Why doesnt the NCR use mortars in fallout.

Why doesnt the NCR use mortars in fallout.

250 Piece Survival Gear First Aid Kit

LifeStraw Water Filter for Hiking and Preparedness

250 Piece Survival Gear First Aid Kit

  1. 2 months ago
    Anonymous

    i would guess the engine is incapable of having npcs engage other NPCs at range, so you'd end up with scripted fake mortar usage or you'd never see the mortars being used

    • 2 months ago
      Anonymous

      yep
      there is a scripted mortar section - outside the Boomers base. It's quite poorly executed.

      • 2 months ago
        Anonymous

        I don't understand what the frick the game is talking about when it mentions "timing" or "cover" (every house is completely blown out already?) as ways to avoid the shells, every single time I've played NV I've always just hugged the wall and ran as fast as I can to reach the fence ASAP and patched up my broken limbs afterwards.

        • 2 months ago
          Anonymous

          There are sections where the houses still have some walls and roofs, you're supposed to wait for a lull in the shelling before running to the next crevice to take cover. You don't really need to if you've got other means though

      • 2 months ago
        Anonymous

        that was an interesting section.
        I got caught up in the mortars out of foolishness and ragdolled by the leading edge of the mortar fire.
        I found I could inject stimpacks and just kept downing them like hotcakes as the mortar fire walked its way back towards the boomer compound... driving me before it like a wet sack of floppy meat and drugs.

    • 2 months ago
      Anonymous

      yep
      there is a scripted mortar section - outside the Boomers base. It's quite poorly executed.

      Hey now, this is an engine where Bethesda's own devs implemented a metro train arriving at its platform by assigning its 3D model to a hat and having a T-posing NPC wear it as the NPC "walked" under the tracks.
      You can kind of script them to do various actions, but having them act as a mortar squad and aim another scripted object at targets sounds fragile as hell. And would probably be well outside the bounds of the usual combat AI.

      • 2 months ago
        Anonymous

        It wouldn't be hard to fake a 'mortar crew' firing timed with scripted incoming rounds ala the boomers.

        • 2 months ago
          Anonymous

          If the player can see the crew at work, there's a pretty high risk of the script breaking when something unexpected happens to the NPCs acting out their script. It would need a lot of contingency code at least.
          It's possible to do that way, but I can see why they didn't do it.

      • 2 months ago
        Anonymous

        Seething about that example never made any sense to me. You'd probably have a cry if you saw a real software development process.

        • 2 months ago
          Anonymous

          That example makes perfect sense. The engine's tools simply lack good higher-level building blocks for concepts like squads, NPCs working together, machines with multiple moving parts, etc. leading to devs constructing all sorts of fricked up Rube Goldberg machines out of what they have.
          Yes, this happens in real software development. Believe me, I know. We can still have a laugh at it.

          • 2 months ago
            Anonymous

            Yeah. Some of the kludges Carmack did for Doom and Quake were ingenious.

            • 2 months ago
              Anonymous

              Yup. Doom and Quake both kind of suffered from the same thing: The core engine's concept of an object was extremely limited. Interaction support was minimal, and there was no support for any kind of hierarchy even in Quake, so you couldn't have animated characters holding different 3D weapon models, for example. Character needs to hold a different weapon? Just add a new model of the character and weapon baked together. Buttons and switches were just textured world geometry hardcoded to switch to a different-named texture when bumped into.
              I think Carmack later admitted that he really should have read up on transform hierarchies and scene graphs, but I guess he just never ran into an obvious enough use case for anything beyond a flat list. And the relatively simple games they made worked well enough with what they had.
              This was a bit of a problem for anyone who licensed the engine and tried to make something more complicated with it. At least Valve and Raven ended up replacing the whole 3D model + animation system in their forks. Valve's effort was actually very good for its time, leading to stuff like Counter-Strike being built on it.

              • 2 months ago
                Anonymous

                I presume doom source ports have corrected this mistake given the absolute humongous quantity of them with absolutely unique enemies and animations

              • 2 months ago
                Anonymous

                NTA but Doom source ports these days are just the unity engine with a convenient library to pick and choose from. The only real limitation still left is no geometry above other geometry. To get that working you have to use seamless teleports and it looks really weird when you break it with idclip.

                Bearing in mind though the engine had to run on 1993 hardware reasonably well, in software rendering. It's fantastically efficient considering that a lot of the limitations can be worked around with enough time and creativity. A slaughtermap in a current year game would be next to impossible without some equally bork'd tricks to keep the number of enemies calling logic low enough to actually run.

              • 2 months ago
                Anonymous

                arent doom slaughtermaps like one form of benchmark testing for new gen CPUs. Like how many thousands of critters getting mulched it can handle before bursting in flames?

              • 2 months ago
                Anonymous

                That reminds me of when a small business I used to work for found out that I had gotten some web design experience in college and asked me to take a look at their website. The entire thing was from the early 2000s, one of their accountants had done the entire thing in raw HTML. Altering text that was already there was simple enough, but doing anything else was basically impossible and broke the website. I eventually managed to get into the raw HTML, and to my horror discovered that basically the entire website was a series of tables inside of tables inside of tables. Some of the ways she had laid things out were fairly clever for what she probably had to work with during Bush's first term.
                I spent several days mapping out the structure of everything on a whiteboard while contemplating suicide, and eventually just told them their shit was fricked and to hire a web design company to start from scratch.

        • 1 month ago
          Anonymous

          "Ugh, gluck, I just LOVE sucking dick!"
          GTFO, code-monkey.

          • 1 month ago
            Anonymous

            I think his point was that software development, especially video games, is like a movie set: it's false walls and cobbled together with hopes and dreams.

      • 2 months ago
        Anonymous

        This is how I can sort out moron that don't know shit about game development. The actors in both Gamebryo and Creation don't T pose, their default position is A posing. And the whole train section came from a quickly thrown together DLC. And one of the best weapons you get in 4 is the Minutemen mortar signals.

        • 2 months ago
          Anonymous

          Plenty of game development is done using engines where you can control objects that are not character entities or doors.

        • 1 month ago
          IRS

          >And one of the best weapons you get in 4 is the Minutemen mortar signals.
          The minuteman "mortar" is literally just a hand grenade disguised as a smoke signal modified with a delay to look and sound like incoming fire accompanied by a timed mininuke explosion in the map. There isn't actually a projectile coming from the fort, it's functionally just a special hand grenade. They then limit this hand grenade to only function within a certain radius around the fort to give the illusion that the mortars only operate within a certain range. Same thing with the Chinese sub nuke targeting devices. It's just a delayed hand grenade with a special sound and a bigger explosion.

          Your "mortar" is functionally no different than a hand grenade on an engine level.

          • 1 month ago
            Anonymous

            >The minuteman "mortar" is literally just a hand grenade disguised as a smoke signal modified with a delay to look and sound like incoming fire accompanied by a timed mininuke explosion in the map
            The mortar shell is actually a proper projectile that impacts and explodes. And no it's not a regular mininuke explosion. They made it distinctly just a normal ass explosion so you know for sure it's not nuclear. The shells are simply "shot" from several points in the sky as part of a series of scripted events. You can get a hidden broadsider via console commands that shoots them. It's buckets of fun.

            Part of why it can have a lot of trouble when you run a script heavy mod is that the smoke grenade going off starts a script for several different related things that each need to happen such as the minuteman radio response which happens even if you're not tuned in. If any one of those steps gets delayed or screws up no mortar strike for you. Or it finally happens after you've killed the targets yourself and are looting them right where it's set to hit...

            That same issue is why it'd be obvious if you were right. Your fake mortar shells would hit and the explosion could be delayed substantially because god forbid they design the game to handle it's own script heavy bullshit or account heavyweight for mods like Sim Settlements showing up in every game. The silver lining is using actual projectiles is legitimately way simpler than what you're thinking of and they at least did that. It's why they ALWAYS successfully go off when they hit instead of obvious fakes and explosions that don't match the point of impact.

            Why is nexus so awful?

            Because it's overrun with woke power hungry moderators that seem to have the owner's blessing to bludgeon mod makers over the head with their ideological beliefs. Toxic moderation is a huge problem on the site. Though that particular mod likely had legitimate copyright issues like ripped assets.

      • 1 month ago
        Anonymous

        look up xre cars
        some literal who made working vehicles with animated filling/repair stations
        it even had gear boxes, headlights, companions could stand or ride in the vehicles.
        somebody explained that the way the vehicles were propelled was actually a very elaborate system of pulses of explosions, like how you throw a grenade at something and it blows it away but it felt natural.
        ofcoarse it was a slightly unstable mod but it was pretty complex for the engine.

        ?si=PI6lBViz-xEBr3go&t=1216

        • 1 month ago
          Anonymous

          >the way the vehicles were propelled was actually a very elaborate system of pulses of explosions
          A personal vehicle implementing a project orion-style propulsion is even more fallout than the regular nuclear cars

  2. 2 months ago
    Anonymous

    Players would abuse the frick out of mortars, no fun allowed

    • 2 months ago
      Anonymous

      This. Also draw distances often just simply weren't good enough for it. You can undoubtedly do it via mods but why fire a mortar shell with a long hang time for something a grenade launcher or fat man can do much faster? Story based shells impacting can literally just be shot down from a random point 50'-100' in the air at a nice enough angle. The biggest issue in the Fallout games is projectile despawn based around time/flight distance. You try to mortar grenades or mini-nukes in Fallout 4 or 76 and you'll notice unless you're trying to shell a target at a higher altitude than you or it's "oops I fragged myself close" the projectile often despawns before it hits. I'm pretty sure 3 and New Vegas you could change that despawn distance but I don't think it was there or worked right in 4 when modified even if your settings loaded the world much farther away and there seemed to be an absolute max range no matter the weapon's stats. The despawn feature definitely plays a role in cleanup of things that normally wouldn't hit anything (long distance LODs are basically fake to the point where collision doesn't even exist). More or less prevents you from effectively memory leaking your game to desktop with a ton of projectiles flying off into the distance forever. It's not just a balance thing but it absolutely could be longer.

      If it were a book rather than a game I'd bet the NCR would have mortars and howitzers both fairly available with the legion still being a threat simply due to a MASSIVE number of fanatically loyal useful idiots. Legion conquered most of the country prior to the story of New Vegas if I'm remembering right. It probably would've played a huge role in kicking the Brotherhood's asses too.

      It wouldn't be hard to fake a 'mortar crew' firing timed with scripted incoming rounds ala the boomers.

      That really shouldn't be needed. Again, if the projectile doesn't go away you can have full shot to impact artillery ballistics reliable enough you can count to impact. Problem is ranges are super short because again, draw distance.

      • 2 months ago
        Anonymous

        > It's not just a balance thing but it absolutely could be longer.
        when talking about beth and their ancient gamebyro work horse limitations always keep one thing in mind: consoles.

