>ps2 graphics
What does this even mean? There are no ps2 games that look like that, you can just say it looks like shit.
I'm guessing that it's just some neo-boomer hyperbolic idiom millennials use for computer graphics that look dated or amateur-ish by modern standards. Referencing the PS2 specifically is probably due to its popularity and long life-cycle and because 6th-gen consoles were finally powerful enough to render a high enough polygon count so that objects were finally had enough detail so that they don't look jumbles of colored blocks rivaling the power of arcade machines at the time.
The PS2 is over 20 years old now. There's a new generation of adults who think of it the same way that Millennials think of the NES: it's either their first console (possibly a hand-me-down from an older sibling or cousin), which they were embarrassed to play and got rid of as soon as they could, or their first console was from the generation that came right after, and they laughed when they first saw it.
In either case, it will be one of the first things they think about when they think "shitty graphics".
Makes me wonder whether people who grew up with the Atari 2600/Colecovision went on the internet in the early 00s and thought that Millennials were morons for associating the NES with shitty graphics.
I can see where they come from. Graphics is always relative to its style. It's why SNES has games with incredible graphics and the ps1/2 doesn't hold up.
The 16-bit era games/consoles had a big advantage over the PSX era ones because 16-bit games were perfecting 2D graphics, whereas games in the PSX era were just getting started with 3D graphics and, tbh, weren't actually ready in most cases. Basic graphics done well are better than more advanced graphics done badly.
And then there's the issue of style itself: no technology will ever be able to compensate for actual artistic vision.
I fricking hate trannies rewriting wikipedia.
It's no wonder the feminists hate them these days. They:
a) Seem to have no comprehension of other reasons why a woman back then would "identify" as a man, such as the fact that women couldn't take certain roles in life. Saying that those women must have been trannies implies that either women were never oppressed even hundreds of years ago, or that no woman would ever want a man's job unless she was secretly a man in a woman's body.
b) Want to claim that any woman who historically did anything cool must not have been a woman.
>Seem to have no comprehension of other reasons why a woman back then would "identify" as a man, such as the fact that women couldn't take certain roles in life. Saying that those women must have been trannies implies that either women were never oppressed even hundreds of years ago, or that no woman would ever want a man's job unless she was secretly a man in a woman's body.
That's literally their ideology, that anyone not fulfilling the social woman role is a man, and therefore all women in history who wanted to do the things only men were allowed to do were actually men inside their brain.
The SNES came out at the end of the 16-bit generation, one of the last non-handhelds with palette-and-tile-driven backgrounds and fixed numbers of hardware sprites. It was a pretty straightforward target to code and make art for, and people had learned how to make it do the best it could. Some PS2 games likewise looked pretty good given the tech they were using: The PS2 was among the last machines with no programmable pixel shading, so it tended to always have a certain look and the art had to be carefully crafted for that.
Early Xbox 360 and PS3 games had shaders at their disposal, and often looked like a total mess, with horribly inconsistent shading, textures, etc. because the programmers and artists had no idea how to work with all that new stuff. The tiny RAM on both of those didn't really help.
The image in OP's pic is definitely not PS2 stuff with all that normal mapping going on, but I'd judge it more by how it plays and how the swordfighting looks like in motion.
There are many PS1 games that hold up. Garbage like Tomb Raider always looked heinous, people just gaslit themselves into thinking it was good.
PS2 also holds up great. I replayed MGS2 after playing MGS5, one of the best looking games of the 2010s, and it absolutely held up, with incredibly attention to detail.
>Some of the death animations make me really uneasy.
these are awesome though, you can feel the pain of the strikes in the animations. if you frick up, it's realistic to take a rapier to the eye or lose a chunk of your head
Spanish woman who escaped the convent and travelled around Spain and Spanish America killing every fricking living creature she encountered.
She killed multiple men in duels across Europe and America.
