Are the UNSC the most realistic near future space force in fiction?
>bulk of the navy is made of light frigates built around a monstrous railgun essentially making the fleet mostly comprised of massive guns for the extreme distance space combat would be fought at
>vehicles are mostly light and built less for direct engagement and more for recon and hit and run
>super soldier unit used as a tactical asset, deployed only against the most high value of targets while bulk of the fighting is done by an extensive marine force
>weapons seem like reasonable derivatives of contemporary firearms with mainly quality of life changes (if it ain't broke and I don't see directed energy weapons ever being viable)
Genuinely some of my favourite military kino ever, can it even be improved on?
Bungie made the UNSC use kinetic weaponry because it looks cool and it sets yhe foundation of the UNSC being the underdog in the human covenant war.
Wait till you realize the Covenant (particularly the Elites) are America in practice with a pastiche of America's enemies ideologically, and the UNSC is America's enemies in practice, with a pastiche of modern America.
Elites are literally American whites
>Primarily make war through their functionally invincible navy and airforce
>Engage on ground through a focus on high speed maneuver to force lopsided engagements
>Inflict hysterical attrition in pointless forever-wars with incoherent goals
>Their allies are easily defeated cargo cults of them
>Religion and politics have been infiltrated by outsiders claiming to be sacred to said religion
>Burdened by the presence of monkey
The Human covenant war is like some kind of fever dream where Al Quaida and the US Navy team up to fight Klaus Schwab.
Humanity is the metaphorical insurgents in all of America's forever wars. The Cole protocol is the Hiding in caves, tunnels, the jungle, whathave you.
The Glassing of planets is these battles where you see US soldiers inflicting 20-1 losses but the war isnt changed in any way.
There are even Sangheili who "protest" the pointlessness of the war back home.
It’s time to log off
The covenant are not that, moron. The covenant is bungie's way of making fun of religious fanatics. Halo has lots of inspiration from religion and it also criticizes religion itself. Its a testament to how moronic religious fanatics can be both dangerous and stupid.
Assblasted reddoid.
Making fun of/deconstructing zealotism=/= anti religion. Bungie clearly was poking fun at religious fanatics while also adding some religious imagery to the game itself. Funny how you deflect to gays all of the sudden as if i care about that lol.
Nowhere did he state that he is an atheist, ESL moron.
Nowhere did he state a counterargument either, moron. Just homosexual whining.
Yes, anon. People making fun of moronic zealots are athiests.
Jesus m8 ive never seen someone so enraged
Name any country which folows religious law and isn't an absolute shithole: face it thirdie, the west is secular and that's part of why it just can't stop winning.
I don't get people who are all "muh white western superiority" and simultaneously "lets be more like the middle east and africa".
Post your gun.
>the Covenant are dangerous and stupid religious fanatics
So Americans?
No, its not Americans either. It was made during the builf up of muslim fanaticism, but overall, it was a poke to general zealotism.
Bruh, the Arbiter was originally going to be named the Dervish. Halo is crusades in space.
This is what being terminally race-brained does to an mf
No gun
and the prophets are the israelites that lie about everything and use the elites as their attack dogs
>some kind of fever dream where Al Quaida and the US Navy team up to fight Klaus Schwab.
10/10 would watch/play
>railgun
>not an R-23 autocannon
no, Imperial Guard is. 10 billion shitskins and mutants swarming your position
No, the UNSC fails pretty miserably if we're going by hard scifi standards. I guess their ground forces are passable even though they have a lot of weird anachronisms, but the space combat doesn't make any sense. MACs would be terrible against anything that can course correct, because even the orbital super MACs with a muzzle velocity that's 4% the speed of light would take 32 seconds to travel the distance between the Earth and moon. Consider that radar travels at light speed and that distance is pretty much point blank by space standards. The UNSC is severely lacking in standoff nuclear weapons, which is pretty much a requirement for space combat. They do have them, but it's odd that they don't build their ships around those rather than MACs. Titanium is also a terrible choice of armor against plasma, they should be using a dielectric instead of metal.
