What era and scope do you want to play? There is a myriad of games ranging from small squad level skirmishes to grand strategy games on a global scale.
What era do you prefer? Modern, WW2, Napoleonics,...? The possibilities are endless.
For modern 28mm skirmish most people recommend Spectre >https://spectreminiatures.com/
Mostly 15/6mm division/corps level napoleonics. Haven’t found a modern era table top worth playing yet.
Don’t really play vidya anymore, games got really bad.
I think most of us have played a Paradox game or two. I believe HoI3 is the local favorite for wargaming purposes since you can get way more autistic with it than you can HoI4.
Played 40k back in late 2000s, then they changed how certain core rules worked and nerfed my army to the point of being unplayable, and none of the warhammer gays in my local group would agree to play by previous edition rules. Played a little battletech as well, never could get into it too deep as it was just Math Autisim Simulator: Mech Edition, despite having some of the best wargaming models I've ever seen. Used to play a ton of Total War, but no longer have the time to play a game that lasts 12-16 hrs. I still play Age of Empires 2, but mostly have switched over to small unit, turn based games like xcom, wasteland 2/3, and rogue trader.
I've wanted to play Axis and Allies or the Hunt for the Red October/Red Storm Rising games since forever, but haven't found someone autistic enough IRL yet.
I play combat mission games with my dad; he's a retired US Army colonel and the whole WEGO system works well with him since he doesn't have to focus too long on it. It'll be two in the morning and I'll get an email with a new PBEM file from a mission we're doing and then I'll call him and have to be like, "jesus dad go to sleep". Combat Mission and Costco have been his two biggest addictions since retirement.
Shock Force 2 and Fortress Italy. We've played some of Black Sea and haven't touched Cold War yet. In BS everything is so hyper lethal that it becomes frustrating to play against each other so we have a rule that when we do anything in BS it can only be at the platoon size.
I've played a bunch. Played 40K for a long time, finally managed to egt away from it (thank god).
Currently into Flames of War, Team Yankee, and Battletech. Battletech: Alpha Strike is pretty good for larger games. It slims down the rules considerably.
I've played Axis & Allies a lot as well.
Online I'm a Paradox fan, in spite of their issues.
Let me post my german full war run that ended without a SINGLE medal.
Never again, but veteran crew in a (King) Tiger is the epitome of RAPE, with a capital R.
I want to give Eclipse a go too but everyone says just specialise in one or the other because no way you can get people to play both.
My lads would be down to try Eclipse too, shame there TTS mod isn't nowhere near as good. Then again, the TI4 mod is, to me, the golden standard of quality TTS mods
>take me back to last year
NTA but this is an example of Chandrasekar's other limit.
There are watershed moments that define everything that happens after them and you can't see past them until they happen and then you can't go back.
Five minutes after they happen and you may as well be a different person, what happened five minutes before them is ancient history and your future seems unconnected to that past.
The original metaphor was about dragonfly larvae breaking the surface and never returning to tell other larvae about what's on the other side and obviously it's a metaphor for death but it applies to more banal events too.
Nta but from the last time I played it, the AI can be a bit of a hit or miss. Princess can do the occasional stupid thing but it can do some horrible things to you with ASFs and will focus fire on any of your ejected Mechwarriors if it can get to it.
It's still a reliable way to learn battletech even if the AI gets janky. The way the game presents each weapons phase in a detailed readout is vital to understanding what modifications are made to each roll. That way you can follow along with the total warfare rules and get an better grasp on the depth of the game. Also, it's free.
Its alright, if you're new and don't know how to game it or just don't try to Princess will tear you apart, it can be fairly ruthless.
If you're using it in combination with MekHQ for a campaign you'll probably always be dropping with the odds stacked against you anyway so it puts up a good challenge.
I tried to develop a simplified tactics game where you maneuver unit markers across a topographical map with a divider and roll dice and shit but making maps with elevation is hard and ain't nobody down to test this shit
>What's a cool game that'll let me use those pushy sticks across a table
The Campaign for North Africa probably has opportunities to use them somewhere in it.
I played it a bit back. There was a WW1 module but it involves trays and trays of infantry that do little but die to artillery. People prefer the vehicle focused WW2 and Cold War modules but you could still find full brigade/company sized starter boxes of the major WW1 powers for a while on stores like Noble Knight.
As someone who's played a tonne of CKII but found warfare painfully slow and conquest hard to legally justify, is EUIV just the warfare parts of CKII?
Or is it more complicated than that?
