addicted Chemist with vast explosives knowledge.
You ever see some nerd quaff down jetrocket while rigging up a timebomb? You're gonna wish you hadn't.
Raider build. You can only use improvised melee weapons and pipe firearms, can only wear raider/cage armor, and all chems and alcohol must be consumed upon acquisition. Settlements can only be modeled after raider camps using raider decorations and all settlement NPC's must be outfitted following the same standards that you are bound by. You can only upgrade to nuka world raider gear/weapons upon actually reaching nuka world, no console command cheating. Your characters name is to be "Filthy Jack".
To this day I have never even bothered to pick up 4, even when it's $5 on Steam or I could pirate it at any time. The main appeal from defenders seems to be modded deathclaw porn.
>build
All I did was complete the story required to get all the settlements then I build skyscrapers on all the land. Get the place workbench anywhere mod and go around establishing settlements (fixing the infrastructure and city) then disband so you can move to the next portion. Guranteed 1000s of hours of play time.
fallout 4 would have been so much better if you could have played the game without the whole settlement building system. I don't give a frick about building a shitty little town, I just wanna explore the wasteland while blowing people's heads off in slow motion
I do. fallout 4 settlement building has nothing to do with minecraft
also, minecraft with guns is more about the minecraft than the guns. to me, fallout is more about the guns. to me, they're two different games for two different things.
See what you don’t know is, that the minute man quest gets glitched like half the time and if Preston never leaves his room in Concord, there are no Minuteman settlements to protect.
No problem man, it’s a much better game not constantly watching how good my tower defense setup is for each settlement. I don’t speak to the Brotherhood either.
See what you don’t know is, that the minute man quest gets glitched like half the time and if Preston never leaves his room in Concord, there are no Minuteman settlements to protect.
The whole settlement bullshit makes the entire map feel so fricking empty. There's essentially no lived in feel, hardly any towns at all. You're supposed to make them and fill them in with ultra npcs the nameless pointless kind.
The settlement building system should have been its own side game. You, dude with gun and hammer, goes around helping out settlements and freeholders with infrastructure and security to help rebuild the wasteland through stable communities and trade. Everyone has their own needs and goals, territory of influence, and a rep system accompanies each major settlement that determines how they treat you but also how other settlements respond to you as some of them have incompatible goals.
If you neglect a settlement long enough their happiness will tank and they will leave you making them not your problem anymore. Covenant already left me after I dismantled their entire settlement and moved the workbench junk to another settlement I actually like. Good riddance.
I have no fricking idea why Preston wanted me to be his general so badly. I refused every single time he brought it up and was eventually blackmailed into saying "yes" or else I wouldn't be able to teleport into the institute. Why he had any control over my ability to build said teleporter I can't even remember.
Better hope the laser focusing array isn't fricked and that it's just a bad capacitor or something. Make sure you ground the thing before opening it up proper [ask me how I know].
The constitution was already irreparably irrelevant before the bombs fell. The document's irrelevance has only become more absolute with time. And yet the ideology of the so-called Brotherhood of Steel manages to be in a worse state. You are reading this in my voice.
As if the constitution would still matter when nobody except a single history nerd living on an aircraft carrier even remembers it.
I choose to own nuclear weapons for recreational and self defence purposes.
pop goes the weasel
>BOSgays pull up to the Minutemen
>Preston:"WE DEMAND BOUNCING"
>the BOS
how can people like those energy-gun grabbers c**ts
Boomers are the only faction I can support, and those based morons what worship Elvis too
>how can people like those energy-gun grabbers c**ts
1.) They go "wow cool armor" and stop thinking.
2.) Their first Fallout was Fallout 3, and so they don't have any familiarity with the idea of the BoS basically being reclusive laser hoarding twats.
iirc the BoS outcast were actually still being laser hoarding feds, I faintly remember one their npc talking to me and asking "where u got da power armor boy?" "u better hand over that sheet nao!"
Not him. But I have hated the BoS in every game except 3. NV I laughed at them and pic related was me blowing up their bunker after tricking a moron wearing a burlap sack into letting me in without wearing the tard collar.
The Outcasts are a very minor part of 3 though, and if your first experience with Fallout was 3, you might be inclined to think twatishness is a minority opinion in the Brotherhood, rather than them mostly being indifferent at best, thieving buttholes at worst.
I generally make them give me an excuse (the tard collar), because I never see my Courier as knowing much about the Brotherhood outside of memes from the Brotherhood War, which he didn't fight in. Course, working for House makes it mandatory, but it's just business there, not personal.
Fallout 3 was the only one where they did the gay "good guy" brotherhood of steel shtick, and it's one of the reasons why Fallout 4 is actually better than Fallout 3
Probably a laser build, you've covered almost everything else. I'd say shotgun but they fricking suck in FO4.
