I know a whole group that play it just to gank innocent people who spent way too much money, and for that alone they enjoy it.
The problem is they started banning "prolific greifers" who kill 4 no raisin and unless you spent a ton of money on the current meta ships because of all the resets you get raped by P2W nerds.
I know a whole group that play it just to gank innocent people who spent way too much money, and for that alone they enjoy it.
The problem is they started banning "prolific greifers" who kill 4 no raisin and unless you spent a ton of money on the current meta ships because of all the resets you get raped by P2W nerds.
Starfield came out.
Not that it particularly matters because it's not the same niche, but Elite: Dangerous, No Man's Sky and Starfield always get compared to Star Citizen.
As Starfield got close, Bethesda marketting likely included paying for shill negativity and real people who are perpetually salty (but in the minority) took a look and thought perceptions had shifted so have felt reinvigorated in rehashing their tired grievances. People think shilling is hard, but really all you have to do is nudge just a little and the power of crowds take over.
Realistically, Star Citizen is in the best place it's ever been. As always, the only legitimate complaint is that it's taking so dang long to develop and that the developers are garbage at predicting when features will actually be available.
In Starfield you land via cutscene onto a procedurally generated 10km x 10km map that is never the same or contiguous with neighboring ones.
Meanwhile Star Citizen has zero loading screens after you get into the game and you can go from surface to space to surface on another planet seamlessly on 1/6 scale worlds. You can transport ground vehicles in your ships, the universe is persistent, there is atmospheric dogfighting as well as in space -- It's slowly achieving all the 'ambitious' goals people thought would never happen.
Me: >As always, the only legitimate complaint is that it's taking so dang long to develop >people who are perpetually salty ... have felt reinvigorated in rehashing their tired grievances
You: >top fucking kek >stay seamlessly delusional
Will do. Can't wait to get another block of free hours so I can go do some Microtech to Hurston cargo runs while trying to avoid player pirates now that they can soft death your ship and loot the cargo off your grid onto theirs using EVA and personal tractor beams.
No loading or cut scenes.
>100x the money
Starfield sold 6mil copies as of a few days ago, at $70 thats $420mil, at $100 for the pre-order with DLC that's $600mil which puts it right around Star Citizen (not sure on the Steam vs MS store breakdown or what cut the MS store would take since it's their own game.)
but yeah star citizen got a FUCKTON of money. and is way buggier than starfield. im very frustrated with SC, ive played it off and on for the past 5 years and i hate that game. it's just too buggy, i dont like the GUI or any of the on-foot game mechanics. ship flying is ok.
3 weeks ago
Anonymous
Ya Covid was amazing for SC in terms of funding, from 2019 to 2020 funding nearly doubled from 47mil to 77mil, then in 2021 it went up to 86mil, then '22 it shot up to 112mil.... this year is likely going to end up as the first year to decline since 2017 seeing as it's only at 62mil so far but Oct-Dec are generally the 3 biggest months so it's still probably gonna make it past 100mil.
3 weeks ago
Anonymous
just take the money and make the game better. dont add new ships. just fix the game.
but they wont
3 weeks ago
Anonymous
Adding ships is necessary to keep funding going (and they've done better this year about avoiding concepts with the Storm being the only concept and currently scheduled for release this patch cycle). More importantly bug fixing is pointless till server meshing is in place since that'll fuck up more shit most likely.
I almost joined in on the Indiegogo funding for those "dragonfly" drones by TechJect. The company had videos of working prototypes.
Literally the only reason I didn't send them $250 was because PayPal wouldn't let me register my credit card with them.
I kept following the company for the next year, hoping to buy when the drones hit the market, but something like a week before their scheduled delivery, everyone involved with the company disappeared and stopped answering emails.
Weapons relationship should be obvious given the war in Ukraine.
The other one I nearly fell for was PeachyPrinter, where one of the C?O people -- I think it was the CFO -- stole all the money to go build a luxury house for himself. They really did have working product and were trying hard to get it delivered, but that one scumbag destroyed everyone's hopes and dreams.