How would you describe the intersection of the two games to someone who knows CKII very well but has never seen EUIV?
nta, but generally each paradox game has an emphasis and more complicated mechanics for a particular field.
Victoria is the economic focused one
HOI is the MIL and war focused one
CK is the political focused one
although idk about EU since I know the least about it. But I imagine you'll find war much easier to justify in EU or HOI since both are more warefare focused. Victoria is probably just as difficult to justify warfare as CK since it's more focused on economy (and diplomacy secondarily).
i only played ck2 for a few hours with basically no dlc so i cant compare the two very well, but a lot of the nations in eu4 are able to wage war for the majority of a playthrough and there are external diplomacy and internal administrative aspects to deal with between conquests.
a nerdy time consuming game starting with late medieval melee and ending with massed cannons obliterating forts. you can lead a country to develop locally playing "tall" or just go all out colonizing/conquering the globe, exterminating cultures and religions, dominating production of goods and trade
can be slow at the start if you choose a smaller nation. bigger nations can immediately start steamrolling their neighbors though
can be expensive for all the dlcs and last i checked most players consider them must haves. pretty sure you can still pitate the whole thing though
I found that you can pick up a lot of the DLC either in humble bundles and similar or in some build-your-own sets on some stores.
I forget exactly how/where I did this for CK but I ended up with basically all the CKII DLC for about $5 some time when they were all individually about 0.50 to add to a set.
you reminded me of this site >https://isthereanydeal.com/game/europa-universalis-iv/info/
can search up games and dlcs to see where they are listed cheapest
got a bunch of steam keys that way
>Nebulous
Huh.
I've never heard of it but when I open the steam page, I'm already following it. I think I must have been drunk when I added it and immediately forgot it.
I guess I was waiting for a discount, or for it to "release" or something. Imma keep waiting, I hate playing through Early Access games multiple times waiting for them to be finished and then never touch them when they are.
Looks like a cross between Nexus: Jupiter Incident and Sins of a Solar Empire. Which is a fine pedigree if so.
Definitely not like Sins and significantly more nerdy than Nexus. E-war and radar is more complex and central than in most games since the Dev was a radar tech.
>significantly more nerdy than Nexus
Nexus could get pretty intricate if you put some thought into it. It gives you some tech, how you use it is up to you because it doesn't have defined uses for then. There's no "proper" way to use the tools in your kit.
E.G. the lightdrive frigates.
I struggled to find a use for them for most of the time I had them but I upgraded them anyway because they're just so crazy fast and outclass everything else even if they can't tank a single hit from basically anything. I just used them as interceptors and reaction forces for most of the game but then, in the last or second-last mission, I loaded them up with huge nukes and had them do a drive-by on the enemy fleet as an alpha-strike and suddenly discovered they're the only ships fast enough to dump nukes and escape the blast radius, and the blast radius from their nukes will probably take out 90% of the missile swarm the enemy fleet throws at them and they have a decent chance of out-running some of the rest.
I think I couldn't keep more than one of them alive through this Leroy Jenkins manoeuvrer but they'd just trash every light craft in the fleet, decimate their frigates and deplete their missile stock while heavily damaging most heavier craft. It was spectacularly successful but the game never gives you a hint that you should pursue this and I've no idea if it was intended in the slightest.
you reminded me of this site >https://isthereanydeal.com/game/europa-universalis-iv/info/
can search up games and dlcs to see where they are listed cheapest
got a bunch of steam keys that way
Yeah, istad is a fantastic site. Got a lot of cheap games from there.
Based TI chad
[...]
My lads would be down to try Eclipse too, shame there TTS mod isn't nowhere near as good. Then again, the TI4 mod is, to me, the golden standard of quality TTS mods
>the TI4 mod is, to me, the golden standard of quality TTS mods
It really is. The Playground version is on the same level I believe.
I bought We Are Coming Niveneh (picture isn't mine though) to play alone because I have no friends, I enjoy it a lot, apparently it was used in some college course to explain to students how fricked urban warfare is as far as intel goes. Something I really like about this game is that the win condition isn't really the same every time, you pick between Time, Casualties, and Collateral Damage, and at the end of the game your perfomance is evaluated by comparing your score to the performance of the Iraqi forces. Pretty fun all around but I can tell I am missing out on a huge component related to information warfare by not having friends. As far as vidya goes I don't really play much of anything that's war game related, total war sometimes but that's about it, as far as strategy vidya goes I prefer city builders.
