Space colonist military

Your colony ship lands not too far away from the Not! Roman Empire. Sooner or later, they will march over and try to wipe you off of their planet. How do you prepare your colony militarily?
Your colony has only ~1000 people, mostly men but also some women.
You have assault rifles and utility vehicles (trucks, construction vehicles, light aircraft) at your disposal. You also light manufacturing facilities (think like a few machine shops, forges and chemical plants) that could be put to good use. (Compared to a modern factory, you’re several times less efficient and would have more trouble producing heavy stuff, in particular large cannons)

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  1. 1 year ago
    Anonymous

    >chemical plants
    Mustard gas

  2. 1 year ago
    Anonymous

    try diplomacy first, if they insist on warfare, gently demonstrate you have the ability to end their civilization but you just have preference not to do it

    • 1 year ago
      Anonymous

      You dumb b***h, I bet your form of 'diplomacy' is handing over weapons technology. Your cuck children will be *shocked* when they get marched into the gas chambers

  3. 1 year ago
    Anonymous

    claymores are easy to make and will wreck as many legions as you want in 0.3 seconds. light manufacturing is enough to make impact fused bomblets, if you have light aircraft then you don't need cannons, you can just drop that shit right on their heads. a 25 lb load of grenade-sized bomblets is a reasonable fraction of a cluster bomb, you could take out an entire military camp with just a few sorties of those.

    • 1 year ago
      Anonymous

      If you have light aircraft and they're a irreparably hostile Roman Empire expy technologically, is a good option but you don't even have to use explosives.
      Lazy dogs will frick up a column of iron age troops in armor and only cost fuel, bar stock, and some machining time. No real risk of letting them use any UXO against you either.

  4. 1 year ago
    Anonymous

    Deforest the entire area as best I can before they arrive in an even ring around the colony. Preferably and for the example I'm going to say the foliage has been cleared up to 500 meters away in a circular ring around the colony. If we speak their language using space tech I'm gonna drop pamphlets on their closest town saying we have the ability to literally set fire to their lungs and rot their brains with means of science they have no idea how to even begin to understand. If they want to still do war, I hold my ground and unleash the most vile, despicable most horrifying weapons I can bring forth with the limited means I have, most likely mustard gas or other forms of chlorine based weaponry. If that doesn't do the trick then I would put the colony into full production or long range automated weaponry in a ring 5 KM's from the colony and build out from there. When in doubt, turtle.

  5. 1 year ago
    Anonymous

    Concrete or steel boxes with sensors on the outside attached to either manned or automated machine gun turrets that are full encased, with backup holes for sighting.
    If you can make them mobile even better but it's not as neccesary, just set them on hills so the corpses piling up don't block los.

    You don't need big cannons, just generic machine guns, and a way to resupply them, tunnels or supply hubs with metal gates that armoured vehicles can get into etc.

    Add a few planes to carpet bomb the enemy with shrapnel style bomblets if they start to clump up or overwhelm a bunker and GG.

    Spikes on the bunkers or generic barbed wire on and in between them would also stop mass waves breaking through into your logistics before you can cut them down.

    If you can't do that quicktime, just build house bunkers with murderholes you can openly shoot everywhere you still need to protect, with most of your manufacturing going into bullets.

    • 1 year ago
      Anonymous

      Actually I changed my mind thanks to this guy

      Deforest the entire area as best I can before they arrive in an even ring around the colony. Preferably and for the example I'm going to say the foliage has been cleared up to 500 meters away in a circular ring around the colony. If we speak their language using space tech I'm gonna drop pamphlets on their closest town saying we have the ability to literally set fire to their lungs and rot their brains with means of science they have no idea how to even begin to understand. If they want to still do war, I hold my ground and unleash the most vile, despicable most horrifying weapons I can bring forth with the limited means I have, most likely mustard gas or other forms of chlorine based weaponry. If that doesn't do the trick then I would put the colony into full production or long range automated weaponry in a ring 5 KM's from the colony and build out from there. When in doubt, turtle.

      Generic chemical weapons would do wonders.
      Make your base effectively a death zone without a space suit (that you probably have lots of) and they won't be able to do shit.

  6. 1 year ago
    Anonymous

    I army my Humanoid vehicles of course.

  7. 1 year ago
    Anonymous

    Mass manufacture VX nerve gas and gas bombs. Other than that, just set up some machine guns, barbed wire, land mines, and mortars around the areas you need to protect until you've fully gassed the alien threat planet wide.

  8. 1 year ago
    Anonymous

    ask for foederati status, bribe the eunuch faction with some fancy women's garments to secure it

  9. 1 year ago
    Anonymous

    Why would the Roman Empire try to wipe me off the planet instead of trading with me?