Well apparently desert tech just did, just hasn’t been released yet.
The surefires I’ve heard are reliable, same with the schmeissers. I own 2 shmeissers but haven’t used them yet.
Desert tech’s solution is the better execution of the 3 examples. New magwell standard, all 4 stacks going all the way up. 60-75rd mag with low cyclic rate constant recoil full auto = beltfed LMG obsoleted. I’m really hoping quad stacks are the future and am eagerly waiting for desert tech to final start selling them.
I don't think the belt fed LMG is going to become obsolete anytime soon, those should still be around at the platoon level at least. Yet good quad-stack magazines would be very useful for automatic riflemen.
Why 53 rounds in this Desert Tech design though? That is such a weird number it bothers my OCD.
I swear bro, prime number capacity pisses me off. Should go in Multiples of 10, ideally 30 if the rifle has 3 round burst.
53x4 though is 212, the closest they could get to a combat load of 210 rounds without going below. I don’t get why they didn’t just go with a more round 55. It would add half a case head diameter (<5mm) to the overall magazine length, and the tiny weight increase or 8 rounds over a combat load is more than compensated for by the fact that quad stack mags are lighter per round carried.
>this is so much more reliable quad stacks!!
Ngl my quad stacks have yet to fail me.. what am I doing wrong bros? Why arent my chode mags absolute worthless paper weights like guntubers claim?
Not gun related but my friend fell for Star citizen
I know a whole group that play it just to gank innocent people who spent way too much money, and for that alone they enjoy it.
The problem is they started banning "prolific greifers" who kill 4 no raisin and unless you spent a ton of money on the current meta ships because of all the resets you get raped by P2W nerds.
Average NPSee
>HispanicE MUST FLOW
Wrong game retard
And Bethesda facial animations have always been at least this cursed
sorry literally every fucking piece of space media needs STAR in the title
star wars
star trek
star conflict
star citizen
star field
star gate
to add to that list on the vidya side:
starbound
No they haven’t lmao
Is this the new cope Starfags are using?
FOOKIN PRONOUNS
Why is everyone shitting on this game again? I had forgotten it existed and now I see it mentioned dozens of times in the last few days.
Starfield came out.
Not that it particularly matters because it's not the same niche, but Elite: Dangerous, No Man's Sky and Starfield always get compared to Star Citizen.
As Starfield got close, Bethesda marketting likely included paying for shill negativity and real people who are perpetually salty (but in the minority) took a look and thought perceptions had shifted so have felt reinvigorated in rehashing their tired grievances. People think shilling is hard, but really all you have to do is nudge just a little and the power of crowds take over.
Realistically, Star Citizen is in the best place it's ever been. As always, the only legitimate complaint is that it's taking so dang long to develop and that the developers are garbage at predicting when features will actually be available.
In Starfield you land via cutscene onto a procedurally generated 10km x 10km map that is never the same or contiguous with neighboring ones.
Meanwhile Star Citizen has zero loading screens after you get into the game and you can go from surface to space to surface on another planet seamlessly on 1/6 scale worlds. You can transport ground vehicles in your ships, the universe is persistent, there is atmospheric dogfighting as well as in space -- It's slowly achieving all the 'ambitious' goals people thought would never happen.
>It's slowly achieving all the 'ambitious' goals people thought would never happen.
top fucking kek
stay seamlessly delusional
Me:
>As always, the only legitimate complaint is that it's taking so dang long to develop
>people who are perpetually salty ... have felt reinvigorated in rehashing their tired grievances
You:
>top fucking kek
>stay seamlessly delusional
Will do. Can't wait to get another block of free hours so I can go do some Microtech to Hurston cargo runs while trying to avoid player pirates now that they can soft death your ship and loot the cargo off your grid onto theirs using EVA and personal tractor beams.