>complicated >time consuming >can be expensive >requires people to get together IRL for oftentimes long play sessions
I'm honestly surprised tabletop games have survived this long
>I'm honestly surprised tabletop games have survived this long
In the scheme of things, board games aren't that expensive.
$200 for a board game you own forever and can play with five other people isn't a bad deal.
Though on an hourly cost basis, maybe it doesn't look that great but divide by the people involved and it looks much better.
That said, you're right in a way.
I haven't played TI4 in person in a few years. It's always TTS because I can never get a group together because it's ridiculously time consuming game compared to anything short of Campaign of North African, it's a little expensive (even by board game standards) and is way up there in complexity.
This all makes it nearly impossible to get a group together for it so I just end up playing online with people all around the world. The TI4 discord is at least really easy to get a game on, though even then sometimes I've sat around for a few hours and had to give up because once you do find a game, then you need to sit at your computer for six to nine hours straight.
Space Engineers. This game can be quite the crafting/survival using Workshop mods. Land or space (naval technically) Survival Warfare i call it. Best with friends.
Start with a small car or ship with basic tools and a single full-auto rifle on either a moon, planet or small station. User choice and 5+ mags depending on what you find in the starter vehicle/base.
In Survival Warfare you're threats are many factions amongst titular space pirates as well as friendlys you can trade with, buy ship or cars or betray. Rob them of their resources once you're bored of rocking hand tools and mining equipment. Use your weapons to liberate them of their things. Capture not Kill is always a challenge but beware of pilots. Theyre kinda weak but They'll hop out and machine gun your ass. 5.56 turrets are best on NPC humans and AKs (from the AK mod) for creatures, aliens etc, etc.
You must use defensive and offensive tactics, diversions and decoys to win battles. AI isn't really smart but the Games never really *easy* and You must have good ships and vehicles to come out victorious. Can scavenge and recycle enemy vehicles for a resource boost of hard-to-find elements. and always aim to steal ammo. Even if you don't have the ship-mounted guns to use it yet. Ammo is difficult to make, right up there with fuel.
Tons of fun. Easy game mode to make with a handful of AI and NPC mods. Its like offline Tarkov with friends and no time or area limit. Bad calls are what get you killed here like in the age of sail. Maybe you shouldn't assault that Man 'o War but man if you win... That's alotta shit you won't have to make.
>Space Engineers
I played on a persistent PvP server once, it was a lot of fun. Very small clans of no more than about five people each searched out rocks to take over and build their bases in and build defences to keep others out.
Space Engineers. This game can be quite the crafting/survival using Workshop mods. Land or space (naval technically) Survival Warfare i call it. Best with friends.
Start with a small car or ship with basic tools and a single full-auto rifle on either a moon, planet or small station. User choice and 5+ mags depending on what you find in the starter vehicle/base.
In Survival Warfare you're threats are many factions amongst titular space pirates as well as friendlys you can trade with, buy ship or cars or betray. Rob them of their resources once you're bored of rocking hand tools and mining equipment. Use your weapons to liberate them of their things. Capture not Kill is always a challenge but beware of pilots. Theyre kinda weak but They'll hop out and machine gun your ass. 5.56 turrets are best on NPC humans and AKs (from the AK mod) for creatures, aliens etc, etc.
You must use defensive and offensive tactics, diversions and decoys to win battles. AI isn't really smart but the Games never really *easy* and You must have good ships and vehicles to come out victorious. Can scavenge and recycle enemy vehicles for a resource boost of hard-to-find elements. and always aim to steal ammo. Even if you don't have the ship-mounted guns to use it yet. Ammo is difficult to make, right up there with fuel.
Tons of fun. Easy game mode to make with a handful of AI and NPC mods. Its like offline Tarkov with friends and no time or area limit. Bad calls are what get you killed here like in the age of sail. Maybe you shouldn't assault that Man 'o War but man if you win... That's alotta shit you won't have to make.
Armored brigade is my favorite
I love Armored Brigade.
Cold War Commander for tabletop.
Started Undaunted Normandy with my dad. Pretty fun.
No. Do you know any good tabletop ones?
What era and scope do you want to play? There is a myriad of games ranging from small squad level skirmishes to grand strategy games on a global scale.
What's a good, tactical, dare I say autistic, squad level skirmish game?
Obligatory Doorkickers 2 shilling.
What era do you prefer? Modern, WW2, Napoleonics,...? The possibilities are endless.
For modern 28mm skirmish most people recommend Spectre
>https://spectreminiatures.com/
Mostly 15/6mm division/corps level napoleonics. Haven’t found a modern era table top worth playing yet.
