Why are shoulder pads so big in fantasy media? Is there a logic behind it?

Why are shoulder pads so big in fantasy media? Is there a logic behind it?

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  1. 1 year ago
    Anonymous

    It doesnt even look cool, I don't understand why they do it.

    • 1 year ago
      Anonymous

      Adds flair that's visible to the you and everyone else playing.

    • 1 year ago
      Anonymous

      https://i.imgur.com/PfJ9Vwk.jpg

      Why are shoulder pads so big in fantasy media? Is there a logic behind it?

      Because Blizzard subcontracted some asiatic company to do all the work because lol Activision

    • 1 year ago
      Anonymous

      Because of aesthetic flair and ease of unit identification during a time when units could be argued as "being hard to read" as to what they were/did

    • 1 year ago
      Anonymous

      Character design 101

  2. 1 year ago
    Anonymous

    Big shoulder pad = implied big muscle? Who knows

    • 1 year ago
      Anonymous

      Spess muhreens have a more practical reason: pauldrons are easier to paint. People forget that the original models have cartoonish proportions for this very reason, too bad they kept them so space marines even in modern art look like action figures

      • 1 year ago
        Anonymous

        There's a sorta practical reason for it, at least on the left arm. Since Marines usually fight on the advance and shoot in that cross-body stance, having a frickhueg armor plate on the shoulder kinda works like a gun shield if you're shooting over cover.

        • 1 year ago
          Anonymous

          People thought the exact same thing while jousting. It checks out. If you can afford the extra weight then it's worth it.

        • 1 year ago
          Anonymous

          >at least on the left arm
          Spess Mehreens are naturally right handed because the mutant lefty defective genes were culled out of them by the Emperor's genius, but due to their intensive training they're equally good with either hand.

      • 1 year ago
        Anonymous

        Idk man i think space marine armor looks pretty cool.

  3. 1 year ago
    Anonymous

    This stuff is for skinny children so they like big shoulders, legs and feet.

  4. 1 year ago
    Anonymous

    WoW's art style has always been the ugliest disproportionate shit ever.

  5. 1 year ago
    Anonymous

    warhammer did it to make it easier to paint logos on space marine shoulder pads, warcraft cargo culted warhammer and everyone else cargo culted the cargo cult

    • 1 year ago
      Anonymous

      Spess muhreens have a more practical reason: pauldrons are easier to paint. People forget that the original models have cartoonish proportions for this very reason, too bad they kept them so space marines even in modern art look like action figures

      This tbh, and also RTS games
      In the early days of the genre, there wasn't many options if you wanna make your units look distinct from eachother (because of graphics limitations) other than customizing the design of things you typically see from above (usually weapons, helmets capes, and those pauldrons)
      Tl;dr when the genre took off, those early design sticks to this day. It's kinda like superhero spandex really

  6. 1 year ago
    Anonymous

    The logic is that fantasy as a genre is aimed at stupid young kids who like imagery over practicism.

  7. 1 year ago
    Anonymous

    Masculinity complex, th'ats all about it.
    Do the space marines use nuts bra ?
    This question has to be answered !

  8. 1 year ago
    Anonymous

    itt: heretics

  9. 1 year ago
    Anonymous

    yeah it's because it actually looks okay and makes visual identification easier in a top down isometric view common to RTS games and tabletop. you'd not actually supposed to look at them directly from the front.

  10. 1 year ago
    Anonymous

    Among other reasons already listed in this thread; in Warcraft 3 the models were cartoonish and very low poly, many of the units had their team colors displayed on their large shoulders as they were easily visible with the top-down camera view.
    In World of Warcraft all the armor was really just a skin-tight texture, with a handful of different player-model variants for pants/robes and a couple different glove/boot styles. The only pieces with their own 3D models that sat on top of the player-model were the helmet and pauldrons. As such the shoulders quickly became the biggest and most unique visual identifiers in the game. Over the time that led to new sets getting ever bigger and crazier designs to stand out.

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