X-Wing if it was good

X-Wing if it was good

250 Piece Survival Gear First Aid Kit

LifeStraw Water Filter for Hiking and Preparedness

250 Piece Survival Gear First Aid Kit

  1. 3 weeks ago
    Anonymous

    Starfuries are science fiction, XWings are science fantasy, they're not directly comparable.

    • 3 weeks ago
      Anonymous

      Space epic

    • 3 weeks ago
      Anonymous

      B5 is downright tolkien-esque

      • 3 weeks ago
        Anonymous

        Someone should use AI to upscale and add detail to all the Babylon 5 CGI space fights.

        • 3 weeks ago
          Anonymous

          The DVD release of Babylon 5 letterboxes the original tv sized 4:3 CGI shots, cutting down the CGI made it look awful, the HBO remaster is in original tv sized 4:3 and the CGI looks fantastic, I wouldn't watch another version

        • 3 weeks ago
          Anonymous

          Should we tell him that the original models still exist?

    • 3 weeks ago
      Anonymous

      What do you want?

      • 3 weeks ago
        Anonymous

        Who are you?

        • 3 weeks ago
          Anonymous

          we wont get fooled again

          • 3 weeks ago
            Anonymous

            Good.

      • 3 weeks ago
        Anonymous

        I'm thinking about garage expansion.

        • 3 weeks ago
          Anonymous

          Wasser never really got into the fan community thing, did he? I haven't heard him interviewed in years and years.

        • 3 weeks ago
          Anonymous

          I would be remiss if he didn't open all of his sales pitches with "what do you want?"

      • 3 weeks ago
        Anonymous

        A tall redhead who has huge breasts(enhanced or natural, I'm not picky, so long as they are at least head sized).

        • 3 weeks ago
          Anonymous

          >A tall redhead who has huge breasts(enhanced or natural, I'm not picky, so long as they are at least head sized).

          said redhead have been tempered with by the Vorlon, you still good?

          • 3 weeks ago
            Anonymous
          • 3 weeks ago
            Anonymous

            Did I not say I wasn't picky when it comes to enhanced or natural? Also just imagine the kind of breast implant tech them and the other first ones would have. They could probably produce the size and shape of fake as frick breasts while making them still feel completely natural.

      • 3 weeks ago
        Anonymous

        Shadow bug pussy

    • 3 weeks ago
      Anonymous

      science fiction science fantasy
      Hard sci fi Soft sci fi
      High fantasy Low fantasy

      gays' overuse and misuse of these terms has done irreparable damage to the English language.

      • 3 weeks ago
        Anonymous

        The fact is all of those are valid categories with their own interests and purposes. If you want to write about the social aspects of living on Mars, then how exactly you live on Mars doesn't matter. That's not your concern, being on the red planet is your concern. So soft sci fi works. But if you want to write about how a military might need to operate in space on a technical level, then you need to go hard. If you want to write about some heroes going on adventures around the galaxy, then who cares if you have space wizards? Science fantasy is perfectly valid.

        They're tools to be used.

        • 3 weeks ago
          Anonymous

          >The fact is all of those are valid categories with their own interests and purposes
          Do you ever ask yourself how people always know you have autism before you tell them?

  2. 3 weeks ago
    Anonymous

    Starfield has the most realistic and aerodynamic spaceships ever designed thanks to NASApunk

    • 3 weeks ago
      Anonymous

      I prefer SC take on the X-wing trope.
      Even if I appreciate Starfury pretending to be moving in a space without atmosphere. Pretending there's reasons for spacefighter.

      >Starfield has the most realistic and aerodynamic spaceships ever designed thanks to NASApunk
      Nice bait.
      It does make a good take on a NASApunk, wasted because it still use a new mod of a broken engine but it's not like there's anything else competing.

      • 3 weeks ago
        Anonymous

        >muh engine
        Thanks for announcing you're a huge moron.

      • 3 weeks ago
        Anonymous

        >starcultist
        just shut the frick up moron

      • 3 weeks ago
        Anonymous

        Why on earth would you make the rest of the design so sleek and then just slap a giant non-conformal, non-turreted quad cannon setup up top?

        • 3 weeks ago
          Anonymous

          Because Star Citizen has no real design language beyond trying to look like someone's concept art portfolio.

          • 3 weeks ago
            Anonymous

            Is that game finished yet? I think I lost hope on it about half a decade ago, before COVID at least 😀

            • 3 weeks ago
              Anonymous

              SC is never going to be 'finished' because it'll mean taking accountability for not living up to the original vision and it'll be harder to convince people to buy jpegs to fund a dream.
              That said, I believe there's much more of it playable and working than there used to be. Supposedly the singleplayer, 'Squadron 42' is actually nearing release too.

              • 3 weeks ago
                Anonymous

                >SC is never going to be 'finished' because
                The reason that it will never be finished isn't "feature creep", it's that "feature creep" is to SC what "weaponized lawsuits" are to trump, an excuse to ask for more donations.

                The business model of SC is to beg for money/sell jpegs. That's it. Release schedules, jpeg sales, features...these are all just a drip feed of "progress" to keep the money coming in.
                It's only about the revenue from the fanbase throwing good money after bad and selling it to new suckers without even knowing what they're doing.

              • 3 weeks ago
                Anonymous

                >No, you misunderstand, Star Citizen isn't just a *game.* It's a multi-access point virtual gaming franchise experience
                Ahh I haven't check in on Star Citizen in awhile. One thing that I remember is how Chris Roberts was trying to fashion himself as an Elon Musk-type auteur which is a pretty smart grift I have to admit which appeals to a fanbase of nostalgic game dads who can buy their ships and dream about how awesome their two-hour commute to their space janitor job is going to be someday. A smaller, harder cult came to believe the game would be a Meta-like digital transcendence into the Matrix.

