>there are giant wasps, giant scorpions and literal dinosaurs wandering around everywhere

>there are giant wasps, giant scorpions and literal dinosaurs wandering around everywhere
>average person is carrying 9mm or .32

This always bothered me. What SHOULD the average wastelander be packing to have any real hope of survival?

250 Piece Survival Gear First Aid Kit

LifeStraw Water Filter for Hiking and Preparedness

250 Piece Survival Gear First Aid Kit

  1. 4 weeks ago
    Anonymous

    F̶a̶m̶a̶s̶ Fat Man

  2. 4 weeks ago
    Anonymous

    probably 12 gauge slug
    or .30-06 which doesnt exist in any of these games

    • 4 weeks ago
      Anonymous

      16 or 12 gauge - easy to reload, simple shooting, variety of projectiles, can be safely loaded with smoke powder if there's no better alternative. Especially 12 gauge, there should be plenty of spare ammo.

      >or .30-06 which doesnt exist in any of these games
      I've heard that they planned to add .30-06 to FNV, but later decided not to, since it wouldn't add much to the game.

      https://i.imgur.com/AAMK1Nh.jpg

      Methinks more improvised guns in Fallout should be based on existing real life WWII designs. The PPS-43 for example could be made by relatively unskilled workers in short time. The Finns made pic based on it. Danish Resistance fighters cobbled together a version of the Sten in a bicycle shop. Or some reverse engineered guns made of scrap metal from pre-war designs like a scrap metal AR.

      The biggest problem would be how many of them need some manufacturing base, however big or small, and what likelihood the knowledge to make them lasts over 100 years after WWII, especially in a post apocalyptic world 300 years later. Pic and the Sten especially are foreign guns so only some crazy WWII collector would have an underground storage with them to reverse engineer. Then again, old storages with Thompsons exist and M3s are also common in some areas of the Wasteland so it might not be needed. It just begs the question how many guns survived the nukes and 200 years of wear.

      >The PPS-43 for example could be made by relatively unskilled workers in short time
      PPS would require working stamping equipment. And then it would be better to stamp systems like AR or AK.
      Steel milling or cutting is more expensive and time-consuming, but it's sometimes easier. That's why you see lots of people making STEN-inspired straight blowback SMGs out of cut steel tubes.

      >Methinks
      I think*
      Stop tipping your fedora in online conversation. Write properly instead of like a meme from a containment board.

      Applesauce, my lad, flowery language and old style ejaculations always makes a conversation much gayer

      • 4 weeks ago
        Anonymous

        Depending on what factories they have, they might use more milling. I've read about few backwater places where milled receivers have a new life as
        >we dunno how to stamp so we made this

      • 4 weeks ago
        Anonymous

        >I've heard that they planned to add .30-06 to FNV, but later decided not to, since it wouldn't add much to the game.
        They didn't want to add another caliber to the game for the handful of guns that used it (the unique Garand, one of the levergats and maybe the hunting rifle), so they piled the .30-06 guns in with the .308s, the same way the grease gun got converted to 9mm.

        • 4 weeks ago
          Anonymous

          I just learned that 9mm M3s are a thing. https://smallarmsreview.com/m3-greasegun-9mm-conversion-kit/

      • 3 weeks ago
        Anonymous

        probably 12 gauge slug
        or .30-06 which doesnt exist in any of these games

        They have .308/7.62 I think which is pretty similar

      • 3 weeks ago
        Anonymous

        >old style ejaculations always makes a conversation much gayer
        /k/ - weapons

  3. 4 weeks ago
    Anonymous

    Deathclaws and Cazadores typically stick to their areas that are off roads. You usually need to go looking for them, they don't hunt you down like the Legion or NCR does when they're pissed.

    • 4 weeks ago
      Anonymous

      Cazadores are found next to inhabited areas and at least two locations where they killed the prior inhabitants. I assume that the number of creatures is a gameplay mechanic to keep things exciying and that in-universe they'd be much scarcer due to food requirements.

  4. 4 weeks ago
    Anonymous

    The vast majority of those are rare or keep to themselves.

  5. 4 weeks ago
    Anonymous

    Methinks more improvised guns in Fallout should be based on existing real life WWII designs. The PPS-43 for example could be made by relatively unskilled workers in short time. The Finns made pic based on it. Danish Resistance fighters cobbled together a version of the Sten in a bicycle shop. Or some reverse engineered guns made of scrap metal from pre-war designs like a scrap metal AR.

    The biggest problem would be how many of them need some manufacturing base, however big or small, and what likelihood the knowledge to make them lasts over 100 years after WWII, especially in a post apocalyptic world 300 years later. Pic and the Sten especially are foreign guns so only some crazy WWII collector would have an underground storage with them to reverse engineer. Then again, old storages with Thompsons exist and M3s are also common in some areas of the Wasteland so it might not be needed. It just begs the question how many guns survived the nukes and 200 years of wear.

    • 4 weeks ago
      Anonymous

      IMO they should make more modern weapons instead, fallout takes places fricking hundreds of years after the war and the first 2 games established well functioning societies. it's time to have brand new buildings that aren't crackhead shitholes and brand new guns (again, the first 2 games had these). I can forgive NV for not adding new buildings because they were working with bethesda's shit engine and an established expectation from the children who thought FO3 was the greatest shit since peanut butter, but it's extremely jarring to go to this supposedly wonderous strip and it's the same run-down shithole as the rest of the places

      • 4 weeks ago
        Anonymous

        >IMO they should make more modern weapons instead, fallout takes places fricking hundreds of years after the war

        Is it really that unbelievable? Especially for a universe where the microchip never came to be. CAD wouldn’t exist.

        • 4 weeks ago
          Anonymous

          I feel hate for that man for having things that I'll never have

        • 4 weeks ago
          Anonymous

          >microchip never came to be
          ackchully this is a common misconception about the fallout lore.
          they invented microchips but they're in a rather early stage of moore's law

          • 4 weeks ago
            Anonymous

            Actually, Moores law is based on economics, not technological limitations. If they wanted to, we could of had 5nm chips back in the 80s. They would just be outrageously expensive. The military probably have had such chips 40 years ago. Just the idea of the Russians creating a sentient super intelligence before the US means we would have dumped an insane amount of money into it. An ai race would dwarf the space race or nuclear armament.

        • 4 weeks ago
          Anonymous

          What the frick is a "microchip" and who cares? Computers are basically magic bullshit anyway. Just invent a similar part to help Word crash/frick up as easily as it already does.
          Inb4 frontstack overflow of my Udemy processor11111! code monkey bullshit jabber

          • 4 weeks ago
            Anonymous

            >who cares?
            Anyone who wants a computer that isn't the size of a house.

          • 4 weeks ago
            Anonymous

            are you ok?

        • 4 weeks ago
          Anonymous

          This may be a shock for zoomers, but guns were invented without CAD.

        • 4 weeks ago
          Anonymous

          >CAD wouldn’t exist.
          they do have computers in fallout, plenty, they're just vacuum tube based

      • 4 weeks ago
        Anonymous

        [...]
        The Gun Runners already mass-produce modern weapons

        Any AR-18 clones? It wouldn't be my first choice but it'd be easier to make for lower tech people.

      • 4 weeks ago
        Anonymous

        Welcome to Bethesda slop. Whole "cities" comprised of like a dozen people total, including named NPCs, "vast expansive worlds" that are either totally empty, or scaled down to make it a 15 minute walk end to end, and an engine held together by sweet lies and Hubba Bubba. They don't need to put more thought or effort into it than that, because it will still sell, and people will cope that "mods will fix it!" as if that's not embarrassing for a AAA game dev. If Obsidian had been given fair terms and full support, it could have been what they keep promising their games to be, and even on a tight schedule, lower budget and support, and Bethesda trying their best to undercut them, they STILL made the best FO title since Bethesda got the IP.

        But yes, anon, you're right, people should have learned how to use a fricking broom to clean shit up within the last 300 years, and make something more than scrap sheds. If only the creative minds at Bethesda weren't under the thumb of people that hate videogames.

        • 4 weeks ago
          Anonymous

          >All this Obsidi-cope that isn't true
          You'd think people wouldn't fellate a game studio that has turned out fairly poor games, didn't pay staff, broke Bethesda's engine in ways not even Bethesda can manage, and made a fallout game where one of the main factions has less work done to it than a companion, but contrarians do exist.
          >Poor conditions and unfair terms
          Conditions and terms that Obsidian put on themselves and said no to the extra time Bethesda offered them to make the game in.

          • 4 weeks ago
            Anonymous

            >Shilling Bethesda lies

            ISHYGDDT. It's over, Todd, nobody will ever believe you again.

          • 4 weeks ago
            Anonymous

            >broke Bethesda's engine in ways not even Bethesda can manage
            Imagine saying this in a post-76 world.

            • 4 weeks ago
              Anonymous

              >Shilling Bethesda lies

              ISHYGDDT. It's over, Todd, nobody will ever believe you again.

              You tell me when Bethesda managed to get a head to spin like Obsidian got Doc Mitchell's head to spin

              • 4 weeks ago
                Anonymous

                >funny glitches

                vs

                >literally just don't go to certain parts of the game without mods installed or it will crash, maybe your entire machine, and maybe corrupt your save files (also we will never be fixing this, community mods do our work for us :]) (also pay us for mods that were free)

                Bethesda is incompetent.

              • 4 weeks ago
                Anonymous

                Once I killed a Fiend with Bloody Mess only for the dismembered bits to reassemble into a T-posing model when I looted it that persisted across reloads as a non-interactive object.

              • 4 weeks ago
                Anonymous

                >a T-posing model
                actors don't t-pose in 3 or nv

              • 4 weeks ago
                Anonymous

                What else do you call it when the model is standing up straight with its arms out?

              • 4 weeks ago
                Anonymous

                A posing

              • 4 weeks ago
                Anonymous

                Ive had legion assassins tpose on death around the northern part of the map

              • 4 weeks ago
                Anonymous

                Hey, I had something like that happen too. Expert it was a blue hologram/outline that I could walk through.

          • 4 weeks ago
            Anonymous

            >broke Bethesda's engine in ways not even Bethesda can manage
            Todd pls, there's a reason nowadays the most crash-free way to play Fallout 3 is to load it as a New Vegas mod via TTW.

            • 4 weeks ago
              Anonymous

              F3 works fine on my machine (a 360) from boot up and it doesn't crash on loading screens unlike NV

              >funny glitches

              vs

              >literally just don't go to certain parts of the game without mods installed or it will crash, maybe your entire machine, and maybe corrupt your save files (also we will never be fixing this, community mods do our work for us :]) (also pay us for mods that were free)

              Bethesda is incompetent.

              >Bethesda make a game with multiple factions the players can join
              >Can talk to members of the faction to find out the history of the faction and inner workings
              Meanwhile in NV
              >The most you can learn about the Legion is from talking to one random merchant at the gate otherwise there is no way to learn about the Legion from anybody else
              >Tell the player about Lanius as someone who killed every man in his tribe for surrendering
              >Lanius can be made to surrender and walk away at the end of the game
              If we're talking about being incompetent, I think botching one of the main factions and antagonists of the game probably ranks higher.

              • 4 weeks ago
                Anonymous

                >the PrepHole shitalian is now spamming /k/ too

              • 4 weeks ago
                Anonymous

                Bethesda being shitty doesn't mean NV, as much as I love it, isn't a buggy mess.

              • 4 weeks ago
                Anonymous

                >If we're talking about being incompetent, I think botching one of the main factions and antagonists of the game probably ranks higher.
                But enough about the Enclave, Institute, Minutemen, Crimson Fleet and Starborn.

              • 4 weeks ago
                Anonymous

                can be made to surrender and walk away at the end of the game
                He just retreats based on logistical or other practical concerns.