>The UNSC is severely lacking in standoff nuclear weapons
Halo authors are constantly retconning each other. Half the writers insist that Archer missiles are all large nuclear bombs, not "sometimes", but "all of them", so what is "canon" at any given time depends on what book you're reading.
>Titanium is also a terrible choice of armor against plasma, they should be using a dielectric instead of metal.
UNSC "Titanium A" doesn't behave even slightly like real world titanium, so we have to take what it does, at face value. If you hold other Sci Fi settings to standards like you're doing they fall to pieces immediately.
>If you hold other Sci Fi settings to standards like you're doing they fall to pieces immediately.
fair nuff
>Nuclear weapons dont do anything in soace except release a ton of radiation. Explosions require atmosphere
https://en.m.wikipedia.org/wiki/Casaba-Howitzer
Nuclear weapons dont do anything in soace except release a ton of radiation. Explosions require atmosphere.
>Nuclear weapons dont do anything in soace except release a ton of radiation. Explosions require atmosphere.
That makes nukes much more dangerous in space. Atmosphere shields target from deadly radiation. In spess 1 Mt warhead has insane 1000km (!) kill radius against humans. Pathetic atmospheric explosion has only 5 km blast kill radius against humans.
Atmosphere is the shield it turns deadly nuclear effects into fizzle of the blast.
without an atmosphere, blast waves cant propagate and heat cant conduct
the damage from the explosion would be almost entirely from the radiant heat
the lack of any solid objects other than your target means there isnt anything to generate fragmentation
>radiation
there is a distinct lack of large infantry formations in space
all your targets will be hardened, presumably armored, space craft that will already be protected against heat and radiation emanating from the sun to begin with
a hard-kill would be much harder to inflict because the explosion would need to be much closer to the target
>imblying you can't harden against blast wave
Shielding against radiation is much harder than from blast wave.
There is reason tank killing neutron nukes existed.
Except you can make nuclear shaped charges and EFPs? A casaba howitzer is literally a nuclear plasma beam
Halopedia says they use these btw
casaba howitzers are pure kino
>Titanium is also a terrible choice of armor against plasma
most of the UNSC doctrine was built to fight insurrectionists, not aliens with plasma weaponry and by the time the war started they were well on the backfoot from the start and couldn't even replenish losses let alone develop new tech to counter the covvies. It was pure luck that the spartans were even developed but on their own they could barely hold off the covvies. You see with the Infinite that they had indeed moved towards using proper energy shielding on their ships
Just mass manufacture nukes and robots. Really just nuke everything in sight. For some reason nukes are a taboo despite being cheap in such a future.
Space combat doesn’t happen at those distances, it would be more tens, to maybe hundreds of kilometers, not tens to hundreds of thousands of kilometers. KE weapons are perfectly fine.
Has less to do with the timeframe and more to do with the self-correcting nature of missiles, meaning your only real options to counter them is to intercept them or try to outrun them. Plus missiles already beat KE in speed irl. Consider that railguns cap out at 2.5km/s and Earth's escape velocity is 11.2km/s. Combine that with nuclear shaped charges and I don't see why you'd bother with KE for ship-to-ship combat. Yeah, Halo's super MACs are roughly 12,000km/s, but I don't see that being particularly useful unless the projectile could self-correct. Physics nerds, pls let me know if thrusters could survive that kind of acceleration. Or if that kind of acceleration is even possible with a 1km long coilgun.
one AU is a ridiculous range at which any non-relativistic weapon wouldnt hit in any realistic time frame
a missile certainly isnt going to cross that distance in a realistic time frame either, theres a hard limit on how fast conventional chemical propellant can accelerate it to
missiles could exceed linear accelerators if they use some exotic propulsion like ion engines or nuclear engines, the latter of which would be closer to a one-way suicide spaceship rather than a missile in size
but if using solid-fuel or liquid hydrogen fuel, then theres a good argument for developing linear weapons/railguns/MACs
Neither side has lightspeed weaponry and the MACs are the fastest projectiles not counting the covie beams, which seem to be short range.
Missiles don't work well against covenant shields is the reasoning I gathered.