        That is the be all and end all to the absolutely horrid limitations of the already antique thing. Case in example: New Vegas weather mod. Was showcased to even the lead devs (and programmers) of obsidian. Their comment: its awesome but will never run on consoles

      • 2 months ago
        Anonymous

        >Legion conquered most of the country prior to the story of New Vegas if I'm remembering right.
        They control a large portion of the four corner quartet but we don't have any evidence they extend further than Denver, and they don't appear to hold any direct control over Zion or anything north of it without the White Legs to hold it for them.

        The middle of the country is sort of a huge question mark in lore, but as far as we know the Legion's controlled territory doesn't seem much larger than the NCR's, they're just not dealing with as much internal friction, an ecological collapse, and are more motivated.

        • 2 months ago
          Anonymous

          I like how the game alludes to a lot of interesting lore stuff outside of what's happening in Mojave
          >Legion encountered the Midwest BoS and appeared to be winning
          >NCR and Legion got fricked up in the Big MT and the Divide
          >Some Mad Max raiders in Utah roaming with cars and such
          >Denver with its roaming cyber dogs

          • 2 months ago
            Anonymous

            I seriously doubt the legion was winning against Midwest BOS forces since they probably just ambushed patrols or research parties

          • 2 months ago
            Anonymous

            encountered the Midwest BoS and appeared to be winning
            I don't fully know if this is the case when you take into account Van Buren stuff. I think it's more likely they encountered a version of the Maxson Bunker from it, since Veronica and Fallout 3 seem to imply the midwest branch went underground instead of expanding the way they did in Tactics. I do want more on the Circle of Steel though, since originally they were legit brotherhood glowies who had started becoming more unhinged due to excessive stealth boy use. And it doesn't seem to far off from what is implied in the NV DLC.

          • 2 months ago
            Anonymous

            >Some Mad Max raiders in Utah roaming with cars and such
            when was that alluded to?

            • 2 months ago
              Anonymous

              Honest Hearts, hearing about the 80's which is essentially a mad max gang that controls a lot of southern Utah.

              • 2 months ago
                Anonymous

                I remember the 80's but I dont remember them saying anything about having vehicles

              • 2 months ago
                Anonymous

                I think people just assume it due to JE Sawyers lore for them for his personally stuff, which mentioned they used motorcycles. It is mentioned they can move over large territory with very few men so probably what was in their mind when writing but not officially stated.

              • 2 months ago
                Anonymous

                iirc it was never mentioned outside of design documents or sawyer posting about unrealized lore on reddit or some place.
                also there's a nice DLC sized mod that takes place in utah and it's obviously inspired by those design documents. it features 80s riding motorcycles - not really actually ingame riding but rather setpieces showing 80s raiders and motorcycle world objects implying the move around with those

              • 1 month ago
                Anonymous

                I thought it was northern Utah given the placement of interstate 80

        • 2 months ago
          Anonymous

          The Legion shouldn't have close to the population size of the NCR because a giant chunk of its core territory is desert.

          • 2 months ago
            Anonymous

            I don't think they do have similar population sizes. The Legion does have a more motivated and experienced army though, and are able to bring a bigger portion of it to bear agaisnt the Dam while the NCR is shot through with local problems and red tape that keep them occupied. That's kinda the whole reason Ceasar focuses on disrupting NCR logistics and morale as much as he can; he's trying to weaken his opponent's defensive position until it becomes untenable.

            • 2 months ago
              Anonymous

              It matters because it determines not only the size of the army you can field, but also the size of the army you can support long-term. The Legion should be devoting a massive amount of its logistics just to food.

              • 1 month ago
                Anonymous

                You can potentially keep them working but its more expensive and there's no guarentee you can find an armorer or replacement part to something that breaks as a regular wastelander.

                If you're Enclave, institute, or BoS it's a no brainer to use them because you can just make the parts yourself (literally, if you're in the BoS) but for the average wastlander it's complicated and expensive. not to mention ammo.

                [...]
                Legion loots from the local populations and towns that oppose them. This is why they had so much trouble in dog city, because they ran out of that shit.
                [...]
                I doubt the Legion can take on the midwest BoS given they can't even wipe out the fricking Mojave BoS after taking the area. They probably just assaulted some patrols and research expeditions and won some of them.

                whoops, meant to reply to this guy instead of the population size guy

        • 2 months ago
          Anonymous

          the fallout tactics midwestern bos map should be taken with a grain of salt. Presuming they dont get retconned all together there is no way such a formation is sustainable. more like are of map where they passed through on their way to NORAD from chicago

          • 2 months ago
            Anonymous

            Given how BOS tends to operate their "territory" is probably forts surrounded by tribal fiefs.

        • 1 month ago
          Anonymous

          >V13
          >N.C.R.
          I will never call that settlement 'NCR town' it's fricking stupid. I will continue to call it Shady Sands.

    • 1 month ago
      Anonymous

      99% of new vegas combat is in tightly enclosed dungeons. Even hoover dam is most in dungeons. Where would you even use a mortar?

      • 1 month ago
        Anonymous

        >not doing room clearing drills with a mortar
        >not launching a mini-nuke through your mailsot when book agents, Mormons, and that annoying kid next door show up on your doorstep
        ngmi

  3. 2 months ago
    Anonymous

    An in-universe reason could be that the NCR are terribly overstretched in the Mojave and rely heavily on what the Gun Runners make to keep themselves supplied.

    • 2 months ago
      Anonymous

      it's inconceivable for basically a 20th century-inspired military not to operate any artillery in what is for them a major theatre.

      • 2 months ago
        Anonymous

        The NCR is more 16th century with access to free machines from the 20th. What I mean is they are the ONLY country in the region. No trading partners or things like that. They have to make everything themselves and they're doing it in a world where all the resources are already tapped out.

        • 2 months ago
          Anonymous

          Well, where all the resources are blown up.

        • 1 month ago
          Anonymous

          >They have to make everything themselves
          I don't think they even do that. Nothing complicated in the game is new NCR production, the guns are all gun runners who's hawkish guild-like attitude implies nobody else in the NCR has their capability for machining. The earthmovers at the quarry and trucks at McCarran are prewar. The functioning power armor they captured from the brotherhood all had to be gutted because nobody knew how to keep it running. The only new infrastructure they seem to have produced ingame is the pumping system for the sharecroppers, and its just as likely they repurposed that from something prewar. Frankly, I see no evidence of heavy industry at all.

        • 1 month ago
          Anonymous

          >No trading partners or things like that.
          The have corporate tribes like the Shi and Gun Runners

          • 1 month ago
            Anonymous

            >calling the shi and gun runner tribes
            also pretty sure the Shi aren't under NCR rule

  4. 2 months ago
    Anonymous

    Because the Fallout world runs on spaghetti code and your enemy stops being tangible 6 cells out (a bit less than 2000 feet IIRC).
    Also frag doesn't exist, so HE kill radius is much smaller than IRL.
    Also wounding someone just means they'll eat some healing powder, maybe pop a stimpack if you managed to cripple a leg, and then they're back to full combat effectiveness.
    Finally, even your elite soldiers are incredibly distracted and won't notice a man openly approaching them until he's within 100-200 feet.

  5. 2 months ago
    Anonymous

    >mortars
    dishonest
    1v1 or 3v3 only

  6. 2 months ago
    Anonymous

    The NCR doesnt have significant artillery, or any that I can recall. That's why its so noteworthy that the legion managed to almost get one running and that's also why its so crucial that the winning side get the boomers support. The NCR are still scavengers on the corpse of the old world, they might have private industry making new rifles and canvas uniforms, but all their functioning vehicles and heavy machinery are salvaged and reconditioned pre-war models.

    • 2 months ago
      Anonymous

      We still talking about the NCR? lol

      • 2 months ago
        Anonymous

        You're thinking of the Fallout 2 NCR, which is a functional society; we're talking about the New Vegas NCR, which is a gaggle of morons too stupid to continue existing.

    • 2 months ago
      Anonymous

      Mortars are far, far easier to engineer than rifles in every way. Any society that could manufacture, repair and modify the Service Rifle could easily produce an L16 81mm mortar (+/- the C2 sight).

      • 2 months ago
        Anonymous

        cant argue with that

    • 1 month ago
      Anonymous

      One of the promo images included the ncr flag on a howitzer at hoover dam. I don't recall if that's there in game, but in game the legion has a howitzer if you do their quest to find a part to repair it.

  7. 2 months ago
    Anonymous

    because fallout isnt, and shouldnt, be realistic or even try to be
    it is a movie-like experience at its core with flailing ragdolls, wilhelm screams, and people using sniper rifles at 10m distances

  8. 2 months ago
    Anonymous

    It's the same old engine bethesda made oblivion with, and obsidian weren't even given time to implement all the other stuff they wanted in it

  9. 2 months ago
    Anonymous

    What a laggy buggy moronic shit show of an ending that was. I went in there blasting easy peasy.

    • 2 months ago
      Anonymous

      Multiple times in the game, and even more in the DLCs, the plot called for a Call of Duty style grand cinematic battle, and what we got was creation engine lumps firing pea shooters at each other in small rooms

      • 2 months ago
        Anonymous

        >meanwhile modders deliver cowadoody and more

        • 2 months ago
          Anonymous

          I haven't played that mod but I seriously doubt they pulled it off, the engine isn't capable of it.

          I don't think it's good storytelling either. Obsidian should've taken a lesson from the first two fallouts and had a tense finale in enemy territory and a brave showdown with the main villain. Not a dumb michael bay setpiece.

          • 2 months ago
            Anonymous

            >a tense finale in enemy territory
            From what I recall the original plan was to let the player explore both sides of the river and see what life in legion-held territory is like too, but they didn't have enough time to extend the map that far

          • 2 months ago
            Anonymous

            >I haven't played that mod but I seriously doubt they pulled it off, the engine isn't capable of it.
            why dont you just go watch footage of it and see for yourself

          • 2 months ago
            Anonymous

            do you know what it is capable off? Pic related

            • 1 month ago
              Anonymous

              Imagine thinking that would shock US.
              The chans didn't recoil at her age, they rebuked the creators for not making her as young as they originally wrote her as.

              • 1 month ago
                Anonymous

                oh please. having sex with the lizard people alone had its separate outrage breads (at how vanilla they were)

          • 1 month ago
            Anonymous

            >I haven't played that mod but I seriously doubt they pulled it off, the engine isn't capable of it.
            Truly braindead

            • 1 month ago
              Anonymous

              Why is nexus so awful?

      • 2 months ago
        Anonymous

        Fallout 3 actually better did a job conveying a large battle scene. The trick was to try and mask the low NPC count with spectacle (giant robot firing lasers and lobbing nukes, cars and Vertibirds exploding, constant artillery impact).

      • 1 month ago
        Anonymous

        Oblivion did that too, you have a big Battle outside Bruma (I think) and you have a quest to recruit soldiers from the other cities for it. And the final battle is about 6 guys with imps coming at you in threes.