              • 4 weeks ago
                Anonymous

                And his tribe surrendering to the Legion was done for practical concerns but he still honor killed all of them

              • 4 weeks ago
                Anonymous

                It's almost as if the Legion leaders don't fully buy into the Legion ethos and order as pushed by Caesar. Lanius figured out that you need actual logistics chains after nearly losing the Denver campaign to supply issues, Vulpes prioritizes independent tactical initiative and subterfuge, and Lucius leads by respect instead of fear or discipline.

              • 4 weeks ago
                Anonymous

                hello, PrepHoleirs!

              • 4 weeks ago
                Anonymous

                >every single named npc in the starter zone has something to say about the legion if asked
                Im not even going to read the rest of your braindead post.

              • 4 weeks ago
                Anonymous

                >>Tell the player about Lanius as someone who killed every man in his tribe for surrendering
                can be made to surrender and walk away at the end of the game
                Did you really fail to notice how most of Lanius' history is clearly just Legion's bullshit propaganda that Caesar threw together after his previous scary attack dog commander got thrown into the Grand Canyon for failing him?

              • 4 weeks ago
                Anonymous

                Honestly.

              • 4 weeks ago
                Anonymous

                make a game with multiple factions the players can join
                >>Can talk to members of the faction to find out the history of the faction and inner workings
                and they're all the most boring, uninteresting shit ever. Fricking hell, the Institute were never even given a goal, one of the most basic aspects of creating a faction/organization
                >>The most you can learn about the Legion is from talking to one random merchant at the gate otherwise there is no way to learn about the Legion from anybody else
                You literally start learning about the legion, from a legionnaire, at Nipton, one of the first few places the player reaches in the game. You then learn more about it from everyone else everywhere since they all have opinions on it.
                >>Tell the player about Lanius as someone who killed every man in his tribe for surrendering
                can be made to surrender and walk away at the end of the game
                Because the guy's entire life is shrouded in myth and fiction intentionally spread by Caesar himself to make his general seem like the baddest mofo there ever was. Lanius himself is aware of this and tries to maintain it, which is why he backs down at the dam; the player convinces him it might very well end that mythological reputation that's been cultivated and spell his defeat and even death. This shit is frequently hinted at in the game and even outright spelled out for you in some of the DLC's. How did you never pick-up on that?

              • 4 weeks ago
                Anonymous

                >Because the guy's entire life is shrouded in myth and fiction intentionally spread by Caesar himself to make his general seem like the baddest mofo there ever was. Lanius himself is aware of this and tries to maintain it, which is why he backs down at the dam; the player convinces him it might very well end that mythological reputation that's been cultivated and spell his defeat and even death. This shit is frequently hinted at in the game and even outright spelled out for you in some of the DLC's. How did you never pick-up on that?
                That only reinforces that Anons argument.

          • 4 weeks ago
            Anonymous

            Whoah, so your argument is that Obsidian is a shit studio and yet when they make a sequel to a beloved RPG franchise they utterly eclipse the prior entry and set a new standard for videogame storytelling?
            Damn, Bethesda and Bioware are even worse than I thought in that case.

        • 4 weeks ago
          Anonymous

          You're a fricking idiot on multiple levels and don't know anything about the engine, the franchise as a whole, or the companies involved, that you believe you do.

          • 4 weeks ago
            Anonymous

            >The successful caravaneer
            Successful dustbin filling after getting swept off of the Silver Rush sales floor, lmao

          • 4 weeks ago
            Anonymous

            >t. purchased Starfield

            Enjoy your slop moron kek.

            • 4 weeks ago
              Anonymous

              Nice projection, maybe in 5 years when it's 20 bucks or less. Newest game I own is Bannerlord. Thanks for proving my point you don't know jack shit about the engines, franchise, or companies, and just take the typical false-dichotomy myteam/yourteam bubbleheaded nonsense. Get back to your Yellow Press.

              i like strong noses, but the faces here look too masculine

              Yeah when I saw the original art I immediately thought of that Morning Leader / Yellow Press old lookism advertisement and made a shop of it for /fog/.

              • 4 weeks ago
                Anonymous

                i like strong noses, but the faces here look too masculine

                https://i.imgur.com/eKpp7NF.png

                You're a fricking idiot on multiple levels and don't know anything about the engine, the franchise as a whole, or the companies involved, that you believe you do.

                And what I was basing the shoop off of. That Cass looked like the Morning Leader Chad when I first saw it.

              • 4 weeks ago
                Anonymous

                https://i.imgur.com/RNhsxbq.jpg

                [...]
                [...]
                And what I was basing the shoop off of. That Cass looked like the Morning Leader Chad when I first saw it.

                yeah, I'm no world class artist, but I think the eyes are too small, the chins aren't gracile enough, and the foreheads need to be rounded a bit. I mean their foreheads look like mine, nearly like frankenstein.

              • 4 weeks ago
                Anonymous

                https://i.imgur.com/RNhsxbq.jpg

                [...]
                [...]
                And what I was basing the shoop off of. That Cass looked like the Morning Leader Chad when I first saw it.

                Why the frick would you use Cass for the Morning Leader? She's a self-destructive, drunken failure with terminal daddy issues.

              • 4 weeks ago
                Anonymous

                Because in that particular art her face looked like the guy. It was more a spoof on that art and the idea of lookism as a whole in a Fallout theme.

                https://i.imgur.com/YpH4k2p.jpg

                People who use character overhauls for Fallout need to be executed.

          • 4 weeks ago
            Anonymous

            i like strong noses, but the faces here look too masculine

      • 4 weeks ago
        Anonymous

        >I can forgive NV for not adding new buildings because they were working with bethesda's shit engine
        t. brainlet that doesn't know how engines work, Obsidian could've done it. They just didn't.

        • 4 weeks ago
          Anonymous

          It's less their engine, more the constraints of the project timeline. They already had to cut pretty major chunks of the planned game. Introducing some new structures would cause problems, because on top of those needing new assets, you'd now need to look at refactoring the entire aesthetic. It'd draw more attention to the places using the old assets.
          If you have the Strip featuring new construction for the security checkpoint, suddenly the use of old architecture for say, an NCR outpost or a settler dwelling or whatever else carries with it implications of its own that may not be in line with the intent. Making their new assets largely fit the old-and-busted aesthetic of F3 was the more pragmatic decision, since it would've led to needing to redo far more rather than pulling from existing assets.

        • 4 weeks ago
          Anonymous

          No they couldn't l, there is beta footage of what the strip would have looked like but they had to cut alot of it due to hardware limitations for the PS3 and the develop period for the game was already so rushed.

      • 4 weeks ago
        Anonymous

        In Fo3 the main AR is a 7.62×51mm gun which exists as a logical alternative/successor to the M7, which I'm pretty sure was by freak accident as it's the only time Beth looked like it actually put thought into its world building.

        • 4 weeks ago
          Anonymous

          >In Fo3 the main AR is a 7.62×51mm
          it's 5.56

          • 4 weeks ago
            Anonymous

            Ah my mistake

    • 4 weeks ago
      Anonymous

      IMO they should make more modern weapons instead, fallout takes places fricking hundreds of years after the war and the first 2 games established well functioning societies. it's time to have brand new buildings that aren't crackhead shitholes and brand new guns (again, the first 2 games had these). I can forgive NV for not adding new buildings because they were working with bethesda's shit engine and an established expectation from the children who thought FO3 was the greatest shit since peanut butter, but it's extremely jarring to go to this supposedly wonderous strip and it's the same run-down shithole as the rest of the places

      The Gun Runners already mass-produce modern weapons

      • 4 weeks ago
        Anonymous

        Most weapons are pre war and most wastelanders use what they can find.

        They don't they started as raiders that sold their loot or just bought weapons from the Hub.
        >Fallout 1
        >Katja:The Gun Runners used to be a real gang, but they went soft. They started setting up a deal where they trade weapons that they get from their victims or buy from the Hub. Since nobody here is up for the trip to the Hub personally, they do pretty good business, even though their prices are high.
        The "we are building weapons" is mostly bullshit for their customers.They refurbish old or broken weapons and then sell them.

        [...]
        Any AR-18 clones? It wouldn't be my first choice but it'd be easier to make for lower tech people.

        According to Sawyer the NCR Service Rifles are pre war.
        >Where does the NCR get the wood for it's service rifles?
        >Joshua Sawyer: It doesn't. Those are Pre-War rifles.

        • 4 weeks ago
          Anonymous

          >They refurbish old or broken weapons and then sell them.
          NTA but that's still a very big leap from nothing. That implies they know or can learn a thing or two about gunsmithing and eventually make their own by the time the next games happen. It's not like anyone's going to claim they own the rights to some design and sue them.

        • 4 weeks ago
          Anonymous

          If you talk to Isaac he goes into the history of the Gun Runners saying they found tooling and schematics to manufacture new weapons. There's even a quest you can do for Alice McLafferty that has you stealing blueprints from them.

        • 3 weeks ago
          Anonymous

          >According to Sawyer the NCR Service Rifles are pre war.
          Sawyer isn't God and every other scrap of story he signed off on says otherwise

          As for the AR-15 vs G3 clone deal from FO3 Obsidian just kinda danced around the issue and ignored it. Nobody knows what the "real" service rifle of the prewar American military was. It's referenced in the museum in 3 and named but never shown.

          • 3 weeks ago
            Anonymous

            I'm under the impression that there were different divisions i.e. marines vs army but also extreme desperation a la WWII armies adopting a new thing almost every year.

            • 3 weeks ago
              Anonymous

              I just realized divisions isn't the right word.

          • 3 weeks ago
            Anonymous

            The service rifle being an adapted post-war AR makes way more sense.
            I know the NCR army has supply chain issues but it'd still be really goddamn hard to have a proper standing army if they're still 100% reliant on caches of pre-war equipment. BoS can get away with it because they're a much smaller group and everyone's expected to take care of shared resources that they're expecting to hang onto for a lifetime, possibly more than one.
            Can't be pulling that shit with such a large force expected to operate on provided logistics. You need standardisation and interoperability, as well as actual sources of the shit you use. Hell even the Legion manufacture some of their own knives and armour.

            • 3 weeks ago
              Anonymous

              brotherhood is explicitly making new weapons in fallout 1, both energy for internal use and ballistic for trade, along with various tidbits throughout the games implying that the other chapters are as well. they just can't make more power armor because they don't have the infrastructure.

              i always took the service rifle as being a post-war adaptation but it's not like the NCR was awash with brilliant gun designers. they found plans to manufacture a weapon, modified it so they actually could with a late 1800s early 1900s standard of industry, and then promptly shat themselves once they realized they were never going to make enough anyways.

              • 3 weeks ago
                Anonymous

                Oh yeah I don't mean to imply that the BoS are entirely living on salvaged hardware, but they neither have nor need the supply chain a standing army would.

              • 3 weeks ago
                Anonymous

                That's very true, yeah. The BoS is either operating relatively short distances next to actual production centers or are so far out that any sort of consistent resupply is out of the question

                and mb, i just got used to people only getting their takes on fallout through dark age edits of all the various factions.

              • 3 weeks ago
                Anonymous

                It may be from a 'dark age' but I really liked NV making either Brotherhood scouts or supply runners your most likely initial point of contact with the group. Even during better times you wouldn't have nor want every job done by a Paladin wearing a tank and carrying an armoury.

              • 3 weeks ago
                Anonymous

                Oh, no, I mean dark age as in the song. I'm 100% percent convinced that all the people who think the Enclave have 1000 spare bunkers full of soldiers throughout the nation have never actually played any of the games

              • 3 weeks ago
                Anonymous

                Now that makes a lot of sense. I thought you meant how the factions in NV were often at a low ebb and not reflecting their full capabilities.

                https://i.imgur.com/Do7CT94.jpg

                That's exactly why he's so fixated on absorbing the NCR. His plan is to incorporate what he sees as the desirable aspects of NCR culture into the Legion and create something stable from the ashes. The Legion as it exists at the time of the game is a means to an end.
                Of course then you can question the wisdom of that plan (and I think it's questionable) but it's a little deeper than just LARPing as TRVE ROMANS and hoping things work out.