Keyes Loop utilized a nuke to take out a covenant strike force. In fact, other than "super MACs" (which had a massive power requirement and were thus only used on defense platforms) nukes were pretty much the only thing that could punch through Covenant shields.
By the end of the war, UNSC was using nukes so powerful they could split worlds apart. This is what happened to a Covenant staging world and the entire gathering armada around it when they accidentally set off a nuke (funnily, most of these were elites who were rebelling against the Covenant, but they still wanted to kill humans too for some reason). The weapon was originally intended to make it to the Covenant holy city but was accidentally detonated by an engineer tampering with it. Kind of makes you think... if the Forward Unto Dawn had brought one of these over to Delta Halo, they could've put a stop to both Truth and the Gravemind right there... well at the cost of all our heroes dying too of course.
While I would generally agree that things stay pretty grounded the scorpion tank baffles me. Every aspect is in direct conflict with traditional tank design and in an actual conflict these things would be worse than useless
>worse than useless
It's a magical weightless tank the size of a building with a one man crew, that drives at freeway speeds and has a 500mm barrel labeled "90mm" with armor that just tells the physics of Hypersonic impacts to go frick themselves.
If it actually functioned, via whatever sorcery, it'd be priceless. I'd say "worth it's weight in gold" but it actually weighs very little.
>open wienerpit
game balancing mechanic, so you can shoot the driver out
>one-man crew
so that the vehicle is useable in deathmatch
>open wienerpit
Wasn't even a thing in the earl games, Chief was closing the lid on a coffin style wienerpit when he got in
>one man crew
Explicitly noted that only a Spartan can do this since they're jacking the tank into their armor's AI, I believe the normal crew is 3 though where they're intended to sit in the model is fricking anyone's guess.
Everyone in the UNSC has a neural lace not just Spartans you can see Hood and Johnson's in the halo 2 opening cutscene. The nominal crew for a scorpion is two one driver one gunner supposedly seated tandem
everythings in Halo is designed around what's cool, not what's realistic. they had some nerd in the studio with bare-minimum comprehension on tanks slap loose characteristics on their magically/magnetically sling-load tank that gets dropped off by their magical VTOL. Same reason they use Real-Frickin-NATO as their standard rifle cartridge.
Hell I wouldn't be surprised if they picked one of the TWO real Scorpion "tanks" that mounted 90mm guns as the reason for the Halo one having a 90mm
I feel like there's plenty of stuff that approximates a real Scorpion tank, the biggest difference because the four sets of tracks (half-tracks?)
funny enough the Scorpion was originally meant to be the Heavy Tank and there was a lighter "Stealth Tank", which by comparison looks far more sensible
it's so sexy..... idk what those wings on the sides are supposed to be
I think it was just to make a more conventional turret shade
One thing that is hard to deny, is that the UNSC looks cool as frick.
why did the new Halo show have to be so shit when they had so much successful history to pull from
women and minorities
343 and
I just want Generation Kill in space. Is that really too much to ask?
Because it's not a Halo show. It's some idiots OC Donut Steel story that they had to slap the Halo label on to get it funded.
The writing in Halo games is meant to provide a story for a shooting game and so it has minimal characters, some nebulous plot that justifies a variety of places and guns... you know it gives you all the stuff you need in a game. The actual focus of all the development effort is on the gameplay.
The TV show, like any other movie or show, needs characters with arcs and actual personalities. You need a plot that makes sense for TV and can't be ignored by having the player go shoot stuff. A character that's just a suit and one-liners isn't a very good character.
In other words, it's a typical video game adaptation. The people who made it want to exploit the stuff people like about Halo but the best thing about Halo is the gameplay and you can't have that in a show. So you're stuck taking the surface aesthetics (the suit, the guns..) and tacking on some cheap drama shit in order to make content for brain dead consumers.
They keep making the same mistakes over and over again with every single adaptation.
>story can only be expressed through dialogue
Halo had a great story and even if you were to make a TV show based solely on the world building, there's still so much to offer there too. Stop justifying bad writing and laziness, because that's all the TV show was.