                And not, you know -- a monstrously unethical whale-fishing finance program with the "features" being layers of poorly thought out systems that make playing it a chore. Reminds me of some trucking game that was trying to be a knockoff of Euro/American Truck Simulator, but set in Alaska. The marketing was all about how you're no longer struck in the truck and it's realistic and you have to eat, drink and sleep. And then in the end it has bad truck handling, crappy controls, bugs, a barren world and all the busy work gets in the way of actually playing the game.

              • 3 weeks ago
                Anonymous

                Gotta give credit to the Freespace 2 community for simply making the games they wish existed instead.
                Volition releasing the source code may be the best thing to have ever happened to space games.

              • 3 weeks ago
                Anonymous

                >Ahh I haven't check in on Star Citizen in awhile
                Me neither, I wonder if they have VR by now?
                Last time I did look at it, maybe three years ago, I thought it looked pretty cool but it was still only a handful of locations, all only half complete at most and they were clearly very focused on making new and bigger (e.g. more expensive) ships instead of actually creating game world. I think most of the mechanics were technically in, even if some were a little buggy.

                It was getting to a stage where it was nearly more complete than some badly developed AAA games were at release.
                It's a shame because it's a seductive concept, they're *really* good at the grift.

                Gotta give credit to the Freespace 2 community for simply making the games they wish existed instead.
                Volition releasing the source code may be the best thing to have ever happened to space games.

                >Gotta give credit to the Freespace 2 community for simply making the games they wish existed instead.
                >Volition releasing the source code may be the best thing to have ever happened to space games.
                Haven't looked at those in a while, last one I played was "Project I Found Her" which I think used FS2, pretty sure that was abandoned when I found it even.

                What else have they got up to in the last few years?

              • 3 weeks ago
                Anonymous

                Not sure if they had it at the time but the FS2 community have a Steam-esque launcher now to manage the base game and compatibility. Different mods are from different eras of the modding scene so now everything can auto-download compatible versions of the shared community resources, makes it so much simpler jumping between stuff.
                Worth a look if you haven't used it.

              • 3 weeks ago
                Anonymous

                >but the FS2 community have a Steam-esque launcher
                Can you give me a link or something?

              • 3 weeks ago
                Anonymous

                Look up the Knossos launcher, should get you on the right track. Greatly simplifies the whole FS2 process.

              • 3 weeks ago
                Anonymous

                >Ahh I haven't check in on Star Citizen in awhile
                Me neither, I wonder if they have VR by now?
                Last time I did look at it, maybe three years ago, I thought it looked pretty cool but it was still only a handful of locations, all only half complete at most and they were clearly very focused on making new and bigger (e.g. more expensive) ships instead of actually creating game world. I think most of the mechanics were technically in, even if some were a little buggy.

                It was getting to a stage where it was nearly more complete than some badly developed AAA games were at release.
                It's a shame because it's a seductive concept, they're *really* good at the grift.

                [...]
                >Gotta give credit to the Freespace 2 community for simply making the games they wish existed instead.
                >Volition releasing the source code may be the best thing to have ever happened to space games.
                Haven't looked at those in a while, last one I played was "Project I Found Her" which I think used FS2, pretty sure that was abandoned when I found it even.

                What else have they got up to in the last few years?

                I follow SC pretty heavily and they're FINALLY getting somewhere with it. They had an open test of the second star system at the end of last year, one of server meshing last weekend (and it worked quite well for a first test), and a few closed tests in recent weeks where they've combined the two and people have actually be able to jump between them. The next major patch, which is also currently in closed (but very leaky) testing, is huge as well, we're not getting that second system yet but there are massive improvements to pretty much every aspect of gameplay and a whole bunch of new features and content, probably the biggest patch since 2018.

                They've also focused way less on ships lately, they still release a few but it's mostly either delivering on ones they promised years ago, or introducing smallish stuff to fill holes in the lineup and often as complete immediately usable ships instead of concepts.

                Even the current version of the game is much more playable than it used to be as well, framerates are decent, servers are relatively stable, there's a decent amount of content (not enough to keep you going continuously, but it's fun for a few weeks every few months, and they do a lot of events now), mechanics like salvage and real piracy are in now, and so on.

              • 3 weeks ago
                Anonymous

                >a whole bunch of new features and content
                There's always a carrot on the stick isn't there.

                >Reminds me of some trucking game that was trying to be a knockoff of Euro/American Truck Simulator, but set in Alaska. The marketing was all about how you're no longer struck in the truck and it's realistic and you have to eat, drink and sleep. And then in the end it has bad truck handling, crappy controls, bugs, a barren world and all the busy work gets in the way of actually playing the game.
                So they just made Alaskan My Summer Car, but without the car building?

                >but without the car building?
                That was a promised feature actually, they were once saying you'd be able to customise and replace almost every part in the spacecraft. I think it's just the usual "buy bigger drive/gun/whatever" now.

                That piece of shit doesn't even have room for a hyperdrive.

                >doesn't even have room for a hyperdrive
                Correct. It's a short range fighter that needs a carrier or station or jump-gate infrastructure.

                >The fact is all of those are valid categories with their own interests and purposes
                Do you ever ask yourself how people always know you have autism before you tell them?

                >know you have autism
                Why would you care?

              • 3 weeks ago
                Anonymous

                >I follow SC pretty heavily and they're FINALLY getting somewhere with it.

                >a whole bunch of new features and content
                There's always a carrot on the stick isn't there.

                [...]
                >but without the car building?
                That was a promised feature actually, they were once saying you'd be able to customise and replace almost every part in the spacecraft. I think it's just the usual "buy bigger drive/gun/whatever" now.

                [...]
                >doesn't even have room for a hyperdrive
                Correct. It's a short range fighter that needs a carrier or station or jump-gate infrastructure.

                [...]
                >know you have autism
                Why would you care?