                [...]
                As a BoS fanboy (and has thus pissed off both factions with gusto), the NCR rank and file are above Legion frumentari, but the top echelon of the Legion are way more dangerous than the NCR, excepting Veteran Rangers (which are really few and far between). And you can still absolutely body an infinite number of NCR conscripts with their service rifle popguns. Rangers (non-veteran) are more dangerous but they fold a lot quicker than the Legion assassin squads, and usually come with less heavy ordinance.

                What's funny is the people who want to treat the Legion as just based Rome larp are not only ignoring the wishes of its founder, but in fact the greatest threat to its plan. The biggest single question hanging over the Legion is basically, even if the plan is a good one, does it work when the leader isn't in on it anymore?

    • 4 weeks ago
      Anonymous

      >Methinks
      I think*
      Stop tipping your fedora in online conversation. Write properly instead of like a meme from a containment board.

      • 3 weeks ago
        Anonymous

        Methinks the anon doth protest too much

  6. 4 weeks ago
    Anonymous

    To be fair, the giant wasps aren't actually that armored, 9mm kills them just fine, they're just a pain in the ass to actually hit in the first place.

    • 4 weeks ago
      Anonymous

      This. They have a DT of zero so they get rekt by any kind of HP bullets.

  7. 4 weeks ago
    Anonymous

    >What SHOULD the average wastelander be packing to have any real hope of survival?
    My penis.

    • 3 weeks ago
      Anonymous

      godspeed with the pisslazer, you will surely be the last man standing alive

  8. 4 weeks ago
    Anonymous
  9. 4 weeks ago
    Anonymous

    Unironically, the NCR has the right idea arming their men with ARs. Good against lightly armored or unarmed humans, good against giant buges. Deathclaws are hard to kill, but that's what Rangers with the big guns are for.

    • 4 weeks ago
      Anonymous

      Even if you have decent armour the sheer rate of fire from a squad of troopers can wear you down quickly, if 5 guys are shooting at a guy in full body ballistic armour a round will find his neck or a plate gap eventually. Never mind a guy wearing this while he hikes in radioactive Nevada would get heatstroke before he even found the NCR.

  10. 4 weeks ago
    Anonymous

    >This always bothered me. What SHOULD the average wastelander be packing to have any real hope of survival?
    Animal friend perk

    • 4 weeks ago
      Anonymous

      >approach deathclaw nest with animal friend perk
      >killed and eaten immediately because they are classified as abominations

      • 4 weeks ago
        Anonymous

        Well it'll save an average wastelander from geckos and coyotes. I thought it works against radscorpions too but apparently not.

        • 3 weeks ago
          Anonymous

          >coyotes and (normal) geckos
          are easily dispatched by any level 1 with a baseball bat or varmint rifle

          It's almost as if the Legion leaders don't fully buy into the Legion ethos and order as pushed by Caesar. Lanius figured out that you need actual logistics chains after nearly losing the Denver campaign to supply issues, Vulpes prioritizes independent tactical initiative and subterfuge, and Lucius leads by respect instead of fear or discipline.

          It's almost as if the Legion leaders don't fully buy into the Legion ethos and order as pushed by Caesar. Lanius figured out that you need actual logistics chains after nearly losing the Denver campaign to supply issues, Vulpes prioritizes independent tactical initiative and subterfuge, and Lucius leads by respect instead of fear or discipline.

          If anything the Legion is the absolute most egregious example of horrible weapons and tactics. Even in game and in lore their stupid ass football pads and rusted machetes are ridiculously ineffective. They’re more or less all a damn joke and it’s obscene how incompetent the NCR is to actually have these jokers be a threat.
          The only Legion that are actually somewhat menacing are the assassins who come after you with 12mm sub machine guns, brush rifles, and super sledges

          • 3 weeks ago
            Anonymous

            The Legion doesn't use just machetes and spears in stand up fights. They have dudes with firearms (almost everyone who took part in burning Nipton has a rifle) and do everything they can to get more. The guys engaging with machetes are either bottom tier recruits being used as meatshields or they're ambushing soft targets (and probably still have a scavenged SMG or some dynamite).

            Like half of the quests in New Vegas are demonstrating how the Legion is trying to overcome the NCR's firepower advantage by destabilizing their rear (via the Fiends,
            Khans, and Omertas), getting in with the Graffs for better gear, infiltrating the NCR's command structure for intel, and making prodigious use of guerrilla tactics to supplement their worse gear.

            • 3 weeks ago
              Anonymous

              I guess I should really give them more credit narratively it’s just in game they’re pretty pathetic after the player reaches level 5+ and has any decent skills, perks, and DT.
              I’ve never done a hostile play through of NCR but I imagine they’re more uniform even with their shitty service rifles and NCR armor they can pack a punch in numbers. And as for the Rangers? forget about it. They’re untouchable until you get your own high caliber guns and 18+DT armor.
              I don’t blame the team really? they had literally zero time to balance the game hence why some fights feel absolutely unfair and others are a breeze(not talking about ones like deathclaws or cazadors which are OBVIOUSLY meant to be unfair)

              • 3 weeks ago
                Anonymous

                you can snipe out lone rangers but yeah if there's more than one you're cooked
                being hostile to the NCR isn't that bad, they have terrible eyesight and frequently don't realize you're one of Mojave's Most Wanted even when you're walking right passed them unless you talk to them or otherwise attract their attention

              • 3 weeks ago
                Anonymous

                NCR explictly is having problems with even getting their soldiers basic armor to the point a former soldier turned merchant turned to privately acquiring and supplying some for her old unit herself.

                all the variety you can see NCR troopers equipped with in game is canonical, but it's not personal choice, it's them scrouging from everywhere they can.

          • 3 weeks ago
            Anonymous

            The Legion is basically a massive mostly light infantry army and fight like it. By that, their best tactics tend to be Frumentarii infiltration and internal sabotage but in a straight fight with a trained enemy, they end up either zerg rushing to success, get blown up like Graham at Hoover Dam, or only get success because they have a hypercompetent operative who can use better tech like Ulysses or the Courier. They're comparable to China at the Korean War, initial success but then heavier forces screw them. Funny, as Fallout China was all about infiltrating too.

  11. 4 weeks ago
    Anonymous

    OP its post apocalyptic, your average guy can't afford a brand new gecko stopper, they're lucky if they have an old pistol from the time before monsters existed. Any firearm is better than a club or a knife. Theres a reason most unarmed wastelanders are living in walled towns or corpses scattered around, you rarely see unarmed/unarmoured people living in the wastes.

  12. 4 weeks ago
    Anonymous

    Explosives, preferrably a missile launcher.
    A single missile is not enough to one shot an adult deathclaw via splash damage, but it gets close and will almost always cripple its legs: Cazadores don't even stand a chance unless they get the drop on you, the blast wave will usually wipe the whole swarm in a single shot.
    All of that for 10 lbs of missile launcher and .75 lbs per missile, assuming you got Pack Rat and Heavyweight.
    Sure, it's a bit overkill vs the Radscorpions, so I'd suggest pairing it with some kind of automatic rifle in either 5mm or 5.56mm AP to also cover your ass vs any armored opponent too close for missiles.
    That combo should cover all of your bases in theory, in practice you might want some efficient option to deal with squishy cannon fodder and for that you can either go with shotguns or large caliber pistols with HP ammo: the .45 pistol would be my suggestion, .75 lbs and more than enough punch.

    Of course, that assumes you have at least 5 INT, if you just leisurely walk down the road to Gypsum Train Yard without noticing that you're approaching a pack of deathclaw no amount of gear can save you.

  13. 4 weeks ago
    Anonymous

    Just raid a military base. There's probably plenty of useful gear and weapons in those, that nearby Mariposa one sounds good. You should all go there.

  14. 4 weeks ago
    Anonymous

    Shotguns

  15. 4 weeks ago
    Anonymous

    Ideally, a .50 Beowulf AR

    • 4 weeks ago
      Anonymous

      >airshit

      • 4 weeks ago
        Anonymous

        >Noguns moron thinks everything is airshit
        https://www.reddit.com/r/guns/comments/9i1fjv/gunnit_rust_the_survivalists_rifle_2160p_tier_2/

        • 4 weeks ago
          Anonymous

          >reddit
          Even worse you tard

          • 4 weeks ago
            Anonymous

            Cope and seethe, noguns Black person.

      • 4 weeks ago
        Anonymous

        newbie

  16. 4 weeks ago
    Anonymous

    The only people routinely running into those things are NCR Rangers and Veteran Legionaries, both of whom carry .45-70 and .308 rifles to deal with them.

    • 4 weeks ago
      Anonymous

      >.45-70 for deathclaws
      It has no AP option to offset their natural 15 DT, is relegated to low RoF weapons, and doesn't hit hard enough to compensate for either of those issues.
      It's also fairly uncommon and expensive.
      >.308
      That would be a sensible choice, if employed in an automatic weapon.
      Of course the NTR doesn't do that and treats it as a sniper caliber, buncha morons the lot of them.

      • 4 weeks ago
        Anonymous

        >.308 in an automatic weapon
        As always, there is a mod for that.
        Also the Automatic rifle from Dead Money, but I never liked that one. Also it doesn't get added to NCR trooper leveled equipment list

        • 4 weeks ago
          Anonymous

          The Automatic Rifle is just a BAR. Rather well preserved for a WWII era weapon in the Sierra Madre of all places. That fog erodes metal.

          • 4 weeks ago
            Anonymous

            Scratch that. A WWI era weapon that's used in WWII.

            • 4 weeks ago
              Anonymous

              >What is an M1918A2

              • 4 weeks ago
                Anonymous

                Wouldn't that mean the Browning M2 is a beyond 20th century weapon because of the A1?

              • 4 weeks ago
                Anonymous

                The modernization is.

          • 4 weeks ago
            Anonymous

            >That fog erodes metal
            it was in a building and a locker

            • 4 weeks ago
              Anonymous

              There's many. Some are awfully exposed. I bet Dean recently looted them and forgot them there.

              • 4 weeks ago
                Anonymous

                >Dean openly makes fun of old dead celebrities for being nogunz while he practiced at the range

              • 4 weeks ago
                Anonymous

                he probably printed them at the chip machine

          • 4 weeks ago
            Anonymous

            It was a contemporary weapon at the time of the great war. Tons of old designs either never got retired or were brought back due to their tried and true ease of production.

            • 4 weeks ago
              Anonymous

              Was it from an old storehouse like the White Legs finding Thompsons or did they for whatever reason produce more of them? There's easier designs to make of they just want more guns.

              • 4 weeks ago
                Anonymous

                They were probably producing more of them, easy and cheap to make compared to a fricking laser rifle and the machining blueprints would have been lying around somewhere. M1 Garands were used by US infantry in China for instance. It's as much an aesthetic choice meant to mirror the Korean War era cold war as it is a "practical" one due to the ease of manufacture.

              • 4 weeks ago
                Anonymous

                My headcanon is that Sinclair wanted his security armed with BARs and revolvers because it was part of the Roaring 20's LARP to go with the art deco styled casino. Money was no object, so he could have bought a couple obsolete surplus guns from government storage or even commissioned brand new ones. It's not like they really needed heavy modern firepower since their main job would have been tardwrangling drunk socialites. In the event of actual invasion, all they would have to do is activate the invincible hologram cops.

              • 4 weeks ago
                Anonymous

                That makes a lot of sense. An eccentric bazillionaire who already has all this hologram tech deciding to decorate human guards in old fashion styles.

