>videogame has gun in it that you own. >it handles nothing like it does in real life

>videogame has gun in it that you own
>it handles nothing like it does in real life

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  1. 1 year ago
    Anonymous

    honestly the worst culprit for this is World of Guns because the disassembly procedures for a lot of guns are really scripted and nothing like how I disassemble a gun. Like I never take the bolt out of an AR-15 before I pull the front pin and remove the upper entirely from the gun. That just doesn't happen.

    • 1 year ago
      Anonymous

      also this is probably obvious but there are some things you do not frick with on a real gun, that you need a 12 ton press to move, that just pop out on World of Guns. The only one that gave me trouble early on was a leaf spring on my luger.

    • 1 year ago
      Anonymous

      >Like I never take the bolt out of an AR-15 before I pull the front pin and remove the upper entirely from the gun. That just doesn't happen
      Bro you might have disability tier autism if that bothers you

    • 1 year ago
      Anonymous

      Why the frick would you remove the front pin?

      • 1 year ago
        Anonymous

        To separate the receivers and make it more convenient to clean? I do, it's not like an involved process.

    • 1 year ago
      Anonymous

      Yeah, you have to disassemble guns in an arbitrary order. Really killed the game for me.

    • 1 year ago
      Anonymous

      That's how people inspect the bolt quickly. It's pretty common, actually. In the Marines, they call it "breaking it down shotgun style." Because it's remenecent of a break action shotgun. Consider that you may be afflicted with feeble mindedness.

      • 1 year ago
        Anonymous

        yeah, and I do that some of the time but if I am going to be cleaning the barrel I don't want the lower flapping around in the breeze.

        >Like I never take the bolt out of an AR-15 before I pull the front pin and remove the upper entirely from the gun. That just doesn't happen
        Bro you might have disability tier autism if that bothers you

        It would bother me less if you didn't lose points for misclicks. Like I don't care if its an actual misclick but it pisses me off when it was a legitimate move and it still makes me lose the perfect score.

        • 1 year ago
          Anonymous

          I run a boresnake through it while it's like that. Sounds like a personal preference rather than a problem with the game.

          • 1 year ago
            Anonymous

            Like I said, the problem is the game is too scripted and you lose points for "out of order" actions that aren't out of order. Especially because it is really arbitrary and there are a lot of times when you do in fact have multiple options for what you can remove, so it's not even consistent within the game itself. I'm pretty sure most of the people responding to me have no idea what I am talking about (as a gameplay mechanic) and are just fixated on whether I always separate my upper and lower when I clean an AR-15 irl because it's a topic they can pretend to know something about.
            And while I'm b***hing I also hate that they included a grip plug in the Glock 19 model because I always forget it and it's not even OEM equipment.

            • 1 year ago
              Anonymous

              Ah I see. Well, I'm sorry to hear about your condition anon.

            • 1 year ago
              Anonymous

              I've never played that game but it sounds like you have autism anon. Don't worry, I proubably do too. Life will get better friend.

    • 1 year ago
      Anonymous

      The rear pin is called the "takedown pin", and the front pin is called the "pivot pin". Think about it.

      • 1 year ago
        Anonymous

        Oh wow you're so handsome and intellectual anon will you plz fugg my hot sister she's super into guys autistic about naming conventions of firearms

  2. 1 year ago
    Anonymous

    >video game has two guns with equal length barrels in the same cartridge
    >one does a massive amount higher damage than the other

    • 1 year ago
      Anonymous

      >different receivers do different damage
      I think the biggest sin is games can't be properly fricked to have different ammo do different damage, ESPECIALLY gun RPGs.
      Bonus rant: another bit of lost potential for Cyberpunk 2077 is not having separate ammo types, for having mega corps fighting being part of the lore it sure is helpful that they all use the same "pistol/rifle/shotgun ammo"....even though some guns are high tech smart guns while others are just basic slug throwers.

