Ideal Infantry Squad Posted on May 18, 2023 by PrepHole Contributor If you could design an infantry squad, what would it consist of?
M60s with M203s across the board.
All grenadiers, just frag the shit out of everything
3) Rifleman / ammo bitch
Or have the squad lead also have a DMR as if he's having to do marksman shit he's probably not having to herd cats in some real crazy tight circumstances.
In terms of ammo compatibility having the DMR and the GPMG being the same round would reduce logistical concerns.
However this is the virgin position the chad position is grenades for everybody.
Just take the US Army squad and replace the SAW with something lighter
>DMR at fireteam level
what for? Why are you sending a unit of 3-4 guys into a situation where they will need a DMR?
>In terms of ammo compatibility having the DMR and the GPMG being the same round would reduce logistical concerns.
No, it won't. Unless you expect your MG-man to assemble belts out of loose rounds and links while on-mission.
>Shoot 6 grenades
>Whole squad is out of ammo and useless
That's actual doctrine Mexican army has
even has a name for it (which eludes me at the moment)
The Chinese obsession with grenades is matched only by the American obsession with marksmanship.
A2s with a red dot mount and M240's
>but muh weight and length
Quit being a pussy and a manlet
Humans complain or quit when they get hit nonlethally. Robots can continue fighting until they no longer function.
>Please connect your Killbot 3000 to the internet for firmware updates
>Hello sir, My name is Richard Ranjeetand I am calling you today to update your killbot 3000 firmware. Please provide your social security number or google giftcard codes thank you sir
>Whoops, wanted firmware, not spermwa-
>ASSUME THE POSITION
The best infantry consists of extremely alert and rapidly responsive supporting ISR and combined arms all backed by prompt anticipating logistics.
lol. lmao even
Just give everyone a M27 w/acog, and give grenadier a m32. Squad leader gets a m4a1 w/m203
It'd depend on how many guys I could cram into my country's IFV of choice, but ideally each squad would have at least 7 dismounts, plus a driver/gunner on the IFV and a commander who may or may not dismount depending on the situation.
In the dismount squad itself I'd want
>Grenadier with rifle + LAW or multi-shot grenade launcher
>Two riflemen carrying additional ammo for each of them
>Marksman with battle rifle, ideally in same caliber as MMG
>Deputy squad commander with a rifle and means to direct IFV fire/CAS
Split in to fire and maneuver groups as necessary, or if in open terrain away from AT threats, use the IFV to suppress your enemy and flank with the full squad.
Ukrainian mechanized squads somewhat match this
Give everyone a sidearm just because and this is basically what I had in mind. Ironic that I'm Ukrainian and just gravitated towards this idea without being aware of their squad structure from the beginning.
Famas as primary weapon, Hi Point C9 as a sidearm.
PT Cruiser as an APC (one of the guy travels in the trunk so that he can cover the squad during a retreat).
>2x fire teams consisting of
Everyone gets a personal UAV somewhere between small enough to fit into something between a grenade pouch and a dumb pouch. The UGVs are diesel electric (turbine-electric hybrid for multifuel also acceptable) and they get towed behind the squad's IFV in an unpowered state until they dismount. They can carry some of the squad's gear, but their main purpose is to carry an M250 and a shitload of ammo. The UGV can be controlled by anyone in the squad, but the UGV operator is usually the guy in charge and he also handles its maintenance. The rifleman in each fireteam carries some spare parts to spread the burden around the same way gunners' assistants get used. All we're doing is dropping what are effectively two GPMGs into the squad level, except now nobody has to bitch about carrying them or their accompanying ammunition load. They should still be removable and the UGV operators should be trained in their personal use of course, but it would be a massive step up.
Hard to go past the functionally of an Australian infantry section. As part of a wider platoon it’s incredibly versatile.
It's literally perfect.
I've never understood mutt's obsession with having 20 different sergeants micromanaging every individual soldier in a rifle squad and having the squad leader floating uselessly in charge of nothing except a radio and a map where he has to tell two different junior leaders the same order just to get anything done for his squad.
Why does the US do this?
Replace one minimi with a GL, replace the other minimi with a maximi. More HE is better.
This all depends on the theatre though, so this is assumed to be in the current Ukraine context.
Thats exactly the same as the Afghan war bong set up minus the DMR.