>Halo had a great story
String together the actual story of Halo and you get a bunch of cutscenes that jump wildly from one place to another. Go there to get the item, now run there to shoot the guy, now go there to activate the thing.... Great for a video game, bad for an actual tv show. It's literally Rise of Skywalker tier writing except shooting games don't really need anymore. Watching the Master Chief is boring. Being him is the fun part.
>even if you were to make a TV show based solely on the world building, there's still so much to offer there too.
This is how you get a show like Rings of Power. Just a bunch of references to the thing or person from the world you like with only the most tenuous connection between it all.
>Stop justifying bad writing and laziness, because that's all the TV show was.
I'm not justifying it you dumb frick. It is bad and lazy. But Halo doesn't really have much to offer and this is not difficult to see.
there are books,with lore better than the games, that did all the work for them, you inifitely dumb gorilla Black person.
>video game tie-in book
Yeah I'm sure it's not total trash you fricking moron.
>This is how you get a show like Rings of Power.
You don't get Rings of Power without agenda homosexuals, that's a nonstarter.
>String together the actual story of Halo and you get a bunch of cutscenes
The gameplay between those cutscenes had story too you cum guzzling marketing shill.
It's blatantly obvious you only have a passing familiarity with Halo (as in you know it's a video game with a character called master chief and that's it), and you're just regurgitating some shit you're half remembering from a gay youtube video essayist.
>Halo had a great story
Halo *would* have had a great story if Microsoft Xbox Division wasn't constantly crunching them into dust to meet completely moronic schedules (something they never learned to stop doing, and now they're in a death spiral because of it).
I mean I like Joe Staten but he was no Greg Kirkpatrick, and even the good stuff he did manage to get into H2 despite the pressure was almost all thrown out for H3.
Jason Jones and Joe Staten were basically pushed to their limits and ended up stepping away from the company when it came time to make 3, which meant it was doomed from the start.
as much as 343 fans cope the art styles and story (both in game and wider lore) was fricking ruined by 343, soulless and made by non halo fans meeting deadlines and profit margins atleast when bungie did this they actually had care for the IP
everyone knows 343 is a divisional studio that was handed halo, and they dgaf about halo or know how to competently carry the torch in the first place, only thing they do remotely good is multiplayer, as compared to the original bungie devs that really worked hard to earn their status and make games that really sold consoles and shook the industry. Its as shrimple as that folx
>care
Anon says a funny
>it's a typical video game adaptation
Correction, it's a generic sci-fi script that had the Halo name welded onto it so it'd actually get a greenlight. The plot had nothing to do with Halo to begin with
>Yeah I'm sure it's not total trash you fricking moron.
Absolutely embarrassing, stop posting
You may have had a point if they didn't make literal novels about it to draw from. It's just your standard streaming shlock dressed up in space latched onto a franchise name.
I think other than the new Dune that released, there's nothing Sci-Fi worth watching at the moment.
Seeing those names after reading those novels almost two decades ago really brings back memories.
Honestly, I'd like to see a spin off that focuses on something other than the shooting. ODST was alright, but imagine a horror game where you play some prison transport dude having to survive a flood takeover ala The Mona Lisa. Being big spartan alien destroyer man gets kinda old after a while.
>So Dead Space?
Yes.
What about Halo Legends? What about Forward Unto Dawn? Why couldn't a behemoth company throwing millions of dollars per episode make something half as decent as those?
rumor is it was originally supposed to be a mass effect show that got rebranded late in writing
Love the Halo:CE marine design.
shoulders too big, i unironically really like Reach's army
Halo Reach did have some really cool looking marines. Can't deny that.
It was mostly UNSC Army in Reach. Marines show up at the very end I think
you are correct. captain keyes is escorted by unsc marines when noble 6 hands off cortana.