      • 1 year ago
        Anonymous

        Sometimes you have to sacrifice realism for ease, having to find some autistic ammunition type for a weapon I own because the game decided it was rare for NPC's to drop is not something I bought the game for.

        • 1 year ago
          Anonymous

          I'm gonna have to pull out ol' reliable
          New Vegas for this.
          If they can be fricked to do it then why the frick shouldn't we criticize AAA game companies?

      • 1 year ago
        Anonymous

        It's a shame too, given how many spicy alternate ammo types the tabletop had. Shotguns got everything from ceramic acid-filled slugs to monowire bolo rounds to ridiculous miniaturized HEAT shells.
        I did like that they put one of the cheap disposable guns in the game, even if it's mostly a joke weapon.

    • 1 year ago
      Anonymous

      Quite the classic with "pistol ammo" for a Glock clone vs Magnum revolver clone

      >be Tarkov
      >be game known for being sooo realistic
      >so many different bullet types
      >damage and penetration only relies on ammo type
      >5 inch sawed of obrez mosin barrel is the same as regular length Mosin–Nagant

      • 1 year ago
        Anonymous

        That would be great, hell they could probably add pen chance based on barrel length as a plus.
        Too bad I think they only care about meta balance & shit. That meta is also how can you make your gun the best laser beam.
        Also call me crazy autistic but if they're gonna go for exadurated weapon durability then I say OPTICS DURABILITY.
        Maybe back up iron sights have a purpose other than +ergo

      • 1 year ago
        Anonymous

        My only gripe with tarkov is I can't free float the attachments on guns and also the recoil is shit house for guns that should flat line

    • 1 year ago
      Anonymous

      maybe they have magical runes under the forearm

  3. 1 year ago
    Anonymous

    Games where there are guns that handle like the ones you own?

    • 1 year ago
      Anonymous

      RDR2
      I liked the "push the button to wiener the gun" mechanic

      • 1 year ago
        Anonymous

        RDR2 got a lot of stuff right, except gutting and packing out an animal.

        • 1 year ago
          Anonymous

          What do you mean you don't cut down the right side of an alligator's back to skin it? What do you mean that would look like shit in a finished skin? What do you mean an alligator's skin doesn't just pull off with minimal effort? What is cleanup? What is scraping? What do you mean skinning medium/large game takes 30 minutes or more if you don't want holes in it? What do you mean a hunting knife isn't proper skinning equipment?

        • 1 year ago
          Anonymous

          well you see, I don't think it would be fun to spend 4 hours moving a deer to a rack and then gutting and skinning it when you need to genocide the frickers for a new pair of pants

          zoomies already complain that the animations take too long

          • 1 year ago
            Anonymous

            Call me old fashioned but i like immersive gameplay where you see everything, from packing out an animal to going in raw in a prostitute on her most fertile day.

  4. 1 year ago
    Anonymous

    >Rifle has actual programmed ballistics and a decent recoil pulse and pattern
    >Takes 6-7 shots to down someone
    Ive uninstalled and refunded countless games over this.

    • 1 year ago
      Anonymous

      >Takes 6-7 shots to down someone
      >Ive uninstalled and refunded countless games over this.
      lmao I just play fallout 4 with +300% npc to player damage mod

    • 1 year ago
      Anonymous

      Insurgency does a pretty good job with damage. Headshots are insta kill no matter what, and body shots take maybe 2-3 before death. Armor only barley helps.

    • 1 year ago
      Anonymous

      I liked inurgency 2 (before sandstorm)
      1 hit kill to the torso unless you have armor.
      Light armor stops pistols (4 or 5) but not AP ammo for pistols
      Heavy armor stops 3-4 rifle hits (or 10 regular 9x19 hits)
      unless
      it 762x39/556 AP at close range will go through

      762x51 HATO and 762x54r AP will kill at any range

      Bodyarmor also SEVERELY reduces grenade killradius to actually be usefull even if a lot of people are using ap

      Bodyarmor only covers the torso. Legs are 1-2 hit kill, arms 1-2 hit kill

      Headshots are instakill unless you got wallbanged at a distance.