      • 1 month ago
        Anonymous

        gamebryo isn't creation brainlet

      • 1 month ago
        Anonymous

        The secret is that even Call of Duty doesn't really have any grand battles with a hundred troops on each side simultaneously or whatever
        They very carefully design the maps (I'm talking about single player here) so that you get the impression of a large battle without there ever actually being one. Twisting your attention between multiple areas, confined buildings, terrain that obscures large parts of the map, use of verticality, it's very clever to be honest that they also just throw at most maybe 10 guys at once at the player (and usually more like 5 or 6) but make it feel like 50.

        • 1 month ago
          Anonymous

          They did do it in WaW, though. Remember the russian mission where you have to chew through hundreds of nazis in Berlin?

          • 1 month ago
            Anonymous

            Are you talking about the assault on the Reichstag, where You're still largely just shooting at one giant building with Jerries continuing to pop out of the windows? I loved that map but the anon you're replying to has a point.

  10. 2 months ago
    Anonymous

    >why

  11. 2 months ago
    Anonymous

    the boomer base was implied to be howitzers though, not mortars. I seem to recall seeing arty tubes beyond the main gate

  12. 2 months ago
    Anonymous

    That's what the Fat Man is for all intents and purposes, and it's next to impossible to use without fragging yourself due to the draw distance issues mentioned several tines before in this thread.

  13. 2 months ago
    Anonymous

    Gamebryo (Bethesda's Engine) probably can't support it. Obsidian was also forced to make New Vegas in a very short amount of time.

    • 2 months ago
      Anonymous

      They are mostly reliant on pre war weapons and they probably don't have any.Even the service rifle is pre war.

      They did add mortars in FO4.

    • 2 months ago
      Anonymous

      >forced
      They agreed to the deal and were unable to manage the project effectively. Reminder that the game was unplayable at launch until modders fixed it within hours, Obsidian are hacks.

  14. 2 months ago
    Anonymous

    >I brought you the Platinum Chip.
    Ah yes, the chip. The keystone to all of my grand plans. I'll give you 1000 caps for it.

    >Oh, and on the way, i found this useless snowglobe.
    2000 caps.

    ????? This is moronic writing

    • 2 months ago
      Anonymous

      The Chip is business, the snowglobes are a hobby. The 1000 caps is also basically double the previous contract agreement or something.

    • 2 months ago
      Anonymous

      He also gives you a penthouse suite and steady employment, which is pretty nice. I guess the snow globes are supposed to be a look at his character. Like he's trying to put the world under glass and control it.

      I haven't played that mod but I seriously doubt they pulled it off, the engine isn't capable of it.

      I don't think it's good storytelling either. Obsidian should've taken a lesson from the first two fallouts and had a tense finale in enemy territory and a brave showdown with the main villain. Not a dumb michael bay setpiece.

      I remember the vehicles were pretty well done for the engine. I liked driving a little tank (M4 Sherman) around and blasting things. They even put climbable ladders in it, so they did a lot of work on fixing up the engine.
      The story was absolutely awful though.

      • 2 months ago
        Anonymous

        yeah it's baffling some absolute low IQ fanfiction writing mongrels managed to attract such a huge team to work on their mod.
        just imagine all the other mods that could've been developed throughout the years if people weren't busy embellishing the fronturd.
        we could've gotten a nice vehicle mod, really well done DLC sized quest mods, new scripts and more poöished base game and much more.

        iirc several other mod teams dropped their projects because they couldn't get their hand on modders, everybody was busy working on the frontier

        • 2 months ago
          Anonymous

          Yeah that sounds right. They also got Ray Chase to donate his voice to the mod as a lead and he's a legit VA who's been in a lot of shit. All that work for what, sentient horny lizards, underage horny girl companions, and stealing scenes from better games. What a clusterfrick.

          • 2 months ago
            Anonymous

            Looks like he only voices gays.

            • 2 months ago
              Anonymous

              Perfect for your biopic, then

          • 1 month ago
            Anonymous

            Looks like he only voices gays.

            he agreed to do it on the condition he get to be the main villain and his character always wear sunglasses

        • 2 months ago
          Anonymous

          To my recollection, some of the dumber creative decisions came from one of the same individuals pushing the engine to do all the crazy stuff that mod achieved, and was very unwilling to compromise on it; it was either keep their writing, or lose their programming

          • 2 months ago
            Anonymous

            It wasn't his programming they needed, it was access to engine documentation he had that no one else outside of Bethesda/Obsidian seems to have. If he wasn't a titantic homosexual and open sourced the engine information then the mod scene would be decades ahead of where it is now. Instead, that information continues to be be held hostage by his ego so that he can be a Big Important Man that people need to Respket and Listen To.

            • 2 months ago
              Anonymous

              I see; thanks for the correction
              In that case, he sounds like even more of a gay

        • 1 month ago
          Anonymous

          >some absolute low IQ fanfiction writing mongrels managed to attract such a huge team to work on their mod
          Anon, the entire project was held hostage by the low IQ fanfiction writing mongrels. The guy in charge of the NCR questline was a gamebryo wizard, but he did not give a shit about FNV or making anything like it and decided to make Cawadooty instead. So everyone was forced to watch as he made more and more moronic decisions, and they just kind of had to nod along because who else was going to code vehicles? I also think it was a similar story with alot of the magical realm stuff, one of the leads actually understood the engine, so everyone had to kowtow as he inserted his fetish.

          • 1 month ago
            Anonymous

            sad

      • 2 months ago
        Anonymous

        the cars are good because someone related to the original car mod found some hidden functions in the engine that were "locked away" to prevent devs from fricking with them, which included ray tracing.

        • 2 months ago
          Anonymous

          how is that possible without access to the source code?

          • 2 months ago
            Anonymous

            There all kinds of tools that allow datamining in Bethesda games. The modding community is hueg

          • 2 months ago
            Anonymous

            You decompile the executable, expose the functions and recompile the executable.

      • 2 months ago
        Anonymous

        [agility 8] Im a sick frick and I like a quick frick!

    • 2 months ago
      Anonymous

      The courier doesn't own the chip: they're only being paid for shipping and handling.

      • 2 months ago
        Anonymous

        But the courier is robbed of the chip. Seems like the contract to deliver it is void, but I'm no lawyer.

        • 2 months ago
          Anonymous

          iirc you can make that argument or a similar one to him with a barter check to raise the amount you get paid

    • 2 months ago
      Anonymous

      Mr. House is a less insane version of Howard Hughes. The thing is, Howard Hughes was crazy as shit. The idea he'd pay more for snow globes is entirely plausible.

      • 2 months ago
        Anonymous

        >Howard Hughes was crazy as shit
        iwouldliketoknowmore.jpg

        • 2 months ago
          Anonymous

          Some stuff happened in his life. OCD and germaphobia being a big one, dude would incinerate all of his clothes on occasion to be safe.

          • 2 months ago
            Anonymous

            I finally got that reference

            • 2 months ago
              Anonymous

              Oh shit, me too.

          • 1 month ago
            Anonymous

            >In 1958, Hughes told his aides that he wanted to screen some movies at a film studio near his home. He stayed in the studio's darkened screening room for more than four months, never leaving. He ate only chocolate bars and chicken and drank only milk and was surrounded by dozens of boxes of Kleenex that he continuously stacked and re-arranged. He wrote detailed memos to his aides giving them explicit instructions neither to look at him nor speak to him unless spoken to. Throughout this period, Hughes sat fixated in his chair, often naked, continuously watching movies. When he finally emerged in the summer of 1958, his hygiene was terrible. He had neither bathed nor cut his hair and nails for weeks
            >He became obsessed with the 1968 film Ice Station Zebra, and had it run on a continuous loop in his home. According to his aides, he watched it 150 times. Feeling guilty about the failure of his film The Conqueror, a commercial and critical flop, he bought every copy of the film for $12 million, watching the film on repeat.

            Was that rumor of him wanting a certain ice cream flavor, so the factory made a whole production run of it, only for him to not like it and keep the thousands of gallons of ice cream buried in the freezer for decades have any truth to it?

        • 2 months ago
          Anonymous

          >In 1958, Hughes told his aides that he wanted to screen some movies at a film studio near his home. He stayed in the studio's darkened screening room for more than four months, never leaving. He ate only chocolate bars and chicken and drank only milk and was surrounded by dozens of boxes of Kleenex that he continuously stacked and re-arranged. He wrote detailed memos to his aides giving them explicit instructions neither to look at him nor speak to him unless spoken to. Throughout this period, Hughes sat fixated in his chair, often naked, continuously watching movies. When he finally emerged in the summer of 1958, his hygiene was terrible. He had neither bathed nor cut his hair and nails for weeks
          >He became obsessed with the 1968 film Ice Station Zebra, and had it run on a continuous loop in his home. According to his aides, he watched it 150 times. Feeling guilty about the failure of his film The Conqueror, a commercial and critical flop, he bought every copy of the film for $12 million, watching the film on repeat.

          • 2 months ago
            Anonymous

            holy shit

            • 2 months ago
              Anonymous

              Traumatic brain injury and syphilis are a hell of a drug.

        • 2 months ago
          Anonymous

          watch the movie The Aviator, it shows some of his coocooness and is generally pretty good

        • 1 month ago
          Anonymous

          My grandpa worked in aerospace between the 50s and 80s and had a theory that the Soviets poisoned him with some sort of toxin that ruined his mental state.

    • 1 month ago
      Anonymous

      It's a Citizen Kane reference my dood

    • 1 month ago
      Anonymous

      He's a cyberghoul with a robot army: caps are fricking worthless to him in every sense of the word.

    • 1 month ago
      Anonymous

      NCR should have had Chocky Chip camo, it's literally specifically designed for the Mojave desert

      paying for it's actual worth would attract too much attention. House would pay as originally contracted, and not a cap more

      • 1 month ago
        Anonymous

        I don't know why but that shirt over the ranger armor does it for me way more than the duster.

      • 1 month ago
        Anonymous

        Why does chocky chip look so damn sexy? I want to download NV again just to mod this into the game

  15. 2 months ago
    Anonymous

    Imagine the NCR fielding rifle grenades. That would be amazing. Considering the ammo types system in FNV, it's probably easily doable, too, if you can have a different animation play for equipping and dequipping the grenades.

    • 2 months ago
      Anonymous

      They probably have them - except they're only issued to the divisions guarding the Brahmin barons.

    • 2 months ago
      Anonymous

      > probably easily doable, too,
      Probably not. Getting something like the ballistic fist to use ammo was impossible for Obsidian. The engine has to be beat over the head to do anything outside of what it was designed to do because Bethesda never read anything by the Gang of Four.
      It would be really neat though, and would make sense with their doctrine.

      • 2 months ago
        Anonymous

        I think my favorite was the amount of shit they had to do to get the weapons that load individual rounds to load the correct amount in the animation. Something so difficult that Bethesda had to make every weapon in default fallout 4 use a magazine or be a double barrel shotgun, and when they added in a lever action it loads every round with each reload even if you fired one shot.

