Preparedness & self-sufficiency community
trophy uses radar to detect incoming projectiles so smoke wouldnt block it
Ok so what about a sound grenade that plays RPG sounds
Sure, yeah don't see why not
trophy uses radar to detect incoming projectiles so sound wouldnt confuse it
ayo waboud a mufuggin rpg wid a lil’ radio taped to it turnt up loud?
i dont think you guys understand what Radar is
Yo this is DARPA, you're hired, can you start tomorrow?
Different anon here. I want to make a miniature CRAM that shoots down drones with .22 LR and an airdropped cluster-speaker that rickrolls a large area for psychological warfare. Can I have a job too?
>he doesn't know about anti-radar smokes
/k/ has truly degraded.
Seem like we are really lucky that small particles like smoke or water vapor don't affect radar right ?
If only there was like 80 GHz of usable RF band where we could choose a section not absorbed by water vapor
if you throw the m18 fast enough yes it would waster the ammo but it has to be like 100m/s +
would SHAFT work?
just launch dummy RPGs, or decoy ones, like a shitty metal tube with a black powder charge and a hollow metal shaped can, at the tanks, make them waste their trophy system, it only works a few times, then use the real RPGs after they've expended their trophy ammo
pretty simple, it's like an extremely ghetto and crude tandem warhead essentially, the first decoy defeats the system, the follow up does the work
The obvious solution is a launcher that fires several warheads so Trophy can't defeat them all.
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