Isnt the big boy JDJ basically inferior in every way to regular run of the mill 20mm, despite having more recoil?
Would you really want a frangible bullet for something you think is armored?
https://i.imgur.com/PBwiJzL.gif
Realistically, a couple good shots from any caliber would disable a deathclaw IRL. We can assume they would be basically like bear+alligator. That is, small brain with a lot of bone and scale around it. Therefore, AP rounds are preferable. Also consider that no animals like fire. If you don’t have any powerful rifles, molotovs or homemade incendiary shells for your grenade rifle should do.
Gifrel btw is homemade pyrotechnic signal launcher. The Enclave says in the NFA that they’re legal. As long as you have primers and premade hulls such a design is viable to reload for.
dethclaws are basically in universe near bulletproof
it's hard to say, maybe it's due to writer frickups or miscommunications but it's hard to justify Deathclaws as rifle-proof OR not rifle proof and make it fit with the whole universe. IDK it's always hard to resolve these kinds of issues.
https://i.imgur.com/3wezY9i.jpg
300/338 winmag boltaction minimum
for longrange work with the benefit of being light / nimble/ short enough to use in a panick at least for the first shot
>300/338 winmag semiauto,
For closer range to medium work and added firepower , 3, 5, 10, 10+ round mags exist
Examples: beneli r1, browning bar, some funky ar 10
> 50 bmg
Might be too long and heavy to use with any effectiveness in a close range encounter , unless you cut it down which you can only do so to singleshots and expect a massive power loss . But in long range it is the king ,
Serbu carbine is a 15 lbs singleshot,weight and lenght only goes up from there >14.5 mm At rifle
that is ONLY a long range weapon, you are NOT swinging and hipfiring a 46 lbs ptrs, or a 38 lb ptrd with any grace, finesse, resemblence of accuracy or probably effect,
10 gauge semiauto with slugs, 77 cal led projectiles are not to be underestimated still only in close range , suboptimal and dangerous
>40 + calibre double rifle (375 H&H, 416, 500 nitro express, 600 Nitro express ecc), is prolly your BEST BET
litterally made for hunting extremely fast, big ,powerfull and dangerous animals
the calibre is tremendously destructive (not 50bmg power) and up to a 80ish yards ironsights should suffice, some doublerifles have scopes so effective medium range (maybe even slightly longer range) is not out of the question
A double rifle is heavy (11 lbs) but still light and short enough to use on a charging deathclaw , twice
A deathclaw would prolly fall into the similar category as the big 5, if they attack you need an instant death gun
A pistol? For hunting deathJaws? You are a brave one >triple action thunder 50bmg pic related, may your aim be true with this one, >unironically a deagle, > any big cartrige revolver
Backup weapon, has to be light enough and convinient to carry and still at least kindoff effective >10mm an 44 > or 9mm (or bigger) full auto machinepistol with some pissin hot fmj or ap
>10 gauge semiauto with slugs, 77 cal led projectiles are not to be underestimated still only in close range , suboptimal and dangerous
Hold on do you think they're bullet resistant via armor or not, because shotguns don't do diddly against even pistol level armor.
.308 AP or .45-70 hardcast in the belly or throat, canoniclly Deathclaws were created as bioweapons to drop into China and they are very tough to kill. .50BMG AP would punch through their armor but would be expensive and heavy to carry, and be slow to react to ambush or multiple targets. Energy weapons completely upend the game, with lasers with the exception of the recharger rifle being capable of piercing their dermal plates and plasma weapons blowing holes right through them. >best tactics
Set up anti tank mines or bear traps and control their movements and hopefully destroy feet or legs. If you do then you can kill them at leisure or let them bleed to death. Have flashbangs and turpentine as a way to gtfo if things go wrong, flashbangs to deafen and blind them and the turpentine will overwhelm their very sensitive sense of smell.
If you think you'd need .308AP then 45-70 wouldn't to a thing even if you shot it ten times.
>you think is armored
i don't. aren't deathclaws just really strong and really fast? it's all bone and muscle. a 3-4 oz projectile going really fast should absolutely do the job.
>dosen't read
Anon the AP .308 is to punch as deep into organs as possible while .45-70 hardcast does the same. Note how I said the belly or throat, not the armored back or sides.
Brass solids would probably be better than either, It's unlikely the armored core of the .308 would even become exposed to do any extra penetration.
I think a deathclaws main advantage as a bioengeneered living weapon is that they are agressive , tough and fast enough to reach you and rip your powerarmored arm off before you can put enough holes in them with a standard issue weapon (556 service rifle, 5mm assault carbine , 10 and 9mm pistols, 12 gauge buckshot, 308 boltaction, or a 40mm gl frag) to put them down immediately. A 50 cal, 5mm minigun , rocketlauncher, laser gatling, should put one down fast.