>banished to the colonies for a fight over a woman >wins a battle and is subsequently dropped for being too cruel to the indians by the standards of 1600s spanish >takes up banditry and assassination out of frustration
what were they feeding this b***h
what a gigachud
>Go into edit history >For the past 5+ years it's been constant edit wars between normal people and trannies trying to make the tomboy out to be one of them
Many such cases.
https://en.wikipedia.org/wiki/Julie_d%27Aubigny >The many biographical accounts of her life, from the eighteenth century onwards, include stories of her winning several duels with the sword—on one occasion with three noblemen in the same evening, after she kissed a young woman at a ball—and beating the singer Louis Gaulard Dumesny after he insulted the other women at the Opera.
As someone in the industry I am extremely impressed with what they've done here. The number of moves is limited, but the interplay is intricate enough to make for a fun game and each weapon/character has a unique feel.
The animation quality is also far beyond anything the animators I've worked with can achieve.
Same as most industries - brownnosing and gaming the system gives you the best results, abusing anonymous workplace conduct reports to get rid of the competition works and marketing are clueless. And it gets worse by the year.
Company culture matters, but I see it dying, along with decades' worth of institutional knowledge. My current workplace used to have a massive online library with easy to access brand bibles, marketting data, engine tutorials, design basics and even office etiquette like "this is how to avoid constantly booking pointless meetings that waste everyone's time". For some reason all of that got the axe and I fear it is unrecoverable.
It helps, but the way they made the blade trajectories connect at multiple points must have required at least some tweaking.
And finding an animator that is willing to follow the manual exactly instead of butchering for the sake of something they learned in college 20 years ago is also not trivial.
>Die by the Blade
I literally couldn't tell if the sword work was any good over the MASSIVE LOGOS and SHOWERS OF SPARKS and THUMPING TECHNO MUSIC and ONE SECOND EDITS
How much did they detail the techniques? HEMAgay, curious if the longsword duelling is modeled after a particular system like Fiore or Liechtenauer or something.
I've had this game for quite a while. I haven't played it in at least a year, but even then, it was outstanding. It's easily the most accurate swordplay you'll find in a video game. It's really HEMA: the game.
That said, it's kind of a dead game without online multiplayer. Unless you have a dedicated buddy to couch co-op with, you'll quickly run out of shit to do. It's more like a 10/10 demo right now.
Before anyone asks, they have no plans to add online play. Something about the immense number of data points and animation intricacies that make the game realistic also prohibits online play.
>oh nooo I have to play a game early and assist in hurrying its full release
Early access is not playtesting. Real game testers will tell you how miserable it is to mash your character's face against walls for 8 hours looking for exterior collisions. Early access is transactional in getting to play the game early in exchange for gameplay data.
I bet you're the type that waits until a game goes on sale before they buy it when the community has lost 90% of the playerbase and support to save $20.
>I have to
I don't have to do shit lol >I bet you're the type that waits until a game goes on sale before they buy it when the community has lost 90% of the playerbase
Unless it's an MMO this literally doesn't matter, some of the best games ever released never had online play and were released decades ago. But sure, go off and consume product so you can be excited for the next product.
>I bet you're the type that waits until a game goes on sale before they buy it when the community has lost 90% of the playerbase and support to save $20.
Pretty much. The only games I buy on release/full price are certain fighting game titles. Everything else can wait or launches as F2P. Especially in this modern gaming era where devs follow the trend of launching janky shit and then fix it months later. It just makes more sense to pay less for a better running game than paying more for a buggy shitshow. Not to mention having a healthy backlog keeps impulse buying very low.
Ah yes, realism, what I want after getting memes into Hell Let Loose, a real WWII big battle fps, only to just die 30 times in a row to artillery, finally see an enemy and run to flank and get instantly gunned down by a hidden belt fed which are all one hit kills.
Good game. Was.
But currently rapiers too op. Balance ruined. Previously there were anti stab stance move actions (blade push down from the bind) but it's removed because balance and there is gaping hole left to deal with stab. Author removed entire mechanic that was since day 1 but didn't make replacement for it.
The PS2 graphics are what really do it for me.
>t. Has never seen a ps2 game
He definitely hasn't. This game looks worse than a PS2 game.
Neither have you then.
It's more like 7th-gen graphics.
>He fell for the graphics meme
He fell for the graphics meme.
>ps2 graphics
What does this even mean? There are no ps2 games that look like that, you can just say it looks like shit.