      Bodyarmor would slow you down (not a lot by itself) and take away some supply points that could be spent elsewhere (incendiary grenades for example). But equip heavy bodyarmor, take a lot of ammo and grenades , and you are not going anywhere quickly. Even more so if you take both the primary and secondary weapon

  5. 1 year ago
    Anonymous

    >character uses plebbit finger
    >auto refund

  6. 1 year ago
    Anonymous

    Are you trying to tell me that the Colt Python isn't a sniper rifle that can ragdoll Civil Protection officers over railings?

  7. 1 year ago
    Anonymous

    Shit man I just mod my own guns in as skins over existing guns in any game with workshop support and don't give a damn that the handling is entirely off, I just like the feeling of "Hey, I have that one!"

  8. 1 year ago
    Anonymous

    Play Reciever 2
    >S&W revolvers rotate different than Colt
    >Has jams ranging from FtF, stovepipes and double feeds
    >DA has a different trigger pull than SA
    >Walking through bushes can wiener weapons
    >Falling while you have your hammer over a loaded chamber on a Colt SAA makes it fire
    That's just the surface.

    • 1 year ago
      Anonymous

      carry with six in my colt because i’ve tested the safety notch hitting it with a hammer
      maybe the originals were much much weaker but manuals at the time say to load six so i think it only became a thing as the guns started to get old
      i have no definitive evidence whatsoever

    • 1 year ago
      Anonymous

      > Has jams ranging from FtF, stovepipes and double feeds
      One of the tapes you pick up explain that this is the mindkill interfering with you, the world you wander about is hostile, luck is against you at all times which is why other Receivers practice drilling with their weapons.

  9. 1 year ago
    Anonymous

    >Game portrays Semi Automatic rifle as two shot kill and bolt action with similar or identical ballistics as one shot kill.

    • 1 year ago
      Anonymous

      To be fair, semis lose velocity compared to bolts.

      • 1 year ago
        Anonymous

        Not enough to make a difference.

    • 1 year ago
      Anonymous

      >9mm smg: 33 dmg (nerfed from 37 to avoid 3-shot kill for balance)
      >9mm handgun: 45 dmg

    • 1 year ago
      Anonymous

      Enlisted by darkflow?

      • 1 year ago
        Anonymous

        That's one of them.

    • 1 year ago
      Anonymous

      >see tactitard influencerpop a takedown pin on a gun I own and oil the hammer before going back to magdumping at 7 feet
      >"why did he oil the hammer?"
      >one of his fans tells me that the gun doesn't have a hammer and he oiled the bolt
      NIIIIIIIIGGEEEEEEEEEEEEEEEERRRRRR

      >pic related
      Fricking Saved, Christ is king

      • 1 year ago
        Anonymous
      • 1 year ago
        Anonymous

        You're going to hell for posting on a hentai website, you born-again homosexual

  10. 1 year ago
    Anonymous

    There's not a lot of variation between modern rifles in real life though, so if they made them exact to reality multiple "realistic" guns in a game would act the exact same way. But maybe this is why games like Quake and UT are better since they aren't constrained by having to use real life firearms.

  11. 1 year ago
    Anonymous

    video games are made by noguns gays that live in san gay frisco. dont be surprised.

    • 1 year ago
      Anonymous

      >that live in san gay frisco
      ok boomer

  12. 1 year ago
    Anonymous

    >semi only variant does more damage than the base auto

  13. 1 year ago
    Anonymous

    >game balance and weapon variety is considered more important than autism
    woooooow

    • 1 year ago
      Anonymous

      >Claims to be a "Realistic" FPS

      • 1 year ago
        Anonymous

        That's basically necessary these days given the insistence on having massive amounts of guns in games. In order to justify the existence of all those option, the devs need to blow the smallest differences between them massively out of proportion, on top of the normal balancing that needs to be done to keep the game fun and keep a variety of loadouts viable.