The fact that they will likely die from collapsed lungs/bleeding a fiew minutes later because your mangaled corpse shot it 7 times with your service rifle is irrelevant to your dead ass.
They might have some strategically engenneered defenses like: > a extremely thickened sternum for heart protection, >enamel layer on top of a bone layer of the cranium and ribcage >semirigid periosteum to reduce mobility loss from bonebreaks,
>isolated left and right lung to function for longer/ possibly survive despite a sucking chestwound,
>thickened elongated skulls with a lot of sinuses to absorb some pistol fire and possibly deflect/ stop some rifle calibers (not all of them)
>Tougher , thicker skin to stop frag grenades and mines from disabling your geneticaly moded weapon.
>Denser muscles to prevent smgs from reaching internal organs as easily and provide instadeath power output
They are also stealthy and perceptive so you likely wont see them coming an a military deployment untill it is too late
I dont really have anything wrong with them having some kind of Sci-Fi super-durability or super healing or other magical sponginess (idk maybe it's got ten lungs and five hearts and three brains) in theory but it's very difficult to design a creature of that scale who's body can be penetrated at all by buckshot but cant be killed quickly by automatic weapons unless it just doesn't have vital organs like we understand them.
Eh, I doubt it. There's been debate back and forth over the years and canons changed over time iirc as to their exact origins and whether they're GE or just a result of radiation. If we're going off FO4 they're definitely genetically engineered pre collapse "biological weapons" with increased resistance to small arms fire over what you'd expect from just a big lizard and that's before the radiation. Whether by design or mutation by the time of the game you've got XL bioluminescent chameleon versions running around which can almost seamlessly turn invisible, some bullshit like pistol proof skin and rifle resistant bones doesn't exactly seem far fetched. Judging by the amount of bullets they can soak up they're definitely not just an overgrown lizard. Proofs in the pudding, they're one of few mob types present across the entire US and are one of if not THE apex predator of every environment they show up in.
>There's been debate back and forth over the years
why, in FO1 they state they were made before the war by Westek from chameleons, then they escaped. Molerats were intentionally made as bioweapons to frick up china as well.
>dosen't read
Anon the AP .308 is to punch as deep into organs as possible while .45-70 hardcast does the same. Note how I said the belly or throat, not the armored back or sides.
I think a deathclaws main advantage as a bioengeneered living weapon is that they are agressive , tough and fast enough to reach you and rip your powerarmored arm off before you can put enough holes in them with a standard issue weapon (556 service rifle, 5mm assault carbine , 10 and 9mm pistols, 12 gauge buckshot, 308 boltaction, or a 40mm gl frag) to put them down immediately. A 50 cal, 5mm minigun , rocketlauncher, laser gatling, should put one down fast.
The fact that they will likely die from collapsed lungs/bleeding a fiew minutes later because your mangaled corpse shot it 7 times with your service rifle is irrelevant to your dead ass.
They might have some strategically engenneered defenses like: > a extremely thickened sternum for heart protection, >enamel layer on top of a bone layer of the cranium and ribcage >semirigid periosteum to reduce mobility loss from bonebreaks,
>isolated left and right lung to function for longer/ possibly survive despite a sucking chestwound,
>thickened elongated skulls with a lot of sinuses to absorb some pistol fire and possibly deflect/ stop some rifle calibers (not all of them)
>Tougher , thicker skin to stop frag grenades and mines from disabling your geneticaly moded weapon.
>Denser muscles to prevent smgs from reaching internal organs as easily and provide instadeath power output
They are also stealthy and perceptive so you likely wont see them coming an a military deployment untill it is too late
Realistically, a couple good shots from any caliber would disable a deathclaw IRL. We can assume they would be basically like bear+alligator. That is, small brain with a lot of bone and scale around it. Therefore, AP rounds are preferable. Also consider that no animals like fire. If you don’t have any powerful rifles, molotovs or homemade incendiary shells for your grenade rifle should do.
Gifrel btw is homemade pyrotechnic signal launcher. The Enclave says in the NFA that they’re legal. As long as you have primers and premade hulls such a design is viable to reload for.