Don’t really play vidya anymore, games got really bad.
I think most of us have played a Paradox game or two. I believe HoI3 is the local favorite for wargaming purposes since you can get way more autistic with it than you can HoI4.
Played 40k back in late 2000s, then they changed how certain core rules worked and nerfed my army to the point of being unplayable, and none of the warhammer gays in my local group would agree to play by previous edition rules. Played a little battletech as well, never could get into it too deep as it was just Math Autisim Simulator: Mech Edition, despite having some of the best wargaming models I've ever seen. Used to play a ton of Total War, but no longer have the time to play a game that lasts 12-16 hrs. I still play Age of Empires 2, but mostly have switched over to small unit, turn based games like xcom, wasteland 2/3, and rogue trader.
>Used to play a ton of Total War
There are so many historical mods for Medieval II. I'm playing Tsardoms Total War right now.
I've wanted to play Axis and Allies or the Hunt for the Red October/Red Storm Rising games since forever, but haven't found someone autistic enough IRL yet.
I play combat mission games with my dad; he's a retired US Army colonel and the whole WEGO system works well with him since he doesn't have to focus too long on it. It'll be two in the morning and I'll get an email with a new PBEM file from a mission we're doing and then I'll call him and have to be like, "jesus dad go to sleep". Combat Mission and Costco have been his two biggest addictions since retirement.
based, cool to have such a source of info that close
What's his favorite title? Black Sea? Cold War?
Shock Force 2 and Fortress Italy. We've played some of Black Sea and haven't touched Cold War yet. In BS everything is so hyper lethal that it becomes frustrating to play against each other so we have a rule that when we do anything in BS it can only be at the platoon size.
Two weeks of the year, I spend every second of my spare time playing Total War: Shogun 2 and then never again until the next binge session.
I've played a bunch. Played 40K for a long time, finally managed to egt away from it (thank god).
Currently into Flames of War, Team Yankee, and Battletech. Battletech: Alpha Strike is pretty good for larger games. It slims down the rules considerably.
I've played Axis & Allies a lot as well.
Online I'm a Paradox fan, in spite of their issues.
are those the pussies that didn't leave or get kicked out over masks lol
Armored Commander 2 was recommended in the Queen Of The Skies threads and I have been playing that nonstop.
Any other hex style games that use ascii?
Let me post my german full war run that ended without a SINGLE medal.
Never again, but veteran crew in a (King) Tiger is the epitome of RAPE, with a capital R.
Yes.
Subcom in TA engine?
Twilight Imperium
Sins of a Solar Empire
>Twilight Imperium
used to play that with the homies until they discovered women. kingdom death was another good one too.
I want to give Eclipse a go too but everyone says just specialise in one or the other because no way you can get people to play both.
Based TI chad
My lads would be down to try Eclipse too, shame there TTS mod isn't nowhere near as good. Then again, the TI4 mod is, to me, the golden standard of quality TTS mods
No, and I wish I did
fricking take me back
>take me back to last year
>take me back to last year
NTA but this is an example of Chandrasekar's other limit.
There are watershed moments that define everything that happens after them and you can't see past them until they happen and then you can't go back.
Five minutes after they happen and you may as well be a different person, what happened five minutes before them is ancient history and your future seems unconnected to that past.
The original metaphor was about dragonfly larvae breaking the surface and never returning to tell other larvae about what's on the other side and obviously it's a metaphor for death but it applies to more banal events too.
Crusader Kings 2
Jagged Alliance 2
Really want to get into Hearts of Iron 4, but currently don't have much time to learn stuff in it.
I play Hearts of Iron and I always like to make Germany bigger.
I still solitaire Panzerblitz. Got my copy in 1970.
Does MegaMek count? Its Battletech, but its pretty spergy in detail especially if you turn all the rules on.
https://megamek.org/
How is the AI in this? The idea of being able to use it for solo plays seems neat, might get me to finally learn Battletech.
Nta but from the last time I played it, the AI can be a bit of a hit or miss. Princess can do the occasional stupid thing but it can do some horrible things to you with ASFs and will focus fire on any of your ejected Mechwarriors if it can get to it.
It's still a reliable way to learn battletech even if the AI gets janky. The way the game presents each weapons phase in a detailed readout is vital to understanding what modifications are made to each roll. That way you can follow along with the total warfare rules and get an better grasp on the depth of the game. Also, it's free.