        >he thinks "realistic" as a marketing term for video games means an extremely accurate representation of real life, rather than just a game that tries to have mechanics more grounded in reality vs what's mainstream as opposed to being designed around pure action for action sake

        • 1 year ago
          Anonymous

          >>he thinks "realistic" as a marketing term for video games means an extremely accurate representation of real life, rather than just a game that tries to have mechanics more grounded in reality vs what's mainstream as opposed to being designed around pure action for action sake
          Fricking this. I don't understand how anyone here can think anything short of actual "simulator" games that put you in realistic/non over the top scenarios can portray guns in a realistic manner. Once you start getting outside of games portraying realistic scenarios to use guns in, they need to start tweaking and balancing things to make those crazy scenarios viable and fun. IMO Receiver is one of the few games that manages to portray a fantasy scenario while still feeling extremely grounded.

          • 1 year ago
            Anonymous

            >IMO Receiver is one of the few games that manages to portray a fantasy scenario while still feeling extremely grounded.
            Are there any other single player games besides Receiver that manage to pull this off that don't have you playing as a soldier?

        • 1 year ago
          Anonymous

          honestly the worst culprit for this is World of Guns because the disassembly procedures for a lot of guns are really scripted and nothing like how I disassemble a gun. Like I never take the bolt out of an AR-15 before I pull the front pin and remove the upper entirely from the gun. That just doesn't happen.

          True.
          >t. dev of a multiplayer shooter focused on guns with >1m installs, the game has something like 700 guns

          • 1 year ago
            Anonymous

            You can't say that and not mention the game so we can critique your work.

      • 1 year ago
        Anonymous

        I heard so many people say this about the newest call of duty
        I remember all of my friends coming back from iraq saying how they constantly had ro jump from vehicle to vehicle to dodge death and take down mine laying terrorists

    • 1 year ago
      Anonymous

      No one cares if you're making your Fortnite guns unrealistic, but stop supporting garbage game design in "realistic" or "tactical" fps games

  14. 1 year ago
    Anonymous

    Re 3 remake:
    >Mag dump 30 rounds of into a zombie
    >zombie slowly turns and says “ha! tis but only a breeze.”
    >find magnum pistol, I have now become One Punch man.
    Every fricking game every fricking time!

  15. 1 year ago
    Anonymous

    I can't think of a single game that does this besides maybe receiver. Stalker which is a beloved game on /k/ even deliberately doesn't do this and the guns in game have wildly different stats because it's a gear based RPG.

  16. 1 year ago
    Anonymous

    So many games get the Garand wrong it's unreal.

    • 1 year ago
      Anonymous

      It's done specifically for balancing reasons, because the Garand usually needs to be balanced against bolt action rifles.

      • 1 year ago
        Anonymous

        I mean, in its functionality, anon. For balance, they can just make it do less damage.

        • 1 year ago
          Anonymous

          >For balance
          just give the bolt a scope

        • 1 year ago
          Anonymous

          >For balance, they can just make it do less damage.
          That's kind of hard to balance for gameplay when the options are effectively limited to 1 shot kill, and needs a followup shot to kill. Removing the ability to reload at will without wasting ammunition/potentially announcing your position really is a better way of balancing the gun being semi auto for that type of gameplay.

          >For balance
          just give the bolt a scope

          >just portray scopes as standard issue in WWII

          • 1 year ago
            Anonymous

            >>just portray scopes as standard issue in WWII
            yeah
            or just let some guns be better than others

          • 1 year ago
            Anonymous

            Day of defeat did that
            it was decently well balanced too but you could still one shot people with the garand on the head or front torso
            for reference shooting the pinky toe on someone with the mauser would always one shot

    • 1 year ago
      Anonymous

      It's done specifically for balancing reasons, because the Garand usually needs to be balanced against bolt action rifles.