US uses junior enlisted ranks as a reward for service. Aus/UK do not do this. Leading to this silly situation where there are 12+ Sgts in the US platoon & 1 in a commenwealth one.
It takes on average 6 years to become a Sgt in the US army. In the Bong army (and I imagine the Aussie one) it takes on average 8 years to become a corporal.
>Squad leader and riflemen lay down heavy BR fire and storm positions
>MG and Grenadier work together to lay down suppressing fire and support the assault from a distance
>marksmen set up at a furter distance and watch over/provide fire support to the rest of the squad
And will one of the riflemen be an assistant machinegunner?
Yeah, I was kind of figuring the bottom two riflemen would be munition packmules and assist the grenadier/MG
I don't, they will pick supplied weapons from a pool that they have faith in as their life depends on it. No complaints.
I’ve done some worldbuilding for a project on this recently, basic composition is this. Everyone except the squad specialist and machine gunner is armed with a battle rifle (this was a 60s-70s setting and I think their more functional but tbh e just liking battle rifles better anyways is a factor, any somewhat modern BR works). Machine gunner gets an LMG/MMG. Squad specialist is unique in that different squads in the section/platoon/company get a different specialist role depending on what’s needed so it can range from just a small PDW up to a full battle rifle and AT launcher to pretty much anything in between. The more common specialists are field medic and varieties of explosive ordinance (grenadier, AT, ect). Aussie img because emphasis on light infantry. Honestly think it could still hold up in a modern setting with a few tweaks.
>"Specialist" specializes in literally every small arm from sub-guns to explosives to a medic (but not machine guns)
Eh kinda, the context of the squad is more akin to a fireteam in that it’s tightly knit and coordinated within a section rather then it’s own independent unit, so you’d get 3 specialists per section (which is more in tune with the traditional definition of squad honestly), which in a ‘standard’ section is medic, grenadier, grenadier. I’m not retarded enough to have one guy in the squad go through a dozen separate MOS trainings or give out snowflake guns like candy, just that the ratio of grunt to grunt-but-with-a-cool-trick is much more even.
USMC style 13 man/3 fireteam squad. One fireteam has a GPMG, one has a light mortar, one has crew serve anti tank like a Carl Gustav.
ideally it would be 5 mech warriors that could combine together into one really large mech warrior
1 PU sniper mosin
Mosin men also carry M72 LAWs
why does America need sergeants to lead fire teams and squads but other countries can do it with corporals?
Something like picrel, replace the Minimi with a lightweight 7.62, increase squad size to 12 to add a dedicated drone operator, combat lifesaver (like the Swedes), ammo bitch, and anti-drone guy.
>No Grenade or Grenade Launcher
This annoys me,
where are Alpha and Bravo team?
does france really issue everyone a pistol?
Around blax, never relax. The US forgot this lesson, and Sandnogistan painfully taught it again to them.
theyre glocks, its not like theyre giving everyone korths or something
>Posting the pozzed version
Picrel + commando mortar and DJi equivilant drone with a thermal.
Job done. 5.56 lmgs are trash.
A3 actually looks pretty cool now
Why have bongs yet to give up on this rifle? It's not like it ever was or ever will be exceptional. At this point have they really spent less in R&D than upgrading to an AR platform?-- or are they just too proud to cuck themselves to the Yanks or the Hun? If so, then why not adopt the AUG? It's the closest non-shit bullpup that's still in production and it has a very similar manual of arms.
>"Mummy, why are the guns backwards?"
>"Because God save the qwoin, li'le guv'nah."
I prefer the Afghan war version. Pic related.
There really is nothing wrong with A2 & A3. And yes upgrading the existing rifles is cheaper than buying C8's for all.
The L85 has also seen use amongst groups who do have access ARs. Pic related is SFSG.
with IVAS, NGSW-FC, FWS-I, and micro-drones, the squad should consist entirely of grenadiers and rifle-grenades.
the squad will know the exact location of the enemy without exposing themselves and can fire their grenades like a mortar with extreme accuracy safely behind cover from long-range at the enemy hiding inside a trench.
I don't understand why people think UGLs are some sort of miracle weapon. They have a range of about 300-350 meters (i.e. short), whereas a commando mortar like the old bong L9A1 or the frog LGI reach out to about 700 meters.
Medium velocity grenades can reach up to 800 meters maximum.