              • 4 weeks ago
                Anonymous

                And with the vending machines it's not like he's even limited by manufacturing bottlenecks. He can literally just print guns if he needs to outfit more dudes.

        • 4 weeks ago
          Anonymous

          The Automatic Rifle is just a BAR. Rather well preserved for a WWII era weapon in the Sierra Madre of all places. That fog erodes metal.

          i liked the MG42 named Fearg from the mod NVB2. thing was an absolute menace and sounded way better than the vanilla LMG

        • 4 weeks ago
          Anonymous

          The Automatic Rifle is just a BAR. Rather well preserved for a WWII era weapon in the Sierra Madre of all places. That fog erodes metal.

          I tried making a build with the automatic rifle but its in game stats are ass and I've always preferred the look of the BAR without the pistol grip, and I couldn't find good mod that has that

  17. 4 weeks ago
    Anonymous

    If the Sorrows are any indication, even tribals learn to hunt fully grown radioactive bears.

    • 4 weeks ago
      Anonymous

      Deathclaws are bullshit and would kill even a grizzly bear. Mostly owing to the fact they are FEV afflicted bioweapons.

      • 4 weeks ago
        Anonymous

        Even the gun guys who have occasionally worked on Fallout games are full of myths and fuddlore, so there's really no consistency in the games as to how powerful things are or how bullet resistant anything is.

      • 4 weeks ago
        Anonymous

        they also turn into godzilla if they live around radiation
        deathclaws are as bad as it gets shy of having tyrannosauruses walking around

        • 4 weeks ago
          Anonymous

          To defeat the cyber deathclaw, shoot at it until it dies.

  18. 4 weeks ago
    Anonymous

    >Oh right, it almost existed in real life.

  19. 4 weeks ago
    Anonymous

    Fallout is about vibes

  20. 4 weeks ago
    Anonymous

    This all makes me wonder what was the 2070s gun culture like. Did the overly oppressive government take away guns? Were there lots of hunters? Tons of civilian owners plinking? Something alike 50s era America but more modern guns?

    • 4 weeks ago
      Anonymous

      You can find gunstores in shopping malls in FO4. Without an official statement, it feels a bit like like the 90s. 4 also indicates that pipe weapons existed pre-War, which would indicate either some form of regulation or a demand that massively outstripped the public's ability to get their hands on weapons. Which means that in 4 the pipe weapons that spawn in things like safes are 200 year old zip guns.

      • 4 weeks ago
        Anonymous

        That's a very good point that I forgot. Pipe weapons can be found in pre-war places and not pre-war that have been visited by new people. This does imply underground amateur gunsmithing. Given the civil unrest, maybe they were to be used in a riot.

        • 4 weeks ago
          Anonymous

          Which doesn't make sense because the US has the most firearms out of any nation on the world. Why build shitty pipe weapons when you can get weapons illegally? Even the Chinese infiltrators had assault rifles smuggled into the country.

          • 4 weeks ago
            Anonymous

            I'm under the impression with how oppressive and totalitarian the pre-war US government is, I'm under the impression they at least tried taking away people's guns. Emphasis on try. I highly doubt they fully succeeded but given their willingness to They basically became a military dictatorship that annexed Canada and executed protestors. Hell, just look at how they treated their own countrymen during a food crisis.
            >"Okay, Americans are hungry. We get it. Well I've got news for you - things are tough all over, people. The President himself has been forced to substitute cube steak for his nightly prime rib, and the only wine available is a detestable Chateau Montrose 2043. But does he whine? Does he take to the streets like a rabid Red? So please, good people, please. Wait in line. Get your food. And then go home. We're Americans! We do not solve our problems with violence."
            I have little doubt they made some sort of gun ban then straight up executed disagreeing citizens with power armored, laser gun toting men.

            • 4 weeks ago
              Anonymous

              I know it's a worn out topic at this point but man, that vision of the world before the war is so much more interesting than what Bethesda has gone with since. A forced retro smile on the collective cultural face as the world slowly falls apart even before the big one in '77.
              There's a dark humour and irony to the way they wrote it, not just whacky retrofuturism.

              • 4 weeks ago
                Anonymous

                What I like about Fallout's pre-war society is how hellish it was despite the cheerful 50's retrofuturism charade. The constant warring everywhere, the plague, the encroaching authoritarianism, the impending doom that almost all known resources are depleting, and of course the paranoia over the nuclear war itself; It made the apocalypse almost like a cleansing, a release.

              • 4 weeks ago
                Anonymous

                4 has some pretty decent writing regarding society right before the end but I've noticed very few people bother with any lore that isn't directly told to you by NPCs.

              • 4 weeks ago
                Anonymous

                4 also suffers from the fact that the main quest is kinda aids. Getting invested in a bad story is difficult, so you don't have autists combing the game for every crumb of info like you'll have in some of the others (except Oxhorn, but he'll spend 30min talking about a note he accidentally modded in like it's gospel).

              • 4 weeks ago
                Anonymous

                speaking of fallout 4 i noticed a plothole i haven't heard anybody mention before
                >look in kellogg's memories
                >last one shows shaun at 10 when kellogg gets the message that virgil just escaped
                >when you meet shaun he's like 60 and says that all happened a long time ago while you were frozen
                >kellogg was a cyborg and virgil was a mutant so they didn't age
                ok so far, but
                >brotherhood sends you to recruit dr. li
                >first she asks you to find out what happened to her friend virgil who went missing after an accident a few months ago
                >shaun was 10 then
                >gen 3 synths, based on shaun, have already been in the wasteland for like 60 years when that one shot some guys in diamond city

              • 4 weeks ago
                Anonymous

                Part of me feels like the game was supposed to allude to the player being a synth with implanted memories but it never got finished.

              • 4 weeks ago
                Anonymous

                Not this shit again.The PC dies from hunger and thirst.Synths don’t actually need to do any of those things.Fathers terminal also confirms that it‘s the real Nora/Nate.

              • 4 weeks ago
                Anonymous

                whenever this gay argument is brought up it also inevitably comes down to the fah hahbah dlc and how supposedly the pc can decide for themselves if theyre a synth or not. just an inb4.

              • 3 weeks ago
                Anonymous

                I don't think there was anything the game was "supposed" to be about. What's there is all the ideas the developers had and could easily implement, thrown in with zero regard for consistency.

              • 3 weeks ago
                Anonymous

                That pic a meme at this point for people who never played 4

              • 3 weeks ago
                Anonymous

                >I have decided to pursue long term sustainability at all costs
                >builds a cult of personality that entirely hinges on his personal will and immediately disintegrates when he dies

              • 3 weeks ago
                Anonymous

                That's exactly why he's so fixated on absorbing the NCR. His plan is to incorporate what he sees as the desirable aspects of NCR culture into the Legion and create something stable from the ashes. The Legion as it exists at the time of the game is a means to an end.
                Of course then you can question the wisdom of that plan (and I think it's questionable) but it's a little deeper than just LARPing as TRVE ROMANS and hoping things work out.

                I guess I should really give them more credit narratively it’s just in game they’re pretty pathetic after the player reaches level 5+ and has any decent skills, perks, and DT.
                I’ve never done a hostile play through of NCR but I imagine they’re more uniform even with their shitty service rifles and NCR armor they can pack a punch in numbers. And as for the Rangers? forget about it. They’re untouchable until you get your own high caliber guns and 18+DT armor.
                I don’t blame the team really? they had literally zero time to balance the game hence why some fights feel absolutely unfair and others are a breeze(not talking about ones like deathclaws or cazadors which are OBVIOUSLY meant to be unfair)

                As a BoS fanboy (and has thus pissed off both factions with gusto), the NCR rank and file are above Legion frumentari, but the top echelon of the Legion are way more dangerous than the NCR, excepting Veteran Rangers (which are really few and far between). And you can still absolutely body an infinite number of NCR conscripts with their service rifle popguns. Rangers (non-veteran) are more dangerous but they fold a lot quicker than the Legion assassin squads, and usually come with less heavy ordinance.

              • 3 weeks ago
                Anonymous

                Ya legion assassin squads are a capital B itch in the pants.
                Once I caught some heat from Caesar at like level 8. Kept dying and had to reload like 10 times before so finally got enough luck, tactics, and a boatload of stimpaks to kill them all. Wasn’t even in very hard mode either I can’t imagine the torture…
                but I’m assuming the squad is also a bunch of centurions and praetorians or whatever since they all had high level armor and super sledges(sold those for an assload of caps)
                After that encounter though everything else is a breeze. Hell by level 20-30 literally just fast traveling to Caesar’s own front porch and murdering everyone with Boone is piss easy. I’ve had harder encounters from a bunch of literal lobotomites

              • 3 weeks ago
                Anonymous

                >Once I caught some heat from Caesar at like level 8. Kept dying and had to reload
                Had a situation like this on my last playthough with a gigahomie in Centurion gear just laughing off my bullets. Then I remembered that I had a grenade rifle and realized how valuable it is to cripple legs and overcome their DT at the same time.

              • 3 weeks ago
                Anonymous

                ED-E and Boone combo is so OP. Had to turn off death camera because I couldn't walk ten feet without being spammed with some enemy dying I didn't even notice because ED-E's sensors triggered Boone to blast something I wasn't even giving two shits about.

                https://i.imgur.com/vO26xmI.jpg

                The institute's reason for killing people is that they've spent hundreds of years in their autist dungeon and don't consider the normies on the surface as people. They're not even especially malicious about it, they kill ]people to run surface experiments and only resorted to killing off threats when they got tired of the Commonwealth's petty squabbling.

                Sure it's in no way the backstory and motivation of a major faction but it's not too far removed from the divisions between vault-dwellers and the mutants above ground.

                [...]
                >Power armor

                Why? It looks shit and there shouldn't be any reason to use it.

                I like to play my characters as undercover for most missions and in general exploration which means generic clothing with a touch of PrepHole. Occasionally switching outfits to keep people off my track and to match the environments. It keeps things interesting and gives me plenty of incentive to play with different outfits and weapons which can be refreshing.

                Institute is the nerd version of the Enclave: "we're better than you because reasons now let us frick about and shit all over the place trying to do stuff you've done for generations while we look down on you about it." Both those factions are jobbers, although in the Commonwealth every faction are jobbers so it comes down to do you want to support your dipshit son or not?
                >Why? It looks shit and there shouldn't be any reason to use it.
                Yeah also in FONV, the perks you can get for Light Armor make Power Armor useless as shit.

              • 3 weeks ago
                Anonymous

                Ceaser was a moronic larper going off half-burned textbooks pulled out of a ruin.
                Every single thing he says is nonsense even before the brain tumor and the Legion is going to break apart once he's gone into various raider groups.

              • 3 weeks ago
                Anonymous

                The institute's reason for killing people is that they've spent hundreds of years in their autist dungeon and don't consider the normies on the surface as people. They're not even especially malicious about it, they kill ]people to run surface experiments and only resorted to killing off threats when they got tired of the Commonwealth's petty squabbling.

                Sure it's in no way the backstory and motivation of a major faction but it's not too far removed from the divisions between vault-dwellers and the mutants above ground.

                https://i.imgur.com/Do7CT94.jpg

                That's exactly why he's so fixated on absorbing the NCR. His plan is to incorporate what he sees as the desirable aspects of NCR culture into the Legion and create something stable from the ashes. The Legion as it exists at the time of the game is a means to an end.
                Of course then you can question the wisdom of that plan (and I think it's questionable) but it's a little deeper than just LARPing as TRVE ROMANS and hoping things work out.

                [...]
                As a BoS fanboy (and has thus pissed off both factions with gusto), the NCR rank and file are above Legion frumentari, but the top echelon of the Legion are way more dangerous than the NCR, excepting Veteran Rangers (which are really few and far between). And you can still absolutely body an infinite number of NCR conscripts with their service rifle popguns. Rangers (non-veteran) are more dangerous but they fold a lot quicker than the Legion assassin squads, and usually come with less heavy ordinance.