300/338 winmag boltaction minimum
for longrange work with the benefit of being light / nimble/ short enough to use in a panick at least for the first shot
>300/338 winmag semiauto,
For closer range to medium work and added firepower , 3, 5, 10, 10+ round mags exist
Examples: beneli r1, browning bar, some funky ar 10
> 50 bmg
Might be too long and heavy to use with any effectiveness in a close range encounter , unless you cut it down which you can only do so to singleshots and expect a massive power loss . But in long range it is the king ,
Serbu carbine is a 15 lbs singleshot,weight and lenght only goes up from there >14.5 mm At rifle
that is ONLY a long range weapon, you are NOT swinging and hipfiring a 46 lbs ptrs, or a 38 lb ptrd with any grace, finesse, resemblence of accuracy or probably effect,
10 gauge semiauto with slugs, 77 cal led projectiles are not to be underestimated still only in close range , suboptimal and dangerous
>40 + calibre double rifle (375 H&H, 416, 500 nitro express, 600 Nitro express ecc), is prolly your BEST BET
litterally made for hunting extremely fast, big ,powerfull and dangerous animals
the calibre is tremendously destructive (not 50bmg power) and up to a 80ish yards ironsights should suffice, some doublerifles have scopes so effective medium range (maybe even slightly longer range) is not out of the question
A double rifle is heavy (11 lbs) but still light and short enough to use on a charging deathclaw , twice
A deathclaw would prolly fall into the similar category as the big 5, if they attack you need an instant death gun
A pistol? For hunting deathJaws? You are a brave one >triple action thunder 50bmg pic related, may your aim be true with this one, >unironically a deagle, > any big cartrige revolver
Backup weapon, has to be light enough and convinient to carry and still at least kindoff effective >10mm an 44 > or 9mm (or bigger) full auto machinepistol with some pissin hot fmj or ap
Man, if only there was some sort of caliber that was made to hunt animals that were very capable of violence. Maybe hazardous animal caliber?
Uhhh, big mean critter bullet?
Maybe, dangerous game cartridge!
Nah, that won't catch on. >the answer to this question is a gun that already exists. Something like a safari bolt action is perfect.
Yes. I mentioned 300/338 winmag (not a danger 5 cartrige but powerfull )as a MINimum in other words "or BIGGER " ( 375h&h,416 rigby, 458 winchester, 505 gibbs and other Brutalising Biomass Bullets ) for Bolt actions.
i doubt there is a handy semiauto in Risky Varminth calibres unless it was some KUSTOM SHOOTA
I mentioned double piped , landed and grooved, contained combustion catapult in lifethreatening lifeforms lead diameters >>>>> pic related<<<<<
such as but not limited to 500Nitro express (such as 470NE, 600NE, 458 winmag ecc)
Depends. Deathclaws as large bipedal lizards? Or Deathclaws as GENETICALLY ENGINEERED Large Bipedal Lizards?
Nothing smaller than .308, preferably with Steel core. Because if they were merely as tough as a bear or a alligator, 9mm would reliably pierce their hides.
And they also seem hyper aggressive against everything save fire.
>canoniclly Deathclaws were created as bioweapons to drop into China
I hope Bethesda isn't credited with making this official but anyways, this touches on the other issue.
Deathclaws are also scary because of the people likely to encounter them. Poorly armed tribals or Vault Dwellers.
Play un modded and take yourself, EDE and Boone to Quarry Junction and try to clear it before you can get ahold of .50 caliber or heavy energy weapons(nerfed in New Vegas to suck off the cowboy aesthetic and bend over backwards to nerf the Brotherhood and promote the NCR), and its the easiest one.
Now play modded and have the entire possible party with you. High powered Energy weapons for Veronica and Arcade, AP rounds for everyone else.
[...] >A pistol? For hunting deathJaws? You are a brave one
A Plasma Defender would be fine. Yeah maybe Arcade would be better than Boone. But barely.
Canonically, before Obsidian decided to hump the California train like no other, Energy Pistols hit as hard or harder than .50 caliber rifles and the damage goes up from there, and they are logistically superior too. Which handily explains WHY everyone was attempting to produce them en masse pre-war.
I figured the" caliber for hunting israeli deathclaws" question entails combustion guns and other gunpowder based weapons but inside the fallout universe one could certanly use energy weapons for deathclaws which I do NOT know the lore of. The laser minigun, some smitthy speshuls and plasma casters, teslacanons , and if what you say is true about plasma defenders, them too.
>Also The reason i did not go more into depth is the 2000 word limit
.308 AP or .45-70 hardcast in the belly or throat, canoniclly Deathclaws were created as bioweapons to drop into China and they are very tough to kill. .50BMG AP would punch through their armor but would be expensive and heavy to carry, and be slow to react to ambush or multiple targets. Energy weapons completely upend the game, with lasers with the exception of the recharger rifle being capable of piercing their dermal plates and plasma weapons blowing holes right through them. >best tactics
Set up anti tank mines or bear traps and control their movements and hopefully destroy feet or legs. If you do then you can kill them at leisure or let them bleed to death. Have flashbangs and turpentine as a way to gtfo if things go wrong, flashbangs to deafen and blind them and the turpentine will overwhelm their very sensitive sense of smell.