>halo story:
>the last stand of earth against an inexorable alien tide, set to the backdrop of a bilbical epic where the covenant have been led astray by a false prophet who plans to wait out the flood in the ark, while the halo destroys all life except for the chosen in the ark
>halo game:
>marines are all dudebro fratboys who make action movie oneliners and argue about master chief stealing all their kills
the whiplash between the story being a space opera and the game banter being reminiscient of college dudes playing goldeneye was hilarious
its a shame they dropped it over time and made the game banter just as melodramatic as the story
I've always viewed it as marines and soldiers who have already lost everything and are going into battle knowing each time that they're probably not going to survive, but instead of succumbing to fear and depression, they embrace the sacrifice and make the most of it. A sort of Bushido style of overcoming death itself allowing oneself to live free and in the moment. So since they don't really view death as something to be avoided but instead go into it knowing that they're gonna get their tickets punched at some point, they spend every second that they're alive in combat focusing on just fighting and living in the moment rather than being scared. A sort of frick it mentality.
In that context, the one liners sort of make sense and give a very bleak moment in human history a sort of uplifting vibe. I would also think seeing entire divisions worth of assets and units converging into battle would be a pretty cool sight to see. Especially by the time you get to Halo 3 where the fight is being waged on Earth, you're probably dealing with Marines who have already seen a fair bit of carnage, so you're probably not dealing with new recruits but instead a bunch of hardened veterans; like a whole army of Ernst Jungers at that point.
One of the more interesting lore aspects of Halo is the notion of the ghost divisions. Which are effectively units from colonies that have already been wiped out and therefore no longer have a home, but have survived and continue to fight. Bungie always had a tinge of sadness in the games to reflect the bleak realities of the human Covenant war. Would be pretty crazy to be a soldier/marine serving in a ghost division who's home planet has already been glassed. While sadness as an emotion would surely be there, I'm sure you would also have effectively an entire formation of soldiers/marines who would all be willing to go all the way from then on to fight the Covenant.
Spartan 3's are basically that. Orphans who basically have nothing to live for other than revenge.
It makes me wish that 343 had balls and did shit like having humans in the Banished or splinter human/covenant forces becoming space raiders or something. Would be cool to be fighting some Elite just for a bunch of ODST drop pods to land all around you thinking backup just arrived, just to realize that the back up isn't for you.
Nah can't do that and keep that T rating of theirs now
Halo is one of those weird properties where the games just get more bloodless and the non-game material just gets bloodier.
I wouldn't count on 343 doing anything right with the setting. Infinite didn't even have marine allies until the final builds when they changed their minds. Like they learned nothing from Halo 5
Both of those (except UNSC troops turning pirate I think) exist, if only in the background lore.
I think 343's original sin was trying to push the story forward at all. The war lasted 27 years over hundreds of planets, how can that not be fertile material for any kind of spinoff or series you want?
>have established lore for hundred+ years, war itself is decades long
>all mainline games take place in final 3 months
343
>lets advance the story with our dogshit homebrew factions ideas (reskinned covenant) while killing beloved characters and in general gimping the entire series
>while killing beloved characters
A beloved character. Bungie did far more killing off because they weren't self-neutering.
Halo 3 was infected by the Firefly Joss Wheadon mind virus and coasted far more than anyone cares to admit on H2's excellence for it's story.
The only major problem I have with H3's story is that they couldn't make up their minds on the Forerunner=Human thing and seemed to have made them two distinct species in the bestarium and terminals, but in-game dialogue and cut content clearly refers to them being ancestors of humanity. Hence GS's "You ARE forerunner" line. Arbiter also was supposed to come across a forerunner grave and when it gets blasted open, he sees a human skeleton inside ... this was part of the script where the Voi portal WAS the ark itself, further driving home the forerunners=human point.
Bungie, Eric Nylund etc. were on the correct page regarding the Forerunners
Frank O’Connor was doing his moronic fan fiction
The arbiter thing is from the halo 2 storyboards, before the game got cut in half. Still, I think its pretty clear in halo 3 humans are meant to be forerunners, otherwise the gravemind's dialog makes no sense, Guilty spark's makes no sense, humans bring able to use forerunner technology makes no sense, the word 'reclaimer' being used at all makes no sense, etc. After all, you cannot 'reclaim' something that was never yours.
I also remember the terminals directly contradicting other, earlier lore and just generally being poorly written.