                >Power armor

                Why? It looks shit and there shouldn't be any reason to use it.

                I like to play my characters as undercover for most missions and in general exploration which means generic clothing with a touch of PrepHole. Occasionally switching outfits to keep people off my track and to match the environments. It keeps things interesting and gives me plenty of incentive to play with different outfits and weapons which can be refreshing.

              • 3 weeks ago
                Anonymous

                >Why? It looks shit and there shouldn't be any reason to use it.
                T-51b is peak PrepHole (at least with Titans of the New West installed, which makes it look more like the armor in 1 and 2).

              • 3 weeks ago
                Anonymous

                >PrepHole
                >mod dependency for opinion
                You're gayer than Arcade Gannon.

              • 3 weeks ago
                Anonymous

                https://i.imgur.com/vO26xmI.jpg

                The institute's reason for killing people is that they've spent hundreds of years in their autist dungeon and don't consider the normies on the surface as people. They're not even especially malicious about it, they kill ]people to run surface experiments and only resorted to killing off threats when they got tired of the Commonwealth's petty squabbling.

                Sure it's in no way the backstory and motivation of a major faction but it's not too far removed from the divisions between vault-dwellers and the mutants above ground.

                [...]
                >Power armor

                Why? It looks shit and there shouldn't be any reason to use it.

                I like to play my characters as undercover for most missions and in general exploration which means generic clothing with a touch of PrepHole. Occasionally switching outfits to keep people off my track and to match the environments. It keeps things interesting and gives me plenty of incentive to play with different outfits and weapons which can be refreshing.

                https://i.imgur.com/meVQEtI.jpg

                ED-E and Boone combo is so OP. Had to turn off death camera because I couldn't walk ten feet without being spammed with some enemy dying I didn't even notice because ED-E's sensors triggered Boone to blast something I wasn't even giving two shits about.
                [...]
                Institute is the nerd version of the Enclave: "we're better than you because reasons now let us frick about and shit all over the place trying to do stuff you've done for generations while we look down on you about it." Both those factions are jobbers, although in the Commonwealth every faction are jobbers so it comes down to do you want to support your dipshit son or not?
                >Why? It looks shit and there shouldn't be any reason to use it.
                Yeah also in FONV, the perks you can get for Light Armor make Power Armor useless as shit.

                The Institute are a bunch of overly STEM morons. They fail basic psychology a toddler would know. Not only are they a ton of
                >Can we?
                with no
                >Should we ethically do that? I mean, everyone would hate us for it.
                but they could've long won the Commonwealth conflict at many points in the backstory but botched it each time. They could've been worshiped by a Commonwealth that willingly hands over their resources in exchange for food, Synth labor, cloned Synth scientists and doctors, or anything else they can provide but instead they became a boogieman with Synths feared by everyone.

                The closest faction to them is Think Tank from OWB except Think Tank is openly insane while the Institute are less openly complete morons.

              • 3 weeks ago
                Anonymous

                At least the Think Tank had multiple excuses for being crazy. On top of being hacked by Mobius, being a brain in a jar seems to make you go nuts eventually without a body to regulate it. Professor Calvert from Point Lookout, all of the Think Tank including Mobius, even the courier's brain starts acting like a completely different person within a week of getting scooped out. I wonder if that's why House went with the full body preservation scheme, maybe he knew the brain isolation thing had major problems with long term storage.
                Meanwhile the Institute has no excuses. It's just three generations of selectively bred autism.

              • 3 weeks ago
                Anonymous

                The Institute isn't crazy. They're simply so insular that people outside of it aren't given much ethical consideration, and so removed from the wasteland they see it as an intellectual curiosity rather than an actual place. There is an entry in one of the computers in the Institute detailing how they were testing crop plants engineered to thrive better in the wasteland, so they killed a farmer, replaced him with a synth, introduced the crops, got their data, and then moves on to something else. If you do a Railroad playthrough you find out that the Railroad's insider in the Institute is driven by dissatisfaction with his job and peers more than ethical concerns about synths and Vergil, who destroyed an entire project because he recognized the Institute was killing people and ruining what little society was in the Commonwealth with pointless FEV experiments, considers synths little more than tools. Plus if you bother to go through with all his dialogue and entries about him, Shaun not only actively dislikes the Commonwealth but is pretty much a sociopath.

              • 4 weeks ago
                Anonymous

                That's not Shaun in the memory, it's the Shaun synth. Kellog notes that Father was using him as bait to lure out the Lone Survivor.

              • 4 weeks ago
                Anonymous

                Because Bethesda spreads the lore out through terminals, notes and environmental story telling. For some people that's way too much and only get their information from the local NPC.

              • 4 weeks ago
                Anonymous

                I mean Bethesda has definitely kept up that aspect. It comes up a lot in Fallout 4 even. Talking to the ghouls, 1 or 2 will refer to the food problem. There are corpses all around the food reserve dungeon on the west side of the map with iirc protest signs. There are many terminal mentions about food rationing being very unfair for the poor.

                Nate and his wife were the ultimate platonic ideal of the American suburb of 2070s. He was a veteran (and presumably a military man gets first grab at extra rations, as in the case of... North Korea), she was a presumably well paid lawyer, so even ration issues aside they likely had plenty of cash to buy things outright even if inflation hurt. They even had a brand new Mr. Handy.

                Nick and Nora represent probably the top 10-20% of Fallout's pre-nuke society that gets held up as an example to the others, but the reality sucks when gas is like $10,999 a gallon and people carry bundles of cash like Weimar germany.

                Hell even being a loyal corporate drone didnt guarantee safety. Look at the vault salesman who gets GHOUL'D

              • 4 weeks ago
                Anonymous

                Yeah that's all fair, and I don't mean that they've outright removed that angle.
                I honestly haven't played most of the Beth titles in long enough to properly articulate what hits me wrong about the way they handle it, past their writing generally going too over the top in the wrong places for my tastes. Maybe I should give 4 another go soon-ish.

                I think it'd be really interesting if they played up the 50s thing as a deliberate choice on the part of the government, sort of like how in ww2 and ww1 the US got very interested in censorship. Essentially, the borderline fascist US wartime admin picking the 50s ideal as a brute-forced "shared culture" during the Sino-American war period as everything collapsed.

                Fallout 3, Fallout NV, Fallout 4, F76 even all make it pretty clear that the civil society was coming apart at the seems, in large part due to the governments own choices (ie. by neglecting and beating down its poorer populations, the poorer people decide to embrace more commie type movements or worker's rights movements or join more protests against the government, leading to more beatdowns by the law, leading to...)

                Forcing a idyllic distant past culture to inspire people about past glory would be a pretty convenient way to maintain some idea that there is "One True American Culture", which is something the USA struggles with even to this day. "What is American culture" has always varied based on what zip code you were born in, what economic class you were born into, and what race you were born. The government overreacting and trying to force a narrative is 100% consistent with the hostility and paranoia we see through the series.

                The government angle is an interesting one but that was always the vibe I got. Not just in the big loud anti-commie kind of way that leans into the satire but a more insidious one too. I love the propaganda posters in NV that you find in offices and see on the loading screens. More of that kind of thing, just a creeping baseline paranoia across society.
                I suppose my read was always of a culture that'd stagnated. A slow decay as the worst impulses of 50's America carried on and the external pressures that led to them refused to budge. And in turn the bombs dropping comes off as almost a biblical purge of a world too far gone. An exclamation mark at the end of a slow death, more than being thrown out of eden.

              • 4 weeks ago
                Anonymous

                Yeah that's all fair, and I don't mean that they've outright removed that angle.
                I honestly haven't played most of the Beth titles in long enough to properly articulate what hits me wrong about the way they handle it, past their writing generally going too over the top in the wrong places for my tastes. Maybe I should give 4 another go soon-ish.
                [...]
                The government angle is an interesting one but that was always the vibe I got. Not just in the big loud anti-commie kind of way that leans into the satire but a more insidious one too. I love the propaganda posters in NV that you find in offices and see on the loading screens. More of that kind of thing, just a creeping baseline paranoia across society.
                I suppose my read was always of a culture that'd stagnated. A slow decay as the worst impulses of 50's America carried on and the external pressures that led to them refused to budge. And in turn the bombs dropping comes off as almost a biblical purge of a world too far gone. An exclamation mark at the end of a slow death, more than being thrown out of eden.

                I played Fallout 76 for a bit when it was 'free' on consoles a while back and I remember some of the lore you got in the country club was interesting, definitely captured that feeling of the society falling apart even before the bombs came.

      • 3 weeks ago
        Anonymous

        Bethshit isn't canon

        • 3 weeks ago
          Anonymous

          This. There’s simply no way to make rusty pipe weapons fit into the canon. Pre-war fallout was a caricature of 50s right capitalism.

      • 3 weeks ago
        Anonymous

        That's a very good point that I forgot. Pipe weapons can be found in pre-war places and not pre-war that have been visited by new people. This does imply underground amateur gunsmithing. Given the civil unrest, maybe they were to be used in a riot.

        how much of that was intentional though and not just the randomly generated loot scaling

        also havent they done similar things in the past with Jet which is a post war creation?

        • 3 weeks ago
          Anonymous

          >how much of that was intentional though and not just the randomly generated loot scaling
          Could just be laziness due the way LLs are set up ,but it would be easy to make a unique one that doesn't have pipe weapons in it.There is also a pre war magazine that has a pipe revolver on it so it's probably intended.

          • 3 weeks ago
            Anonymous

            thx for the info

    • 4 weeks ago
      Anonymous

      >in-game logic

      About 25 caps to pay some autist on the road and a speech check that grants 1XP at the end your quest. The ability to run and crouch until they show up.

      >in reality

      Our pre-historic ancestors just used fire to deal with monsters but a good cannon or mortar should be able to ruin a deathclaw's day. I can see most settlements and factions collaborating on driving these things to extinction.

      You can find missiles and hard drugs stored in office filing cabinets. There are vending machines everywhere with bottles of radioactive material.

      Pipeguns were sold in the US in the 50s - it's probably just a cost thing.

      I'm curious what weapons would exist in a less industrial area. Homemade copies of existing weapons but made of whatever available? If they lack the tooling and machines to reproduce the original, that won't stop people from trying to clone them anyway.

      The developing world has a cottage improvised firearm community. Guns would just get a lot more expensive for anything complicated, lack replaceable parts and you'd have a non-zero chance that pulling the trigger will take half your face off unless the maker is a master.

      I wish there was a franchise that played a post-nuclear world setting more realistically. Not a grimdark nightmare but set it when civilisation is just getting back on its feet - so low-grade dieselpunk instead of atompunk with a lot of the past world slipping into myths and legend while various warlords run the majority of a politically fragmented post-dark age.

      • 4 weeks ago
        Anonymous

        Mad Max?

      • 4 weeks ago
        Anonymous

        >low-grade dieselpunk instead of atompunk with a lot of the past world slipping into myths and legend while various warlords run the majority of a politically fragmented post-dark age.
        Metro

    • 4 weeks ago
      Anonymous

      Fallouts aren't 50s America that is just Bethesda garbage slapped on the games without playing a single one of them.

      • 4 weeks ago
        Anonymous

        >Fallouts aren't 50s America that is just Bethesda garbage
        go back and play Fallout 1

        • 4 weeks ago
          Anonymous

          Just did, m8.

          • 4 weeks ago
            Anonymous

            So you ignored the billboards and advertisements?

            • 4 weeks ago
              Anonymous

              Do you also post on /misc/ about how we need to go back to 50s while posting idealized 50s advertisements?

            • 4 weeks ago
              Anonymous

              No.