Depends. Deathclaws as large bipedal lizards? Or Deathclaws as GENETICALLY ENGINEERED Large Bipedal Lizards?
Nothing smaller than .308, preferably with Steel core. Because if they were merely as tough as a bear or a alligator, 9mm would reliably pierce their hides.
And they also seem hyper aggressive against everything save fire.
>canoniclly Deathclaws were created as bioweapons to drop into China
I hope Bethesda isn't credited with making this official but anyways, this touches on the other issue.
Deathclaws are also scary because of the people likely to encounter them. Poorly armed tribals or Vault Dwellers.
Play un modded and take yourself, EDE and Boone to Quarry Junction and try to clear it before you can get ahold of .50 caliber or heavy energy weapons(nerfed in New Vegas to suck off the cowboy aesthetic and bend over backwards to nerf the Brotherhood and promote the NCR), and its the easiest one.
Now play modded and have the entire possible party with you. High powered Energy weapons for Veronica and Arcade, AP rounds for everyone else.
https://i.imgur.com/3wezY9i.jpg
300/338 winmag boltaction minimum
for longrange work with the benefit of being light / nimble/ short enough to use in a panick at least for the first shot
>300/338 winmag semiauto,
For closer range to medium work and added firepower , 3, 5, 10, 10+ round mags exist
Examples: beneli r1, browning bar, some funky ar 10
> 50 bmg
Might be too long and heavy to use with any effectiveness in a close range encounter , unless you cut it down which you can only do so to singleshots and expect a massive power loss . But in long range it is the king ,
Serbu carbine is a 15 lbs singleshot,weight and lenght only goes up from there >14.5 mm At rifle
that is ONLY a long range weapon, you are NOT swinging and hipfiring a 46 lbs ptrs, or a 38 lb ptrd with any grace, finesse, resemblence of accuracy or probably effect,
10 gauge semiauto with slugs, 77 cal led projectiles are not to be underestimated still only in close range , suboptimal and dangerous
>40 + calibre double rifle (375 H&H, 416, 500 nitro express, 600 Nitro express ecc), is prolly your BEST BET
litterally made for hunting extremely fast, big ,powerfull and dangerous animals
the calibre is tremendously destructive (not 50bmg power) and up to a 80ish yards ironsights should suffice, some doublerifles have scopes so effective medium range (maybe even slightly longer range) is not out of the question
A double rifle is heavy (11 lbs) but still light and short enough to use on a charging deathclaw , twice
A deathclaw would prolly fall into the similar category as the big 5, if they attack you need an instant death gun
A pistol? For hunting deathJaws? You are a brave one >triple action thunder 50bmg pic related, may your aim be true with this one, >unironically a deagle, > any big cartrige revolver
Backup weapon, has to be light enough and convinient to carry and still at least kindoff effective >10mm an 44 > or 9mm (or bigger) full auto machinepistol with some pissin hot fmj or ap
>A pistol? For hunting deathJaws? You are a brave one
A Plasma Defender would be fine. Yeah maybe Arcade would be better than Boone. But barely.
Canonically, before Obsidian decided to hump the California train like no other, Energy Pistols hit as hard or harder than .50 caliber rifles and the damage goes up from there, and they are logistically superior too. Which handily explains WHY everyone was attempting to produce them en masse pre-war.
>nerfed in New Vegas to suck off the cowboy aesthetic and bend over backwards to nerf the Brotherhood and promote the NCR
this is a made up statement you invented in your head
>nerfed in New Vegas to suck off the cowboy aesthetic
Almost all the end game gear in New Vegas is non-cowboy shit, the Brush Gun is pretty much the only cowboy-ish gun I can think of that fits in the same class as shit like the AMR, Assault Carbine, All American, etc... >Bend over backwards to nerf the Brotherhood and promote the NCR
Canonically the Brotherhood were always just a tiny band of isolationists, Bethesda is the one who decided to make them a bunch of knights in shining armor. Plus the brotherhood ambush you can encounter towards the end of Veronica's quest is easily the toughest fight in the game.
How low must your T be and how high on estrogen do you even have to be to play video game toys for children pretending to be a maid anime girl? I'm not even kidding, I'm genuinely cringing in full embarrassment for OP.
Also, the first mods I installed were the 4gb ram patch and then I told my video card to limit FPS to 64. After that, it was NMC textures and EVE. Honestly, the game is "good enough" at that point.