        • 2 months ago
          Anonymous

          >and when they added in a lever action it loads every round with each reload even if you fired one shot.
          I recall that they never fixed that for the Far Harbor DLC but modders did in like a week.
          Then they released the same exact gun in Fallout 76 with the same exact reloading bug. They finally fixed it a few months later lol after complaints. I'm glad Bethesda's reputation is finally falling after Starfield. I'm awaiting the fallout when the next ES game still has 30 NPCs to a large city and Emil is still writing a shitty plot.

          https://i.imgur.com/PJrMCQP.jpg

          Which way /k/?

          Small guns all the way.

      • 1 month ago
        Anonymous

        But Gamebryo's engine wasn't even meant for FPS gameplay - its main usage before Fo3 was in Civ IV and Pirates!

        • 1 month ago
          Anonymous

          From what I understand, Gamebryo is more of a game toolkit/library for building your own engine. Bethesda's "Gamebryo" just refers to the engine they built on top of it. They later renamed it the Creation Engine after replacing some of the original Gamebryo library code, although it's quite obviously still mostly the same thing.
          It does have some good parts, like how the game content works like a database and how easy it is to add or modify it. It's also had pretty decent editing tools since Morrowind (2003). Someone fairly competent must have worked on that game to set all of that up.
          It's just that almost everything else about it, and added after that, is a total hack and generally worse than what you might get out of some other engine. And it still gets some very basic stuff wrong, like tying the render framerate to the game logic / physics simulation framerate.

    • 2 months ago
      Anonymous

      > it's probably easily doable, too, if you can have a different animation play for equipping and dequipping the grenades.
      There is an unused bayonet mod for the service rifle so broadly the intent for weapons with secondary function was there at some point.

      The easiest way to do it would be how Joshua Graham uses his sidearm as a melee weapon in Honest Hearts DLC; essentially the service rifle+rifle grenade would be in technical terms an entirely separate weapon using a different ammo supply which can be instantly switched to.

  16. 2 months ago
    Anonymous

    There should've been a mortar squad near boulder City you could meet, kinda a like 1st Recon. They'd be playing caravan all the time but you could meet them and do a couple quests for them. After completing all the quests you could get a set of binoculars that you could call for fire with occasionally.

    • 1 month ago
      Anonymous

      >they'd be playing caravan all the time
      That's how I you're a mortarman (or at least know them well)

      • 1 month ago
        Anonymous

        Sort of... 4 years in a 60s section, so my spades game is lacking.

        • 1 month ago
          Anonymous

          Hell yeah dude

  17. 2 months ago
    Anonymous

    Which way /k/?

    • 2 months ago
      Anonymous

      Energy weapons if they were realistic (silent, no/low recoil). Suppressors are simply too advantageous otherwise.

    • 2 months ago
      Anonymous

      energy weapons

      I bumped into this bad boy fairly early in my play through and there is no looking back. The perk that makes enemies explode when killed with energy weapons is actually insane and created some very lulzy gameplay.

    • 2 months ago
      Anonymous

      I do wonder just how viable energy weapons would be, mostly how easy it would be to maintain the military and civilian models in that environment.

      • 2 months ago
        Anonymous

        >how easy it would be to maintain the military and civilian models in that environment.
        Most likely someone would figure out that of you short out two pins with a piece of coathanger your civilian laser blaster would be a military laser blaster

      • 2 months ago
        Anonymous

        From the terminal entries at the Citadel:
        >Unlike many of the weapons in use today, the AER9 is actually not the top laser rifle that was in service at the time of the Great War. The model line went up to the state-of-the-art AER12, which saw service in a handful of specialty units. The reason that the AER9 is much more commonly found is that it was much sturdier and more reliable than the models that followed.
        >The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models. As a result, the crystal arrays stayed focused within operating parameters, rather than falling completely out of focus like the newer models.
        >As with all energy weapons, the AER9 can suffer from poor performance if not properly maintained. The crystal arrays and non-mechanical components are delicate and if not properly serviced can lead to a loss of beam intensity, overheating, and energy regulation failure.
        I assume that standard maintenance for military grade energy weapons would be like what it was supposed to be for the G11; send it to an armory.

        Looks like he only voices gays.

        That's anime for you.

      • 1 month ago
        Anonymous

        You can potentially keep them working but its more expensive and there's no guarentee you can find an armorer or replacement part to something that breaks as a regular wastelander.

        If you're Enclave, institute, or BoS it's a no brainer to use them because you can just make the parts yourself (literally, if you're in the BoS) but for the average wastlander it's complicated and expensive. not to mention ammo.

        I don't think they do have similar population sizes. The Legion does have a more motivated and experienced army though, and are able to bring a bigger portion of it to bear agaisnt the Dam while the NCR is shot through with local problems and red tape that keep them occupied. That's kinda the whole reason Ceasar focuses on disrupting NCR logistics and morale as much as he can; he's trying to weaken his opponent's defensive position until it becomes untenable.

        Legion loots from the local populations and towns that oppose them. This is why they had so much trouble in dog city, because they ran out of that shit.

        https://i.imgur.com/88SMw5J.jpg

        I like how the game alludes to a lot of interesting lore stuff outside of what's happening in Mojave
        >Legion encountered the Midwest BoS and appeared to be winning
        >NCR and Legion got fricked up in the Big MT and the Divide
        >Some Mad Max raiders in Utah roaming with cars and such
        >Denver with its roaming cyber dogs

        I doubt the Legion can take on the midwest BoS given they can't even wipe out the fricking Mojave BoS after taking the area. They probably just assaulted some patrols and research expeditions and won some of them.

        • 1 month ago
          Anonymous

          Kinda wish three didn't kill off the original idea of energy weapon progression. I guess it makes sense with the style of the game but makes them really just choosing what weapon skins you want to invest in.

          • 1 month ago
            Anonymous

            Not really. You are only good with energy weapons if you spec into the skill, no matter the game. There are endgame ballistic and melee weapons in all the games.

            • 1 month ago
              Anonymous

              The difference is the specific distribution. Going into energy weapons in fallout 1&2 requires a lot of investment and build up before you get the payoff, while guns basically follow a linear progression scale. In the 3D games with stats it's no longer an investment stat, NV will hand you a laser pistol at the start, something that was a midgame weapon in 2 and the weapons are balanced as such. It's not a wrong way to go about it but it is distinct, big guns suffered it too being rolled into just guns and explosives. And arguably probably better as odds are no one but me fully enjoys the idea of spending half the game doing unarmed until you get your first laser pistol.

    • 2 months ago
      Anonymous

      nothing beats a 12 gauge slug out of a hunting shotgun

    • 2 months ago
      Anonymous

      Silver Rush goodies are just too easy to get and it's so much nicer to only carry MFC than FMJ/AP in multiple calibers for multiple guns. Also Science is a much better skill than Repair.

    • 2 months ago
      Anonymous

      for me, every fallout game is melee with the cannibal perk

      • 2 months ago
        Anonymous

        Checked.
        Also, i always regret not investing in melee somewhere in Big MT

        • 2 months ago
          Anonymous

          the peak for me was playing fallout 4 though, even if story was bad (they managed to butcher what could have actually been a good premisse), there is something about playing as cannibal mommy Nora with a melee weapon and a visuals graphic mod for chems that made me shit bricks with laughter

          • 2 months ago
            Anonymous

            I just can't finish it. The gameplay is too shallow and not difficult at all. Even when I installed difficulty mods that quadtrippled enemy spawns and increased enemy damage by 4x, it still couldn't keep up with me in some power armor and a semi auto combat rifle (chambered in 45acp).

            • 2 months ago
              Anonymous

              the game becomes shit once you get to Kellog´s part. at that point the flaws became too evident. like, you only have 2 or 3 actual settlements in the entire game, and they are as barebones as it can get.

            • 2 months ago
              Anonymous

              >The gameplay is too shallow and not difficult at all
              look up horizon. it wont fix the dogshit writing and stinky world building but it will ramp up the gameplay into a hard survivalist-scavenger romp with dedicated character builds

            • 2 months ago
              Anonymous

              the game becomes shit once you get to Kellog´s part. at that point the flaws became too evident. like, you only have 2 or 3 actual settlements in the entire game, and they are as barebones as it can get.

              >The gameplay is too shallow and not difficult at all
              look up horizon. it wont fix the dogshit writing and stinky world building but it will ramp up the gameplay into a hard survivalist-scavenger romp with dedicated character builds

              >not playing the game as the post apoc, ancap, property development simulator it really is
              Strap on your best suit, grab your recreational mininukes and perfectly permissable homemade pharmaceuticals, and gentrify the wasteland one neighborhood at a time.

              • 2 months ago
                Anonymous

                Fallout 4 is probably the worst RPG I have ever played in my life. It also shits on the lore of the previous games, it is poorly written. its a fun looter-shooter though so it has that going for it, and the power armor was fun. Its better in 76 and thank god they retconned the lore for the T-60 in 76.

              • 1 month ago
                Anonymous

                >they retconned the lore for the T-60 in 76.
                Wait, really? Like really really?

              • 1 month ago
                Anonymous

                People were butthurt that the BoS made their own armor after 3 for some reason

              • 1 month ago
                Anonymous

                That's not it at all. That's what everyone wanted as the explanation for the t-60, actually. You've got it all backwards.

              • 1 month ago
                Anonymous

                >People were butthurt that the BoS made their own armor after 3 for some reason
                No, that was actually what many people, me included wanted the T-60 to be but it wasn't. Bethesda instead decided that the T-60 was a pre-war power armor that was just made 0.001 seconds before the world ended and it only existed in Boston and was used in Boston even though the intro cutscene shows it in Alaska and the Brotherhood are fielding it before they arrive in Boston.

                >they retconned the lore for the T-60 in 76.
                Wait, really? Like really really?

                In Fallout 4 the lore behind the T-60 was that it was actually the peak power armor pre-war but it was made just before the bombs fell and it was only issued in Boston for riot control yet as stated in the reply to the other anon, the game itself has a ton of contradictions. If it was made so late, just before the world ended then how come its shown in the intro cutscene depicting it fighting in Alaska even though Alaska was already liberated, also how did the Brotherhood have it even though they didn't set foot into Boston with the exception with the small scout party that Danse was part of? Bethesda can't even work with their own lore. What they changed in 76 is that the T-60 wasn't some new power armor and it isn't better than the T-51b, instead its was just a upgrade program for the old T-45d suits that were just taking up space since the T-51b replaced it. Think of it as the same idea as the RISE program for cold war vehicles that America did. Instead of scrapping all of the T-45ds they just up-armored them and improved some the battery life etc. In 76 the T-51b is better than the T-60 in terms of protection(Which it should be since its made up of better and stronger materials) but it's more expensive to repair and maintain.

              • 1 month ago
                Anonymous

                horizon does what you described far, far better then the vanilla thing ever did

              • 1 month ago
                Anonymous

                What is Horizon?

