What's the bestest shutgon physics in video-games?

What's the bestest shutgon physics in video-games?

  1. 1 month ago
    Anonymous

    doom 2

    • 1 month ago
      Anonymous

      Doom(1993) got it right. IDK why every FPS after that decided to fuck it up

      my bros

    • 1 month ago
      Anonymous

      Doom(1993) got it right. IDK why every FPS after that decided to fuck it up

      [...]
      my bros

      The doom shotgun was too overpowered. I don't know why they didn't use the bayonet rifle because the doom guy was more like a policeman than a marine at that point.

      • 1 month ago
        Anonymous

        >The doom shotgun was too overpowered.
        gay

        • 1 month ago
          Anonymous

          >Space marine
          >Has shotgun with pistol as sidearm
          The doom guy is basically just a mall guard at that point. It was better when he had a rifle and a bayonet.

          • 1 month ago
            Anonymous

            >Completely ignores the chaingun, rocket launcher, plasma gun, bfg, and chainsaw
            I reiterate, gay.

            Also,
            >basically just a mall guard at that point.

          • 1 month ago
            Anonymous

            >space marine
            >using weapons optimized for boarding, breaching, and sub 15m engagements
            Yeah.

            • 1 month ago
              Anonymous

              >space marine
              >not boarding space hulks armed with a chainfist and assault cannon.
              why bother at that point?

          • 1 month ago
            Anonymous

            He also had a 4 barrel super shotgun dumbass.

      • 1 month ago
        Anonymous

        It was an 8 gauge dood.

      • 1 month ago
        Anonymous

        They needed big kabooms for marketing and to be fair, early Doom really did the whole run and gun sci fi horror spectacle best. The problem with marketing FPS is there usually isn't very much to do except pick up weapons, ammo, health and shoot monsters. So guns like the pistol have to quickly become obsolete to give you something to progress toward and to hide the fact that most FPS are very thin on content.

      • 1 month ago
        Anonymous

        Battle rifles are often nerfed down to irrelevant tier in video games, I'm guessing because they would be the only weapon used for most of the game if they weren't. There's a reason your average soldier usually has one battle rifle and one pistol, IRL. It's partly for weight limit maximizing and it's also because pistols and battle rifles are devastating when used by skilled shooters. BR's in particular grant a range and power advantage over most other weapons you could wield while also giving you enough shots to fight for more than a minute.

        But in a marketed product without much to do other than shoot, collect loot, grab med kit, grab ammo, grab new gun, you don't want a two gun game. You want 10 guns, give or take a few that are all relevant in some way to the threat. You don't want weight or speed penalties, as a rule. So you have to nerf some really incredible guns. Imagine if you could take something like a browning automatic rifle around and it actually did damage like the real BAR. Plus you have no weight penalty and you can carry many rounds for it. Your game better have hundreds of creatures per level. Since that is a lot to program, you instead nerf your battle rifle or don't include it at all. Give them the LARPs they saw in the movies. Gatlings and the ammo to boot that don't weight down the player. Plasma rifle and plasma cannon that don't catch air and stone on fire. And water too (by splitting the hydrogen and oxygen molecules and burning each in close proximity to each other making a fire you can't put out with water.) A pistol that is so shit nobody would use it in real life. Shots to the chest are no longer fatal until you hit the kill counter/hit point limit per weapon. I'd love to see a game where the challenge is not that weapons are shit, it's that there are hundreds to thousands of enemies per level and you have to use a mix of attack and evasion to deal with them.

        • 1 month ago
          Anonymous

          the thing that pisses me off the most is guns like the FAL having less recoil than M240s and SAWs in games like Insurgency: Sandstorm

        • 1 month ago
          Anonymous

          >Battle rifles are often nerfed down to irrelevant tier in video games, I'm guessing because they would be the only weapon used for most of the game if they weren't
          >balancing ideas
          battle rifles have shit recoil and accuracy on full auto and hip firing but get any accuracy boost in prone or kneeling positions, they also aim just a little bit slower compared to assault rifles
          pistols have shit accuracy and really suffer from RNG and have no penetration (except for 5.7, 7.62 Tokarev, and 7.5), but a headshot is still a headshot and they're fast to aim
          assault rifles are the jack of all trades guns that are never the wrong answer. Decently accurate, moderate recoil, decent penetration, light enough to aim quickly, etc. But it doesn't have the power of a battle rifle to punch right through plates so you'll need an extra shot or two to get through. They're also just a little slower to aim than a SMG/PDW
          SMGs are fast, and fairly accurate, but do fuck all against armor so you need head shots to stay competitive

          • 1 month ago
            Anonymous

            Holy hell did you write all of this just to piss everyone off with how wrong it is.