What I love about this game is the fact that it unintentionally is Postal 3.
I’m trying to find the name of a handguard that was the top performer in deflection measurements in a test. I remember the other entries were Geissele (which did badly), BCM, Midwest Industries, and these other guys. It wasn’t a big name like KAC or LMT either. Does anyone know what I’m talking about?
Picnorel
My brother in Christ we do not hunt the Deathclaw. We build Deathclaw traps and wire them all to the same switch. When ruffians approach, we turn the switch off and enjoy the show.
> be a Gunner > see absolutely undefended building > advance on target > what are those weird cages? > what is that strange man doing just standing by that switch wearing nothing but his underwear and huffing UltraJet? > wait.. he hit the switch > MY GOD IN HEAVEN THOSE ARE ALL DEATHCLAWS JESUS FRICK!!! > proceed to shit yourself as half a dozen crackhead dinosaurs bear down on you > fight like a demon > be the last man facing three Deathclaws > this is i... > UltraJet Guy launches a Nuka-Nuke at you > you, the bodies of your team and all the remaining Deathclaws get turned into pate' > UltraJet Guy repairs the cages, turns the switch back on and goes back to painting his power armor pink
Set strength, endurance, intelligence, agility, and luck to 7. Allocate the remaining points how you see fit (I recommend putting them into agility, strength, and luck).
Hat - 1st recon beret
Armor - courier duster
Other hat to go with first hat - the stupid 3 ring thing from old world blues
Perks - finesse, grunt, cowboy, intense training (to put points into the main stats)
You'll also need the modpack "Viva New Vegas", as well as the individual mods "Classic Fallout Weapons Remastered" and "Weapons of the New Millennia and Friends", and optionally you'll want "TF2 critical hit sounds" and "Faster Semi-Auto Fire Rate".
Pretty much any weapon should be viable now so long as you can fire it fast enough, though I prefer Joshua Graham's gun, I killed every last NCR trooper and legionnaire on the dam with it last night. That was fun.
In case you're wondering just how bulletproof shit in Fallout can get, in Fallout 2, you can take Marcus, a Super Mutant (Markedly easier to kill and less tough than a Deathclaw) to a health clinic to get a check-up. >Taking him to Dr. Troy in Vault City to be healed will get him purged of the various bullets embedded in his thick skin, which Troy will then give to the Chosen One. Giving 20 7.62mm, 40 .44 Magnum JHP & FMJ, 50 5mm JHP, 10 .45 caliber, 24 10mm JHP, 50 .223 FMJ, and 20 9mm ball. He has been shot by a lot of people.
Now, I know what you're thinking, "how the frick do you get the whole bullet back from purging him of the shit left in his body." to which I say frick you.
frangible .50 bmg or .959 jdj
I love it when newbies show off.
Isnt the big boy JDJ basically inferior in every way to regular run of the mill 20mm, despite having more recoil?
Would you really want a frangible bullet for something you think is armored?
it's hard to say, maybe it's due to writer frickups or miscommunications but it's hard to justify Deathclaws as rifle-proof OR not rifle proof and make it fit with the whole universe. IDK it's always hard to resolve these kinds of issues.
>10 gauge semiauto with slugs, 77 cal led projectiles are not to be underestimated still only in close range , suboptimal and dangerous
Hold on do you think they're bullet resistant via armor or not, because shotguns don't do diddly against even pistol level armor.
If you think you'd need .308AP then 45-70 wouldn't to a thing even if you shot it ten times.
>you think is armored
i don't. aren't deathclaws just really strong and really fast? it's all bone and muscle. a 3-4 oz projectile going really fast should absolutely do the job.
Well as long as it's consistent I wont complain.
Brass solids would probably be better than either, It's unlikely the armored core of the .308 would even become exposed to do any extra penetration.
I dont really have anything wrong with them having some kind of Sci-Fi super-durability or super healing or other magical sponginess (idk maybe it's got ten lungs and five hearts and three brains) in theory but it's very difficult to design a creature of that scale who's body can be penetrated at all by buckshot but cant be killed quickly by automatic weapons unless it just doesn't have vital organs like we understand them.
Eh, I doubt it. There's been debate back and forth over the years and canons changed over time iirc as to their exact origins and whether they're GE or just a result of radiation. If we're going off FO4 they're definitely genetically engineered pre collapse "biological weapons" with increased resistance to small arms fire over what you'd expect from just a big lizard and that's before the radiation. Whether by design or mutation by the time of the game you've got XL bioluminescent chameleon versions running around which can almost seamlessly turn invisible, some bullshit like pistol proof skin and rifle resistant bones doesn't exactly seem far fetched. Judging by the amount of bullets they can soak up they're definitely not just an overgrown lizard. Proofs in the pudding, they're one of few mob types present across the entire US and are one of if not THE apex predator of every environment they show up in.