Anyway, making the forerunners a separate species has required some world class mental gymnastics from 343's writers. It's best to mentally separate everything they've written from Bungie's stuff.
>Still, I think its pretty clear in halo 3 humans are meant to be forerunners,
Anon, it was clear from Halo CE, the problem is Frank O'Connor is a fricking moron.
Canon kept going back and forth as to how devastating the war was and how aware people at large were about it. Initial Halo 3 material basically said that Earth was the only human planet left and there were only a few hundred million surviving humans, which means 800 worlds got glassed, and it's moronic to think any government could cover that up.
They switched it up to "All the outer colonies, Reach, and a bunch of other inner colonies got destroyed but the UNSC actually had like 200 worlds left" which kind of undercuts the drama of the battle for Earth, but I guess makes some more sense.
I have always argued this and will continue to do so.
343's Forerunners are a bunch of useless frickwits that stain everything they touch with shit.
Didact in particular was a MASSIVE moron that decided he wanted to delete humanity in typcial forerunner chimpout fashion because "muh mantle belongs to teh fartrunners" even though all the other forerunners are already fricking dead. From galactic suicide.
Love the quake vibes on those little guys
looks like fallout end game raider, absolute shit design
Hell no. Many of their systems are backwards by the standards of the time CE came out, let alone today.
>space force
>realistic
I haven't paid too much attention to the other aspects of it, but Halo has some of the most kino military asset names (ships, outposts, hardware etc). I wish real life militaries would adopt those.
Tanks as exposed as that? The two great benefits are neuro-links letting a single person do everything and dropping via pelican. Nearly everything else would be seen as ridiculous by a modern military.
They still use WW2 era keeps. Remember that.
If you have the capability of creating multi-million ton spacecraft that can accelerate out of atmosphere and go FTL, you can do better than 7.62 NATO. Mass producing MJOLNIR should be trivial by their time period.
Sci-fi scale tends to work like that. Numbers are either too big or too small. Almost never just right.
>most realistic near future space force
>uses long barrel bullpups
no fricking way would the future planners be that based, do you see what they're doing right now with small arms procurement? ffs...
maybe things get better down the road, in the meantime we'll just have to cope with 35 year old m4's
>yeah we had to go to a bullpup just to make the big dick magnum barrel burners we're using to shoot aliens work, practically
>damn that's crazy what sort of round is that chambered for
>uhhhhh 7.62 nato
I still unironically think that ODST's are a good idea that could be a thing today.
>load up ODST's into rocket
>send rocket on sub orbital trajectory
>have pods disperse during the decent
>have instant brigade size force anywhere in the world with supply drops in a matter of one and a half to two hours
>saxophone plays in the background
>captcha: 0dstm
Only works if the enemy has no AA coverage along the flight path, and then there's no reason to have individual pods instead of a single landing vehicle to avoid your troops from landing with too much dispersion. The Marines were looking at sub orbital transports to enable rapid deployment of an Marine Expeditionary Unit in recent history, IIRC, though I don't know if it's gone anywhere.
>Only works if the enemy has no AA coverage along the flight path
Nothing would be able to intercept the rockets during its ascent and initial decent, too high and too fast. Even after pod separation and deacceleration they would still be travelling at very high velocities and would have plasma build up which would make them invisible to radar. You could also send automated pods down with them that store kill vehicles or some sort of defense system that can intercept anything that does come their way.
>and then there's no reason to have individual pods instead of a single landing vehicle to avoid your troops from landing with too much dispersion
Pods would be cheaper and would make it much harder to interdict with any air defense. Even with worst case scenario, you would simply present too many targets for an enemy to shoot, minimizing casualties.
Unironically given how massive the Space Force budget is, it wouldn't be that unfeasible to have massive fleets of SpaeX tier starships that could do the job sending Marines or Army paratroopers (space troppers?) into the area of operation along with supplies and support.
>would have plasma build up which would make them invisible to radar
Why do you think NASA tracking and communication goes down during reentry anon?