                >There's always a carrot on the stick isn't there.
                NTA,
                It's easy to shit on Star Citizen going "nowhere" while ignoring what it did achieve on a technical standpoint.
                Obviously it could have delivered decade ago if you only care to have a Freelancer 2 with no physics, no FPS, ships with a single hitbox+shield energy bar.
                Current beta of SC humiliate pretty much every other studios in existence.

                Only place I feel cheated is that despite SC demonstrating there's money to be made, no studio have honestly tried to make a space game. I'm a fan of spacegame and I won't touch overrated shit like Elite Dangerous.
                I've seen indy games do better than Elite in every aspect you'll actually play for.

                The only real arguments against SC would be P2W which could in theory only be made near irrelevant, but never negated.
                I'm more worried about the plan to sell Sharkcard, ingame money for real money, now that's Rockstar-evil.

                But I only joined project for SQ42 (the REAL game) so all I lose is time.

              • 3 weeks ago
                Anonymous

                All you really need to play the game is a base package. Any org will be full of players with more ships than people to man them and people with ships are always looking for gunners.
                Eventually we’re going to need engineers to put out fires and larger ships will come with a massive risk/reward benefit that encourages teamwork play and mixed unit combat.

              • 3 weeks ago
                Anonymous

                I still hate the nutcrackers. Somebody did a mockup of a Redeemer with Vanguard-style wings on it years ago and it looked awesome.

              • 3 weeks ago
                Anonymous

                I know it was, it’s such a great ship too. Total banger with 3 guys in it.

              • 3 weeks ago
                Anonymous

                SC is meant to be 80% npc along NPC crew for any non-capital ship.
                In fact, it's the only feature that matter.
                Stuff like
                >player driven economy
                or
                >coop/pvp based game
                is market-speech for
                >we are stingy&incompetent and will make players the NPC
                Then they wonder why their games die as the only remaining players are sunken-cost addict.

              • 3 weeks ago
                Anonymous

                Their sunken cost addicts are people that have paid a decent apartment kind of money for a fleet .jpg's of starships.

              • 3 weeks ago
                Anonymous

                You are just jealous you can't spare that kind of money

                (still not healthy things to do)

              • 3 weeks ago
                Anonymous

                >Reminds me of some trucking game that was trying to be a knockoff of Euro/American Truck Simulator, but set in Alaska. The marketing was all about how you're no longer struck in the truck and it's realistic and you have to eat, drink and sleep. And then in the end it has bad truck handling, crappy controls, bugs, a barren world and all the busy work gets in the way of actually playing the game.
                So they just made Alaskan My Summer Car, but without the car building?

              • 3 weeks ago
                Anonymous

                >squadron 42 launch imminent
                Threadly reminder that one lone autist from PrepHole has dreamed up, designed, funded, and is about to release his space game in the time since the last squadron 42 trailer was released

              • 3 weeks ago
                Anonymous

                >one lone autist from PrepHole has dreamed up, designed, funded, and is about to release his space game
                What game?
                Which autist?

              • 3 weeks ago
                Anonymous

                His name is Trainwiz
                If you liked PrepHolelancer then you might like his new game Underspace

              • 3 weeks ago
                Anonymous

                >If you liked PrepHolelancer
                I had never heard of it until just now but it looks pretty cool, I loved Freelancer back in the day and for a long time after but it's ancient technology now and I wouldn't want to go back to that level of polys and textures.
                I'll check out Underspace.

              • 3 weeks ago
                Anonymous

                Sold it to me in the first 5 words. 😀

              • 3 weeks ago
                Anonymous

                >claims to be the spiritual successor to something great
                many such cases

                I'm the spiritual successor to Thomas Paine, don't forget to like, share and subscribe.

              • 3 weeks ago
                Anonymous

                >Scam citizen still doesn't have VR
                One job.

          • 3 weeks ago
            Anonymous

            There's some degree of design language, stuff has been pretty consistent since around 2018, especially among ships from the same fictional manufacturers. The problem is that development has stretched on so long that you've got really old models sitting next to brand new designs, next to things that were designed a long time ago but released recently, next to things that were reworked from older designs, and so on, so it's kind of a jumble. If you look at brands like Crusader, where everything currently in the game is a post-2018 design, or Origin, where almost everything was built since then, there's pretty good consistency though.

            Why on earth would you make the rest of the design so sleek and then just slap a giant non-conformal, non-turreted quad cannon setup up top?

            The game's other 2-man turret fighter, the Hurricane, was pretty meta at the time it was concepted iirc. I think it was probably also to differentiate it more from the original X-Wing as well. Fwiw the turret slides back and forth on a track and can tuck under the tail where it looks a lot cleaner.

        • 3 weeks ago
          Anonymous

          >Why on earth would you make the rest of the design so sleek and then just slap a giant non-conformal, non-turreted quad cannon setup up top?
          Why on earth would this threaten your suspension of disbelief more than having space fighter?

          Is that game finished yet? I think I lost hope on it about half a decade ago, before COVID at least 😀

          I'm only in for the real game: SQ42
          And as far I'm concerned the few buck I paid are worth proving there's a market for space game.
          It may be feature creep incorporated but it does make other studio look like lazy fricks.

  3. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      >god awful wienerpit visibility
      I'll pass.

      • 3 weeks ago
        Anonymous

        Why should any space fighter have a glass viewport? It's a huge structural weakness. Why not put the wienerpit safe behind armor and just fly the thing via sensor data or outer mounted cameras?

        • 3 weeks ago
          Anonymous

          >Why should any space fighter have a glass viewport?
          Because it was dreamt up in the 90s when glass wienerpits weren't a thing yet.
          Or if there was some prototype concept around, the designer of the Starfury hadn't heard of them.

          Every scifi vessel of the time had windows except Startrek I guess and somehow that didn't catch on. x-wings, star destroyers, the Babylon station itself.
          Narratively, it's nice to have commanders on the deck staring pensively into the void and a POV view through the wienerpit glass is more compelling than a HUD with a bunch of vectors displayed.