>There's been debate back and forth over the years
why, in FO1 they state they were made before the war by Westek from chameleons, then they escaped. Molerats were intentionally made as bioweapons to frick up china as well.
>dosen't read
Anon the AP .308 is to punch as deep into organs as possible while .45-70 hardcast does the same. Note how I said the belly or throat, not the armored back or sides.
I think a deathclaws main advantage as a bioengeneered living weapon is that they are agressive , tough and fast enough to reach you and rip your powerarmored arm off before you can put enough holes in them with a standard issue weapon (556 service rifle, 5mm assault carbine , 10 and 9mm pistols, 12 gauge buckshot, 308 boltaction, or a 40mm gl frag) to put them down immediately. A 50 cal, 5mm minigun , rocketlauncher, laser gatling, should put one down fast.
The fact that they will likely die from collapsed lungs/bleeding a fiew minutes later because your mangaled corpse shot it 7 times with your service rifle is irrelevant to your dead ass.
They might have some strategically engenneered defenses like:
> a extremely thickened sternum for heart protection,
>enamel layer on top of a bone layer of the cranium and ribcage
>semirigid periosteum to reduce mobility loss from bonebreaks,
>isolated left and right lung to function for longer/ possibly survive despite a sucking chestwound,
>thickened elongated skulls with a lot of sinuses to absorb some pistol fire and possibly deflect/ stop some rifle calibers (not all of them)
>Tougher , thicker skin to stop frag grenades and mines from disabling your geneticaly moded weapon.
>Denser muscles to prevent smgs from reaching internal organs as easily and provide instadeath power output
They are also stealthy and perceptive so you likely wont see them coming an a military deployment untill it is too late
Fists you fricking pussy
This.
Find a ledge or object to jump on and fist those frickers to death
power fists to be precise. greased lightning.
EC cells
Realistically, a couple good shots from any caliber would disable a deathclaw IRL. We can assume they would be basically like bear+alligator. That is, small brain with a lot of bone and scale around it. Therefore, AP rounds are preferable. Also consider that no animals like fire. If you don’t have any powerful rifles, molotovs or homemade incendiary shells for your grenade rifle should do.
Gifrel btw is homemade pyrotechnic signal launcher. The Enclave says in the NFA that they’re legal. As long as you have primers and premade hulls such a design is viable to reload for.
*any contemporary rifle caliber
dethclaws are basically in universe near bulletproof
What combination of console commands should I use to get one shot kills on deathclaws?
Brother just get a headshot sneak attack with the Anti-material rifle or Paciencia.
You don't even pass in a videogame
Why the first mods people weld onto gamebryo projects are anime girls? That shit doesn’t look good at all...
>Why the first mods people weld onto gamebryo projects are anime girls?
Red-flag tier virginity
>not wanting to play as an anime girl
Yes.
The first mods anyone installs on FNV are performance mods.
Anti Crash
Tick Fix
Yukichigai Unofficial Patch
4gb RAM
Didnt get into this shit until later, first mods I installed was a springfield 1903 and a new hat.
.22lr 100% bounce around death round
7x6" also known as muh dicc
im going to need the source of that image
/posts/3655934
>hunting deathclaws
MUH FUGGING DICK
300/338 winmag boltaction minimum
for longrange work with the benefit of being light / nimble/ short enough to use in a panick at least for the first shot
>300/338 winmag semiauto,
For closer range to medium work and added firepower , 3, 5, 10, 10+ round mags exist
Examples: beneli r1, browning bar, some funky ar 10
> 50 bmg
Might be too long and heavy to use with any effectiveness in a close range encounter , unless you cut it down which you can only do so to singleshots and expect a massive power loss . But in long range it is the king ,
Serbu carbine is a 15 lbs singleshot,weight and lenght only goes up from there
>14.5 mm At rifle
that is ONLY a long range weapon, you are NOT swinging and hipfiring a 46 lbs ptrs, or a 38 lb ptrd with any grace, finesse, resemblence of accuracy or probably effect,
10 gauge semiauto with slugs, 77 cal led projectiles are not to be underestimated still only in close range , suboptimal and dangerous
>40 + calibre double rifle (375 H&H, 416, 500 nitro express, 600 Nitro express ecc), is prolly your BEST BET
litterally made for hunting extremely fast, big ,powerfull and dangerous animals
the calibre is tremendously destructive (not 50bmg power) and up to a 80ish yards ironsights should suffice, some doublerifles have scopes so effective medium range (maybe even slightly longer range) is not out of the question
A double rifle is heavy (11 lbs) but still light and short enough to use on a charging deathclaw , twice
A deathclaw would prolly fall into the similar category as the big 5, if they attack you need an instant death gun
A pistol? For hunting deathJaws? You are a brave one
>triple action thunder 50bmg pic related, may your aim be true with this one,
>unironically a deagle,
> any big cartrige revolver
Backup weapon, has to be light enough and convinient to carry and still at least kindoff effective
>10mm an 44
> or 9mm (or bigger) full auto machinepistol with some pissin hot fmj or ap
Man, if only there was some sort of caliber that was made to hunt animals that were very capable of violence. Maybe hazardous animal caliber?