What is it with legitimate troglodyte morons and defaulting to the PS2 for what they think is bad graphics? The PS2 had some awesome graphics on it.
Probably because they started gaming in the PS3 era.
Probably because they were born in the PS3 era, haha, I feel old now
I'm guessing that it's just some neo-boomer hyperbolic idiom millennials use for computer graphics that look dated or amateur-ish by modern standards. Referencing the PS2 specifically is probably due to its popularity and long life-cycle and because 6th-gen consoles were finally powerful enough to render a high enough polygon count so that objects were finally had enough detail so that they don't look jumbles of colored blocks rivaling the power of arcade machines at the time.
that's a bingo
The PS2 is over 20 years old now. There's a new generation of adults who think of it the same way that Millennials think of the NES: it's either their first console (possibly a hand-me-down from an older sibling or cousin), which they were embarrassed to play and got rid of as soon as they could, or their first console was from the generation that came right after, and they laughed when they first saw it.
In either case, it will be one of the first things they think about when they think "shitty graphics".
Makes me wonder whether people who grew up with the Atari 2600/Colecovision went on the internet in the early 00s and thought that Millennials were morons for associating the NES with shitty graphics.
I can see where they come from. Graphics is always relative to its style. It's why SNES has games with incredible graphics and the ps1/2 doesn't hold up.
The 16-bit era games/consoles had a big advantage over the PSX era ones because 16-bit games were perfecting 2D graphics, whereas games in the PSX era were just getting started with 3D graphics and, tbh, weren't actually ready in most cases. Basic graphics done well are better than more advanced graphics done badly.
And then there's the issue of style itself: no technology will ever be able to compensate for actual artistic vision.
It's no wonder the feminists hate them these days. They:
a) Seem to have no comprehension of other reasons why a woman back then would "identify" as a man, such as the fact that women couldn't take certain roles in life. Saying that those women must have been trannies implies that either women were never oppressed even hundreds of years ago, or that no woman would ever want a man's job unless she was secretly a man in a woman's body.
b) Want to claim that any woman who historically did anything cool must not have been a woman.
>Seem to have no comprehension of other reasons why a woman back then would "identify" as a man, such as the fact that women couldn't take certain roles in life. Saying that those women must have been trannies implies that either women were never oppressed even hundreds of years ago, or that no woman would ever want a man's job unless she was secretly a man in a woman's body.
That's literally their ideology, that anyone not fulfilling the social woman role is a man, and therefore all women in history who wanted to do the things only men were allowed to do were actually men inside their brain.
The SNES came out at the end of the 16-bit generation, one of the last non-handhelds with palette-and-tile-driven backgrounds and fixed numbers of hardware sprites. It was a pretty straightforward target to code and make art for, and people had learned how to make it do the best it could. Some PS2 games likewise looked pretty good given the tech they were using: The PS2 was among the last machines with no programmable pixel shading, so it tended to always have a certain look and the art had to be carefully crafted for that.
Early Xbox 360 and PS3 games had shaders at their disposal, and often looked like a total mess, with horribly inconsistent shading, textures, etc. because the programmers and artists had no idea how to work with all that new stuff. The tiny RAM on both of those didn't really help.
The image in OP's pic is definitely not PS2 stuff with all that normal mapping going on, but I'd judge it more by how it plays and how the swordfighting looks like in motion.
There are many PS1 games that hold up. Garbage like Tomb Raider always looked heinous, people just gaslit themselves into thinking it was good.
PS2 also holds up great. I replayed MGS2 after playing MGS5, one of the best looking games of the 2010s, and it absolutely held up, with incredibly attention to detail.
You have to be 18 to post here.
that's easily ps3.
Some of the death animations make me really uneasy. Limbs suddenly going limp, hands feebly grasping at nothing.
>Some of the death animations make me really uneasy.
these are awesome though, you can feel the pain of the strikes in the animations. if you frick up, it's realistic to take a rapier to the eye or lose a chunk of your head
>woman character
Immersion ruined. Into the trash
https://en.wikipedia.org/wiki/Antonio_de_Erauso
Spanish woman who escaped the convent and travelled around Spain and Spanish America killing every fricking living creature she encountered.
She killed multiple men in duels across Europe and America.