              • 1 month ago
                Anonymous

                https://www.nexusmods.com/fallout4/mods/17374

                The mod covers almost every aspect of gameplay, with a large assortment of features:

                Skills - A REAL skill system that allows you to improve skills based on perks, magazines, and even performing activities.
                Buildings - A very large settlement system that allows you to place entire buildings, as well as many utilities
                Dynamic Encounters - Enemies will hunt you down based on your kill counts and your current threat level
                Kill Tracker - Kills for many enemies are now tracked in more detail, and rewards are granted based on counts
                Companions - Companions can level up with you and gain stats.
                Medical - Healing in Horizon requires actual medical treatment, and you can no longer be healed otherwise.
                Aid - Many brand new healing/buff/utility items have been added to expand survival and quality of life.
                Combat - Combat is more challenging, while removing the "bloated" health pools many enemies have.
                Weapons - All FO4 weapons and attachments are completely overhauled and rebalanced.
                Custom Weapons - Many newly assembled ranged and melee weapons for you and NPCs to use
                Armor - All FO4 armor is completely overhauled, and includes updated and new mod slots for clothing and armor
                Armor Pieces - All armor pieces can be worn over clothing, and optionally hidden or changed cosmetically
                NPCs - Many NPCs have a custom scaling system to allow them to properly scale with your level.
                Loot - A VERY large amount of changes were made to loot in order to balance and add immersive detail to the game.
                Containers - Many new items and loot changes make looting containers and NPC's more immersive.
                Lock Breaching - Horizon has it's own system of breaking into locks and terminals, aside from the standard methods.
                Perks - Most perks have been completely redesigned to provide new bonuses and have new purposes.

                etc etc etc (about 1/3 of all listed changes)

              • 1 month ago
                Anonymous

                This looks pretty interesting. You think adding the DT mod on top of this would frick anything too badly?

              • 1 month ago
                Anonymous

                you can try but generally horizon fricks with so much anything that messes with gameplay on top of that is bound to cause conflicts.

              • 1 month ago
                Anonymous

                You weren't kidding. I've been picking over the patch notes for v1.9 on and off all day.
                The autism is impressive but I'm wondering if I'll like what the mod author is selling. I guess I'll know in two weeks when I finally finish reading everything.

              • 1 month ago
                Anonymous

                horizon is kind of interesting in that when you start out there is mostly five things you need to know to not always die
                >ammo is scarce, like single digits scarce. Keep a melee weapon on your side
                >for food you will have to do with pre war, rad filled SPAMs and the like while drinking dirty toilet water
                >bandages are the be all, end all for medical. Keep looking in those dumpster to find dirty rags!
                >doctors are god tier for things you cant bandage, main one you get in F4 being diamond city
                >scavenge, scavenge and if you think you are done, scavenge some more. Every junk item you can pick contains valuable components. Every derelict building is a potential treasure trove

                Proceeding from this basic loop going forward is where thing start getting complicated. For example for PA its not just finding some old suit and roflstomping, its dedicating your entire build to specializing in how to maintain, build and improve power armor. For settlements I only really build out one single but that is to facilitate clean water and food production but also recruit a small squad of scavengers that feed the more expensive, high tech branches like power armor and nuclear fusion based tech. Or going the weapon and ammo production route which solves the eternal ammo starvation problem. etc etc

              • 1 month ago
                Anonymous

                >For example for PA its not just finding some old suit and roflstomping, its dedicating your entire build to specializing in how to maintain, build and improve power armor.
                Well shit bro, that was all you had to say. Although I'm sure I'll still find something to seethe about, like the fusion cores or whatever (I always do). As long as the investment for it pays off and I get to feel like a juggernaut.

                It's also pretty cool that settlements have an actual purpose outside of generating infinite amounts of barter goods, even if it does just seem to feed into its own weird little parallel economy. Might make reclaiming the Commonwealth feel like an actual journey instead of a list of errands for Preston.

                Thanks for the suggestion bro. I've got a bunch of other shit I'm playing right now but I'll look into getting the setup and shit done.

              • 1 month ago
                Anonymous

                >Might make reclaiming the Commonwealth feel like an actual journey instead of a list of errands for Preston.
                yeah tbh I only one my latest playthrough of the VR version got to actually trying out the settlement system of horizon. Even then had to use the horizon wiki (yes, the mod has a wiki) to understand some of the more obscure quirks lol. Like why keeps my settlement satisfaction tanking despite having working food, water and security chains (it was because of bed and entertainment)

                From what I have read those real autistic horizon players have gone full Civ in their fallouts where they have built up every location that can be used and have full blown industrial chains. Like some places have aluminum deposits so they mine it there and then ship via caravans and cargo bots to manufacturing in the vault settlement that has the highest tech chains unlocked etc.

                So far the five survival pointers I highlighted is all you really need to know when starting out. Even with a power armor build I get enough materials between salvaging junk/machinery and my single agrarian type (settlements can specialize) town to sustain and improve my T-51b suit to make long-distance expeditions into the DLC areas.

              • 1 month ago
                Anonymous

                Any of those autists have a channel?

            • 2 months ago
              Anonymous

              Because .45 is the greatest round ever made.

            • 1 month ago
              Anonymous

              > Chambered in .45 ACP
              I still have no idea why they made the Combat Rifle share ammo with the Pipe Revolver and Tommy gun. Makes no sense logically or for balance because you'd be a fool to ever use the submachine gun, because it does less damage than the combat rifle and uses the same ammo. You're wasting money.

              • 1 month ago
                Anonymous

                Full auto is just bad in FO4. All automatic weapons have a 20% penalty or something, it's weird.

    • 2 months ago
      Anonymous

      Explosives.

      The holorifle can stay though.

      • 1 month ago
        Anonymous

        Which anime?
        Please saar

        • 1 month ago
          Anonymous

          IMFSB says it’s Aldnoah.Zero

      • 1 month ago
        Anonymous

        It's annoying that we don't have a Milkor knock-off in New Vegas.

    • 1 month ago
      Anonymous

      energy weapons are for literal homosexuals like veronica and arcade.

      Chad's use guns like God intended

      • 1 month ago
        Anonymous

        >veronica
        >energy weapons
        when has anyone ever not just either left her with her default power fist or given her a bigger one?

        • 1 month ago
          Anonymous

          https://i.imgur.com/Oq8wnfC.jpg

          energy weapons are for literal homosexuals like veronica and arcade.

          Chad's use guns like God intended

          Are you guys talking about that headscarf girl that has a psychotic meltdown when you tell her you killed those insane brotherhood guys who attacked and enslaved you for no reason?
          Was there more to her story or something?

          • 1 month ago
            Anonymous

            She's a BoS member. Also, she can get you into the bunker without any hassle if you recruit her and take her there.

          • 1 month ago
            Anonymous

            Brotherhood put a collar on your neck because they're under lockdown and their other options are:

            Let you go (not viable, they don't trust you not to narc).
            Kill you.

            mcnamara is being as nice as he can be, really, which kind've bites him in the ass since most video game players are psychopaths

            • 1 month ago
              Anonymous

              She's a BoS member. Also, she can get you into the bunker without any hassle if you recruit her and take her there.

              >Brotherhood put a collar on your neck because they're under lockdown and their other options are:
              Their mental illness is not my problem.
              Restraint is assault. If they wanted to live, they should have assaulted someone weaker.

              • 1 month ago
                Anonymous

                You already violated the NAP by entering their territory and attempting to enter their base. The bomb collar is an act of unwarranted clemency, they had a right to shoot you like they do the ranger.

              • 1 month ago
                Anonymous

                >they had a right to shoot you
                Slavers should have picked their victims better lol

    • 1 month ago
      Anonymous
    • 1 month ago
      Anonymous

      Big Guns/Energy Weapons is Fallout 3
      Guns in Fallout NV

    • 1 month ago
      Anonymous

      Explosives and The Biggest Guns. It's a shame the Bozar in NV is shit.

    • 1 month ago
      Anonymous

      Thermic Lance and Super Sledge for me.

    • 1 month ago
      Anonymous

      Tell me where you get your lightbringers.

    • 1 month ago
      Anonymous

      I mostly go Energy and Explosives in all games, simply because I can't have them in real life. Big Iron is great and all but there's nothing like turning a filthy skirt-wearing Legionnaire into a screaming skeleton.

    • 1 month ago
      Anonymous

      Explosives

    • 1 month ago
      Anonymous

      >Which way /k/?
      Unarmed.
      That's right, frick guns.
      Unarmed Chads, we can't top winning!

  18. 2 months ago
    Anonymous

    Severe game engine limitations.

  19. 2 months ago
    Anonymous

    Steel tubes are lostech

    • 2 months ago
      Anonymous

      I know you're memeing but steel manufacture is actually LosTeh in Fallout. The only functional mills in the setting are in Pittsburg and possibly Boston.

      • 2 months ago
        Anonymous

        Really a lot of things like that would be a mess pre-war. Big one would be mining, since basically all the easy to get minerals are already mined everything else would need tech that people might not have anymore.

        • 2 months ago
          Anonymous

          Funnily enough, the surface has had an overabundance of "raw ore" ever since the bombs dropped.

  20. 2 months ago
    Anonymous

    Lostech in universe
    Gameplay and the engine probably not being able to handle it irl

  21. 2 months ago
    Anonymous

    the Legion use a howitzer if you repair it for them

  22. 2 months ago
    Anonymous

    Bethesda engines are outdated even though they have programmed artillery for the boomers

  23. 2 months ago
    Anonymous

    Engine limitations

  24. 2 months ago
    Anonymous

    What's your poison /k/?

    • 2 months ago
      Anonymous

      Every last stim in my inventory once I save the game and decide to see how far in a get into a Deathclaw lair. I remember one playthrough I managed to stockpile over 200 bottles of alcohol in my little motel room in Novac.

    • 1 month ago
      Anonymous

      med-x so I can tank damage in firefights and keep going (and have fun doing it too)

    • 1 month ago
      Anonymous

      jet and mentats are the true white man's drug

      • 1 month ago
        Anonymous

        Jet is literally jenkem, a drug invented by Africans who couldn't get their hands on heroin.

        • 1 month ago
          Anonymous

          wrong Black person

          its jenkem/amphetamines

          • 1 month ago
            Anonymous

            None of you Black folk party with mama turbo?

            walking cumstain abortions

        • 1 month ago
          Anonymous

          I'm on so much jenkem right now that I can taste the vibrational spectrum of the third integral of reality and am experiencing bliss. AMA.

          • 1 month ago
            Anonymous

            What's your credit card number?

          • 1 month ago
            Anonymous

            How do I itch my peanits effectively?

            • 1 month ago
              Anonymous

              I found out recently you pinch and roll it and your nuts to scratch it. Previously I used my nails until I bled. I'm almost 30

      • 1 month ago
        Anonymous

        Courier is just more relatable.

