I want to develop a new game, a new social networking platform, a new anonymous channel. It's something I want to use for myself, and if people want to engage then I also need to understand hosting the game, efficiency, cost and such. Internet is buggy and cannot find a good start. Too much AI and algorithm/targeted results. I'm finding options limited because I want to build a game and I want to host the game (don't know if I would sell it)
Its fits into PrepHole, losers
Ty, frequent poster, long time lurker, no help there 🙂
no amount of advice from PrepHole is going to transform you into an intelligent person
It's coding, thus belongs in PrepHole
Precisely why do you want it in an even WORSE venue?
I want to learn how to develop the game, or create a functioning model.
I have a few websites from hosted domains and free website posters, some allow HTML coding and others are more of a Blog Styled hosted server. I don't do much with them outside of editing some code.
I want to create a similar model to the Isometric View of games like Habbo, and I wanted to make it a social media presence just like getting an email or a text. I really was thinking that the pixelation and simplicity of this exact game, or Luna Shore, Kynta, CaveJam would be easy to place it into an Apps store for simple phones and would add to the Social Media settings.
I'm currently battling creating the game as a Mobile First forward game, I'm not finding much information on how to develop apps, or these isometric styled games.
I am fighting this while also planning for this games future, I want to it to be able to be ported into PC and other genre, I want it to be simple and fast running on burner phones. If it has a social media presence in the future and it gets traffik, then I want to handle the traffic and continue forward with no obstacles (deleting account or other "multiplayer" problems.
Mostly my search engines don't seem to help with making this game and I want to know how I can make this game
/vg/ has an amateur game dev general
Post there
Tysvm, already on it because I wasn't sure which board I could send this to. I made the OP image as a custom meme for the oldgays on the site
>I made the OP image as a custom meme for the oldgays on the site
the oldgays dont care bout your gay ass meme. go to /vg/ or PrepHole for your stupid game
https://beej.us/guide/bgnet/
Ask PrepHole or /vg/agdg next time.
If you want to make a game you gotta learn to code first and start with the basics, not an online multiplayer game
I've got basic workings down. Mostly I worked with HTML, Java, and Shockwave.
So, I made a model some years ago in 2010 because Sulake scraped the 2008 model of their game. They left Adobe Shockwave / Java ports and I was able to take most of their code and start from scratch. I remember writing the entire bit of code, and it was only a few lines for the landing page. Also had like 3 programs running on a PC, one was a builder that was really straight forward to design, then i had a server hoster that showed my traffic and such. All the art assets and everything were so simple to import or redesign.
Now all that information seems lost in the internet I use today. My search results are all buggy, and all the information I saved for backup is corrupted online or has been removed.
I'm reading about Android and iOS App development right now, things have sure changed.
If you stop posting about shit no one cares about, pull your finger out and get to work you might actually accomplish something. That's my advice.
> it only requires 1 extra finger to accomplish something
Use Godot or RPG Maker
>Shockwave
didnt that die in like 2000? holy shit man stop relying on old ass outdated standards
I definitely want to learn how to make this game fit both Online Virtual World Multiplayer, and still focus on the "simple burner phone" strategy to keep the game in the hands of a large audience. Finally, I do want the game to have an Offline option, because I intend to add in payment systems for perks, but nothing to effect gameplay advancement.
You might also check out the game/engine dev general on PrepHole. It's probably going to be better for complicated technical questions like making your game work with a server without doing something moronic like tracking and updating locations for every random item in the game world at all times.
All these plans are thinking waaaaay too far ahead for somebody who doesnt know how to make an app or a video game. You'd need a team of pros or one genius giga-autist to make shit like this even functional, and a miracle to make it good and popular. If you dive into a project like this without already having prior knowledge you'll get maybe a quarter of the way through before realizing that you don't know jack shit, your design was flawed from the beginning, and that its way too fricked to fix. Learn to code and start with a basic singleplayer game, app, or social media platform. Something you can finish in 2 weeks max is ideal. Then do something a little bigger, rinse and repeat until you're ready for the magnum opus.
As for finding info, the struggle is real. Search engines are dead so your best bet is probably actual books or youtube tutorials from zoomer-perm indie devs. Reddit or other forums are good for smaller, more specific questions. Good luck.
>All these plans are thinking waaaaay too far ahead for somebody who doesnt know how to make an app or a video game.
Of course. PrepHole is infested with fantasists.
Some tasks instantly filter those not already extremely talented and appropriately educated and experienced. Pointing this out enrages morons but it remains true.
If you have to ask as an adult it's too late. You should already be a highly successful dev. There is no place for amateurs because you need professional skills and ability.
You first have to plan things out.
So its a game and social media platform?
Right off the bat, I'd expect to see the following things.
-In game mail and chat
-A user's profile is like a video game level that you can explore (like minecraft with chests and shit like that)
- Ability to create groups like on Facebook. Again, if its a game then the group should have something like a real clubhouse, guild, w/e. There should be a "level" or "world" that this group can hang out in.
- Customizable avatars
You would also want to create an incentive to WANT to play the game.
This is no "small" project. If you make the graphics simple pixel art like Habbo or retro Zelda then its doable. A functioning demo would have to have a basic world that you can create and a portal to a "lobby" for users to hang out in. Mail and chat wouldn't even need to be implemented.
You also have to worry about synchronizing every avatar's position that each user can see on their screen. What you are creating is an MMORPG. You just haven't picked a theme yet.