I actually have no problem with the Brotherhood having a schism when away from central command, honestly. That is not the biggest problem with 3's writing, though it needed to be executed with more nuance. But Toddler knows his market (console morons), so I can at least understand why Bethesda didn't even try.
I just really do not like the lasergats in FO4. Shotguns aren't great either, as you said.
Both have better options in FONV, though even with patching, energy weps are less interesting than guns in Vegas.
I do like FO4's double-barrel, if mostly for how kinetic it feels. Seemed like someone really liked that gun in the dev team.
>I do like FO4's double-barrel, if mostly for how kinetic it feels. Seemed like someone really liked that gun in the dev team.
And like everything else, someone modding did it better, and it was so good, they even made it a creation club item, even gave it an option for an extra barrel, making it superior to the stock double barrel.
The Brotherhood are c**ts in Fallout 4 but they're still the best faction unless you use some "rebuild the minuteman" mods. The Institute is a clear and present danger to humanity not seen since the Great War and only the Brotherhood has a real plan to deal with them (apply Liberty Prime to the problem until resolved, murder every Synth)
But I like the moronic subterranean eggheads. At the end of the day every Fo4 faction is moronic and you're really only working with them either for their quest rewards or their aesthetics
The Institute ending is sort of fine since you're made head honcho and can just roleplay it as using your personal authoritarianism to keep the SRB under control, like a Yes Man NV ending. But aside from saying "I would simply not let the super intelligent human replacing cylons take over the machine that makes more of them" there's no guarantee the Synths don't take over the SRB and then the wasteland.
Hopefully House can get colonists on Mars by then, I guess
The fusion reactor is what sold me on the institute. I can't just blow something like that up.
The brotherhood ending should let you steal it (and everything else useful) like the tech-hoarding buttholes they're supposed to be.
>tech hoarding buttholes
They are buttholes, but the BoS in the east is an entirely different animal to the chapters in the west. Aside from basically having all the main heads of what was once the US government that didn’t get nuked or go Enclave being all around since they were right by DC, by 4 they were pretty much setting up to go on an active war path across the entire eastern seaboard after 3, or at the very least the regions surrounding the Midatlantic and Northeast. Meanwhile the chapters out west were either annihilated by the NCR or barely escaped to bunkers and are basically boogeymen, and can be wiped out entirely in said bunker by one single brain damaged mailman if they feel like it without even firing a shot. This is pretty much perfectly summed up with the Outcasts, who were the ones who wanted to stick to being glorified raiders in power armor while Lyons actively wanted to take the fight to the wastes and basically recruited anyone with a gun and extra limbs on the minimum to fight as soldiers. I know a lot of hardliners prefer the west coast chapters but I for one like the dichotomy of the two, especially since one is more spread out while the other was basically located in what was the nerve center of America itself. To me it makes more sense why the chapter in what is basically post nuclear American Stalingrad is much more gung ho and proactive about shit than the chapter thats basically fricking around in the desert.
The BoS in 4 are closer to the Outcasts more than anything
You don't even need mods. The Minutemen are the only faction representing local autonomy and self-reliance. The Institute only wants test subjects, the Railroad doesn't care about the greater Commonwealth beyond the assumption that things will get better once the Institute is gone, and the BoS are mostly there for the Institute as well with a sideline of local serfdom.
>You don't even need mods
You do if you want your signal grenades to summon more than four level 1 settlers with pipe pistols, if I'm rebuilding a Minuteman as an army to recreate the Commonwealth Provisional Government I'd like to be able to actually equip them with at least helmets and combat rifles
the artillery is based though
I never bother with that, just like the Vertibird grenades or anything else that summons NPC allies.
Vertibird grenades don't make sense in normal gameplay but are a lifesaver in survival mode. Minuteman grenades could be useful if the Minutemen weren't literal hobos and scavvers. If I'm rebuilding them as an Army and styling myself as General I'd like them to, y'know, look the part. Like NCR troops in NV.
They're not really a formal army, they're a militia system with a loose central command. Though I agree that you should have a way to make them more powerful. Levelled summoned NPCs like they do with enemies would be the simplest fix, with maybe it being split based on PC level and how many Minutemen quests you've completed. Like, doing the bare minimum will get you 1 or 2 Minutemen at your level with acceptable gear, but being Preston's errand boy will get you a half dozen guns decked out in the good shit.
>mfw my first fallout was 3
>thought it was incredibly boring
>played NV and loved it
>played 1 and 2 and loved them
>even played the wasteland games
it's not about which you played first, it's about taste.
MIDWEST BOS 4 LIFE
Would lasers really become part of the ATF's umbrella if they start reaching the "barbecue meat from 30 meters away" wattage?