If the rifle was built strongly enough, you could probably fire a high-velocity grenade by bracing it completely on the ground like a mortar at targets 1600 meters away.
MV grenades aren't shot out of UGLs, they're launched out of the likes of the Milkor SuperSix. And HV grenades are used only in AGLs. The barrel of a UGL simply isn't long enough to efficiently use the extra propellant.
what if you made the rifle-grenade equivalent of a MV or HV grenade. Would that work?
You've described the APAV40. The frogs have moved away from them because you can carry fewer rifle grenades compared to UB ones, and accuracy is lower. Especially when launching them like your picrel. Also, since they don't get accelerated in a tube, rifle grenades tend to have roughly the same range as LV UGL grenades.
Oh, and they kick like a mule.
Because they are relatively easy to use and they are a force multiplier when dealing with entrenched infantry, especially when most of the squad has them. I suppose that also applies to mortars, however, UGLs can also be used in direct fire, while mortars can't. They perform different tasks.
why are americans deathly afraid of having corporals in squads?
The rank simply isn'tused often in the US Army. The USMC has plenty of corporals in their and most likely is lead by one.
why does the marines have corporals for fireteam leaders, but the army have sergeants instead?
I mean, if the Private First Class is just a bottom bitch rifleman, what the heck does PVT and PV2 even do?
Drone Operator (Medium-range recon, ideally with Thermals)
Designated Marksman (Short-range recon)
- Alpha Team
Rifleman (with AT Launcher)
- Bravo Team
Rifleman (with AT Launcher)
9 sniper rifles
Pretty much that but newer guns and a few guys with heavier rifles. Add one more guy and swap out two of the M-4s with something heavier. Sticking with the new Sig stuff swap most M-4s with Spear LTs, two of them with regular Spears in .277 Fury, then swap the M-249s with the XM-250. 6 Spear LTs, 2 Spears, 2 XM-250s. Give two of the Spear LT guys grenade launchers and have at least one guy carry an AT-4, MAAWS, or a small mortar depending on what they're expected to do.
>If you could design an infantry squad, what would it consist of?
Depends very much squad in what kind of troops. Foot infantry? Motorized infantry? Mechanized infantry? Air mobile infantry? Air mechanized infantry? Naval infantry? Paratroopers? if they use vehicles, what sort of vehicles and how large is the transport capacity in them? Also what sort of enemy are they expected to fight and in what sort of terrain?
In theory you want to pack as much firepower as they can transport and keep supplied with ammo. Most cases one or two belt-fed machine guns, at least one designated marksman and at least one grenadier. Depending enemy AT-capacity might be important or not.
>at least one grenadier
...at least one grenadier, the rest are riflemen.
why are the peq's on backwards
>7 HK416A5s with LPVOs
>2 of them with M320s
>Squad Leader: Magnified intermediate carbine or PDW, Drone Jamming Weapon
Fire Team Alpha (Machine Gun Element)
>Team Leader: Magnified intermediate rifle
>Grenadier: Magnified intermediate rifle with UBL
>Assistant Gunner: Magnified intermediate carbine, MG ammo
>MMG Gunner: Magnified full power belt fed, PDW or handgun
Fire Team Bravo (Explosives Element)
>Team Leader: Magnified intermediate rifle with UBL
>Assistant Grenadier: Magnified intermediate carbine, Grenades, Rockets
>Grenadier: Multishot MV grenade launcher, PDW or handgun
>Rocketeer: Rocket launcher/Recoilless rifle, PDW or handgun
Fire Team Charlie (Precision Element)
>Team Leader: Magnified precision intermediate rifle, Spotting equipment
>Marksman: Magnified precision full power rifle
>Drone Operator: Magnified intermediate carbine or PDW, Rotary wing drone(s) & grenades
Grenade launchers will all be issued with some anti-drone airbust grenades in their kit for taking out low flying rotary drones. Anyone not mentioning drones is an idiot. Anyone not mentioning anti-drone methods is an idiot. Squad level drone usage for recon and assault is essential, pay attention to Ukraine.
Probably a USAF SecFo perimeter compliment. Mostly because they are a death cult who's mission is to hold a perimeter at all costs with an understanding that help will not come when it is time to do the mission.
tl/dr: Mix of M4s and Milkor MGLs with thermobarics.