          • 1 month ago
            Anonymous

            You're describing a bad videogame, not how guns really work

        • 1 month ago
          Anonymous

          >There's a reason your average soldier usually has one battle rifle and one pistol, IRL.
          Yeah, because plasma guns don't exist.

        • 1 month ago
          Anonymous

          WTF are you smoking? Your average soldier carries an assault rifle. That's it. No pistol, no battle rifle.

          • 1 month ago
            Anonymous

            He's smoking that carmack crack

        • 1 month ago
          Anonymous

          Games just make the heft of battle rifles and their ammo irrelevant, and the weight savings was a major reason why modern militaries ditched them for intermediate caliber ass rifles.
          >Far Cry 6
          >get FAL as first rifle
          >takes 10 shots to kill the average unarmored beaner
          They made the guns and the animations look great at the cost of Borderlands-tier stat-based shit.

      • 1 month ago
        Anonymous

        8 GAUGE DEPLETED URAINUM PELLETS IT BETTER BE

  2. 1 month ago
    Anonymous

    Tarkov

    • 1 month ago
      Anonymous

      Shotguns in Rising Storm 2 feel very nice

      Rising Storm 2
      The full length double barrel is the best shotgun I've ever used in a multiplayer game, you could snipe with it. I once shot at a landed Huey at 220m with buckshot and got 2 kills.

      these. all others are cartoonish

    • 1 month ago
      Anonymous

      [...]
      [...]
      these. all others are cartoonish

      Tarkov is fucking cartoonish. Shotguns with 17 inch barrels have better AP than M855, M855A1, M80 etc from 20+ inch barrels. In general the entire game is made up stats and made up mechanics.

      • 1 month ago
        Anonymous

        Most bullshit part is surviving more than 1-2 shots of buckshot at 10-30m range to the legs / stomach. Oh, and slugs literally don't do anything.

        • 1 month ago
          Anonymous

          It would take a very long time for someone to die from that, on average.

          • 1 month ago
            Anonymous

            >It would take a very long time for someone to die from that, on average.
            lmfao, what?
            00-buck pellets are basically the size of 9mm
            imagine thinking you wouldnt "die" from taking even like 20 of these to the torso

            • 1 month ago
              Anonymous

              00 is .30 cal. 000 is 9mm

        • 1 month ago
          Anonymous

          Honestly more games should simulate plates so pistols, SMGs and shotguns need head, neck or artery shots and rifles can AP through plates.

          Pistols also rarely get the range/accuracy debuff. The reality is that a little wiggle on a pistol will throw off the shot by several inches at close range and by a foot more at a dozen yards.

          • 1 month ago
            Anonymous

            It's the 2020s, I want a game where armor degrades locally (as in not the entire plate) as it's hit depending on what it was hit with and where.

          • 1 month ago
            Anonymous

            But rifles often now can't get through plates either Anon.

            This gets at how there is a fundemental understanding of how armor protects you from gunshots. You have a very wide spectrum of weird beliefs from:

            > BABT is a myth and with some advances in materials science we'll see people getting shot with 14.5mm and walking away fine because it didn't pen, or that plates let you stand in front of an M4 firing on FA; to

            >Modern militaries are using lighter plates and allowing soldiers the option to pick much lighter armor because of weight issues, and this means armor does nothing.

            Really it's a mix. Bullet trajectories only seem to be non-chaotic simple Newtonian physics when you zoom out. If you go into the details simple shit like cutting wood with a miter saw is actually chaotic, there are all sorts of microscopic ridges and valleys based on the grain of the wood, the humidity in the room, wear on the blade, etc. Same shit with gun shots and ceramic plates crumpling. With ceramic versus steel in particular, a plate gets compromised if another bullet hits very close or on top of the first with a similar trajectory because the whole point is to discharge kinetic energy by crumpling. This can lead to faliure very quickly, it's just very unlikely. But in war you have absolutely huge sample sizes and unlikely shit will happen.

            Likewise, not all areas are covered by a plate and shotgun spread, while not like games, does matter in % chance to hit vital areas or get past armor. I would absolutely not want to be shot with multiple rounds of buckshot despite having good armor on because that's a lot of chances (plus games need to do balance so they make shotguns pen well, even though they pen like shit except in virtue of more chances to get past armor or spall because of more projectiles).

            Realism in games doesn't work because the reason real soldiers are dropping armor is because explosions kill most people.