No loading or cut scenes.
star citizen is the buggiest trash ive ever played besides day z / modded arma.
except star citizen made 100x the money. they robbed everyone who expected a playable game. FUCK STAR CITIZEN
>100x the money
Starfield sold 6mil copies as of a few days ago, at $70 thats $420mil, at $100 for the pre-order with DLC that's $600mil which puts it right around Star Citizen (not sure on the Steam vs MS store breakdown or what cut the MS store would take since it's their own game.)
yeah sorry i was talking about arma 3.
but yeah star citizen got a FUCKTON of money. and is way buggier than starfield. im very frustrated with SC, ive played it off and on for the past 5 years and i hate that game. it's just too buggy, i dont like the GUI or any of the on-foot game mechanics. ship flying is ok.
Ya Covid was amazing for SC in terms of funding, from 2019 to 2020 funding nearly doubled from 47mil to 77mil, then in 2021 it went up to 86mil, then '22 it shot up to 112mil.... this year is likely going to end up as the first year to decline since 2017 seeing as it's only at 62mil so far but Oct-Dec are generally the 3 biggest months so it's still probably gonna make it past 100mil.
just take the money and make the game better. dont add new ships. just fix the game.
but they wont
Adding ships is necessary to keep funding going (and they've done better this year about avoiding concepts with the Storm being the only concept and currently scheduled for release this patch cycle). More importantly bug fixing is pointless till server meshing is in place since that'll fuck up more shit most likely.
I really though the dagny dagger was going to go somewhere, but it never did
To keep it on topic some of the weapons are ok looking
I almost joined in on the Indiegogo funding for those "dragonfly" drones by TechJect. The company had videos of working prototypes.
Literally the only reason I didn't send them $250 was because PayPal wouldn't let me register my credit card with them.
I kept following the company for the next year, hoping to buy when the drones hit the market, but something like a week before their scheduled delivery, everyone involved with the company disappeared and stopped answering emails.
Weapons relationship should be obvious given the war in Ukraine.
The other one I nearly fell for was PeachyPrinter, where one of the C?O people -- I think it was the CFO -- stole all the money to go build a luxury house for himself. They really did have working product and were trying hard to get it delivered, but that one scumbag destroyed everyone's hopes and dreams.
Wdym Quattro 15 is vaporware? It’s never coming out?
>Next year again.
Why can't anyone make a reliable 50-60 round 5.56mm quad-stack magazine? It can't be that hard.
Well apparently desert tech just did, just hasn’t been released yet.
The surefires I’ve heard are reliable, same with the schmeissers. I own 2 shmeissers but haven’t used them yet.
Desert tech’s solution is the better execution of the 3 examples. New magwell standard, all 4 stacks going all the way up. 60-75rd mag with low cyclic rate constant recoil full auto = beltfed LMG obsoleted. I’m really hoping quad stacks are the future and am eagerly waiting for desert tech to final start selling them.
I don't think the belt fed LMG is going to become obsolete anytime soon, those should still be around at the platoon level at least. Yet good quad-stack magazines would be very useful for automatic riflemen.
Why 53 rounds in this Desert Tech design though? That is such a weird number it bothers my OCD.
Their website makes a big deal about the mag being slightly shorter than a 30rd STANAG. 53 is probably the most they could cram in without going over
I swear bro, prime number capacity pisses me off. Should go in Multiples of 10, ideally 30 if the rifle has 3 round burst.
53x4 though is 212, the closest they could get to a combat load of 210 rounds without going below. I don’t get why they didn’t just go with a more round 55. It would add half a case head diameter (<5mm) to the overall magazine length, and the tiny weight increase or 8 rounds over a combat load is more than compensated for by the fact that quad stack mags are lighter per round carried.
>this is so much more reliable quad stacks!!
Ngl my quad stacks have yet to fail me.. what am I doing wrong bros? Why arent my chode mags absolute worthless paper weights like guntubers claim?
Have you dropped them yet?
Hmg STG-N
>vaporware you fell for
The damn near entirety of the Russian military.
me too, anon. me too.
I can only hope that China measures up to all of their posturing
the only reason i have any interest in this is for the possibility of double stack 458 socom mags
kusa 101
Frog lube
OP here, not really vaporware per say, but it was gimmicky and a fad, so kinda.
what happens when you put a regular AR mag in there?
like throwing a hotdog down a hallway?