              • 4 weeks ago
                Anonymous

                You clearly did.You also ignored the original Interplay devs.
                >One of the challenges of developing the divergent future culture of Fallout is that while what we see in post-nuclear North America is the remains of a culture obsessed with '50s Americana, that culture was doing so in 2077, still some way into our future (for now..). Besides just laser guns and power annor, there are elements of Fallout that culturally reflect pieces of US culture that postdate the '50s but their popularity simply wasn't peaked like '50s Amencana did as of 2077.

              • 4 weeks ago
                Anonymous

                I think it'd be really interesting if they played up the 50s thing as a deliberate choice on the part of the government, sort of like how in ww2 and ww1 the US got very interested in censorship. Essentially, the borderline fascist US wartime admin picking the 50s ideal as a brute-forced "shared culture" during the Sino-American war period as everything collapsed.

                Fallout 3, Fallout NV, Fallout 4, F76 even all make it pretty clear that the civil society was coming apart at the seems, in large part due to the governments own choices (ie. by neglecting and beating down its poorer populations, the poorer people decide to embrace more commie type movements or worker's rights movements or join more protests against the government, leading to more beatdowns by the law, leading to...)

                Forcing a idyllic distant past culture to inspire people about past glory would be a pretty convenient way to maintain some idea that there is "One True American Culture", which is something the USA struggles with even to this day. "What is American culture" has always varied based on what zip code you were born in, what economic class you were born into, and what race you were born. The government overreacting and trying to force a narrative is 100% consistent with the hostility and paranoia we see through the series.

              • 4 weeks ago
                Anonymous

                Also the rising tensions with China forced both to hyperindustrialise and use up all the easily accessible oil to the point that most people lost the ability to run their cars - they only just managed to invent Fusion Battery cars a few years before the bombs dropped and even with every possible government push they were still an absurd luxury

                That's the canon reason why no fricker has a working car in the post apocalypse - petrol engines have become a dead end technology and the fusion vehicles were still so rare and high concept that the availability of spare parts and operation materials is basically zero.

              • 4 weeks ago
                Anonymous

                >no fricker has a working car
                What about the Highwayman in Fallout 2?

        • 3 weeks ago
          Anonymous

          Fallout 1 only has a 1950s style civilian culture, the tech is visibly late cold war grade leaning into sci fi. But generally the aestetic of the games proper has more in common with used future movies from the 1980s than it does the 1950s.

  21. 4 weeks ago
    Anonymous

    Turns out animals arent bulletproof.

    • 4 weeks ago
      Anonymous

      >Slave Lake, Alta
      I've heard of that place before.

      • 4 weeks ago
        Anonymous

        it's always funny when a water cooled motor starts identifying as an air cooled motor.
        you don't need to worry about the rods making that noise.

        • 4 weeks ago
          Anonymous

          The wrong oil is better than no oil.
          Conversely,
          Why use coolant when you can just use bug juice?

  22. 4 weeks ago
    Anonymous

    >deadly animals everywhere
    >dont just leave poisoned food in a perimeter around human settlements so they associate it with death, like the pilgrims did

    • 4 weeks ago
      Anonymous

      How do you poison a scorpion?

      • 4 weeks ago
        Anonymous

        Not sure about giant mutated radioactive scorpions, but normal ones die to most insecticides.

      • 4 weeks ago
        Anonymous

        Make him carry a frog.

        • 4 weeks ago
          Anonymous

          underrated

          https://i.imgur.com/e0JOe0H.jpg

          >there are giant wasps, giant scorpions and literal dinosaurs wandering around everywhere
          >average person is carrying 9mm or .32

          This always bothered me. What SHOULD the average wastelander be packing to have any real hope of survival?

          >What SHOULD the average wastelander be packing to have any real hope of survival?
          any .30 cal semi-auto

    • 4 weeks ago
      Anonymous

      Food is the only thing more scarce than weapons in FO. Nevermind that their food is humans.

  23. 4 weeks ago
    Anonymous

    I don't remember any .32s in FNV

  24. 4 weeks ago
    Anonymous

    I'm curious what weapons would exist in a less industrial area. Homemade copies of existing weapons but made of whatever available? If they lack the tooling and machines to reproduce the original, that won't stop people from trying to clone them anyway.

    • 4 weeks ago
      Anonymous

      >I'm curious what weapons would exist in a less industrial area
      dynamite, pipe guns, leftover landmines

      • 3 weeks ago
        Anonymous

        dynamite would sweat and would be incredibly dangerous, no?

        • 3 weeks ago
          Anonymous

          not him but that was a problem way back in the day, right? with nitroglyserin i think

    • 4 weeks ago
      Anonymous

      F4 introduced the gameplay concept of Black person-rigged pipe guns, so there might exist things like pic related

      • 4 weeks ago
        Anonymous

        >F4 introduced the gameplay concept of Black person-rigged pipe guns
        fallout 2

        • 4 weeks ago
          Anonymous

          oh yeah, right. but then again it's a thing you'd encounter for a short amount of time at the start while in f4 they're ubiquitous and not just the rifle type

  25. 4 weeks ago
    Anonymous

    Would a bayonet ever come useful for hunting in the wasteland? Even after running out of ammo?

    • 4 weeks ago
      Anonymous

      Bayonets would be useful against molerats, geckos and other small ankle-biters.

      • 4 weeks ago
        Anonymous

        >dis homies flicking beans

  26. 4 weeks ago
    Anonymous

    There are Black folk, meth heads, Black folk on meth and bears about yet most people don't even carry.

    • 4 weeks ago
      Anonymous

      Satan I can't believe you forgot about the bears on meth, Black person bears and Black person bears on meth.

  27. 4 weeks ago
    Anonymous
  28. 4 weeks ago
    Anonymous

    Pistols are a defensive carry weapon. You would want a shotgun or rifle for big game.

    Also .32 is an underrated round that does everything well and only gets shit on by fuddy-five boomers.

    • 4 weeks ago
      Anonymous

      >no .327 Federal Magnum full-sized revolver

      • 4 weeks ago
        Anonymous

        >you are now aware of my plans to create a nine-round revolver with the barrel at the six-o'clock position (like a chiappa rhino) and a break-open cylinder (like a webley) chambered in .327 fed mag

        .327 Federal Magnum deserves such a full-sized, 9-shot revolver (barrel length variable, but both 4 & 6 inch tubes shall be available), and it might as well have that barrel in the 6-o'clock position, making the hammer fall on the bottom chamber (which makes for a more secure lockup in a break-open revolver than 12-o'clock), so it's going to break open for reloading (but I'm not sure whether or not we can get away without a topstrap like an old Colt Navy).

        >let's make this real
        >t. good reason to visit my gunsmith brother on the other side of the rockies

        • 4 weeks ago
          Anonymous

          >I want to believe.jpg

          Cazadors get fricked by almost anything if you can actually hit them. That's why the best thing for them is a 12 gauge or a flamethrower; room for error.

          Radscorpions are a b***h because their exoskeletons are thick as hell. .308 does fine but it's probably your floor. That's also going to be your floor for Deathclaws, but the issue with Deathclaws isn't so much that they're immune to bullets (although they have deceptively strong skulls) but more that they're smart, fast, and pretty quiet. If you miss you're fricked.

          Radscorpions are piss easy to kite and have pretty bad pathing, if you can cripple a leg you've stopped being in any danger.

  29. 4 weeks ago
    Anonymous

    >average person is carrying 9mm or .32
    The only people carrying those are those living in settlements or raiders with no better money/sense. .45-70 lever action and/or revolver is what is best for Deathclaws (actually, .50 BMG anti-material rifle is best, but hard to tote around). But the hunting shotgun was my go-to for survival playthroughs. Can’t beat the versatility and custom hand lands. The hot buckshot is great for crippling cazador wings and making them easy prey. Plus, with the right perks, you can pretty reliably stun even Deathclaws reliably. Red Lucy seems to agree, as she’ll give you Dinner Bell as a prize for getting all those eggs for her.

    • 4 weeks ago
      Anonymous

      >Red Lucy seems to agree, as she’ll give you Dinner Bell as a prize for getting all those eggs for her.
      you have to collect all the eggs

    • 3 weeks ago
      Anonymous

      My FNV character definitely contracted HIV from bangin with Red Lucy too much. But that underground animal fighting unwashed virginia was too good

  30. 4 weeks ago
    Anonymous

    >everywhere
    it is categorically not "everywhere"
    what they should be packing is a map to stay on the safe paths to their destination (which has recently become an extremely roundabout route to get from goodsprings to the strip in-game if you don't happen to either be very good at killing cazadores or packing a stealth boy)

  31. 4 weeks ago
    Anonymous

    >This always bothered me. What SHOULD the average wastelander be packing to have any real hope of survival?
    577 snider, no matter what the question 577 snider is a valid answer

    • 4 weeks ago
      Anonymous
  32. 4 weeks ago
    Anonymous

    >there are giant wasps, giant scorpions and literal dinosaurs wandering around everywhere
    >average person is carrying 9mm or .32
    All of this would make sense if you had just played the original fallout games instead of being a gay homosexual homosexual

    • 4 weeks ago
      Anonymous

      neither of those calibers are in FO1 or FO2, casual

      • 4 weeks ago
        Anonymous

        >9mm
        >not in Fallout 1&2
        Wrong.

  33. 4 weeks ago
    Anonymous

    The Sloane and NV people actually make it clear--the deathclaws really dont like people. Too much noise, etc. Which, to be fair, is also why our big animal threats tend to leave us alone, because you very rarely 1v1 humans. Usually we are super loud, come in decent numbers, and usually come with things that utterly defy animal understanding like flashlights or music boxes.

    The cazadores are a whole other thing, but I get why deathclaws or yiao guay are just a theoretical threat, cuz they probably look at a human settlement and go "yeah, no, frick that, i think i'll find a big horner over that hill"

  34. 4 weeks ago
    robofucker
    • 4 weeks ago
      Anonymous

      >taking AK as meaning AK

    • 3 weeks ago
      Anonymous

      AK-112 is an American firearm you dense Black person. It's not a literal Kalashnikov.

  35. 4 weeks ago
    Anonymous

    You're meant to pacify the dangers of the wasteland with your massive human penis and your virile seed

    • 4 weeks ago
      Anonymous

      Frontier dev please go

  36. 4 weeks ago
    Anonymous

    The average person doesn’t travel into areas where the giant wasps and demon monsters live dipshit. There are literally dozens of in game examples of wastelander corpses obviously killed by nearby wildlife spawns throughout the map

  37. 4 weeks ago
    Anonymous

    You have to generally go off the beaten road to find the really dangerous animals. Otherwise pistols, 20 gauge, and light rifles work just fine for people just shooting geckos and the like (unless you get swarmed).

    If a normal traveler actually gets into a fight with a deathclaw/cazador he's just kinda fricked unless he manages to GTFO.

  38. 4 weeks ago
    Anonymous

    If every wastelander were armed with a .308 rifle and .357 magnum sidearm, there wouldn't be a radioactive mutant problem anymore.

  39. 4 weeks ago
    Anonymous

    Always annoyed me how the morons at Sloan are within eyesight of a fuxking Deathclaw nest and spitting distance of a super mutant base.
    >just throw dynamite to scare em off
    Yeah try that shit in gameplay and see what happens

    • 4 weeks ago
      Anonymous

      That's just videogame scaling. Without original Fallout-style fast travel, you have to have everything scaled down so the players don't have to spend 12 hours playing just to get from tutorial zone to the next town over. Either that, or set everything in a single town.

  40. 4 weeks ago
    Anonymous

    Nobody has mentioned caravans yet, the primary mode of travel through the wasteland outside of large military movements with the NCR/Legion and Couriers who were specifically badass enough to travel alone.
    Stick in groups, stay on roads, and bandits are mostly your main problem.

  41. 4 weeks ago
    Anonymous

    are giant wasps, giant scorpions and literal dinosaurs wandering around everywhere
    They don't usually roam into the towns, and stick to themselves.