>woman
The wiki kept saying He..
because the wiki adheres to troon deadname politik where if you say you're a man everyone has to play along regardless of reality
dankula has a video on her
>banished to the colonies for a fight over a woman
>wins a battle and is subsequently dropped for being too cruel to the indians by the standards of 1600s spanish
>takes up banditry and assassination out of frustration
what were they feeding this b***h
what a gigachud
Also >dresses up as a man, not even to frick women but to steal their downry and ride off
Based
Can you imagine her seducing the Chevalier D'eon?
>literally didn't understand the content of the page at first because of moronic troony speak
>Go into edit history
>For the past 5+ years it's been constant edit wars between normal people and trannies trying to make the tomboy out to be one of them
Many such cases.
>trying to make the tomboy out to be one of them
I fricking hate trannies rewriting wikipedia.
https://en.wikipedia.org/wiki/Eleno_de_C%C3%A9spedes
https://en.wikipedia.org/wiki/Catalina_de_Erauso
https://en.wikipedia.org/wiki/Fernanda_Fern%C3%A1ndez
What the hell did they put in the water in Spain?
spanish fighting bull piss, probably
Genetic bloodlust from moor invaders
Reminds me of Le Maupin, the semi-legendary French opera singer lady who fought duels and snuck into a convent to bang a nun.
What? You don't like hacking and cutting women to pieces?
Uh-oh chud alert
Germany had women in duels pretty frequently, to say nothing of the big names that snuck their way into doing hard work with the boys.
just say you're gay
I'm not gay, I'm just terrified of women
https://en.wikipedia.org/wiki/Julie_d%27Aubigny
>The many biographical accounts of her life, from the eighteenth century onwards, include stories of her winning several duels with the sword—on one occasion with three noblemen in the same evening, after she kissed a young woman at a ball—and beating the singer Louis Gaulard Dumesny after he insulted the other women at the Opera.
>character named marie in game
>french woman wearing man's clothes
>duellist
Huh. I wonder where the devs got a crazy idea like this from?
https://www.wikiwand.com/en/Gis%C3%A8le_d%27Estoc
As someone in the industry I am extremely impressed with what they've done here. The number of moves is limited, but the interplay is intricate enough to make for a fun game and each weapon/character has a unique feel.
The animation quality is also far beyond anything the animators I've worked with can achieve.
What's the industry like, anon? I went networking.
Same as most industries - brownnosing and gaming the system gives you the best results, abusing anonymous workplace conduct reports to get rid of the competition works and marketing are clueless. And it gets worse by the year.
Company culture matters, but I see it dying, along with decades' worth of institutional knowledge. My current workplace used to have a massive online library with easy to access brand bibles, marketting data, engine tutorials, design basics and even office etiquette like "this is how to avoid constantly booking pointless meetings that waste everyone's time". For some reason all of that got the axe and I fear it is unrecoverable.
It helps when the move sets are from the HEMA historical literature, blade binding is particularly well implemented.
It helps, but the way they made the blade trajectories connect at multiple points must have required at least some tweaking.
And finding an animator that is willing to follow the manual exactly instead of butchering for the sake of something they learned in college 20 years ago is also not trivial.
>The animation quality is also far beyond anything the animators I've worked with can achieve.
The HQ dev was literally working for CDPR.
He's literally The Witcher mocap animator.
Another option available soon is Die by the Blade. More or less Bushido Blade style game mechanics in a cyberpunk setting.
Neil Stephenson had a kickstarter for a similar game called Clang, but that fell through.
>Die by the Blade
I literally couldn't tell if the sword work was any good over the MASSIVE LOGOS and SHOWERS OF SPARKS and THUMPING TECHNO MUSIC and ONE SECOND EDITS
How much did they detail the techniques? HEMAgay, curious if the longsword duelling is modeled after a particular system like Fiore or Liechtenauer or something.
There was demo on Steam, although featured only saber fighting characters.
I've had this game for quite a while. I haven't played it in at least a year, but even then, it was outstanding. It's easily the most accurate swordplay you'll find in a video game. It's really HEMA: the game.
That said, it's kind of a dead game without online multiplayer. Unless you have a dedicated buddy to couch co-op with, you'll quickly run out of shit to do. It's more like a 10/10 demo right now.