Just gimme 10 US marines called Martinez and 10 slingshots
>all these replies
>nobody includes a problem solver
All your problems will be left unsolved and I will win the war.
Everything is the same
Here's my experimental or commando like concept
3 teams of 5
Sniper section with 3 gun teams
The sections, in file order,
TL(controls formation, has radio
Automatic rifleman (area)
Alt TL (controls rear formation, counter tracks has radio)
Sniper teams are shooter spotter pairs of high scoring shooters who train up new members then send them to schools
All around the Platoon is trained to be excellent at field craft(camo and vegetation) and field expediency, endurance,
And most of all capable of dispersing to the team level
They can conduct ambushes, Raids, and attacks and withdrawl, and can even form together to launch company attacks
Furthermore, not only are they capable of conducting Area zone route recons, they can conduct raid style missions on built up urban complexes
I hear PRC wanted grenade launchers instead of machine guns (because why pin when you can kill, am I right???) and now their ammo runs out in minutes. If that's true I want them to get clowned for that irl.
10 man squad, split into two fireteams
4 vehicle crewmen for the two APCs, 6 dismounts
Apc is picrel that i posted a while ago here
Standard infantry rifle is an M28 style automatic rifle, so that every rifleman can put down supressive in a pinch and set up an ambush
First APC has the following in it:
Squad leader - rifle, medic/ammo bitch for his fire team
Machine gunner - self explanatory, mmg with big ol' scope on it
Mine trooper - carries around mines, think PARM, normal rifle
Fire team 2 in apc 2 is the following:
Fireteam bravo leader - rifle, ammo bitch
AT trooper - LAW style disposable tube for light skinned shit, two tandem charge UAVs for everything else
Mortar trooper - mortar + small recon drone
Your APC idea is a retarded death trap and your squads have too much shit that Should be in specialists at a platoon level. Why do you think every squad needs a guy carrying around fucking mines?
>muh death trap
it's designed with crew safety in mind. it literally has an auto ejection system. with a good integrated APS this thing can shrug off heavy hits up front
because this is defensive infantry, designed to primarily keep the enemies out. mines help in that endeavor. also, if you're a small country it's better to squeeze the most out of your infantry guys because you don't have many, IDF style
You don't have enough dismounts to support your personnel carriers. Russia tried your idea at the beginning, they got fucking wasted because they didn't have enough guys to back up their carriers.
By the way, why is no one in the thread mentioning stingers or star streak? You need at least one guy with one of those for the odd big bird or particularly large drone. There needs to be a guy as well, probably a few guys that can act as manual anti air for enemy drone CAS.
And you need a true grenadier with an actual grenade launcher, a few guys should probably carry mortars as well. No point in mines, you should have a guy that does AT as well because in upcoming peer conflicts there will be a much greater usage of UGV's and Mechanized infantry, infantry fighting vehicles, MBT's and armored vehicles in general won't be going anywhere. + still worth it to have a guy that can just straight up disintegrate a technical if that's all the enemy can field.
Mines are cool, and very useful but they are mission specific and should probably be sent out en masse and not spread thinly among every fireteam. Think "we need mines in this area", okay, we'll send the next couple teams out with a fuckton of them and the main mission will be mine laying. Not "we might need mines in a lot of areas" okay, we'll give every team some mines and hope they figure it out and we'll hope that's enough mines.
You need a drone guy who can send out drones to update everyone's battlefield HUD or battlefield GPS, whatever the fuck. Reconnaissance drones and a few guys for quad drops and kamikaze drones as well. And of course this entire group of dudes is going to need mech support and will need to be ferried by APC's IFV's, etc etc.
>not enough dismounts
you don't understand, this thing is far smaller than conventional apcs - think something like an MRAP instead of a full blown M113 - it's easily supported by 3 heavily armed guys
the entire vehicle is made for self sufficiency too, it's why there's the shitton of hardpoints - not hard to add anti-UAV countermeasures in a droned environment
manpads would ideally be carried in the APC alongside additional supplies, and the AT guy can use them just like every other launcher - it's just that you don't usually run into big birds or big drones in a peer conflict with proper AA
mortar + your shitty little apc
i know that direct fire HE is all the hot shit nowadays but this, again, is supposed to be mostly defensive in nature - if you're advancing, your mortar will be set up alongside the drones, and your apcs can provide either direct or indirect HE with the 40mm ab nades
>mines not as useful as le drones and aytee
This is not the US army, This is the army of some random shithole about to get invaded by the US army. You have plenty of AT in the form of drones which can be stowed in the apcs, but the mines are there to make the most out of your guys - the idea is that you lay a shitton of mines in a natural feature that the enemy is likely to cross with vehicles and ambush them once they trigger the mines - it's better to kill the enemy vehicle before it even spots you
of course, counteroffensives are a thing, but in that case you can just stow the mines in the APC and grab a pair of those AT uavs instead - i didn't mention that in the initial post though, so good point
separate drone corps, sigint and such - these are the people you send there to brutalise the morons you spot + the mortard already has a drone
Buncha bros with rocket launchers
This but ditch the 320s in favor of something more practical. Separate grenade launchers maybe? Depends on the environment.