  42. 4 weeks ago
    Anonymous

    Magnum? Like youre going grizzly bear huntin'?

  43. 4 weeks ago
    Anonymous

    >They're scarce and off the beaten path!
    Meanwhile you have people sleeping in shabby tin shacks less than minute of walk away from deathclaw pack

    • 4 weeks ago
      Anonymous

      The ingame scale isn’t 1:1.

  44. 4 weeks ago
    Anonymous

    One small thing few mention is that there's individual rare but hyper strong people. Not just the players or mutated Frank Horrigans. Joshua "lol another confirmed kill?" Graham, Ulysses, Arthur "Beat up a Deathclaw" Maxon, etc.

    In fact, random NPCs can live and eat food so irradiated that real life people would die. Fallout humans are a step above regular after 200 years.

    • 3 weeks ago
      Anonymous

      Anyone who hasn't been in a sealed vault or offshore establishment is a mutated degenerate who deserves to be put down

      • 3 weeks ago
        Anonymous

        >who deserves to be raped
        Fixed

      • 3 weeks ago
        Anonymous

        Reminder that E-tards put down unmutated vault people for literally no reason.

  45. 4 weeks ago
    Anonymous

    Do they live anywhere safe?

  46. 4 weeks ago
    Anonymous

    Whatever model replacer you are using is a sin that is ugly as shit

    • 4 weeks ago
      Anonymous

      Thats vanilla buddy

      • 4 weeks ago
        Anonymous

        it's not, you lying prick

  47. 4 weeks ago
    Anonymous

    IRL we have black people, black bears and cougars, and yet most gun fatalities involve .22 LR; implying that its a fairly common carry round.

  48. 4 weeks ago
    Anonymous

    An assault rifle. 5.56 should take out just about anything you could imagine short of mercs or robots

  49. 4 weeks ago
    Anonymous

    In all fairness, any firearm would obliterate a large insect so long as it gets through their shell. Ever seen what a 9mm JHP does to a milk jug? Insects are just walking milk jugs.

  50. 4 weeks ago
    Anonymous

    Cazadors get fricked by almost anything if you can actually hit them. That's why the best thing for them is a 12 gauge or a flamethrower; room for error.

    Radscorpions are a b***h because their exoskeletons are thick as hell. .308 does fine but it's probably your floor. That's also going to be your floor for Deathclaws, but the issue with Deathclaws isn't so much that they're immune to bullets (although they have deceptively strong skulls) but more that they're smart, fast, and pretty quiet. If you miss you're fricked.

  51. 4 weeks ago
    Anonymous

    Shot placement replaces displacement as far as effectiveness goes; a butterfly's footstep at the right point & moment kills more assuredly than an hundred falling stones, according to one or another wise man schooled in [REDACTED].

  52. 4 weeks ago
    Anonymous

    >could of
    could have

  53. 4 weeks ago
    Anonymous

    10mm 1911's for daily, .44's or .500's for travel since deathclaw, main should be a 12 gauge, 8 shell+ tube full of slugs. Rifle is 20"+ barrel, 5.56 to pierce thick hide

  54. 4 weeks ago
    Anonymous

    If you're going to bring realism into it them automatic 9mm fire is more than enough to bring down a creature of a deathclaw or cazador's size. These things aren't bulletproof, not even the deathclaw. If you're going by game mechanics you already know the answer.

  55. 4 weeks ago
    Anonymous

    Hi thread semi de-railer here
    This, and many other issues pointed out in this thread, lead me to state that the Metro series, including and especially Metro Exodus, are superior in every single way to the fallout series (excluding FO1 and FO2 which are a different style of game and thus not comparable). Still love New Vegas, but Metro is beyond compare.

    • 4 weeks ago
      Anonymous

      SlavBlack person detected.

      • 4 weeks ago
        Anonymous

        Not a drop of blood that isn't french, italian or catalan in my veins. Metro fricks.

    • 4 weeks ago
      Anonymous

      >Metro is beyond compare
      Yeah but not in a good way.

    • 4 weeks ago
      Anonymous

      Is exodus actually good? I have it but never really played it.

      • 4 weeks ago
        Anonymous

        it's not worth your time, just replay 2033, last light, any S.T.A.L.K.E.R title or a pre-4 Fallout title

      • 4 weeks ago
        Anonymous

        I vote not really.

        The very first map is basically a STALKER zone, and is honestly pretty good. Everything after that until the very last level was a miss for me, especially the forest.

        The last level is short, but good.

        • 4 weeks ago
          Anonymous

          Exodus is them taking a much bigger bite than they probably intended. The game basically has
          >linear map
          >Open map
          >linear map
          >open map
          >linear map
          >open map
          >linear map
          format, and to no surprise Metro Exodus is at its best during the linear portions. There are 2 DLCs however both of which distill the best parts of both. The linear DLC is really good, and the open world DLC map is better than any of the base game maps too.

          Metro Exodus problem is that the open world maps are actually pretty empty, which contrasts harshly to the linear portions where the game shines. They are big and threatening-looking maps, but there's not a ton to do. The 3rd "open" map is semi linear, but its supposed to be a borderline stealth sequence over a huge ass map, like the COD MW chernobyl map if you actually made it... the size of actual chernobyl, and not just a few blocks and small fields.

          Stalker at least gives some impression of a living place, and there's plenty of side quests even if they are MMO tier. Exodus just will have like a random gimmick zone with no real reward other than some weapon parts. And sure that's fine, but at times it really doesn't feel like the juice is worth the squeeze to hunt down EVERYTHING.

          I'm very interested to see if the VR title is any good. The series would be a natural fit, but the talent of the execution is the question.

      • 4 weeks ago
        Anonymous

        Exodus is them taking a much bigger bite than they probably intended. The game basically has
        >linear map
        >Open map
        >linear map
        >open map
        >linear map
        >open map
        >linear map
        format, and to no surprise Metro Exodus is at its best during the linear portions. There are 2 DLCs however both of which distill the best parts of both. The linear DLC is really good, and the open world DLC map is better than any of the base game maps too.

        Metro Exodus problem is that the open world maps are actually pretty empty, which contrasts harshly to the linear portions where the game shines. They are big and threatening-looking maps, but there's not a ton to do. The 3rd "open" map is semi linear, but its supposed to be a borderline stealth sequence over a huge ass map, like the COD MW chernobyl map if you actually made it... the size of actual chernobyl, and not just a few blocks and small fields.

        Stalker at least gives some impression of a living place, and there's plenty of side quests even if they are MMO tier. Exodus just will have like a random gimmick zone with no real reward other than some weapon parts. And sure that's fine, but at times it really doesn't feel like the juice is worth the squeeze to hunt down EVERYTHING.

      • 4 weeks ago
        Anonymous

        it's not terrible but unless you really like open worlds it's not as good as the first 2
        >65 million year loading screens
        >your weapons overheat and jam after 2 shots while enemies shoot you 300 times perfectly
        >have to stop and craft every 10 seconds because you can only carry a few magazines
        >movement like 400 pound guy wearing EOD suit on jupiter
        >if you run over a bump you get launched in the air like your legs are wheels hitting a ramp
        >die from falling 5 feet
        >a lot of weapons were combined like picrel
        sniping guys in the caspian almost makes it all worth it though

        [...]
        I'm very interested to see if the VR title is any good. The series would be a natural fit, but the talent of the execution is the question.

        me too, i think vr is best with physical interactions to do, probably why half-life 2 and alyx are perfect for it. metro has the mask, filters, charger, pumping the airgun, lots of potential.

        • 4 weeks ago
          Anonymous

          >not as good as the first two
          I mean sure, if you wanted a third game confined to tunnels and muh nazis vs reds story. Maybe the dark ones could have come back for round 2 of Artyom being reminded he was the bad guy.
          Meanwhile in Exodus....
          >Artyom's Best Friends Club going on the road for the first time in an old locomotive and getting actual characterization
          >Stepan's Song
          >blowing cannibals in half with a double barrel at Yamantau
          >Sam's DLC/Two Colonels
          >MILLER CALLING YOU SON
          >before sacrificing his last antirad to save you so that Anna wouldn't be without her husband
          >the last thing Miller does before he dies from radiation is try to teach Kirill how to drive
          >the most sun filled, positive, beaming with hope and optimism ending that could possibly exist in a Metro game
          It's an old game now I don't care about spoiling it. Last Light is the weakest by far, 2033 (non-redux) is tied with Exodus.

          • 4 weeks ago
            Anonymous

            wearing headphones around the psychic librarians gave me ptsd

    • 4 weeks ago
      Anonymous

      you can't really compare a bunch of linear games to open world RPGs. Exodus sucks dick and is easily the weakest title in the series, Heart of Chernobyl is going to shit all over it despite using a boring generic game engine
      t.finished 2033 and exodus

    • 4 weeks ago
      Anonymous

      I really like the earlier Metro games where it was established that the survivors in Moscow Metro are the only handful of people surviving in the world while everyone else is dead. The inclusion of the paranormal in the series was fantastic too. Like the beliefs people in the metro share that the nukes fricked up everything, even the afterlife? That's fricking metal. The moment it was revealed that it was a ruse, that the world isn't really that fricked up, kinda ruined it for me.

  56. 4 weeks ago
    Anonymous

    >9mm
    That's just homosexual Calif*rnians, REAL Americans carry calibers that start with a .4!

    • 4 weeks ago
      Anonymous

      But I want a .5

  57. 4 weeks ago
    Anonymous

    For the most part the wasteland is not that populated with threats. The classic games you could travel very far for sporadic (but serious) threats. The map design in FONV is set up like an MMO with empty space then serious threat populations scattered in certain points.

    Also the majority of "average person" in FONV are either Brahmin shit-shovellers, farmers, or wage workers in a settlement, from places where the region is generally already pacified and security is lined up by Brahmin Baron's goons, sheriffs, town militia and police forces. Out around New Vegas, it's the frontier of a war zone and the population of threats is somewhat recent, and a result of a wide variety of factors as a result of that war.

    Until recently, NCR patrols and caravan routes kept Long 15 as a route open you could peacefully walk, but the prisoner rebellion took out NCR forces around that and limited local settlements to contain Deathclaws at the Quarry, which are a recent arrival they now have no defense for. The Legion recently destroyed the NCRA position at Camp Searchlight which allowed them to overrun Nelson, which locks down the NRCA positions south of Hoover Dam, and strike in the RS Charlie region and even across the mountains to Nipton (which puts pressure on the NCRA ultimate fallback position, Mojave Outpost). The Fiends have become supplied with energy weapons from the Van Graffs with funding supplied by the Legion as well, keeping the main McCarran garrison bottled up as well, so they can't go out and restore order along the routes either.

    The area in FONV is a shitshow because of recent events that makes it a threat for the player character to save the day.

  58. 4 weeks ago
    Anonymous

    If you used anything but the Gobi Scout you need to lower your tone when talking to me.

    Energy weapons are n00b shit

    • 4 weeks ago
      Anonymous

      >mediocre shooter to begin with
      >sneaky sniper shooting
      Why? Do you hate fun? If you want to larp apocalyptic operator STALKER is a way better game for that. Don't know why 3D Fallout players gatekeep for guns of all things.

  59. 4 weeks ago
    Anonymous
  60. 4 weeks ago
    Anonymous

    anyone have the assaultron short?

    dinner bell will drop any cazador. energy weapons have worked well for me

  61. 4 weeks ago
    Anonymous
    • 4 weeks ago
      Anonymous
    • 4 weeks ago
      Anonymous

      What the c**t have they done to Veronica.
      Alot of them look stupid as hell but she looks like some fat b***hes teenage goth self-insert OC

      • 4 weeks ago
        Anonymous

        >What the c**t have they done to Veronica.
        She looks more like an edgy lesbian now

        • 4 weeks ago
          Anonymous

          She looks like the b***h named America from that creepy Fallout mod.
          The one that goes on about having stinky sweaty feet and who you can enslave.