          • 3 weeks ago
            Anonymous

            >every scifi vessel of the time had windows except Startrek

            There's windows on the Enterprise-D, IIRC.

            Not sure about the original NCC 1701 Enterprise though.

            • 3 weeks ago
              Anonymous

              >There's windows on the Enterprise-D
              There definitely is in Ten Forward and I think the cabins as well. The Captain's Ready Room does but the bridge itself doesn't, it's just a view screen and when it's off, there's nothing.

              The Battle Bridge doesn't have shit, it's literally the armoured C&C in the centre of the hull that everyone says starship bridges should be.

        • 3 weeks ago
          Anonymous

          Not having glass on a spaceship is more that there isn't much to see, rather than a weak point. Real spaceships have windows as a backup to cameras to assist in seeing docking, and assessing that the spaceship is in good condition or correct configuration.

          A ship would still have some windows even if they were only tank-like periscopes.

          • 3 weeks ago
            Anonymous

            >A ship would still have some windows even if they were only tank-like periscopes.
            What about independently powered devices, like controls, a monitor, some comms and a drone that all have batteries. An RCS drone with a cam that uses laser or something unjammable to communicate and lets you see whatever you want to see?
            The monitor and controls could be something like a steam deck that detaches from the console, the wifi receiver needs to have an internal backup battery and probably a cable for backup.
            I think this would serve just as well for a backup, obviously way more failable than a fibre-optic periscope but engineering could get to the point where it's risk of failure is within acceptable parameters.

    • 3 weeks ago
      Anonymous

      what a shame they have to leave the engines "running" even when they're just coasting at speed so it's easier to see the attitude/orientation of the fighter against the black background of space.

      • 3 weeks ago
        Anonymous

        gotta have the engines running mate.
        otherwise you'd slow down and get stuck sitting motionless in space.

    • 3 weeks ago
      Anonymous

      pretty good cgi also is that a centauri? love their fashion.

      • 3 weeks ago
        Anonymous
      • 3 weeks ago
        Anonymous

        god damn, its when i least expect i get digits and its not even dubs or trips not even quads but i got quints

        • 3 weeks ago
          Anonymous

          >getposter is a hagfricker
          Decent taste

          • 3 weeks ago
            Anonymous

            Well I like more mature women, not necessary older ladies tho. Sorry for the late response I was fighting fatalis in Monster Hunter.

      • 3 weeks ago
        Anonymous

        WITNESSED

        https://i.imgur.com/BFOL6Hw.jpg

        god damn, its when i least expect i get digits and its not even dubs or trips not even quads but i got quints

        First time i got quads was almost the same thing, but hilarious
        >be inna PrepHole c. ~2010
        >german f(l)ag makes sad_pepe.jpg off-topic thread “tfw you found out your cat goes to another house for food”
        >reply with “wait til you find out what your mom’s been coming to my house for”
        >quads
        >FPBP
        >150 posts excoriating OP and checjing my digits
        >best thread ever
        its trivial but it gave me like 3 hours of giggles before janny baleeted it. Good times.
        good on ya

        • 3 weeks ago
          Anonymous

          Deserves it for the off topic thread but I too would feel sad if my cat is cheating on me.
          >3 hours of giggles before janny baleeted it.
          We should charge them.

    • 3 weeks ago
      Anonymous

      > tank everything with your face
      > look at my glass front, visibility is important, right?
      > no helmets or G-compensation suits
      > we have 4 big engines to move forward fast. Inertia does not exist. Maneuvers are for noobs.
      I'm triggered.

      • 3 weeks ago
        Anonymous

        Garibaldi once goes up in a Star Fury with no flight suit/helmet (in a rush to stop an assassin) and says if the wienerpit breaches he's screwed.

      • 3 weeks ago
        Anonymous

        >I have never watched B5

      • 3 weeks ago
        Anonymous

        Any hit would destroy the fighter anyway and helmets and flight suits are used in combat.
        But you really have just never watched the show if you think inertial and manoeuvrers are literally what Starfuries are all about.

        • 3 weeks ago
          Anonymous

          > Any hit would destroy the fighter anyway
          shit design is shit

  4. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      >Not putting the pilot at the COM and just let him get flailed by rotation force
      Lmao

  5. 3 weeks ago
    Anonymous

    Frickers are going to make me go watch B5 again.
    Mass Effect is the only thing that even comes close to scratching the same itch to me, and it can't compete with the kinography levels of something like Intersections in Real Time.

    • 3 weeks ago
      Anonymous
      • 3 weeks ago
        Anonymous

        we bang, OK?

        • 3 weeks ago
          Anonymous

          It's been years since I've seen that stupid shit kek.
          >Maybe we could invite sum WOMEN?

      • 3 weeks ago
        Anonymous

        Fine, but the eyepatch stays on.

  6. 3 weeks ago
    Anonymous

    >X-Wing
    The would be the MK3 Thunderbolt Starfury premiering in the Earth civil war plot from the later seasons anon

    • 3 weeks ago
      Anonymous

      That design looks cooler but I think its worse. The pilot being farther from the center of gravity means making rapid turns will effect the pilot more leading to lower peak mobility.

      • 3 weeks ago
        Anonymous

        Yeah, the entire idea is that it's explicitly compromising space performance to also function as an atmospheric fighter when required.

      • 3 weeks ago
        Anonymous

        https://i.imgur.com/kLLoJts.jpg

        X-Wing if it was good

        Space war is so high in mortality that morale eclipses all other concerns, so the side with the cooler starfighters and the bigger pauldrons and the fancier capes and more stylish helmets gets more men to volunteer for the death sentence that is space combat. The armies concerned with function over form simply grow depressed and give up.

  7. 3 weeks ago
    Anonymous

    How do you guys feel about the PPG

    • 3 weeks ago
      Anonymous

      I want one

    • 3 weeks ago
      Anonymous

      >How do you guys feel about the PPG

      The firing sound was my ringtone for a while in the mid-2000s.