  10. 1 year ago
    Anonymous

    If they’re Roman tier then they’re still pagan savages, if you can get intel then manipulate their god-myths in such a way that they treat you with religious awe, if not just fricking smash a military force or two with high explosives and let the survivors rout to spread word of your volcanic might

    • 1 year ago
      Anonymous

      The Romans spread Christianity to Britain

  11. 1 year ago
    Anonymous

    The prime directive precludes me from landing there at all.

  12. 1 year ago
    Anonymous

    WW1 era machineguns and tall wooden towers with good sight lines. that's all it takes baby. seriously what the frick are they gonna do about it?

    >"siege weapons"
    a machinegun outranges every siege weapon. i suppose they could build earthworks to provide cover for the weapons and "creep" closer to the settlement but i could just use the machineguns to cover raiding parties.

    they would probably resort to digging trench saps, but i think grenades would make them think twice. basically i would make the overground a no man's land covered by scout towers with machineguns in them and i'd have mobile forces with explosives and heavy plate armour to act as anti-engineering teams.

    that's probably all it would take, i think.

    if you give me light aircraft i just become OP.

    short of some truly kino surprise tactics there's no way they could win.

    • 1 year ago
      Anonymous

      Here`s the isekai manual for OP

  13. 1 year ago
    Anonymous

    diplomacy
    figure out a way to make them frick off, trade israeliteelry made from plastic or something
    give Not!Carthaginians military support and some technical knowledge in exchange for keeping the hostile natives in check

    as for the weapons, you want something that has minimal logistical impact
    >armored trucks of invulnerability
    >making gas powered (pneumatic) guns might be easier than making smokeless gunpowder
    >flamethrowers everywhere
    >killdozers for breaking sieges
    >flechettes (manufacture of these can be delegated to natives) mass dropped from Not!cessnas at enemy camps and formations

    • 1 year ago
      Anonymous

      >making gas powered (pneumatic) guns

      Why even bother with glorified toys, when pic real and ammunition are easy to make in workshops. Salvos from smoothbores will frick up a closely packed infantry formations just fine, just like it did in XVIth century. Effective range of fire with smoothbores for these type of targets is several hundred meters, shields and armour will offer no protection, except for the rare extra thick specimens that are only viable for stationary and limited cavalry use. Space Romans wont even know what hit them.
      https://en.wikipedia.org/wiki/Battle_of_Cerignola

      • 1 year ago
        Anonymous

        a massed cavalry formation on the scale of ancient warfare could easily overrun a 500-man formation armed with black powder breechloaders.

        you can't make automatic weapons with black powder. the powder fouling ruins the mechanics.

        • 1 year ago
          Anonymous

          A few hundred cavalry would be quick diversion for the group with breech loaders.
          There is nothing stopping automatics from using blackpowder. Maxims could run through tens of thousands of rounds with no issues.

          • 1 year ago
            Anonymous

            >A few hundred cavalry would be quick diversion for the group with breech loaders.
            demonstrably untrue, and there were many successful cavalry actions against people armed with breechloaders. the aussies did a successful cavalry charge against fricking entrenched turks in the first world war. now you can say >"t*rks" but don't forget that you've got colonists at your disposal, not special forces.

            >There is nothing stopping automatics from using blackpowder. Maxims could run through tens of thousands of rounds with no issues.
            yeah and they were also the size of a young rhinoceros and "no issues" seems to contradict maxim's continuing work on air filters and etc. his gun didn't attract serious military interest until the improved version - that used smokeless powder - was developed.

            i mean sure, it's not like the gatling gun doesn't exist. but you could also just make smokeless powder.

            ultimately i don't care enough about this argument to keep happening but the point is that you underestimate the size of ancient armies. roman army had 10,000 cavalry in it - assuming you put literally every single colonist on the battlefield they each need to shoot and hit 10 cavalry in the 45 seconds it takes a galloping horse to cover 500 meters. even a lee-enfield only had a rate of fire of 10 rounds per 60 seconds, let alone a martini-henry.

            could the colonists win? yeah probably, maybe the cavalry break and rout, maybe they can't fit all their horses into the valley, maybe the ground is too rocky for a full gallop, maybe the battle is fought on a steep hillside, etc. etc. my point is just that old timey guns are dogshit in many ways that people don't fully grasp.

            • 1 year ago
              Anonymous

              >but don't forget that you've got colonists at your disposal, not special forces.
              is this a refugee group or a hand picked group of young healthy people with skills including ability to handle pressure?

        • 1 year ago
          Anonymous

          >muh massed cavalry

          Blocks their path, but with six shot revolvers and breechloading rifles instead of smoothbore handgonnes and crossbows

  14. 1 year ago
    Anonymous

    We destroy our enemies when we make them our friends.