        • 3 weeks ago
          Anonymous

          She was never edgy in the first place.

    • 3 weeks ago
      Anonymous

      >King of the Elvis impersonators doesn't even remotely resemble Elvis
      >White-washed injun gramps to look like a middle-aged, overweight, suburbanite boomer
      >make the professional trash collector look like a manic pixie dream girl
      what the hell were they thinking?

      • 3 weeks ago
        Anonymous

        >thinking
        They weren't. That's the problem.

    • 3 weeks ago
      Anonymous

      >Doc Mitchell
      Sucks give him is original haircut you homosexuals.
      >Arcade
      Skill tone looks wrong but may just be the shadows.But why take the picture in that enviroment then?
      >MCLafferty
      >That dyed hair
      Looks terrible
      >King
      These morons do know that he is meant look like Elvis?How do you mess this up?
      >Veronica
      Looks like an egirl bawd.Who the frick thought this was a good idea?She is a scribe traveling around the wasteland.
      >Lacey
      >those ears
      Looks like a monkey.
      >Nash
      Why is he fat and white?
      >Cliff
      Does look like a Black person.
      >Doctor Henry
      Why does he look 40 years younger?

  62. 4 weeks ago
    Anonymous
  63. 3 weeks ago
    Anonymous

    i'd imagine the NCR service rifles were pre war stoner type rifles with a side charging handle for some reason (kind of smart over the t handle tbh) that eventually had their polymer stocks and grips break, NCR retrofitted them with wood and probably new production rifles with wood from the factory in NCR lands as it's confirmed they are mass producing new canned foods + soda o why not simplified pre-war rifles

    • 3 weeks ago
      Anonymous

      I ignore the side charging handle for the same reason I ignore the not-M249/M60 hybrid's giant belt box somehow being a big drum magazine: they had a whopping two reload animations to pick from and for whatever reason couldn't add more.

      I don't care what the gameplay looks like all the AR derivatives in Fallout have the normal charging handles and nobody will convince me otherwise.

      I'm under the impression that there were different divisions i.e. marines vs army but also extreme desperation a la WWII armies adopting a new thing almost every year.

      There's no official explanation for why the R91 and the Service Rifle exist side by side. I don't think it really matters. Neither of them were the mainline infantry rifle of the US army.

      • 3 weeks ago
        Anonymous

        >Neither of them were the mainline infantry rifle of the US army.
        Judging by FO4's opening, I assume that's the laser rifle.

        • 3 weeks ago
          Anonymous

          No that was a prototype deployed in limited numbers. It was intended to be but then the nukes dropped.

          There's a 5.56 rifle called the M199 "Backtalker" somewhere out there that the laser rifle was going to replace eventually but it is only ever mentioned and I doubt anyone is going to ever follow up on it.

          • 3 weeks ago
            Anonymous

            They do make mention of Marine snipers using the Wattz out in Nanjing. And quite frankly with how much PA they managed to pump out despite it being a brand new development during the war I could easily see the Fallout US being able to standard issue laser rifles to frontline units.

          • 3 weeks ago
            Anonymous

            >a prototype deployed in limited numbers.
            That was the AER12.The AER9 was more common.
            >Unlike many of the weapons in use today, the AER9 is actually not the top laser rifle that was in service at the time of the Great War. The model line went up to the state-of-the-art AER12, which saw service in a handful of specialty units.

      • 3 weeks ago
        Anonymous

        The service rifle being an adapted post-war AR makes way more sense.
        I know the NCR army has supply chain issues but it'd still be really goddamn hard to have a proper standing army if they're still 100% reliant on caches of pre-war equipment. BoS can get away with it because they're a much smaller group and everyone's expected to take care of shared resources that they're expecting to hang onto for a lifetime, possibly more than one.
        Can't be pulling that shit with such a large force expected to operate on provided logistics. You need standardisation and interoperability, as well as actual sources of the shit you use. Hell even the Legion manufacture some of their own knives and armour.

        my silly head cannon is that the service rifle was either the marine standard rifle and was looted from stashes in San Diego/Dayglow or that the NCR discovered the "armalite" facilities in the ruins of Hollywood at some point

        My other one is that the R91/G3 exists because the military wanted something cheaper to produce than the AR patterned guns/wanted something that performed better in cold weather environments

        All of this though kind of falls apart or is muddled by FO2 and the lack of those guns and the inclusion of others (Like the FAL, Rangemaster, AK-112 etc.)

        • 3 weeks ago
          Anonymous

          I really like that idea

      • 3 weeks ago
        Anonymous

        >There's no official explanation for why the R91 and the Service Rifle exist side by side.
        I remember reading in some terminal in fallout 3 that the R91 was issued to the national guard units in DC to free up rifles for other units.

        [...]
        how much of that was intentional though and not just the randomly generated loot scaling

        also havent they done similar things in the past with Jet which is a post war creation?

        That's a very good point that I forgot. Pipe weapons can be found in pre-war places and not pre-war that have been visited by new people. This does imply underground amateur gunsmithing. Given the civil unrest, maybe they were to be used in a riot.

        You can find gunstores in shopping malls in FO4. Without an official statement, it feels a bit like like the 90s. 4 also indicates that pipe weapons existed pre-War, which would indicate either some form of regulation or a demand that massively outstripped the public's ability to get their hands on weapons. Which means that in 4 the pipe weapons that spawn in things like safes are 200 year old zip guns.

        Pipe weapons are just a part of a lot of leveled lists that generate loot. The way the leveled lists are nested together and assigned to containers would make removing pipe weapons from just the containers in untouched pre war locations very labor intensive. You'd have to make totally separate types of container just for untouched pre war locations and populate them with specific leveled lists, which isn't something bethesda gives enough of a frick about the authenticity of their setting to bother with. Hence bottlecaps in pre war cash registers and safes. There are actually some separate leveled lists for specifically pre war stuff, and while I don't have fallout 4 installed right now to check in xedit, I am fairly confident that there are no pipe weapons in any of them.

        >coyotes and (normal) geckos
        are easily dispatched by any level 1 with a baseball bat or varmint rifle
        [...]
        [...]
        If anything the Legion is the absolute most egregious example of horrible weapons and tactics. Even in game and in lore their stupid ass football pads and rusted machetes are ridiculously ineffective. They’re more or less all a damn joke and it’s obscene how incompetent the NCR is to actually have these jokers be a threat.
        The only Legion that are actually somewhat menacing are the assassins who come after you with 12mm sub machine guns, brush rifles, and super sledges

        >it’s obscene how incompetent the NCR is to actually have these jokers be a threat.
        Honestly the NCR is unrealistically competent for a country entirely made up of Californians.

        • 3 weeks ago
          Anonymous

          >I am fairly confident that there are no pipe weapons in any of them.
          figured it was something like that. Although I do wonder how much of a pain in the ass it would be to exclude the pipeweapons and caps. Maybe there's a tag you could set for the cell or something that would exclude specific things from spawning? I don't know enough about the Creation Engine tbqh

          >Honestly the NCR is unrealistically competent for a country entirely made up of Californians.
          No no its accurate. It's because there's stupid amounts of money to be made and accurate to real life the government is insanely corrupt
          >t. californian

          • 3 weeks ago
            Anonymous

            >Although I do wonder how much of a pain in the ass it would be to exclude the pipeweapons and caps.
            while you could do a few simple things to eliminate a lot of them, they'd still crop up in places unless you went over everything with a fine toothed comb.

            No it wouldn't be labor intensive at all.Make a copy of the "LL_Weapons_Guns_Short" LL.Remove pipe weapons from it.Call it "LL_Weapons_Guns_Short_No_Pipe".Use it instead of the original in "Container_Loot_Safe_Prewar".Easy,fast and it won't affect anything else.

            You'd still find pipe weapons in pre war locations. I am certain there are plenty of containers in untouched pre war locations that are just generic containers. Bethesda seems to have been really lax about enforcing standardization about that kind of thing, and there are going to be a lot of containers that are missed or which should have the possibility of a pipe weapon that don't if you do shit like that. Not that there should be pipe weapons in the game, I modded them all out personally.

        • 3 weeks ago
          Anonymous

          No it wouldn't be labor intensive at all.Make a copy of the "LL_Weapons_Guns_Short" LL.Remove pipe weapons from it.Call it "LL_Weapons_Guns_Short_No_Pipe".Use it instead of the original in "Container_Loot_Safe_Prewar".Easy,fast and it won't affect anything else.

    • 3 weeks ago
      Anonymous

      >as it's confirmed they are mass producing new canned foods + soda o
      is that from FO2?

      • 3 weeks ago
        Anonymous

        No that's his headcanon.

  64. 3 weeks ago
    Anonymous

    they probably are making hi power clones too, the .308 garands are pre war retrofits tho

  65. 3 weeks ago
    Anonymous

    the type 93 is my favorite fallout weapon tho, one in 7.62x39mm would be the ultimate wasteland carbine

    • 3 weeks ago
      Anonymous

      There’s a mod for 4 that has exactly such a rifle

  66. 3 weeks ago
    Anonymous

    Don't worry since there is only about 21% of the air is oxygen the arthropods will die of suffocation due to their size and dinosaurs will die without enough vegetation or suitable prey to thrive on.

  67. 3 weeks ago
    Anonymous

    357 is fine especially if you don't use vanilla ballistics with the geck or a mod

  68. 3 weeks ago
    Anonymous

    who else /legion/?

  69. 3 weeks ago
    Anonymous

    Enclave are inbred.

  70. 3 weeks ago
    Anonymous
  71. 3 weeks ago
    Anonymous

    10mm, not 9mm.

    • 3 weeks ago
      Anonymous

      FONV didn't really do the 10mm so much, dunno why considering that was the starter pistol in the old games. Most randos had that 9mm pistol in FONV.

      • 3 weeks ago
        Anonymous

        intentional choice - 9mm is the caliber of civlians and the surface world, whereas you find 10mm in places like vaults, the brotherhood, military installations, etc.

      • 3 weeks ago
        Anonymous

        intentional choice - 9mm is the caliber of civlians and the surface world, whereas you find 10mm in places like vaults, the brotherhood, military installations, etc.

        The devs of the original Fallout 1 and 2 stated that most guns were added because they thought they were cool. There is zero lore reason behind it.

  72. 3 weeks ago
    Anonymous

    I just sneak around those things. For me it's punching things to death or throwing sticks of dynamite at them until I get a power fist. If I run into a robot I just scream ICECREAM at them.

    • 3 weeks ago
      Anonymous

      So this looks like new vegas you start in the spring place, you went too far south if you are into some kinda shoot out, but you can punch your way out of it and save dynamite. You gotta sneak between the mutants and death claws to make your way up north but if you see robots just yell ice cream at them and you don't have to punch them to death. They want money to enter the city to gamble so you should have spent that on an inteilligence implant for skill points then you can win at the casino until you get kicked out winning roullette if it's 50/50 either you're gonna win and statistically it's not weird if you win a lot but then you're going to have a forever losing streak so it's not worth going back to unless you want a quest you have to go counter clockwise on the map for progressively easier quests and xp after you sneak up the middle. You gotta go south from the start then up the middle but avoid the quest shit just do it on your way back around. You don't get points for punching people to death but guns become worthless unless you pad your perception score and save up laser or plasma for a stray wasp or death claw just mag dump it and then try to punch everything to death. explosives generally you throw it behind stuff so don't count on them to work if you wanna run at it and punch it. Always put a point into luck, max points in endurance don't really worry about the other stats. You only want to max endurance for hit points so you can soak up damage till you can punch things to death. You can't carry all the loot with you but you still want a high str stat to punch things dead faster when you get bored of guns not working. If guns aren't working you either throw explosives and run away or run at it and punch it to death.

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