          • 1 month ago
            Anonymous

            You think you want realism until you get it. Dying 9 times out of 10 to fucking artillery in Hell Let Loose sucks, as does finally avoiding the artillery so you can assault a position as a team, only to get squad wiped by a belt fed you already knew was there because the heavy machine gun absolutely dominates your weapons by a massive margin.

            It's like 90% arty death, 5% air strikes, 2.5% the various emplaced heavy weapons, 2.5% actually getting into a small arms fight lol.

          • 1 month ago
            Anonymous

            RPGs could make having low guns WAY more impactful. You should be almost useless with a handgun at low levels

    • 1 month ago
      Anonymous

      This. One of the only redeeming factors of Tarkov.

    • 1 month ago
      Anonymous

      tarkov has proper ballistics but the loadings for the shells are completely fucked up. what the game calls 'magnum buckshot' is comparable to really weak 00 buckshot loads and all of the normal shells are like fucking bizarre (7 pellets of #2 for standard? 9 bb pellets for express??)

      i get that they have to balance it out but the express buckshot STILL ends up being game breakingly powerful despite being nonsensically weak

  3. 1 month ago
    Anonymous

    Doom(1993) got it right. IDK why every FPS after that decided to fuck it up

    • 1 month ago
      Anonymous

      balance reasons

  4. 1 month ago
    Anonymous

    こんにちは

  5. 1 month ago
    Anonymous
    • 1 month ago
      Anonymous

      Hell yeah

  6. 1 month ago
    Anonymous

    Shotguns in Rising Storm 2 feel very nice

    • 1 month ago
      Anonymous

      HEY CHARLIE! YOU CAN CALL ME KURT COBAIN!!!

  7. 1 month ago
    Anonymous

    Maybe it's shotgun manufacturers fucking up. I want a scattergun like the one on the bottom

    • 1 month ago
      Anonymous

      Rifled barrel. Shot comes out of the barrel spinning which flings it out at a much more aggressive angle.

  8. 1 month ago
    Anonymous

    Rising Storm 2
    The full length double barrel is the best shotgun I've ever used in a multiplayer game, you could snipe with it. I once shot at a landed Huey at 220m with buckshot and got 2 kills.

    • 1 month ago
      Anonymous

      This. I don't think I've ever shot someone in that game with a shotty and not had them die.

  9. 1 month ago
    Anonymous

    battlefield bad company 2 shotgun with slugs lol i would go to the sniper spots and destroy lobbies

    • 1 month ago
      Anonymous

      I remember doing the same thing, the Recon loadout with a slug shotgun and demolition charges was great for making people very upset.

  10. 1 month ago
    Anonymous

    Stalker: pellet spread is a bit much, but still deadly on mid and long range. Overall best balance between gameplay and realism
    Tarkov: pretty realistic ballistic model for most guns, but some ammo types are gutted by balance team so it is mixed bag on range side. In SPT (single player) can be fixable to be most realistic of all games
    Payday2: for long time spread and range letality was close to real but for gameplay devs fucked it up

    • 1 month ago
      Anonymous

      Is single player tarkov worth it to get the game? I dont jave time to git gud at online games any more

      • 1 month ago
        Anonymous

        No, and it's not realistic. It just caters to the fantasies of a set of sub-midwits who know a little bit about weapons and armor.

        • 1 month ago
          Anonymous

          >sub-midwits who know a little bit about weapons and armor
          That's me
          That's me

      • 1 month ago
        Anonymous

        SPT is better than multiplayer like 10 times. No cheaters, better fps, your personal game rules etc. Also you can try it before buying using t version

        • 1 month ago
          Anonymous

          >Also you can try it before buying using t version
          ?

          • 1 month ago
            Anonymous

            pirate it dummy

          • 1 month ago
            Anonymous

            There are two versions. EMU tarkov doesn't require the game files, SPT does. SPT is the better version imo simply because it's kept up to date.

      • 1 month ago
        Anonymous

        It was for me, but I got like three good years out of regular tarkov before I said to hell with it. SPT got me back into the game for a while

    • 1 month ago
      Anonymous

      >Payday2: for long time spread and range letality was close to real but for gameplay devs fucked it up
      Are you talking about the damage range multipliers?

  11. 1 month ago
    Anonymous

    >Rising Storm
    >Rising Storm 2
    >Ready or Not

    • 1 month ago
      Anonymous

      Forgot to mention: Darkest Hour

  12. 1 month ago
    Anonymous

    EYE: Divine Cybermancy's Depezador is pretty realistic in its spread and effective range. CAW Hammer also not bad.