Before anyone asks, they have no plans to add online play. Something about the immense number of data points and animation intricacies that make the game realistic also prohibits online play.
animation is great but in the end it's just a fighting game, not a hardcore simulator or something
>Early Access
I'm not paying for the privilege of playtesting someone's game for them
>oh nooo I have to play a game early and assist in hurrying its full release
Early access is not playtesting. Real game testers will tell you how miserable it is to mash your character's face against walls for 8 hours looking for exterior collisions. Early access is transactional in getting to play the game early in exchange for gameplay data.
I bet you're the type that waits until a game goes on sale before they buy it when the community has lost 90% of the playerbase and support to save $20.
>I have to
I don't have to do shit lol
>I bet you're the type that waits until a game goes on sale before they buy it when the community has lost 90% of the playerbase
Unless it's an MMO this literally doesn't matter, some of the best games ever released never had online play and were released decades ago. But sure, go off and consume product so you can be excited for the next product.
>when the community has lost 90% of the playerbase and support to save $20.
If it has an online playerbase I don't buy it at all.
>noooo pay full price to consume product because steam made a tag for unfinished games
Imagine being this cucked
Imagine not restricting your consumption as much as you can.
Imagine actually calling restricting your consumption a *bad* thing.
>I bet you're the type that waits until a game goes on sale before they buy it when the community has lost 90% of the playerbase and support to save $20.
Pretty much. The only games I buy on release/full price are certain fighting game titles. Everything else can wait or launches as F2P. Especially in this modern gaming era where devs follow the trend of launching janky shit and then fix it months later. It just makes more sense to pay less for a better running game than paying more for a buggy shitshow. Not to mention having a healthy backlog keeps impulse buying very low.
It looks like a Witcher 3 mod.
i hate all the fricking internet "swordmasters" that HEMA has created, but i have to admit this game is beautifully autistic and i wish it well
Still better than the hordes of trench wearing cringy weaboos that decades of japanese entertainment helped to mold from the millennial generation
>better
it's just the same acne-speckled, ponytailed white chinlet pasted into another generation
many of them the diehard faux historian HEMA gays were former weaboos who simply applied their cringe to a different field
>ACHSUALY
Hema gays are just as cringe as the weebs. they always come off as trying too hard.
>NOOOO THESE HECKIN GRAPHERINOS ARENT PROPERLY RAYTRACED WHAT IS THIS PS2 GARBAGE REEE
>meanwhile on /vst/
I kinda miss the shitty government terminal aesthetic, its incredibly easy to mock up and really gives simulation games more of a fun feel.
Ah yes, realism, what I want after getting memes into Hell Let Loose, a real WWII big battle fps, only to just die 30 times in a row to artillery, finally see an enemy and run to flank and get instantly gunned down by a hidden belt fed which are all one hit kills.
unironic skill issue
>not a single person has mentioned the OG
come the frick on you gays
Exanima is also cool, good physics and the arena mode is fun.
Good game. Was.
But currently rapiers too op. Balance ruined. Previously there were anti stab stance move actions (blade push down from the bind) but it's removed because balance and there is gaping hole left to deal with stab. Author removed entire mechanic that was since day 1 but didn't make replacement for it.
Does Marie have her pretty bob cut back yet?
just as op as real life
still waiting for an Ottoman character.
also maces would be cool
They added an Ottoman nog a while back
Excuse me, but it's a Polish nog and starosta (town major/landlord) of Koziegłowy if anything, sir.
>Haiti's first head of state calls the Polish "the White Black folks of Europe"
>This one's black too on top of that
We've found him.
The Arch-Afro.
Wait until you find out about Zawisza Czarny (the Black) or about Leszek Czarny (the Black), kek...
homies in Warsaw
>"BALL SO HARD HETMAN FRICKERS WANNA FINE ME"
Dey put sum of dat litty good stuff on fireee, dey be ballin hard frfr.
>Leszek the White
>Leszek the Black
What is this Lord of the Rings bullshit.
>What is this Lord of the Rings bullshit.
You more you learn... 😉
turks already look like pakistanis so its close enough