      • 1 month ago
        Anonymous

        >the Indian 3 bot posts everywhere fallout is mentioned
        And this why conversation can’t happen anymore

        • 1 month ago
          Anonymous

          3 never released in india

      • 1 month ago
        Anonymous

        Jet is absolutely fricked in Fallout 2 to the extent that multiple towns are basically ruined by it, and suffering Jet addiction yourself is one of the single worst things that can happen to your build unless you already have the antidote on hand (which requires a fairly lengthy sidequest)
        It is unironically the second biggest threat to the wasteland after the Enclave
        Seeing it be such a small deal in every subsequent Fallout game is disappointing tbh

        • 1 month ago
          Anonymous

          Wow, it's just like cocaine in our world.

    • 1 month ago
      Anonymous

      Buffout. Got addicted to it accidentally and once suffered severe withdrawal in an already bad situation but made it out alive.

    • 1 month ago
      Anonymous

      In my last playthrough I accidentally got addicted to ant nectar. Not my strongest moment.

    • 1 month ago
      Anonymous

      Med-X. Always go 10 END, rush Power Armor, and maximize DT/DR. That way I can facetank a deathclaw.

      • 1 month ago
        Anonymous

        >Remnant Power Armour
        >Toughness, 2 levels
        >Camarader-E, 3 levels
        >Reinforced Spine
        >pop that Med-X, Slasher and Battle Brew all at once
        >CZ57 and 3000 rounds of 5mm AP
        Yep, now we're gaming

        • 1 month ago
          Anonymous

          >Armour

          • 1 month ago
            Anonymous

            Nothing wrong with the Anglos, Rodriguez

            • 1 month ago
              Anonymous

              Anglos ain't shit, wienersauce. They can shove themselves up their own pasty asses

        • 1 month ago
          Anonymous

          Dont forget chugging a large wasteland tequila and sierra madre martini for their respective DT and END boosts 😀

          • 1 month ago
            Anonymous

            >he doesn't have 10 END without any temporary boosts
            Disgusting
            One could also add Nuka-Cola Quartz for those few extra points of DT. Or even have Nerd Rage up for the extra 15 DT

            • 1 month ago
              Anonymous

              Oh damn I forgot about Quartz, the one reason you'd want Nuka Chemist

              • 1 month ago
                Anonymous

                You could push it even further by having Cass tag along and get some extra DT thanks to Whiskey Rose companion perk

              • 1 month ago
                Anonymous

                Nah iirc downing a large wasteland tequila beats the DT from whiskey rose

              • 1 month ago
                Anonymous

                Ignore that, I was misinformed

    • 1 month ago
      Anonymous

      None of you Black folk party with mama turbo?

      • 1 month ago
        Anonymous

        By endgame I have a few dozen doses of turbo hotkeyed to num. 1

    • 1 month ago
      Anonymous

      >make 60 turbo
      >run past every roboBlack person in OWB
      makes the worst expansion become the best expansion

    • 1 month ago
      Anonymous

      All of them, at once, with 100% uptime.

      • 1 month ago
        Anonymous

        Oh, hey Hanwiener, didn't realize Goodneighbor had internet.

    • 1 month ago
      Anonymous

      Buffout and Psycho. Just like taking tren irl

  25. 2 months ago
    Anonymous

    the draw distance is like 20 yards
    nothing outside your line of sight or beyond that distance is being simulated

  26. 2 months ago
    Anonymous

    I've only ever played New Vegas once, about 10 years ago on the Xbox 360. I kind of feel like playing it again now on my Steam Deck, what are some mods I should use?

    • 2 months ago
      Anonymous

      No cazadors. I didn't play the game because of them.

    • 1 month ago
      Anonymous

      someguy mod series.
      maybe a damage multiplier if you want more realism .

      various bug fixes / anticrash / 4gb patcher

    • 1 month ago
      Anonymous

      Living wasteland is a favorite of mine, makes the world feel more like a living place without changing too much

    • 1 month ago
      Anonymous

      follow the Viva New Vegas guide, then just put other shit u want on top of it, mod it once you can basically use that same install with mod config for like 10 years

      t. used one mod install and have replayed it over and over basically since release

  27. 2 months ago
    Anonymous

    Video game characters are allergic to artillery.

  28. 1 month ago
    Anonymous

    Wrong board

  29. 1 month ago
    Anonymous

    also, real reason is the engine probably wouldn't support it well and it would break game balance. it'd also break the setting because if they had it then the Legion or BoS also would and artillery hard counters the mass infantry the NCRA love even more then a paladin with a gatling gun

  30. 1 month ago
    Anonymous

    Why was "Mojave" pronounced as "Mo-Harvey"?

    • 1 month ago
      Anonymous

      its a beaner word. they call mexico meh-hee-co too.

    • 1 month ago
      Anonymous

      It's just written with Spanish orthography instead of English.

      • 1 month ago
        Anonymous

        Why? Did people used to speak spanish in the Mojave?

        • 1 month ago
          Anonymous

          >what was New Spain

          • 1 month ago
            Anonymous

            man, it's still cray to me that they included the Philippines in that thing. It's halfway across the globe from Mexico, why not just make it it's ow province or vice-royalty or whatever?

    • 1 month ago
      Anonymous

      It means wet in Spanish.

  31. 1 month ago
    Anonymous

    https://fallout.fandom.com/wiki/Howitzer_(Fallout:_New_Vegas)

  32. 1 month ago
    Anonymous

    200 years post nuclear war, things would probably be way worse technology and logistics wise than the games show. They would probably be using ad hoc mortars and pike n' shot if it was strictly realistic. Long range shooting would be a crapshoot with scrounged 200 year old ammo, if it functioned at all.

    • 1 month ago
      Anonymous

      Ammo production is still possible in some quantities. Gun Runners make their own shit and the Graffs have some sort of pipeline in place for sourcing energy expendables (although this may be as simple as scrounging assloads of fission batteries and converting them).

      On the East Coast, Pittsburgh still has a functional ammo mill. Probably the only reason anyone in DC can even shoot at each other.

      • 1 month ago
        Anonymous

        There was DLC in Fallout 3 about Pittsburgh, which relates to what your theory is, but doesn't confirm it in the slightest.
        Basically, a BoS member was abandoned by the main group, and was left for dead in Pittsburgh on the way through. He recovers with help of some raiders, and realizes that the industry in the city I'd still functional, and what isn't can be repaired. As such, he sends slavers throughout the area around The Pitt (what Pittsburgh is called) to gather workers to make steel for him. With the steel, he plans to make a railway system to reconnect the wasteland, so that trade and commerce can return to pre-war levels. There's more to the story, but that's the gist of it.
        I thought the storyline was kinda neat, as it had at least a hint of moral dilemma, along with a way for the wasteland to be developed... though due to it never being mentioned again, it either didn't work, or Bethesda doesn't want their postwar setting 'ruined' by actual progress.

        • 1 month ago
          Anonymous

          The situation in The Pitt was unsustainable. Simply living there degraded your mental and physical health due to the toxicity, they were burning through slaves at a breakneck pace, and the whole thing hinged on a singular, aging autocrat to function - who was already being challenged on multiple fronts. Even if everything went swimmingly, it's not just building trains and track; you'd basically be needing to recreate railway engineering along with the infrastructure, maintenance, and bureaucracy to maintain a rail network. That's a decades spanning project for a nation and The Pitt is a single city run by a jumped up slaver gang.

        • 1 month ago
          Anonymous

          The situation in The Pitt was unsustainable. Simply living there degraded your mental and physical health due to the toxicity, they were burning through slaves at a breakneck pace, and the whole thing hinged on a singular, aging autocrat to function - who was already being challenged on multiple fronts. Even if everything went swimmingly, it's not just building trains and track; you'd basically be needing to recreate railway engineering along with the infrastructure, maintenance, and bureaucracy to maintain a rail network. That's a decades spanning project for a nation and The Pitt is a single city run by a jumped up slaver gang.

          No game in this serious demonstrates progress towards something you could call an actual society more than Fallout 2, and it's not a coincidence that half the game world overlaps with the map of Fallout 1.
          There are far more urban areas in 2 than 1, because small settlements where people eke out a living have developed into, depending on their management and law enforcement, anything from favelas and drug dens, to one-trick towns that have a single economic specialisation (trading for everything else), to actual sustainable looking cities, to a militaristic, highly stratified police state.
          What provides the sense of a growing civilisation more than anything is the extent of interconnectedness. What happens in one town is usually found out by all the others pretty quickly. Goods that are only made in one place are used all over. Political factions in a town will have the backing of the leadership of other towns. It's not a bunch if isolated points on a map where you can arrive, do three or four quests, and forget about it forever because they are still going to be affected by what goes on in other towns.

    • 1 month ago
      Anonymous

      It's the other way around. 200 years is more than enough time to rebuild. America was built in 200 years the first time.

      • 1 month ago
        Anonymous

        fallout apoc is probably one of the most devastating ones in fiction that still has viable survivors. cold war buildup of nuclear weapons never stopped, dirty weapons were common and repeatedly deployed pre-war, same with biological and chemical weapons, all in amounts to completely vibecheck any city with a population above 10,000. you then combine that with the terminal incompetency and active maliciousness of pre-war governments - not to mention the active chinese sabotage groups that were still around after the bombs - plus decades of looting and raiding post-war by the few survivors, and then more looting once people got out of vaults, plus all the insanely mutated creatures, plus the omegagigathreat to mankind that shows up every decade or two, and 'there is only one steel mill that we ever saw even remotely being capable of operation in the entire country' makes more sense.

        • 1 month ago
          Anonymous

          At the same time it's not like progress goes back to 0. people have the knowledge of how to do things for the most part, they just have to deal with the resource scarcity and dangers. Civilization exists in the setting, you don't see it because FO:NV is about the frontier, the bethesda games are about exploring ruins and shooting mutants and "raiders".

          go play Mothership Zeta, Earth's atmosphere is fricked

          >Earth's atmosphere is fricked
          it's clearly habitable, just harsher and with a lot more desertification. this puts a limit on the amount of people you can support, but you also have miracle technology in this setting.

          • 1 month ago
            Anonymous

            a lot of that knowledge (in cali, at least) got slorped up early on by the BoS and FoA which wasn't a problem for the NCR until they pissed both groups off. OSI is their attempt to try to replace both of them but it doesn't do so very well outside of always kowtowing to the central government

            but yeah a lot of it doesnt make all that sense, it's fallout, they aren't hyper realistic. it's based off vibes.

        • 1 month ago
          Anonymous

          You're disregarding how the first 2 games already showed that people were well on the way to rebuilding 70 years after the war, with towns a plenty and a couple cities. New Vegas also makes it pretty clear that California has been mostly civilised, while the Legion has done the equivalent in Arizona.

          What the Legion did with Arizona is especially impressive if you consider how Ceasar did it in like 15 years.