Uhhh, big mean critter bullet?
Maybe, dangerous game cartridge!
Nah, that won't catch on.
>the answer to this question is a gun that already exists. Something like a safari bolt action is perfect.
Yes. I mentioned 300/338 winmag (not a danger 5 cartrige but powerfull )as a MINimum in other words "or BIGGER " ( 375h&h,416 rigby, 458 winchester, 505 gibbs and other Brutalising Biomass Bullets ) for Bolt actions.
i doubt there is a handy semiauto in Risky Varminth calibres unless it was some KUSTOM SHOOTA
I mentioned double piped , landed and grooved, contained combustion catapult in lifethreatening lifeforms lead diameters >>>>> pic related<<<<<
such as but not limited to 500Nitro express (such as 470NE, 600NE, 458 winmag ecc)
I figured the" caliber for hunting israeli deathclaws" question entails combustion guns and other gunpowder based weapons but inside the fallout universe one could certanly use energy weapons for deathclaws which I do NOT know the lore of. The laser minigun, some smitthy speshuls and plasma casters, teslacanons , and if what you say is true about plasma defenders, them too.
>Also The reason i did not go more into depth is the 2000 word limit
Blood nap
.308 AP or .45-70 hardcast in the belly or throat, canoniclly Deathclaws were created as bioweapons to drop into China and they are very tough to kill. .50BMG AP would punch through their armor but would be expensive and heavy to carry, and be slow to react to ambush or multiple targets. Energy weapons completely upend the game, with lasers with the exception of the recharger rifle being capable of piercing their dermal plates and plasma weapons blowing holes right through them.
>best tactics
Set up anti tank mines or bear traps and control their movements and hopefully destroy feet or legs. If you do then you can kill them at leisure or let them bleed to death. Have flashbangs and turpentine as a way to gtfo if things go wrong, flashbangs to deafen and blind them and the turpentine will overwhelm their very sensitive sense of smell.
Depends. Deathclaws as large bipedal lizards? Or Deathclaws as GENETICALLY ENGINEERED Large Bipedal Lizards?
Nothing smaller than .308, preferably with Steel core. Because if they were merely as tough as a bear or a alligator, 9mm would reliably pierce their hides.
And they also seem hyper aggressive against everything save fire.
>canoniclly Deathclaws were created as bioweapons to drop into China
I hope Bethesda isn't credited with making this official but anyways, this touches on the other issue.
Deathclaws are also scary because of the people likely to encounter them. Poorly armed tribals or Vault Dwellers.
Play un modded and take yourself, EDE and Boone to Quarry Junction and try to clear it before you can get ahold of .50 caliber or heavy energy weapons(nerfed in New Vegas to suck off the cowboy aesthetic and bend over backwards to nerf the Brotherhood and promote the NCR), and its the easiest one.
Now play modded and have the entire possible party with you. High powered Energy weapons for Veronica and Arcade, AP rounds for everyone else.
>A pistol? For hunting deathJaws? You are a brave one
A Plasma Defender would be fine. Yeah maybe Arcade would be better than Boone. But barely.
Canonically, before Obsidian decided to hump the California train like no other, Energy Pistols hit as hard or harder than .50 caliber rifles and the damage goes up from there, and they are logistically superior too. Which handily explains WHY everyone was attempting to produce them en masse pre-war.
>nerfed in New Vegas to suck off the cowboy aesthetic and bend over backwards to nerf the Brotherhood and promote the NCR
this is a made up statement you invented in your head
>nerfed in New Vegas to suck off the cowboy aesthetic
Almost all the end game gear in New Vegas is non-cowboy shit, the Brush Gun is pretty much the only cowboy-ish gun I can think of that fits in the same class as shit like the AMR, Assault Carbine, All American, etc...