  8. 3 weeks ago
    Anonymous

    I like the star fury, but I think it's too small for space

  9. 3 weeks ago
    Anonymous

    We have to go... stupider

    • 3 weeks ago
      Anonymous

      And that's with an art style change to make it look less moronic.

      • 3 weeks ago
        Anonymous

        Yeah, even in-universe the Dopp is regarded as a really bad fighter aircraft.

    • 3 weeks ago
      Anonymous

      The "official" logic behind the Zeon unit:

      >The Principality of Zeon, whose home was in the space colonies, had essentially no need for aircraft aside from human-powered aircraft for leisure purposes. Also, due to the effects of Coriolis forces and the uniform density of the atmosphere, it was impossible to adequately perform even gliding tests with aircraft. It's thus no exaggeration to say that Zeon aircraft were designed only with computer simulations, based as much as possible on existing aviation technology. Many of the Zeon aircraft born from theoretical advances had extremely peculiar appearances compared to those of the Federation Forces.

      >Examples of this would be machines like the Dopp, which had a large canopy designed for visual-range combat under Minovsky particle conditions, and a short fuselage for maximum maneuverability. There were numerous problems with its design and, in the terrestrial flight tests which began at the end of January, U.C. 0080, every single one of the first four prototypes crashed. But the military, which considered air power an absolute necessity, stuck to its plans, and a functional model was gradually developed over the course of three months of improvements. This improved model was equipped with attitude control verniers, compensating for inferior aerodynamic technology with the application of space engineering. Although they were still troubled by frequent instances of crashing in battle, these produced relatively satisfactory results in low-altitude combat.

      >Because high-thrust jet engines were installed in its small fuselage, which had an overall length of 7.2 meters and a dry weight of only 2.1 tons, the Dopp had a cruising range of just 1,200 kilometers and could only be used for local warfare.

      To be fair, when you can VTOL at will, and know VISUAL JAMMING will reduce combat range, your design reference for UC 0079 isn't going to be the same as AD 1970 or AD 2030.

    • 3 weeks ago
      Anonymous

      And that's with an art style change to make it look less moronic.

      https://i.imgur.com/kNb4dQC.jpg

      Yeah, even in-universe the Dopp is regarded as a really bad fighter aircraft.

      https://i.imgur.com/DxdYY51.jpg

      The "official" logic behind the Zeon unit:

      >The Principality of Zeon, whose home was in the space colonies, had essentially no need for aircraft aside from human-powered aircraft for leisure purposes. Also, due to the effects of Coriolis forces and the uniform density of the atmosphere, it was impossible to adequately perform even gliding tests with aircraft. It's thus no exaggeration to say that Zeon aircraft were designed only with computer simulations, based as much as possible on existing aviation technology. Many of the Zeon aircraft born from theoretical advances had extremely peculiar appearances compared to those of the Federation Forces.

      >Examples of this would be machines like the Dopp, which had a large canopy designed for visual-range combat under Minovsky particle conditions, and a short fuselage for maximum maneuverability. There were numerous problems with its design and, in the terrestrial flight tests which began at the end of January, U.C. 0080, every single one of the first four prototypes crashed. But the military, which considered air power an absolute necessity, stuck to its plans, and a functional model was gradually developed over the course of three months of improvements. This improved model was equipped with attitude control verniers, compensating for inferior aerodynamic technology with the application of space engineering. Although they were still troubled by frequent instances of crashing in battle, these produced relatively satisfactory results in low-altitude combat.

      >Because high-thrust jet engines were installed in its small fuselage, which had an overall length of 7.2 meters and a dry weight of only 2.1 tons, the Dopp had a cruising range of just 1,200 kilometers and could only be used for local warfare.

      To be fair, when you can VTOL at will, and know VISUAL JAMMING will reduce combat range, your design reference for UC 0079 isn't going to be the same as AD 1970 or AD 2030.

      what is /k/'s opinion on the dopp advanced?

      • 3 weeks ago
        Anonymous

        Spacenoids were a mistake

        • 3 weeks ago
          Anonymous

          do you really want to tell me the earthnoids were any better

      • 3 weeks ago
        Anonymous

        Lewd

      • 3 weeks ago
        Anonymous

        I too have suffered from whisky dick.

      • 3 weeks ago
        Anonymous

        It looks like some doofy-ass shit France would make.

    • 3 weeks ago
      Anonymous

      >stupider
      How about a tank (really more like self propelled artillery) with a turret that takes off to become a VTOL attack craft?

      • 3 weeks ago
        Anonymous

        >principality of "the frick is recoil" Zeon

        • 3 weeks ago
          Anonymous

          >principality of "the frick is recoil" Zeon
          An electromechanical system doesn't need a bolt so they just open the back window to make the gun a recoilless rifle.

      • 3 weeks ago
        Anonymous

        >principality of "the frick is recoil" Zeon

        of "the frick is recoil" Zeon
        Recoil is a problem because there's conflicting forces (keeping you stationary) throwing off your aim or damaging your vehicle.
        If you can fly it will only propel you a bit backward in one direction.

        Helicopters difficulties are more about carrying/aiming anything with current VTOL technologies.
        In the case of Zeon, the in-setting problem is that those turrets have shitpoor flight range time and are not mobile enough to fight a dedicated fliers.

        I'd still take a MS:IGLOO anime where Zeon unit actually made good use of the crazy unit they were given. Every episode would end with them right as they are ordered to attack the White Base.

        • 3 weeks ago
          Anonymous

          The real issue to me would be balance, you've got this massive cannon hanging off the front with no VTOL thrusters under it. I also have no idea how it'd work in terms of ammo, the wienerpit is right behind where the breach ought to be and it doesn't seem like there'd be any room for storing or loading the massive 175mm shells.