          • 1 month ago
            Anonymous

            Living in towns and nations is different from technological recovery.

            caesar also didn't do it in 15 years, the legion was established 34 years before the game

            • 1 month ago
              Anonymous

              A negligible difference, considering the breadth of 200 years. Remember, people started off out of vaults, most of which were shit, but there were still control vaults and vaults that didn't frick up their populations before releasing them. Rebuilding should be quick, and while the west coast is well on the way, the east coast is lagging for little explainable reasons. Every reason one could give for the east coast lagging is applicable to the west coast, and they overcame it.

              • 1 month ago
                Anonymous

                Well, Boston was rebuilding until the Institute killed their government, started replacing people with murderbots, slaughtering whole settlements, and turned a third of them into super mutants. They do sorta have an excuse even if it's buried under a bunch of Bethesda's BS.

                DC was just always a shithole where few people wanted to live because the water was poison and the soil was bad. It only got really bad a little bit prior to the game when the mutants showed up and started killing everyone. After the Brotherhood gets the purifier running it's supposed to be pretty nice, or at least stable enough the BoS can build a blimp and send off a huge expeditionary force to Boston.

              • 1 month ago
                Anonymous

                >It only got really bad a little bit prior to the game
                The mutants were around for at least a hundred years before FO3 starts

              • 1 month ago
                Anonymous

                Huh. I could of sword they were a more recent development but I checked the wiki again and you're right. Apparently they got more aggressive/active around the start of the game because they're running out of FEV and trying to find more, but they've been going in and out of 87 for forever.

                That's a bizarre writing decision. I'm not surprised that I just sorta retconned over it in my head.

              • 1 month ago
                Anonymous

                >That's a bizarre writing decision. I'm not surprised that I just sorta retconned over it in my head.
                I still love when I heard 76 was only 20 years after the war so I thought no way they could logically put BoS and super mutants in the game. Never gonna underestimate them again.

              • 1 month ago
                Anonymous

                Huh. I could of sword they were a more recent development but I checked the wiki again and you're right. Apparently they got more aggressive/active around the start of the game because they're running out of FEV and trying to find more, but they've been going in and out of 87 for forever.

                That's a bizarre writing decision. I'm not surprised that I just sorta retconned over it in my head.

                bethesda loves to import everything from the east coast to places where they have no real right to be or make post-war developments pre-war (so they can justify it being on the east coast). part of it is creative bankrupcy but a lot of it is because they are trying to bank off of nostalgia and previous game popularity

              • 1 month ago
                Anonymous

                They have Super Mutants because they're one of the most iconic enemies of Fallout. The mistake was setting their first game around Washington because they were familiar with the area, instead of trying to be consistent with the world they bought.

              • 1 month ago
                Anonymous

                >even if it's buried under a bunch of Bethesda's BS.
                It's not buried under anything. Most people just don't pay attention to the story unless it's dialogue dumped like in NV by every NPC.

                >It only got really bad a little bit prior to the game
                The mutants were around for at least a hundred years before FO3 starts

                The mutants in 4 came from the Institute experimenting with FEV. They just dumped all the their failed experiments on the surface.

              • 1 month ago
                Anonymous

                Don't you dare try to defend the Institute. They made fake humans that could FEEL PAIN and used them for basic labor.

              • 1 month ago
                Anonymous

                I meant 'buried' in that you have to actually last long enough to get the Institute and not be so bored you've given up on giving a shit. The background lore for Fallout 4 is honestly pretty interesting, but what the player actually gets to do/deal with in the game's main quest stinks so I'm not surprised a lot of players didn't get far enough to learn about it.

              • 1 month ago
                Anonymous

                >I always liked doing modded playthroughs where Minutemen looked like pic related with AR15s
                >I'd make settlements into forts with the artillery and have the mod where the artillery is longer ranged and you have a laser designator
                >blast the BoS
                >nuke the Institute
                >used looted power armor to go full Jin-Roh on the woke toasterfrickers

              • 1 month ago
                Anonymous

                What caesar did is impressive but it isn't anything alexander-tier. arizona was really underdeveloped.

      • 1 month ago
        Anonymous

        go play Mothership Zeta, Earth's atmosphere is fricked

    • 1 month ago
      Anonymous

      Because if you allow anything like realistic progress of economical development (even given all the post-nuclear dangers, yes), the setting will stop being post-apocalyptic long before FNV, even in places like the Capital Wasteland.
      Realism sacrificed to maintain a certain kind of setting.
      In FNV, maybe NCR would not yet have Cold War level artillery in numbers, but they would definitely have all kinds of turn-of-the-century towed mortars, field guns and Maxims, with which they would absolutely FRICK UP an arbitrary number of Legion human wave attacks, Scramble for Africa style.

      Not only no but frick no. If you start out in 1790, before electricity, before smokeless powder or breechloading rifles or the Gatling gun, before metalworking machine-tools, before the steam train or the dreadnought, in 200 years you'll end up in the year 1990 tech-wise. Yeah. People don't want to survive, they want to thrive, and will work together to destroy whatever stands in the way of that economic progress.
      Of course, in Fallout the restoration of pre-war economy would happen vastly faster than its development IRL. Because in the 18th century people had to work from scratch. Decades were wasted on dead-end research. It would only take information from a single library plus a few hundred Martin Luther printing presses to raise a planet-wide generation of 21st century level engineers, machinists and scientists. A metalworking mill can be built literally from broken scrap metal with hand tools. It would be extremely time-consuming and inefficient, but you'd only need one to produce several more in a matter of days, and then it goes on exponentially.
      You don't need any fuel or electricity to machine gun barrels or any other complicated machine parts - just build your plant on a river and transmit water power directly to the shafts of your tools through a belt drive system. Gunpowder is made from shit, literally. And so on.

      https://i.imgur.com/74FtEox.jpg

      What's your poison /k/?

      Turbo.

      • 1 month ago
        Anonymous

        >the setting will stop being post-apocalyptic long before FNV
        I think many would argue fallout 2 was already there in many ways. Both Obsidian and Bethesda weren't keen on moving things past the logical progression of 2. Good reason why the slav fallout are set before or right after fallout 1.

        • 1 month ago
          Anonymous

          >many would argue fallout 2 was already there in many ways
          This is it man
          Many of the "good endings" of various locations in Fallout 2 basically suggest they are getting back to pre-war levels. Not like 2070s "pre-war" but a solid 20th century existence where it would basically take another nuclear war to wipe them out.
          Set a game in that sort of world and it stops looking particularly post-apocalyptic. There's already very little post-apocalyptic about San Fran or NCR in Fallout 2.

          • 1 month ago
            Anonymous

            >post-apocalyptic about San Fran
            tbf you can really tell they were rushing with san fran by the end of it. The cut submarine the fan patch restored, the generic brick buildings for the chang town, fricking scientologists squatting right next to the them with a shuttle on the highway (why was it there??)

            Not enough time to create unique assets for them so the whole are just stinks of half baked ideas

            • 1 month ago
              Anonymous

              I like the Hubologists being near SF, since NASA Ames facility at Moffett Field is right there, but they should have used the giant airship hangar as their city. But yeah, Chinatown SF needed some pagoda architecture.

      • 1 month ago
        Anonymous

        >the setting will stop being post-apocalyptic long before FNV
        I think many would argue fallout 2 was already there in many ways. Both Obsidian and Bethesda weren't keen on moving things past the logical progression of 2. Good reason why the slav fallout are set before or right after fallout 1.

        It's Sawyer actually liked the 200 year setting and Avellone wanted to autistically nuke the west coast again

        • 1 month ago
          Anonymous

          I think Sawyer is aware it's harder to have a fallout game in it, which is why he pushed fir frontier settings.

      • 1 month ago
        Anonymous

        While the statis of every faction is really overstated (Especially to make the Legion a threat to anyone moderately advanced while still keeping them 'primitives') it isn't quite as easy as that because the world was already falling apart pre-war. there's still stuff around to be extracted but they weren't called the Resource Wars for no reason. especially for more advanced stuff like petrochemicals or lithium.

        • 1 month ago
          Anonymous

          Primitiveness of the Legion is a meme really.

          • 1 month ago
            Anonymous

            They are primitive in the sense that they're intentionally eschewing more advanced technologies in favor of BLOOD AND SWEAT. Yeah, MOST legionaries are using guns, but them intentionally issuing melee equipment is kind've a flaw.

            Like I said, you don't need any complex alloys or oil to have thousands of howitzers, mortars and Gatling guns. Just steam power and water-powered metalworking industry are more than enough.
            Ask the Boxers or the Africans how much they cared that the British Empire did not have electricity or oil when it was slaughtering thousands of their finest warriors with a single field gun and a couple Maxims.

            [...]
            To fight an industrial power you need to be a near peer industrial power at the very least, to even slow down their advance, let alone have any hope of making strategic offensives of your own. Crimean War is what happens when a technologically backward nation (Russia) faces off against its technological superiors. And Russian Empire was not intentionally technologically backward. Whereas Legion is intentionally Luddite, which is explicitly stated by every member of the organization. With that anti-progress attitude, all of your victories would be ambushes against enemy forces steadily advancing into your territory. And you can't wage guerilla war with a disloyal local population. Something like Battle of Hoover Dam is simply impossible. Legion columns would be spotted from 10 miles away and annihilated by NCR howitzers just like Russians were in the first march on Plevna.

            yeah and I didn't just mean oils. everything was being used up rapidly. there's a reason why salvaging/scrapping is a big industry.

            legion arent THAT primitive, either, at least in military technologies. while as I said they're intentionally holding back from some technologies, exactly how much they are doing so is up in the air because we dont get to see proper legion territories. military-wise we do see them use automatic weapons and artillery when they get they chance.

            legion territory also isn't really that disloyal as far as we're aware? it's never really talked about but arizona has been under the control of the legion for a while. i dont think the legion engenders particular loyalty on it's non-assimilated people but i doubt they'd risk a crucifiction unless they were confident the legion was never coming back.

            The Legion is not only recruits in skirts with machetes, they use guns and use them well. Not only do they wage guerilla war, and quite effectively by the way, but they are also good at espionage and sabotage. They won't ever defeat NCR in an open battle, but they don't need to. And the most important thing is that they win hearts and minds. Mojave's population isn't as disloyal as you think, many want for the Legion to come and bring peace and order because NCR are tremendously bad at management due to being overstretched.

            legion is not winning hearts and minds. the population of the mojave really doesn't like the NCR, but everyone we really talk to that has had knowledge/contact of the legion would take the NCR over them, even if extremely begrudgingly. not that they'd wage an effective guerilla campaign against the legion, but we are not going to be seeing goodsprings rising up in Caesars name.

            kind've hard to tell if the legion is good at sabotage or if the NCR is that moronic given they dont even seem to have an intelligence agency of any sort in any capacity

            >they use guns and use them well
            They use "some" guns and they don't use them well at all. They have one sniper in the whole game, an assassin. NCR has a sniper *battalion*. NCR has AR15 as its standard armament, Legion has battlefield pickup SMGs and lever-action rifles for what is essentially its Napoleonic-style skirmishers, whereas most of its infantry is armed with spears and pistols. Legionaries would do about as well against NCR line infantry as Antifa did against Kyle.