Its alright, if you're new and don't know how to game it or just don't try to Princess will tear you apart, it can be fairly ruthless.
If you're using it in combination with MekHQ for a campaign you'll probably always be dropping with the odds stacked against you anyway so it puts up a good challenge.
I tried to develop a simplified tactics game where you maneuver unit markers across a topographical map with a divider and roll dice and shit but making maps with elevation is hard and ain't nobody down to test this shit
They look fun, but also super convoluted and autistic.
What's a cool game that'll let me use those pushy sticks across a table
>What's a cool game that'll let me use those pushy sticks across a table
The Campaign for North Africa probably has opportunities to use them somewhere in it.
Cabinetmaking
>Does /k/ play any war games or strategy games
yes, sometimes i make grocery lists with your mom
Yeah they're fun.
Scythe (the tabletop)
Love the artwork
/bgg/ reporting in
Enjoy a lot of GMT stuff, as well as Pax games.
Root and Imperial are also good.
Is Flames of War any good? Anyone know if there's any good WWI wargames?
I played it a bit back. There was a WW1 module but it involves trays and trays of infantry that do little but die to artillery. People prefer the vehicle focused WW2 and Cold War modules but you could still find full brigade/company sized starter boxes of the major WW1 powers for a while on stores like Noble Knight.
as always
GRAVITEAM TACTICS MIUS FRONT
TANK WARFARE TUNISIA
ARMORED BRIGADE
COMBAT MISSION BLACK SEA
COMBAT MISSION SHOCK FORCE
GARY GRIGSBYS WAR IN THE EAST
GARY GRIGSBYS WAR IN THE WEST
STEEL BEASTS PRO
THE ONE WITH PLANES IDK THE NAME MY PC CANT RUN IT ANYWAY (DCS)
these are the based foundations of war simulation
used to play eu4 and aoe2
As someone who's played a tonne of CKII but found warfare painfully slow and conquest hard to legally justify, is EUIV just the warfare parts of CKII?
Or is it more complicated than that?
How would you describe the intersection of the two games to someone who knows CKII very well but has never seen EUIV?
nta, but generally each paradox game has an emphasis and more complicated mechanics for a particular field.
Victoria is the economic focused one
HOI is the MIL and war focused one
CK is the political focused one
although idk about EU since I know the least about it. But I imagine you'll find war much easier to justify in EU or HOI since both are more warefare focused. Victoria is probably just as difficult to justify warfare as CK since it's more focused on economy (and diplomacy secondarily).
>HOI is the MIL and war focused one
I want to interpret that as a Mother In Law focused sim but I know that's CKII
lel I meant MIC
i only played ck2 for a few hours with basically no dlc so i cant compare the two very well, but a lot of the nations in eu4 are able to wage war for the majority of a playthrough and there are external diplomacy and internal administrative aspects to deal with between conquests.
a nerdy time consuming game starting with late medieval melee and ending with massed cannons obliterating forts. you can lead a country to develop locally playing "tall" or just go all out colonizing/conquering the globe, exterminating cultures and religions, dominating production of goods and trade
can be slow at the start if you choose a smaller nation. bigger nations can immediately start steamrolling their neighbors though
can be expensive for all the dlcs and last i checked most players consider them must haves. pretty sure you can still pitate the whole thing though
I found that you can pick up a lot of the DLC either in humble bundles and similar or in some build-your-own sets on some stores.
I forget exactly how/where I did this for CK but I ended up with basically all the CKII DLC for about $5 some time when they were all individually about 0.50 to add to a set.
you reminded me of this site
>https://isthereanydeal.com/game/europa-universalis-iv/info/
can search up games and dlcs to see where they are listed cheapest
got a bunch of steam keys that way
Nebulous is my JAM
>Nebulous
Huh.
I've never heard of it but when I open the steam page, I'm already following it. I think I must have been drunk when I added it and immediately forgot it.
I guess I was waiting for a discount, or for it to "release" or something. Imma keep waiting, I hate playing through Early Access games multiple times waiting for them to be finished and then never touch them when they are.
Looks like a cross between Nexus: Jupiter Incident and Sins of a Solar Empire. Which is a fine pedigree if so.
Definitely not like Sins and significantly more nerdy than Nexus. E-war and radar is more complex and central than in most games since the Dev was a radar tech.
>significantly more nerdy than Nexus
Nexus could get pretty intricate if you put some thought into it. It gives you some tech, how you use it is up to you because it doesn't have defined uses for then. There's no "proper" way to use the tools in your kit.
E.G. the lightdrive frigates.