    • 1 year ago
      Anonymous

      https://i.imgur.com/9P5Jvti.jpg

      Here`s the isekai manual for OP

      hive mind

    • 1 year ago
      Anonymous

      https://i.imgur.com/9P5Jvti.jpg

      Here`s the isekai manual for OP

      I wish eric flint wasn't such a dweeb and shitty writer, because the premise of the series is great, but even as a young teen reading the books, the way the characters act and the childish wish-fulfillment scenarios that happen were just too much cringe and ruined my enjoyment.

      • 1 year ago
        Anonymous

        And his constant dickriding of israelites.
        >nooooo they were kicked out for no reason!!!!

    • 1 year ago
      Anonymous

      https://i.imgur.com/9P5Jvti.jpg

      Here`s the isekai manual for OP

      QRD?

      • 1 year ago
        Anonymous

        A west Virginia town gets teleported into germany during the 30 years war and decide to use their superior technology to spread democracy at muzzle of an AR15. The first few chapters set it up to be the sort of gritty, "realistic" clash of cultures that you would hope for, but then the series rapidly devolves into an absolutely atrocious childrens book and turns everyone into cartoon characters with the pro-democratic side running around all "Shucks howdy" and having the americans allow half of germany to migrate to their town, while the war-hardened 17th century protestants drop all of their beliefs and instantly adapt to the culture and morality of the handful of Americans with almost zero internal conflicts or setbacks, while the catholic baddies are comically evil and inept goons who would have gotten away with it if not for those meddling main characters.

  15. 1 year ago
    Anonymous

    If you have the technological ability to travel the stars, your colony will prioritize retaining some launch capacity because you will want orbital capacity for things like navigation satellites, weather satellites, and land surveying satellites (spy sate with nicer names).

    Drop rocks on their military camps, use a reusable orbital class rocket to shove 10 tons of mass or orbital speeds and instead of circularizing the orbit, set it up for a perigee below the surface of the planet and an orbital path that drops it right in the lap of the primitive fricktards that wanna toss hands.

    Maybe drop another in the palace complex of their head of state.

  16. 1 year ago
    Anonymous

    >Your colony has only ~1000 people, mostly men but also some women.
    Who the FRICK approved this colonist list? Male:Female ratio needs to be 1:1 MINIMUM to ensure stability, ideally 2-3 women per man just to get the birthrate up as fast as possible while dealing with all the diseases and other problems (like angry natives) that kill colonists off like flies in the early years. Frick the aliens, this colony is going to kill itself when they start chimping out over who gets to have a girl or not.

    • 1 year ago
      Anonymous

      Right? Unless you can guarantee high enough quality medical care to ensure a modern childbirth mortality rate, your colony ship should leave with 33% adult males (mid 20s), 33% adult females (early 20s), and 33% pubescent females (early teens).

      I know that it’s easier to get men to volunteer for an adventure, but presumably this is a slow ship with cryostasis, so perhaps cloning could be a solution.

      • 1 year ago
        Anonymous

        66% of the 33% pub femoids should be elves.

        • 1 year ago
          Anonymous

          >elv*s
          >not the superior orc gf
          You deserve to be subjugated.

          • 1 year ago
            Anonymous

            Be sub-human iq morons than can't even work metals or do magic? Even the wood "elves" would take the entire orc species with ease and barely any casualty, ff the Elven councils let them...

            • 1 year ago
              Anonymous

              >not needing dumb labor and snu snu
              >wanting weak prissy hippies
              Think anon, THINK.

              • 1 year ago
                Anonymous

                Yeah, just look at USA and what the "dumb labor" has done for the country. I prefer my hippie bawds, thank you.

              • 1 year ago
                Anonymous

                >letting liberals take control
                It's that simple. Kill the liberals and things turn out OK.
                >hippie bawds
                Then you end up like Brazil.

              • 1 year ago
                Anonymous

                >Letting orcs live.
                YOU are the "liberal", don't you see how dumb your argument to export low iq morons is?
                >Elfs.
                >Brasil.
                Lmao, its pure goblino land, what are you smoking.

              • 1 year ago
                Anonymous

                >letting them live
                Where did I say that? I'm from the school of Muslim slavery, that being the castration of males and the abortion of any offspring, there's a reason why no Africans exist in Muslim countries despite them having more slaves and for longer.
                >elves
                Fine, you get Russia.

          • 1 year ago
            Anonymous

            Sorry pal. I like my women lithe and graceful, not butch and ungainly.