          • 3 weeks ago
            Anonymous

            Don't you dare challenge Zeon's engineering.

      • 3 weeks ago
        Anonymous

        The real issue to me would be balance, you've got this massive cannon hanging off the front with no VTOL thrusters under it. I also have no idea how it'd work in terms of ammo, the wienerpit is right behind where the breach ought to be and it doesn't seem like there'd be any room for storing or loading the massive 175mm shells.

        they took this from us.

  10. 3 weeks ago
    Anonymous

    >two person wienerpit
    >countermeasures officer in back console
    >artificial gravity
    >jump drive
    >two main engines
    >hardpoints for guns/missiles/drones
    >advanced avionics and jammers
    >presumably a fuel tank
    >extra room for passengers
    where the flying FRICK is this stuff all supposed to go? are all the components compressed to neutron star density?

    • 3 weeks ago
      Anonymous

      The real answer is that the Raptor had to be small enough to fit on the back of a truck to take to location shoots, and relatively easy to move around in the hanger set.
      It's a constraint of the Viper too but it's less egregious when it's a compact one-man fighter.

      • 3 weeks ago
        Anonymous

        Funny how reality still catch up to us in fiction.
        I remember the reason for Star Trek teleporter was that they couldn't afford the effect for landing each episode.
        That's also why we see so many "terraformed planet" or Mars colonies shot in a desert.

        Maybe someday we will reach Diamond Age level Ractor.
        Movies that can basically be games with a real time actor paid to make it more unique each screening while spectators can play semi-scripted characters.

        • 3 weeks ago
          Anonymous

          Stargate pretty much had it baked into the premise. SGC can only bring what can fit through the gate, and even the gate itself had a location prop that could be set up in about a day to play the away gate.
          Star Trek's an interesting one since you can see them moving away from it a little in newer shows.
          Strange New Worlds can have stuff like shuttles that're actually big enough to be useful and regularly show up or spacewalks on the outside of the hull, because it's a very high budget show taking advantage of modern production techniques.
          I think it's really interesting to see how different the flavour of settings made with none of those constraints, or very few of them, end up being. B5 embraced early CG to make their vision of both harder sci-fi elements and the contrasting more fantastical ones work with less compromises. Game-original settings like Halo or Mass Effect have a totality of control of the world you'd previously only really see in something animated, usually /m/ type content and I think it really shows.

          • 3 weeks ago
            Anonymous

            >usually /m/ type content

            Sir, this is /k/

            • 3 weeks ago
              Anonymous

              We both know that mecha is the continuation of /k/ by other means.
              Speaking of, I wonder what the aerodynamic profile of a Valkyrie would be if built as a conventional aircraft with contemporary engines and airframes. Robot or not they're all still some of my favourite fictional aircraft designs.

              • 3 weeks ago
                Anonymous

                God, just imagine some billionaire /m/ gay deciding to start a aerospace company just to bring Valkyries and other fiction planes to reality just because he finds it fun.

              • 3 weeks ago
                Anonymous

                Guys will imagine this and just say "Hell yeah."

          • 3 weeks ago
            Anonymous

            ENT already made a (quite logical) use of shuttles.

            https://i.imgur.com/f2ieMTq.jpg

            We both know that mecha is the continuation of /k/ by other means.
            Speaking of, I wonder what the aerodynamic profile of a Valkyrie would be if built as a conventional aircraft with contemporary engines and airframes. Robot or not they're all still some of my favourite fictional aircraft designs.

            Not really, around here we tend to understand the concept 'ground pressure'.

            • 3 weeks ago
              Anonymous

              Anon, I'm not saying we should build robots. I know they're dumb.
              That doesn't mean I can't enjoy them, and that most of the more legendary /m/ designers aren't military otaku themselves to varying degrees, or that it isn't a nontrivial part of their fanbases too.

              • 3 weeks ago
                Anonymous

                Never said anything about what anybody should enjoy, but it´s really grating an almost daily mecha thread here, where things like ground pressure and square-cube law apply. As much as the 'will battleships make a comeback?' threads.

              • 3 weeks ago
                Anonymous

                Yeah that's fair enough, I know there's one or two people spamming the topic just to annoy people. My advice would be just not to feed them.

                https://i.imgur.com/btOkVfy.jpg

                That's not Gunstar One

                I love the focus on turrets rather than hardpoint weapons with Gunstar One.

            • 3 weeks ago
              Anonymous

              Anon, I'm not saying we should build robots. I know they're dumb.
              That doesn't mean I can't enjoy them, and that most of the more legendary /m/ designers aren't military otaku themselves to varying degrees, or that it isn't a nontrivial part of their fanbases too.

              https://i.imgur.com/2Q5LnZn.jpg

              Never said anything about what anybody should enjoy, but it´s really grating an almost daily mecha thread here, where things like ground pressure and square-cube law apply. As much as the 'will battleships make a comeback?' threads.

              /k/ is a mecha friendly board, go back to spacebattes.

          • 3 weeks ago
            Anonymous

            >Stargate
            >Every planet is southern California

            • 3 weeks ago
              Anonymous

              *buzz*
              Sorry, the answer is Vancouver.

        • 3 weeks ago
          Anonymous

          >Diamond Age level Ractor
          Based Stephenson appreciator

    • 3 weeks ago
      Anonymous

      >he doesn't know about the Viper ammo storage

  11. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      Fellow biased star fighter enjoyer

      I'm still pissed as frick the executives decided to air the shit out of order.

    • 3 weeks ago
      Anonymous
      • 3 weeks ago
        Anonymous

        God, I havent watched that since the 90's or whenever it was originally on. Does it still hold up or is it trash?

        • 3 weeks ago
          Anonymous

          It's still good.