            >They won't ever defeat NCR in an open battle
            They keep fricking trying. And the results of that should look exactly like a Crimean war-era Russian charge at English rifleman positions.
            >but they don't need to
            If they don't want to win the war and occupy territory they don't.

            >Mojave's population isn't as disloyal as you think
            There's exactly 1 person who will clearly support the Legion, and he's standing in a Legion fort, surrounded by Legionaries. From the other handful of "supporters" you'd get warm praise like "yes they're raider scum but I hear they keep the roads safe". Which isn't much of a praise and doesn't win wars. Factories and large educated populations win wars. Luddie savages always lose to the cannon and the Maxim gun.

            the gap between Legion and NCR firearm tech is not large at all to being borderline nonexistant.

            centurions have AMRs.

            ppl like to jack off the legion way too much but they aren't actual cavemen

            >Not only do they wage guerilla war, and quite effectively by the way
            To wage guerilla war at all, you need strong support of the local population. You hit an enemy convoy, and then you hide among the villagers nearby. If even one of them isn't loyal to you, they will instantly report you to the death squad that comes looking. As you enter or leave any area, you also must be sure you will not be reported by the locals who see your passage. If you have none of that support, you will be constantly ambushed by enemy death squads as your position is constantly reported, and take unsustainable losses. Legion doesn't have anything like the unwavering villager support that say the Vietcong had in the Mojave. And Vietcong weren't a bunch of Luddite savages, they used every single piece of tech, military or otherwise that they could. And they still got obliterated by the US military. If it wasn't for the US military abandoning Vietnam, the sweeping WW2-style conventional offensives of the North Vietnamese army would drown in napalm like they always did before. Legion does not have a fraction of that support.

            they don't need it. they have established positions nearby. they can just send raiding groups across the border.

            • 1 month ago
              Anonymous

              >the population of the mojave really doesn't like the NCR
              I mean yes, people doesn't choose the Legion because it's all sunshine and roses, and the Legion itself has a habit of fricking people over, but they do promise a lot initially and NCR just can't help antagonizing everyone over some shit. The Great Khans choose the Legion, Omertas choose the Legion, Van Graafs choose the Legion, Nipton chose the Legion (even if to just frick them over, but got fricked itself instead).

              • 1 month ago
                Anonymous

                mostly true but van graffs plan to betray the legion because the NCR lets them get away with their crime bullshit.

              • 1 month ago
                Anonymous

                The Legion actively decieves everyone about their actual society and culture to make themselves palatable, which indicates they know that most everyone would oppose them otherwise. However, the timeline creates issues as about half the game treats the Legion like they just showed up and no one has any idea about them instead of a known entity that's been camped out a couple miles down the road for half a decade. By the events of the game everyone should know what's up considering they're openly running slaver operations and have destroyed two towns.

                And the Van Grafs outplayed the Legion.

        • 1 month ago
          Anonymous

          Like I said, you don't need any complex alloys or oil to have thousands of howitzers, mortars and Gatling guns. Just steam power and water-powered metalworking industry are more than enough.
          Ask the Boxers or the Africans how much they cared that the British Empire did not have electricity or oil when it was slaughtering thousands of their finest warriors with a single field gun and a couple Maxims.

          Primitiveness of the Legion is a meme really.

          To fight an industrial power you need to be a near peer industrial power at the very least, to even slow down their advance, let alone have any hope of making strategic offensives of your own. Crimean War is what happens when a technologically backward nation (Russia) faces off against its technological superiors. And Russian Empire was not intentionally technologically backward. Whereas Legion is intentionally Luddite, which is explicitly stated by every member of the organization. With that anti-progress attitude, all of your victories would be ambushes against enemy forces steadily advancing into your territory. And you can't wage guerilla war with a disloyal local population. Something like Battle of Hoover Dam is simply impossible. Legion columns would be spotted from 10 miles away and annihilated by NCR howitzers just like Russians were in the first march on Plevna.

          • 1 month ago
            Anonymous

            The Legion is not only recruits in skirts with machetes, they use guns and use them well. Not only do they wage guerilla war, and quite effectively by the way, but they are also good at espionage and sabotage. They won't ever defeat NCR in an open battle, but they don't need to. And the most important thing is that they win hearts and minds. Mojave's population isn't as disloyal as you think, many want for the Legion to come and bring peace and order because NCR are tremendously bad at management due to being overstretched.

            • 1 month ago
              Anonymous

              >they use guns and use them well
              They use "some" guns and they don't use them well at all. They have one sniper in the whole game, an assassin. NCR has a sniper *battalion*. NCR has AR15 as its standard armament, Legion has battlefield pickup SMGs and lever-action rifles for what is essentially its Napoleonic-style skirmishers, whereas most of its infantry is armed with spears and pistols. Legionaries would do about as well against NCR line infantry as Antifa did against Kyle.

              >They won't ever defeat NCR in an open battle
              They keep fricking trying. And the results of that should look exactly like a Crimean war-era Russian charge at English rifleman positions.
              >but they don't need to
              If they don't want to win the war and occupy territory they don't.

              >Mojave's population isn't as disloyal as you think
              There's exactly 1 person who will clearly support the Legion, and he's standing in a Legion fort, surrounded by Legionaries. From the other handful of "supporters" you'd get warm praise like "yes they're raider scum but I hear they keep the roads safe". Which isn't much of a praise and doesn't win wars. Factories and large educated populations win wars. Luddie savages always lose to the cannon and the Maxim gun.

            • 1 month ago
              Anonymous

              >Not only do they wage guerilla war, and quite effectively by the way
              To wage guerilla war at all, you need strong support of the local population. You hit an enemy convoy, and then you hide among the villagers nearby. If even one of them isn't loyal to you, they will instantly report you to the death squad that comes looking. As you enter or leave any area, you also must be sure you will not be reported by the locals who see your passage. If you have none of that support, you will be constantly ambushed by enemy death squads as your position is constantly reported, and take unsustainable losses. Legion doesn't have anything like the unwavering villager support that say the Vietcong had in the Mojave. And Vietcong weren't a bunch of Luddite savages, they used every single piece of tech, military or otherwise that they could. And they still got obliterated by the US military. If it wasn't for the US military abandoning Vietnam, the sweeping WW2-style conventional offensives of the North Vietnamese army would drown in napalm like they always did before. Legion does not have a fraction of that support.

              • 1 month ago
                Anonymous

                Post Nipton
                Post Searchlight
                Post Ranger Station Charlie

              • 1 month ago
                Anonymous

                Yeah, because the writers made that happen. I can make Fallout: The Frontier happen with my writing, doesn't make it logical or realistic.

              • 1 month ago
                Anonymous

                >muh writers
                Ok, buddy.

              • 1 month ago
                Anonymous

                Black person, the NCR are stretched thin and through their embedded spies, the legion know all the gaps. They also don't hide amongst the population, they're all one generation removed from tribals who survived the nukes, they live off the land effortlessly. The only legion who enter settlements are disguised frumentarii, nobody knows the legion are even in the area until they strike. Remember how blindsided the Mohave outpost was by Nipton? They had no idea the legion could even reach that far into the NCR until they saw the smoke. There are no roving deathsquads, the NCR has barely the manpower to hold FOBs without thinking about indulgent offensive maneuvers. Have you even played the game?

  33. 1 month ago
    Anonymous

    Where does /k/ sit on Wasteland?

    • 1 month ago
      Anonymous

      Its okay. I hate the dilution of the art direction. In the first game the rangers are, well, rangers. Straight up 80s army rangers in terms of uniforms and equipment. Then in the second game they're all cowboys with dusters and hats. Then in the third game theyre a shitshow of furs and brightly colored fantasy armor that would look more at home in fallout.

    • 1 month ago
      Anonymous

      I liked wasteland 2. W1 was okay but by the time I played and completed it in 2007 it was a bit too much to take in presentation wise

  34. 1 month ago
    Anonymous

    >Right. Well, never really HATED humans. We just had a better way. These new governments, they think they've got all the answers. Blah, blah. Been there, seen that, got the scars
    Was he right /k/?

    • 1 month ago
      Anonymous

      Well meaning, but just a commie idealist. Only works with either an all powerful leader (the master) or if everybody agrees, and new vegas shows it stretching at the seams with two sperate nightkin breakaways.

    • 1 month ago
      Anonymous

      No. This line was dumb when we got it from House, too. There are only so many ways you can organize a hierarchy and chain of succession.

      The real secret sauce is figuring out how to incentivize the correct ethical and moral systems. That shit's complicated though.

      • 1 month ago
        Anonymous

        > The real secret sauce is figuring out how to incentivize the correct ethical and moral systems. That shit's complicated though.

        Video game devs for fallout have historically all been part of contemporary wider cultures, which means that religion is never seriously explored, minus the one notable NV exception that launched the franchise's most memorable non-dog character.

        Fashionable nihilism and Reddit atheism means we got tons of Fallout but no serious religious movements being explored, which are historically a huge part of apocalyptic or post apocalyptic societies.

        • 1 month ago
          Anonymous

          I imagine they would, but the games engine is fricking ancient even at the time it was made, so cool shit can't be supported that easily. Hell, getting interruptable reloads, like the ones for the lever-actions, was a chore to do for it.

          To be fair, New Vegas gave a fairly positive portrayal of mormonism of all things.

          • 1 month ago
            Anonymous

            >To be fair, New Vegas gave a fairly positive portrayal of mormonism of all things.

            Agreed

      • 1 month ago
        Anonymous

        >House says "If you want to know the fate of democracies, look out the window"
        >Meanwhile he's bent on creating an autocracy, which is what China was, and they're also destroyed.
        He didn't think that line through.

        • 1 month ago
          Anonymous

          What most House fanboys overlook is that he possesses the worst traits of the NCR and the Legion.

    • 1 month ago
      Anonymous

      If there is one thing Marcus was right about it was getting away from it all. Sadly just like in the past you'll hit the edge of the frontier eventually.

  35. 1 month ago
    Anonymous

    >be NCR soldier
    >bogged down by legion advance on the dam
    >hear vertibird
    >thank god reinforcements
    >pic related jumps out and starts gunning down the legionnaires with a minigun
    What do?

    • 1 month ago
      Anonymous

      Wait until a few seconds until he runs out of ammo, watch as a couple of the legion beat him to death with snooker ques, then shoot them and loot the power armour. It's not very protective but it helps you carry stuff.

  36. 1 month ago
    Anonymous

    Part of the lore is that the NCR are poorly managed.

  37. 1 month ago
    Anonymous

    Poor and outright dumb writing. Fallout has always been stupid.

  38. 1 month ago
    Anonymous

    Opinions on the City-Killer?

    • 1 month ago
      Anonymous

      For close encounters of the socioeconomic kind

  39. 1 month ago
    Anonymous

    Was he /ourguy/?

    • 1 month ago
      Anonymous

      >.50 Beowulf

Your email address will not be published. Required fields are marked *