>exactly what you posted
depends on the enviroment
After watching Ukraine combat footage, I think that probably all of the rifles should have under barrel grenade launchers.
>each of them have a gun
>maybe a handgun too
>all good frens
>go on fun adventures together innawoods
>commit war crimes and laugh about it around the campfire
The make up of a squad is only really set on day one, in some militaries not even then. What is important is standardization, numbers and spare parts. Equipment will be requisitioned, stolen, traded or abandoned constantly. Losses will inevitably destroy man and materiel, losing any kind of nuance that could be designed into a squad. You get what you have. Professional militaries have the luxury to decide what will be produced that is far more important. If you produce rifles and grenade launchers at a 10 to ratio, at large your "average" squad is going to look like what the production looks like, whether there are dedicated grenadier squads and rifle squads or mixed squads doesn't matter.
A squad should be
>burgers and fries
It's the only way to stop the five thugs toting burgers and drugs.
Squad is too small. You really need a platoon for a self-contained infantry unit.
Concept for a Commando type platoon unit that is capable of dispersion to the team level as well as forming up to conduct company-battalion level attacks or offensives
Sure drones are good, but without ability to be low tech and self sufficient and trust to be autonomous I think it wouldn't do good especially when tech in the field can fail
Not saying they can't get such units attached
Fitness standards are a PFT style assessment for pullups, pushups, and running to assess athleticism and a timed separate ruck March assessment for 12 miles
The idea is that one can be a Rifleman, a Gunner, A scout, and a Sniper as much as he can beleibe he can become one and everyone competes for positions and strives for higher qual scores, as well as well-oiled tpps
There's no anti-armor equipment
Can be attached and it's unlisted
This is more so the organization and capability,
Point being the Platoon can disperse to team levels if it can
Grenade launchers, mortars and drones + anti drone tech as well as anti tank and anti air weapons are not optional. The threats related are so common that they will always be necessary alongside light machine guns and service rifles. What many anons in this thread are not understanding is that once your squad goes up against one that does have the aforementioned weapons, they will get wiped out easily. Just watch the battle of cyclops hill in Ukraine. That battle alone convinced me how much of a necessity grenades, grenade launchers, mortars, quad drops, kamikaze drones working in conjunction with artillery, reconnaissance cameras and recon drones make a difference.
The Russian forces in the battle of cyclops hill were equipped with the regular stuff most of you guys are recommending at the squad level whereas the Uke's were equipped more closely to modern standards. Suffice it to say, the Uke's lost almost no one and the Russians got wiped repeatedly.
Here's the battle: https://youtu.be/1DsxjC7GD_s
This. Commando mortars, grenade launchers, rocket launchers, drones/anti-drones. No amount of magic bullet techno-wizardry can mitigate the simple fact that it's always better to indirectly lob explody shit at someone, instead of popping up to get a bead on them.
The Canadians had the right idea
>The Canadians had the right idea
This squad comp was fucking retarded and extremely underpowered for the era it was fighting in. If we ever had to fight a real war instead of UN peacekeeping memes against disorganized militias Canada would have learned the hard way how behind the curve we were. I can appreciate the FAL aesthetics and can see why people simp so hard for them though
All lever-actions, revolvers, and horses. Tactics involve charging in on horseback doing the rebel yell
I come from early 10s USMC so IMO the ideal rifle squad is 3 squads of 3 fireteams, each fireteam is 4 Marines. Fireteam leader, rifleman, gunner, a-gunner. Every third fireteam has a squad leader instead of a fireteam leader, and every third squad has a platoon sgt instead of squad leader. The number of fireteams per squad and squads per fireteam changes depending on mission with a platoon making anywhere from 36 to 60+ Marines, however larger platoons quickly fall under administrative stress leading to disorganization so small unit leadership and more compact platoons are emphasized.