DoE opens up a new division
https://fallout.fandom.com/wiki/Bureau_of_Alcohol,_Drugs,_Tobacco,_Firearms_and_Lasers
Fandom is cancer, use fallout.wiki
https://fallout.wiki/wiki/Bureau_of_Alcohol,_Drugs,_Tobacco,_Firearms,_and_Lasers
Reminder: Todd games aren't Fallouts.
Correct, they're better
It's not like Todd handles the BoS any worse than Black Isle did, aside from the bullshit his team made up to have the BoS show up in the Rockies a few years after they formed instead of having another faction derived from the military that was actually appropriate for the setting.
Been meaning to play Fallout 4 again. What are some good build ideas? In the past I've done
>ODST - stealth, suppressed SMGs and that Railroad pistol
>Stealth sniper
>Brawler
>Heavy weapons with Power Armor
>Ninja
>Pirate
>Minuteman
Junkie build, you have to constantly be high on something. If you want to make it more difficult you can only use chems you craft. Also restricted to weapons a real junkie would use like pipe guns, bats, shivs, and other things you'd expect a hobo to use
Good idea. Will write that down.
The problem with that build is psychojet, or just psycho and jet, are pretty busted even with a shitty weapon. So to make it harder, like a true junkie you sell pretty much everything to any vendor at the first possible chance to buy more chems and take what you get. You can only craft chems if you come across a crafting station first and you can't go out of your way to grab ingredients.
>Unemployed Chem addicted Chemist with vast explosives knowledge.
You ever see some nerd quaff down jetrocket while rigging up a timebomb? You're gonna wish you hadn't.
Raider build. You can only use improvised melee weapons and pipe firearms, can only wear raider/cage armor, and all chems and alcohol must be consumed upon acquisition. Settlements can only be modeled after raider camps using raider decorations and all settlement NPC's must be outfitted following the same standards that you are bound by. You can only upgrade to nuka world raider gear/weapons upon actually reaching nuka world, no console command cheating. Your characters name is to be "Filthy Jack".
>Been meaning to play Fallout 4 again.
Don't.
To this day I have never even bothered to pick up 4, even when it's $5 on Steam or I could pirate it at any time. The main appeal from defenders seems to be modded deathclaw porn.
Thrown explosives only, includes mines since you throw them
You have to go 'YIP YIP YIP YEEEHAW' whenever your throw dynamite.
im doing an int / science only build right now ;3
>build
All I did was complete the story required to get all the settlements then I build skyscrapers on all the land. Get the place workbench anywhere mod and go around establishing settlements (fixing the infrastructure and city) then disband so you can move to the next portion. Guranteed 1000s of hours of play time.
I miss laseranon.
fallout 4 would have been so much better if you could have played the game without the whole settlement building system. I don't give a frick about building a shitty little town, I just wanna explore the wasteland while blowing people's heads off in slow motion
what you don't like mincraft with guns?
I do. fallout 4 settlement building has nothing to do with minecraft
also, minecraft with guns is more about the minecraft than the guns. to me, fallout is more about the guns. to me, they're two different games for two different things.
you're right, I didn't know that. thanks anon
No problem man, it’s a much better game not constantly watching how good my tower defense setup is for each settlement. I don’t speak to the Brotherhood either.
See what you don’t know is, that the minute man quest gets glitched like half the time and if Preston never leaves his room in Concord, there are no Minuteman settlements to protect.
it would've been so.much better if i could frick Curie's robot form
The whole settlement bullshit makes the entire map feel so fricking empty. There's essentially no lived in feel, hardly any towns at all. You're supposed to make them and fill them in with ultra npcs the nameless pointless kind.
The settlement building system should have been its own side game. You, dude with gun and hammer, goes around helping out settlements and freeholders with infrastructure and security to help rebuild the wasteland through stable communities and trade. Everyone has their own needs and goals, territory of influence, and a rep system accompanies each major settlement that determines how they treat you but also how other settlements respond to you as some of them have incompatible goals.
If you neglect a settlement long enough their happiness will tank and they will leave you making them not your problem anymore. Covenant already left me after I dismantled their entire settlement and moved the workbench junk to another settlement I actually like. Good riddance.
I have no fricking idea why Preston wanted me to be his general so badly. I refused every single time he brought it up and was eventually blackmailed into saying "yes" or else I wouldn't be able to teleport into the institute. Why he had any control over my ability to build said teleporter I can't even remember.
>The local trader had a broken laser rifle
>Bought it for 40 caps
How do I fix it?
Better hope the laser focusing array isn't fricked and that it's just a bad capacitor or something. Make sure you ground the thing before opening it up proper [ask me how I know].
The constitution was already irreparably irrelevant before the bombs fell. The document's irrelevance has only become more absolute with time. And yet the ideology of the so-called Brotherhood of Steel manages to be in a worse state. You are reading this in my voice.
I recently learned that house was played by odo from ds9
I have to take mentats and moon shine to even understand you
Toddslop is shit
You get out of prison on good behavior, laser boi?