  12. 3 weeks ago
    Anonymous

    EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

    • 3 weeks ago
      Anonymous
  13. 3 weeks ago
    Anonymous

    That's not Gunstar One

  14. 3 weeks ago
    Anonymous

    For me, it's the space phantom

  15. 3 weeks ago
    Anonymous

    A-Wing if it was good

    • 3 weeks ago
      Anonymous

      I need to watch the movie again. Just for nostalgia

      • 3 weeks ago
        Anonymous
        • 3 weeks ago
          Anonymous

          Which one of the series is this?
          I don't remember this cut scene at all.

          • 3 weeks ago
            Anonymous

            It's from the movie.

            • 3 weeks ago
              Anonymous

              >It's from the movie.
              I think I saw that in the cinema a long, long time ago. What a confusing frick up of a movie. It just brought all this plot out of nowhere and made no fricking sense at all.

          • 3 weeks ago
            Anonymous

            Wing commander movie.

            For the context: you need to have your shield down to jump, so warfare is won by knowing where your enemy will come out

            >It's from the movie.
            I think I saw that in the cinema a long, long time ago. What a confusing frick up of a movie. It just brought all this plot out of nowhere and made no fricking sense at all.

            >It just brought all this plot out of nowhere and made no fricking sense at all.
            Sorry but you are a brainlet.
            It's basically a jump point setup where the enemy found an alternate route to Earth.
            If you don't warn Earth fast enough it will not be ready to counter the attack.

            The only part where it get mystical, is where some people have a natural ability to do a jump on instinct without needing a supercomputer.

        • 3 weeks ago
          Anonymous

          It's from the movie.

          It's pretty frickin kino and the effects hold up decently well.

    • 3 weeks ago
      Anonymous

      As bad as the special effect were, the story was actually very good and you can tell how it led to SC.

      >jump are only possible from jump zone toward the next stars
      >your homeworld is safe from the enemy as long as you control all the place you can jump from
      >if the enemy know your homeworld position and know a different route you ignore, it is in danger of a surprise attack

      • 3 weeks ago
        Anonymous

        >as bad as the special effects were
        Maybe it's nostalgia goggles but I feel like i liked the special effects when I watched it

        • 3 weeks ago
          Anonymous

          >I feel like i liked the special effects when I watched it
          It was the first sci-fi series to do full CGI space shots. The ships could move around in ways we'd never seen on TV before. All the Star Trek ship movements were long sweeping shots of models. Plus that shiny CGI look everyone hates now was incredibly futuristic in 1993. I remember watching ReBoot and Mechwarrior on TV.

  16. 3 weeks ago
    Anonymous

    I would rather just have some kanar with Damar!

    • 3 weeks ago
      Anonymous

      Get bent, spoon
      >t.union man

  17. 3 weeks ago
    Anonymous

    *warps on top of you*
    *shuts down your warp drive and cripples your engines*
    pssssh, nothing personnel, kid

    • 3 weeks ago
      Anonymous

      >Slasher
      Rifters and Thrashers are where it's at.
      Register a jump clone and kit out a cheap gang of rifters with one or two thrashers and go out hunting with your corp.
      Best fun you can have for like 1.5m isk.

      Used to do this most Friday nights with IAC

      • 3 weeks ago
        Anonymous

        maybe once I get enough people to start running fleets i'll do that

        • 3 weeks ago
          Anonymous

          >maybe once I get enough people to start running fleets i'll do that
          You don't need a fleet, it's a small gang tactic.

          I misspoke, you want a mix of thrashers and rifters, thrashers are DPS and rifters are tackle but you have both on every ship.
          The point is to jump on battleships with like 10 rifters and thrashers and web and scram them, running tight orbits while you hose them down with your autocannons or whatever. Thrashers in particular have good DPS for their price.

          The real point is that these are all entirely disposable ships and turning a profit on one or two average BS kills when all your gang is ultimately lost isn't very hard at all.
          Also, if you want to be really cheap, these are ships that you can train an alt into in very short time.

  18. 3 weeks ago
    Anonymous

    Why does everything have to be aerodynamic looking in space? It's space. You could literally have a box with rockets on each corner and it would be just as maneuverable

    • 3 weeks ago
      Anonymous

      >Why does everything have to be aerodynamic in space?
      FIFY
      Same reason it does in atmosphere. Space isn't a vacuum, it's just a better vacuum than we can create on Earth.
      The average density of space in the solar system is about 107 atoms/m3, a bit lower further out and lower still between solar systems, between galaxies it's more like 1 atom/m3.
      This is mostly hydrogen with a bit of helium but the odd micro-meteorite raises the average here and there.

      >could literally have a box with rockets
      It would present far too much surface area for collisions. Some of this is just hydrogen atoms but the speeds are way, way higher than in atmosphere so even hydrogen atoms will abrade your forward hull and micro-meteors can punch right through it. Even just hitting single atoms will provide some drag and impair engine performance given the kinetic energies involved, to mention nothing of the solar wind, heliopause or termination shock.

      Without unbreakable shields and free energy, the idea spacecraft is something like a cigar.

    • 3 weeks ago
      Anonymous

      >Why does everything have to be aerodynamic looking in space?
      Slanted armor is good. Arrow shaped designs are great.

      • 3 weeks ago
        Anonymous

        >Slanted armor
        Enemy comes at you obliquely, your armor is now flat and thin. Slanted armor doesn't make a whole bunch of sense in a 3D battle environment, you're better off just using a bunch of thin whipple shields to dissipate the impact as much as you can. Of course that has its own downsides in making the overall effect worse if the projectile penetrates anyway, as you're effectively just shotgunning your ships internals rather than leaving a neat hole.

        • 3 weeks ago
          Anonymous

          >Slanted armor is bad cause you might let your enemy out maneuver you
          Black person that happens on the ground, too.

          • 3 weeks ago
            Anonymous

            Try and figure out where a ship is most likely to get shot and where and in what angle you would be best off angling the armor. Guess it depends on the era, and how constrained you are in terms of propellant mass as to how much you can maneuver during a fight.