Why do you think that two way communication is the same thing as detecting things bouncing off the big ball of plasma, even setting aside that you don't need radar to see the giant fricking thermal signature? Do you think meme hypersonic weapons are invisible and stealthy because they too generate plasma sheathes? Are you planning on slamming into the ground at these speeds or do you want your troops to survive the landing and so you'll be forced to brake quite heavily during the final descent which is right when AA would trying to smack you?
If you accept the idea of functional ICBM interceptors, then you should accept that the delivery vehicles should be much easier to intercept.
odst's should just have another anime like 86 or iron blooded orphans. halo is just ridiculously expensive to make accurate live action props/costumes/vehicles, so most film attempts are either not very large scale or get repurposed to much lower budget low scale films like District 9.
essentially a quicker paratrooper force but with many more variables that could potentially go wrong, I mean frick the quintessential ODST game has you trying to find your way back to your team after a drop gone wrong
How do you stop the trooper from liquifying inside the pod on impact? Landing at any useful speed would be like being in a car crash at best. Maybe some kind of suspension in a non-newtonian fluid?
the safe limit for prolonged acceleration is 3Gs, 6Gs is the fatal limit at which humans will die if kept there too long, though humans can take 10Gs for very short periods of time
so a drop pod would need to keep its deceleration to abut 30 m/s per second, though the impact with the ground itself can be higher than that limit due to the briefness of impact
coming at an angle on soft ground could draw out the impact on the ground over time as it digs out a trench instead of slamming into it
They may come out alive, but suddenly exerting 10G onto someone isn't exactly a good way to keep them in fighting form. "Alive" should not be the minimum requirement for your fighting force.
Nah. Even if you resolve the "how to make them not die on impact" problem, they're still just unsupported elite infantry. Even worse they're unsupported elite infantry that would be extremely visible on their entry point and probably the loudest fricking thing in the country when they land.
As part of an operation that would require extremely specialized AA to take them down (likely not cost efficient either) probably. But I think you'd still run into the paratrooper problem everyone ran into during WWII.
fallschirmjägers and VDV are rolling on the seafloor
Fricking love halo wars2. So goddamn underrated it's a shame.
unfortunately came out at the tale end of RTS phase and when Halo as a franchise was on the down turn. Shame considering it's probably the best Halo game we've gotten since Reach
My favorite part is that there is no Army, just Marine grunts. Marinechads keep winning.
Spartan 3s are Army and so are the troopers in Reach
No, all spartans are navy, all ODSTs are marines, and there are even a few regular marines on the last level in Reach. Some people also theorize that the Sabre pilots are air force, but there's no proof of that.
First Strike and Ghosts of Onyx made it pretty clear that the Spartan 3 program was Army led by the Army Colonel James Ackerson
Ackerson was army, but he created the Spartan-III program through ONI, and all spartan 3s have navy ranks.
>REMEMBER FAR ISLE
FRICKING EARTHBlack folk GET THE FRICK OFF MY PLANET
Frick you covvielover. Bend your ass over and get ready for some UNSC JUSTICE!
Reminder the Elites won the war, and allowed the Humans to keep half of earth as a reservation.
Xeelee sequence dunks over everything, dont even try it, i don't care about Warhammer, Xeelee sequence humanity would decimate everything in every other scifi universe and they can barely even touch the aliens in theirs, so BTFO
>Actually I...
>Wrote a bigger number!
Thrilling.
>t. has zero idea about the amount of work that went into Xeelee Sequence
>"ORD CASTO!!!! I'M COMING TO KILL YOU! ON YOUR FLOATING CHAIR! IN YOUR DREADNAUGHT!"
>"In fair combat?" The interviewer meekly asks
>"NO, IN REAL LIFE! I'M GONNA STALK HIM AND BE OBSSESD WITH HIM, AND WEAR HIS BURGER KING CROWN, AND HIS DRESSES! AND WEAR HIS SKIN LIKE THE OLD ONES DID!!!"