>squads per fireteam
squads per platoon*
I have already given this thought and have an answer, as I am working with militias and organizing squad sized units from volunteers, veterans, law enforcement, and soldiers.
We must create a squad that is deadlier than the threat we defend against, our own federal government. Veterans and soldiers are already familiar with modern squad organization and tactics, and have combat experience as well.
The challenge is to equip these fighters better than our own government can or will equip them. And to hold them to a high standard of physical fitness.
If you are going to issue a standard issue rifle with a battle caliber, say 308 or 7.62x51 NATO, then long range shooting should be standardized. This gives an inherit advantage over infantry that typically engage targets at 100 yards or as far as 500 yards at most, using lower power cartridges such as 5.56 or 7.62x39.
Designated marksmen would chamber the 50 BMG, which is not prohibitively expensive, and can provide superior cover to 7.62 snipers from 1 or even 2 miles away. Even the 30-06 can reach out to three miles, that would be ideal for designated marksmen. You also need grenadiers to face armored threats and large groups of infantry, as well as leaders and first aid.
So, ten men, clean round number, in companies of one hundred. Three platoons of three squads, one squad for command and security.
One squad leader, commanding from a long range position with a spotter. The spotter can communicate enemy positions as well as the squad leader.
Leaving us with 8 men, divided into two teams for 4.
Team leader, machine gunner, grenadier, and marksman.
Team leader provides first aid and ammo for the machine gunner.
Machine gunner carries a standard battle rifle with high capacity box magazine and bipod. Squad leader carries extra box magazines for the machine gunner, who lays down suppressive fire and engages infantry.
7x Full auto AR-10 with LPVO and offset red dot, suppressor, 308 or equivalent AP ammunition
3x 50 BMG rifles, even under $2000 for Serbu Rn-50, scope and suppressor
2x multi-grenade launchers with a large bag of extra grenades for each
This squad can engage targets from miles away, standard infantry at 1000 yards or closer, and has enough firepower to take on heavy armor and mechanized infantry. Drones and one man rocket launchers are not too expensive and are a force multiplier as well.
High caliber AP ammunition that has more kinetic energy than 5.56 or 6.8.
>LPVO and offset red dot
Doesn't that defeat the whole purpose of the LPVO?
Ideally, some combination of NVG goggles and thermal scope clip-ons for the infantry and long range shooters. That is a major factor. Even thermal clip-one for daytime.
Being able to fight in the cover of night, or to be concealed from thermal sensors and aerial threats as a plainclothes citizen or underground. This is a severe advantage that neutralizes a larger force, as they cannot kill civilians without losing public support or tell who is a guerilla and who is a civilian.
At night, it’s far more obvious. Especially if you have rocket or grenade launchers. So, in this case, tunnels and caves would be ideal escape routes and ambush setup points, as well as shelter, resupply, command, decoys, and a place to switch into normal unarmed civilian clothes.
Not only do you have to organize insurgents, you have to build insurgent bases, such as the caves the Indigenous people have been using for thousands of years.
>Even thermal clip-on for daytime
The government *needs* NVG and thermal sensors to counter this threat. The American people can afford these things as well.
>Getting into a peer-to-peer battle with elements of US military
You've already lost, and you're utterly retarded. Please leave, immediately.
replace mg42 with mk19 and mac with glox wid a switch and da extendos and we got a deal
Akimbo SMGs and I'll allow it
Every infantry squad within the next 10 years will have a dedicated drone operator
10 men - 10 katanas
Need I say more?
This might be a hot take, but using Specialist E4 for fucking machine gunners and grenadiers is retarded. Just call them corporals like God intended.
Drone Pilot - thermal-equipped drone, carbine and grenades
Anti-drone - jammer, MGL with airbursts, PDW
Recon - DMR with thermal, grenades
Gunner - GPMG
Grenadier - MGL, PDW, grenades
AT Rifleman - carbine, UBGL, Anti tank launcher
Ammo bitch - carbine, MG ammo, GL ammo, grenades
Mortar man - PDW, mortar, shells
Mortar assistant - carbine, UBGL, shells