            • 3 weeks ago
              Anonymous

              >Try and figure out where a ship is most likely to get shot and where and in what angle
              Not even. You can roll the ship to control what angle you're taking hits from or even idle your engines and drift sideways.

    • 3 weeks ago
      Anonymous

      Most sci-fi ships, especially smaller fighters and so on, are spaceplanes that operate both in space and in atmo. The Starfury in OP isn't one of those though.

    • 3 weeks ago
      Anonymous

      For the same reason they're controlled by a squishy meatblob that would get turned into paste by the Gs pulled in an actual space dogfight (which itself is probably another Rule of Cool notion but who knows) instead of an AI module.

      • 3 weeks ago
        Anonymous

        It's actually a lot harder to pull excessive Gs in a space dogfight than an atmospheric dogfight. With wings, you can do extremely sharp turns for basically free, by braking against the air at an angle. Modern aircraft can easily pull more Gs than the pilots, or even the airframe can survive.
        In space, every change in direction has to be bought with fuel and reaction mass. The velocities are much higher, but that's meaningless when the only way you have to slow down or turn is to burn the engine.

    • 3 weeks ago
      Anonymous

      Slanted armor to better handle micrometeors

  19. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      I love the progression of tech in Stargate, we go from two Ha'taks being world ending threats in the first couple episodes to being obsolete minor annoyances by the end of the series

      • 3 weeks ago
        Anonymous

        I hate it. It's the nerd who gets shoved in lockers equivalent of the modern Mary Sue who trains for two days and defeats lifelong experts.

    • 3 weeks ago
      Anonymous

      I love the progression of tech in Stargate, we go from two Ha'taks being world ending threats in the first couple episodes to being obsolete minor annoyances by the end of the series

      I think the same as

      I hate it. It's the nerd who gets shoved in lockers equivalent of the modern Mary Sue who trains for two days and defeats lifelong experts.

      Plus the human ships are ugly "muh practical" box and a poor use of what human are depicted as good at: special force

      Imagine if Stargate took another road:
      Instead of frontal combat, they have fragile carrier ship that need to hide but deploy transport & troopers left and right to attack enemy installations and their dumb commanders. Even tricking (again) their commanders into teleporting aboard of their ships "supplies" now a nuclear bomb.

      Hell, I even imagine Russia just rigging a submarine to fly, then have an episode where they fight a Ha'tak by hiding under a planet water and firing torpedo/missiles (but still need SG1 help because their missiles are not piercing the shield)

      The goal being to keep it something budget-friendly. So everything is just costume & transport carried by truck, with a convenient stealth so you can even let the spectators believe you set the transport on a field when you only did one 3D then shoot the episode at home.

      Late season you'd just tell the spectators there's dozen of team SG-1 talk to operating off-screen.

  20. 3 weeks ago
    Anonymous

    God fricking damn Babylon 5 is truly excellent
    Sometimes I wonder if it would have had more mainstream success if they hadn't had to swap out Sinclair half way through
    No hate on O'Hare, or the showrunners, fate handed them a terrible deal
    But I can't help but think about what could have been, the story is already extremely tight, but having Sinclair in Sheridan's place might have made it a true 10/10

    • 3 weeks ago
      Anonymous

      It was the begining of a paradigm shift, going from strictly episodic to arcs that couldn´t be seen in any order. The great mases would need some time to get the idea.
      Also sci-fi, was, is and will be a niche.

      • 3 weeks ago
        Anonymous

        I still haven't seen this, been saving it for a rainy day, I should probably rewatch first, it's been ten years

        • 3 weeks ago
          Anonymous

          >I still haven't seen this, been saving it for a rainy day
          I didn't like it. Felt like someone had an idea for some cool scenes and strung them together without knowing how the B5 world worked. If JMS was really in full control of this project I think he's lost his shit. Plus it was full of dad jokes kept beating you over the head with plot elements.

          • 3 weeks ago
            Anonymous

            >Felt like someone had an idea for some cool scenes and strung them together without knowing how the B5 world worked
            It felt to me like they just wanted to take a tour through the B5 setting, showcasing a bunch of characters and settings as pure fan service that ultimately contribute nothing because it turns out that the true ending of the movie was inside Sheridan all along.

            • 3 weeks ago
              Anonymous

              I'm 100% sure that the G'Kar scene at the rim was supposed to be Lorien but the actor couldn't do it. The lines and mannerisms were too close. But that also is bullshit because the answer was "Love, TARS, love" and Lorien doesn't believe in such nonsense.

              Jesus now I can't stop thinking about stuff that movie fricked up. I'm surprised all the fan podcasts and shit gave it a good review.

              • 3 weeks ago
                Anonymous

                >I'm surprised all the fan podcasts and shit gave it a good review
                A drop of fan service in a drought is the elixir of life to a fanbase

    • 3 weeks ago
      Anonymous

      >if they hadn't had to swap out Sinclair half way through
      I think it wouldn't have been as good.
      It might have been a forced move but it was a good one and I think JMS made the plot work better with it than it would have been without.

      Nothing that went wrong with the show was anything to do with the Sinclair/Sheridan switch. Sinclair was the wise old man, he's better in a mentor role than a heroic protagonist.

  21. 3 weeks ago
    Anonymous
  22. 3 weeks ago
    Anonymous

    Space fighter so good it got scouted by NASA.

  23. 3 weeks ago
    Anonymous

    off topic thread

  24. 3 weeks ago
    Anonymous

    >what are you gonna do molari huh? blow up the island?
    >actually, now that you mention it

    • 3 weeks ago
      Anonymous

      I pity the people who will never know the joy of watching that episode as a 13yo when it aired on TV in 1997.

  25. 3 weeks ago
    Anonymous

    That piece of shit doesn't even have room for a hyperdrive.

  26. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous
  27. 3 weeks ago
    Anonymous
  28. 3 weeks ago
    Anonymous

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