>only 3% of humanity enlisted, still galactic superpower
>heavy use of drones, arty, and maneuver warfare
>posed enough of a threat to the jingoistic alien menace during first contact that the rest of the galaxy decided to step in and sue for peace
UNSC sucks ass in comparison
You forgot the most important part, ME is gay as frick
You literally can bang alien waifus in ME. Meanwhile Master Chief has to get a synthetic handy-j from his suit. Pathetic.
Thank you for reminding me that they fricking ruined Tali, you c**t.
>only 3% of humanity enlisted, still galactic superpower
humanity is actually just a middleweight in ME
they are noted for how fast they are rising in comparison to everyone else and how much of the status quo they are upsetting, but it would take several decades further into the future for them to actually match the turians militarily or the asari politically
they are closer to meiji-era japan, where they got from backwater to major player in an extremely short period of time, and are taken seriously in record time
they are on the citadel in record time, gaining a seat before any of the other species that had been around for much longer, but still considered a junior member among them
but they havent actually exceeded, or even matched, the existing powers, they would have needed to maintain their rapid growth for several more decades after mass effect 1 to actually reach what the others reached
>posed a threat
LMAO, the First Contaxt war was just against a single Turian group and they damn near exterminated the entire colony. The war finished before the rest of the Turian Fleet was mobilized.
Christ, I hate all of these dogshit franchises that are only popular because kids grew up with it.
Halo is older than most of the people who still use this site, are you 65 years old?
>NOOOO YOU CAN ONLY PLAY AND DISCUSS EXTREMELY NICHE HYPER REALISTIC FRANCHISES
What is some headcanon UNSC lore that you have?
>UNSC Army is usually the main garrison and defense force on colonies and Marines are the response force after invasion begins
>A really depressed ONI intelligence officer submits report after report that the public should know how badly humanity is losing so species-wide total war mobilization can occur instead of lying and saying things are under control. His reports are ignored. (I just realized this is basically UNSC Strelkov kek)
>headcanon
the Army is canon though isnt it?
Idk I don't see them mentioned anywhere other than Halo:Reach
Yeah. In Fall of Reach someone mentions that ONI Section 2 (in charge of propaganda) is the only part of the UNSC who is actually doing their job right, because they convinced the public it's still a relatively fair fight..
In one of the ODST terminals there are civilians who are shocked when the Covenant show up on Earth.
Yes, it is really dumb I don't know why they went with that.
>In one of the ODST terminals there are civilians who are shocked when the Covenant show up on Earth.
Literally everyone was shocked when the Covenant showed up on Earth, Including the Covenant.
I don't know what
is talking about with Earth being the last planet humans own. The Covenant was obviously actively seeking out Earth, but were just scanning worlds for human presence one day, found it, went "oh cool that random one has a bunch, we'll glass that planet next for funsies", and then showed up at humanity's homeworld. ONI never saw it coming, and neither did the ayys.
>I don't know what
Anon, it was clear from Halo CE, the problem is Frank O'Connor is a fricking moron.
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Canon kept going back and forth as to how devastating the war was and how aware people at large were about it. Initial Halo 3 material basically said that Earth was the only human planet left and there were only a few hundred million surviving humans, which means 800 worlds got glassed, and it's moronic to think any government could cover that up.
They switched it up to "All the outer colonies, Reach, and a bunch of other inner colonies got destroyed but the UNSC actually had like 200 worlds left" which kind of undercuts the drama of the battle for Earth, but I guess makes some more sense. (You) is talking about with Earth being the last planet humans own.
It was a line of dialogue in H3 (Hood says Earth is all we have left, which was retconned to him just being hyperbolic) and a few lines in advertisements and the instruction manual about humanity on the brink of extinction. These have mostly been forgotten to time on account of it being minor side materials that are now 17 years old.
the idea that humanity doesn't know how bad they're losing is dumb and moronic given that they lose entire fricking flotillas in normal engagements and entire planets are getting evacuated and going dark
is that actually canon?
In the days if total war and orbital glassing boots on ground never made sense.
posting in a human thread
>Are the UNSC the most realistic near future space force in fiction?
FRICK NO. UNSC was built to look COOL. Not functional. OP, you're a fricking idiot.
40k in you count the Raptors Chapter or Kasrkin seem legit.