>Bend over backwards to nerf the Brotherhood and promote the NCR
Canonically the Brotherhood were always just a tiny band of isolationists, Bethesda is the one who decided to make them a bunch of knights in shining armor. Plus the brotherhood ambush you can encounter towards the end of Veronica's quest is easily the toughest fight in the game.
Why use guns when you have rpg and other anti-tank missile?
40mm grenades or 50cal explosives
How low must your T be and how high on estrogen do you even have to be to play video game toys for children pretending to be a maid anime girl? I'm not even kidding, I'm genuinely cringing in full embarrassment for OP.
where do you think you are?
Not /lgbt/
>cringes at someone elses' autism
>posts frog on a cantonese beef dumpling appreciation forum
heh.
>caliber
>Not using plasma
NGMI
Micrfusion cell optimised(GRA)
8mm mauser, turkish ammo deletes armored steel plates a fair amount of times.
45-70 out of a shiny hunting revolver
>What is the optimum caliber for hunting deathclaws in a post-apocalyptic environment?
How did you hack Skyrim to put guns in it?
.50 cal is for chodes. 12.7mm is where it is at.
Also, the first mods I installed were the 4gb ram patch and then I told my video card to limit FPS to 64. After that, it was NMC textures and EVE. Honestly, the game is "good enough" at that point.
What I love about this game is the fact that it unintentionally is Postal 3.
With enough Psycho, Med-X, and Jet, anything really.
I’m trying to find the name of a handguard that was the top performer in deflection measurements in a test. I remember the other entries were Geissele (which did badly), BCM, Midwest Industries, and these other guys. It wasn’t a big name like KAC or LMT either. Does anyone know what I’m talking about?
Picnorel
Fricking phone posting just screwed up and put this on the wrong thread. Sorry everyone.
Hunt them?
My brother in Christ we do not hunt the Deathclaw. We build Deathclaw traps and wire them all to the same switch. When ruffians approach, we turn the switch off and enjoy the show.
> be a Gunner
> see absolutely undefended building
> advance on target
> what are those weird cages?
> what is that strange man doing just standing by that switch wearing nothing but his underwear and huffing UltraJet?
> wait.. he hit the switch
> MY GOD IN HEAVEN THOSE ARE ALL DEATHCLAWS JESUS FRICK!!!
> proceed to shit yourself as half a dozen crackhead dinosaurs bear down on you
> fight like a demon
> be the last man facing three Deathclaws
> this is i...
> UltraJet Guy launches a Nuka-Nuke at you
> you, the bodies of your team and all the remaining Deathclaws get turned into pate'
> UltraJet Guy repairs the cages, turns the switch back on and goes back to painting his power armor pink
Bazooka.
Recharger rifle and crouching on the conveyor belt
where do you find conveyor belts in the middle of the wasteland?
two railway spikes through the legs, then point blank 12 gauge to the head once it's slower than you walking backwards
ok here's what you need to do
Set strength, endurance, intelligence, agility, and luck to 7. Allocate the remaining points how you see fit (I recommend putting them into agility, strength, and luck).
Hat - 1st recon beret
Armor - courier duster
Other hat to go with first hat - the stupid 3 ring thing from old world blues
Perks - finesse, grunt, cowboy, intense training (to put points into the main stats)
You'll also need the modpack "Viva New Vegas", as well as the individual mods "Classic Fallout Weapons Remastered" and "Weapons of the New Millennia and Friends", and optionally you'll want "TF2 critical hit sounds" and "Faster Semi-Auto Fire Rate".
Pretty much any weapon should be viable now so long as you can fire it fast enough, though I prefer Joshua Graham's gun, I killed every last NCR trooper and legionnaire on the dam with it last night. That was fun.
In case you're wondering just how bulletproof shit in Fallout can get, in Fallout 2, you can take Marcus, a Super Mutant (Markedly easier to kill and less tough than a Deathclaw) to a health clinic to get a check-up.
>Taking him to Dr. Troy in Vault City to be healed will get him purged of the various bullets embedded in his thick skin, which Troy will then give to the Chosen One. Giving 20 7.62mm, 40 .44 Magnum JHP & FMJ, 50 5mm JHP, 10 .45 caliber, 24 10mm JHP, 50 .223 FMJ, and 20 9mm ball. He has been shot by a lot of people.
Now, I know what you're thinking, "how the frick do you get the whole bullet back from purging him of the shit left in his body." to which I say frick you.
maybe he reloaded them for you as a courtesy?
Not to be pedantic but could he not be particularly tough, or could these bullets have come through some inadequate layer of armor first?
5.5mm Velo-Dog
45-70 wax sealed hollow points filled with cum
alternatively muh dick
Pic rel