      Rising storm did it best. Balanced semi auto firepower by giving the japs DBZ screaming magic.

      t. *Japanese Victory* OH HO HO HO...

      • 1 year ago
        Anonymous

        U wot

        • 1 year ago
          Anonymous

          in rising storm the japs have the "banzai charge" that give them morale and pain tolerance

  17. 1 year ago
    Anonymous

    >Play Insurgency
    >Own Desert Eagle .50AE
    >Use Desert Eagle .50AE in game

    Huh, pretty good.

    • 1 year ago
      Anonymous

      They fricked the revolver up. Single action is an attachment and not a fire mode. Not to mention how the guy take like 3 seconds to pull the hammer back. Everything else is pretty spot on.

  18. 1 year ago
    Anonymous

    Here's something games can have for free.
    >low tier ammo: .22, .25acp, .32acp, .410
    >low tier guns: pocket pistols, Hipoints, conceal carry revolvers.
    Work up from that and there, I've solved some of your FPS RPG balance issue.

  19. 1 year ago
    Anonymous

    it's a pretty minor thing but
    >playing back 4 blood
    >using detachable mag bolt action
    >reload animation is bolt back, change mag, bolt forward
    it's technically not wrong but seems weird. i know people do it with g3s or mp5s because the magazine springs are really tight and it's hard to insert on a closed bolt, but most bolt actions only hold a couple rounds. my savage axis doesn't need the bolt back. why don't they just do mag out and in, bolt back and forth?

    • 1 year ago
      Anonymous

      Isn't back 4 blood horrible with mag shit and more?

      • 1 year ago
        Anonymous

        it's got a lot of problems but mostly with the gameplay and art direction. in left 4 dead there 4 survivors wearing bright colors, the common infected were all dim grey, and the special infected all had unique designs. in b4b they have hundreds of cosmetics the survivors always look different and you keep shooting them because you don't recognize them. the survivors blend in with zombies a lot more because the infected have brighter colors now, and it's hard to tell special infected apart because there are 16 types but only 4 models, so you can't tell whether that's a hunter or a smoker until it's already grabbed you, so it's a lot harder to react the right way. as for guns, they mostly perform well but it does that shit like metro exodus where you start with BELOW standard capacity and have to upgrade back to normal. like the m14 holds 10 rounds, the ak holds 20, the mp5 25, the 92fs 12, the shockwave 3. and trauma damage can go frick itself

        • 1 year ago
          Anonymous

          So you start with cucked civilian mags first and compact mags first and upgrade them as you go on? Sounds like good RPG design meshing with realism.

          • 1 year ago
            Anonymous

            That'd be fine if you could tell it VISUALLY on a quick glance & if magazine upgrades weren't +X% ammo.
            >this shotgun is meh, I need something for crowd control if I go for popping heads
            >oh hey look a AK/M16
            >visually standard capacity mag
            >20 rounds
            I'll give that L4D's M16 had like 60 rounds without visually being a drum or coffin mag but it didn't also balance itself around fricking cards & was good/fun. Would actually be neat if someone made a workshop mod specifically to change the look to fit.

            • 1 year ago
              Anonymous

              Soviets had visually identical cucked mags and cut 10-round ones. I agree it would take a palette swap for this, though.

  20. 1 year ago
    Anonymous

    >Exagerated recoil for muh difficulty

  21. 1 year ago
    Anonymous

    >Videogame isn't real life
    My autism literally cannot even bros!!!!

  22. 1 year ago
    Anonymous

    >game tries to be "simlike" or realistic
    >recoil on semi-auto intermediate caliber rifles fly straight into the sky after round 2
    >character takes approximately 6x what it would for you to reload in real life with a decent battle belt/carrier setup
    I can forgive arcade shooters for many a misgivings in the strive for balance, I can't do the same when "realistic" games frick that up.

  23. 1 year ago
    Anonymous

    The fact that bullet velocity and damage range are inversely related in the new cod is kinda infuriating

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