I struggled to find a use for them for most of the time I had them but I upgraded them anyway because they're just so crazy fast and outclass everything else even if they can't tank a single hit from basically anything. I just used them as interceptors and reaction forces for most of the game but then, in the last or second-last mission, I loaded them up with huge nukes and had them do a drive-by on the enemy fleet as an alpha-strike and suddenly discovered they're the only ships fast enough to dump nukes and escape the blast radius, and the blast radius from their nukes will probably take out 90% of the missile swarm the enemy fleet throws at them and they have a decent chance of out-running some of the rest.
I think I couldn't keep more than one of them alive through this Leroy Jenkins manoeuvrer but they'd just trash every light craft in the fleet, decimate their frigates and deplete their missile stock while heavily damaging most heavier craft. It was spectacularly successful but the game never gives you a hint that you should pursue this and I've no idea if it was intended in the slightest.
Yeah, istad is a fantastic site. Got a lot of cheap games from there.
>the TI4 mod is, to me, the golden standard of quality TTS mods
It really is. The Playground version is on the same level I believe.
I used to play planetside but now I'm playing foxhole
I have unsuccessfully completed an ork army for about thirty years now
I play both tabletop and play-by-mail Harpoon (missile-era naval and air combat) and Seekrieg (battleship-era naval combat)
I bought We Are Coming Niveneh (picture isn't mine though) to play alone because I have no friends, I enjoy it a lot, apparently it was used in some college course to explain to students how fricked urban warfare is as far as intel goes. Something I really like about this game is that the win condition isn't really the same every time, you pick between Time, Casualties, and Collateral Damage, and at the end of the game your perfomance is evaluated by comparing your score to the performance of the Iraqi forces. Pretty fun all around but I can tell I am missing out on a huge component related to information warfare by not having friends. As far as vidya goes I don't really play much of anything that's war game related, total war sometimes but that's about it, as far as strategy vidya goes I prefer city builders.
i play battletech and heavy gear.
>complicated
>time consuming
>can be expensive
>requires people to get together IRL for oftentimes long play sessions
I'm honestly surprised tabletop games have survived this long
>I'm honestly surprised tabletop games have survived this long
In the scheme of things, board games aren't that expensive.
$200 for a board game you own forever and can play with five other people isn't a bad deal.
Though on an hourly cost basis, maybe it doesn't look that great but divide by the people involved and it looks much better.
That said, you're right in a way.
I haven't played TI4 in person in a few years. It's always TTS because I can never get a group together because it's ridiculously time consuming game compared to anything short of Campaign of North African, it's a little expensive (even by board game standards) and is way up there in complexity.
This all makes it nearly impossible to get a group together for it so I just end up playing online with people all around the world. The TI4 discord is at least really easy to get a game on, though even then sometimes I've sat around for a few hours and had to give up because once you do find a game, then you need to sit at your computer for six to nine hours straight.
>Space Engineers
I played on a persistent PvP server once, it was a lot of fun. Very small clans of no more than about five people each searched out rocks to take over and build their bases in and build defences to keep others out.
Space Engineers. This game can be quite the crafting/survival using Workshop mods. Land or space (naval technically) Survival Warfare i call it. Best with friends.
Start with a small car or ship with basic tools and a single full-auto rifle on either a moon, planet or small station. User choice and 5+ mags depending on what you find in the starter vehicle/base.
In Survival Warfare you're threats are many factions amongst titular space pirates as well as friendlys you can trade with, buy ship or cars or betray. Rob them of their resources once you're bored of rocking hand tools and mining equipment. Use your weapons to liberate them of their things. Capture not Kill is always a challenge but beware of pilots. Theyre kinda weak but They'll hop out and machine gun your ass. 5.56 turrets are best on NPC humans and AKs (from the AK mod) for creatures, aliens etc, etc.
You must use defensive and offensive tactics, diversions and decoys to win battles. AI isn't really smart but the Games never really *easy* and You must have good ships and vehicles to come out victorious. Can scavenge and recycle enemy vehicles for a resource boost of hard-to-find elements. and always aim to steal ammo. Even if you don't have the ship-mounted guns to use it yet. Ammo is difficult to make, right up there with fuel.
Tons of fun. Easy game mode to make with a handful of AI and NPC mods. Its like offline Tarkov with friends and no time or area limit. Bad calls are what get you killed here like in the age of sail. Maybe you shouldn't assault that Man 'o War but man if you win... That's alotta shit you won't have to make.
I want to get into Battletech