  13. 1 month ago
    Anonymous

    rising storm two vietnam

  14. 1 month ago
    Anonymous

    >pellets magically change angle
    no game has ever done this

    • 1 month ago
      Anonymous

      two-stage wepaons in games like overwatch and valorant have shit like this

  15. 1 month ago
    Anonymous

    Rising Storm 2 Vietnam

    • 1 month ago
      Anonymous

      >Resort
      >GI with an Ithaca
      >Spot a moron cause of his tan hat in a yellow forest
      >100m kill
      Being black and having long sleeves on the uniform unironically makes you harder to spot in that game

      • 1 month ago
        Anonymous

        spooks

  16. 1 month ago
    Anonymous

    I don't know what best is but destiny 2 is definitely the worst. Swords unironically have better range than shotguns in that game

  17. 1 month ago
    Anonymous

    it would be a bolt action without a scope.

  18. 1 month ago
    Anonymous

    MAG
    🙁

  19. 1 month ago
    Anonymous

    Best shotgun
    Don't @ me

    • 1 month ago
      Anonymous

      Kino.
      UT weapon design was awesome and an improvement over Q3.

  20. 1 month ago
    Anonymous

    csgo, the auto shotgun is my favorite gun in the game. so deadly if used correctly, at close and mid range.

  21. 1 month ago
    Anonymous

    stalker GAMMA

  22. 1 month ago
    Anonymous

    Half Life taught me that a SPAS-12 has two tubes that you can optionally fire simultaneously.

  23. 1 month ago
    Anonymous

    The M90 shotgun in Halo Combat Evolved.

    • 1 month ago
      Anonymous

      One wonder why nobody has tried an upside down shotgun like that.

      • 1 month ago
        Anonymous

        Added complexity for little to no benefit

      • 1 month ago
        Anonymous

        They exist. The KSG is probably the most commercially successful.

      • 1 month ago
        Anonymous

        Some guy on youtube had a video about him prototyping and maybe setting up production for a parts kit for the halo 1 shotgun.

  24. 1 month ago
    Anonymous

    Worms 2.
    >Boom tsk tsk plop glug
    >Boom tsk tsk plop glug

  25. 1 month ago
    Anonymous

    Killing Floor 1 has some pretty good shotguns, aside from the fact that the pellets have gold tracer effects
    there's even one that can be set to small or wide spread (ostensibly by attaching a muzzle device, but there's no animation for it)

    that game is PVE though so balance doesn't matter as much

  26. 1 month ago
    Anonymous

    I dunno about "best" but I'm doing a shotgun mailman New Vegas playthrough right now and the ammo variety makes them versatile as hell. Got slugs for long range, 4/0 buck for a bit closer, magnum loads for up close, dragon breath for Cazadores and pulse slugs for robots. I can't think of any other game with so many options in 12 ga.

    • 1 month ago
      Anonymous

      I always use 4/0 (Magnum if available) because the way Damage Threshold Works I'm pretty sure each shot does much more damage since the reduction penalty is applied fewer times.

    • 1 month ago
      Anonymous

      Plus all the related shotgun perks, you can become an absolutely unstoppable force of nature. It's not realistic but man is it fun

  27. 1 month ago
    Anonymous

    Without doubt, Crysis 1 shotgun. It had a secondary firemode that not many people knew about that made it realistically accurate. It was powerful in singleplayer and fun as fuck in multiplayer when you could two-shot enemies from a decent distance away and was also the cheapest weaponto buy.

  28. 1 month ago
    Anonymous

    I'm a chaingun fan my self.

  29. 1 month ago
    Anonymous

    Nobody is going to mention Insurgency: Sandstorm?

  30. 1 month ago
    Anonymous

    Halo Combat Evolved.

  31. 1 month ago
    Anonymous

    Phantom Forces in Roblox unironically. Love doming people with a double barreled shotgun from like 150m

  32. 1 month ago
    Anonymous

    S.T.A.L.K.E.R. CoP arsenal Overhaul mod.
    S.T.A.L.K.E.R. Gunslinger.

  33. 1 month ago
    Anonymous

    Rising Storm Vietnam, you can get kills with shotguns firing 00 buck at over a hundred yards.

  34. 1 month ago
    Anonymous

    TF2 is surprisingly reasonable. The damage falloff is pretty significant but not as bad as other shooters and the spread is actually kind of realistic

    • 1 month ago
      Anonymous

      I don't know, it seems TF2 hates it when someone who isn't a Sniper fights at long range, which is most egregious in the Soldier and how much the rocket's damage falls off when it should be the longest-ranged weapon in the game.

  35. 1 month ago
    Anonymous

    Oddly enough, some of the shotguns in Borderlands had a realistic spread. Also some of the shotguns in EDF 5.

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