      • 1 year ago
        Anonymous

        >Unless you can guarantee high enough quality medical care to ensure a modern childbirth mortality rat
        nobody in the modern world would ever launch a colony that had a survival strategy of "let the kids die and just breed enough to survive by numbers," let alone in an even more advanced space-faring society.

        that said, in an even more advanced space-faring society you shouldn't need "more men than women" because women are pretty much equivalent to men as it is in almost all industries as it is today, let alone with future space tools.

        OP's moronic but so are you people. any colony would be launched the same way that colonies back then were launched - you either rotate in employees on short duration tours (e.g. african trade outposts) so breeding the next generation isn't an issue, or you send entire family groups (e.g. Crown colonies of free settlers), or you're not planning to necessarily create a self-sustaining colony right off the bat anyway (e.g. prison colonies).

        you don't need to "plan" a breeding strategy. if there's one thing that humans CAN reliably do without supervision it's frick.

        • 1 year ago
          Anonymous

          >not creating a self sufficient colony
          Then they're going to die. Simple as that. Unless you have a FTL system where you can get to Alpha Centauri in 6 months to a year of travel time then your colony will need to hit the ground sprinting in order not to starve or run out of complex manufactured goods. Depending on the biosphere and it's compatibility with our biology (arguments can be made whether it's better for it to be or not) setting up agriculture could be easy as tilling soil and throwing seeds, or as complex as hermetically sealed greenhouses whose operation will be equal parts chemistry and labor.

          Never mind any accidents, encounters with wildlife that might be territorial or find you tasty (they might not survive the experience of eating you) or conflict with local sapients who might take offense at your landing.

          • 1 year ago
            Anonymous

            >Unless you have a FTL system where you can get to Alpha Centauri in 6 months to a year of travel time then your colony will need to hit the ground sprinting in order not to starve or run out of complex manufactured goods
            or, y'know, a basic ability to plan. it's a colony, not a shipwreck.

            any problems that threaten the sustainability of the colony are not gonna be problems that more bodies would help solve. when the first fleet landed at botany bay they found that the climate there was much harsher than they'd been led to believe and that getting their farms going was brutally difficult. more bodies would not have made farming easier, it just would have meant more mouths to feed.

            if you have a thousand people, you have enough people. the rate of accidental death in modernity is 53 per 100,000 in my country per annum, or 0.53 per thousand. if we quadruple that due to space colony you get 2 per year. in the 18 years before the first generation of colonyborn kids come of age you'd expect to see 36 accidental deaths.

            these maths are bullshit, of course, but so are yours.

            sure, maybe there's a fire that kills half the colony, but that's not a problem that "more bodies" is a solution to. more people won't make the fire not happen. i'm not saying it's optimal to send families including children and dependents in the first wave of colonists. i'm saying it's mandatory. that's how colonies are done.

            • 1 year ago
              Anonymous

              >accidental deaths
              >modern-day
              >in a industrial, regulated and tamed environment that is non hostile to human life
              >vs a extreme condition frontier with no infrastructure or margin of error
              You're comparing apples to depleted uranium anon, any real life colonization initiative will be a one way trip with no help coming, and accidents (especially industrial) tend to cascade into mass causality or massive loss of material. The loss of valuable workers for high tech equipment will mean more work for less people, which causes fatigue which causes more accidents which causes more loss and more work. Never mind natural disasters or attacks by wildlife or the worst case xenopathogens.

              • 1 year ago
                Anonymous

                >You're comparing apples to depleted uranium anon
                you're assuming the colonists all board a rickety barge with an empty hold and fling themselves in the general direction of starlight on a hope and a prayer.

                >accidents (especially industrial) tend to cascade into mass causality or massive loss of material.
                lolwut. farmer bob falls in the grain silo and drowns in grain. all that happens is that someone needs to fish his dead body out. the colony is down one farmer - damn. good thing nobody was stupid enough to plan a colony that has zero slack. in my country 0.7% of the population is farmers and we're a food exporter too. that equates to the space colony having 7 farmers. the 6 remaining farmers now need to do 14% more work each. tough, but doable. allow me to present an alternative: cross-train someone else to replace the lost farmer. or, alternatively, don't cut so close to the fricking wire when you're planning your colony.

                yeah sure if the entire fricking food processing facility explodes in a fireball and a cloud of flour dust then we've got a fricking problem but, again, that's not a problem that throwing more bodies at is going to solve. the solution is in fact the opposite - to pay attention to safety and insist on a zero-accidents strategy instead of just shrugging your shoulders and say "frick it, casualties are part of the deal, just throw more bodies at it and let 'em die."

                >The loss of valuable workers for high tech equipment will mean more work for less people
                sure, so why is your survival strategy predicated on throwing their lives away and simply bringing replacements?

                you believe that casualties are inevitable. the thing you fail to realise is that adopting that mindset MAKES casualties inevitable.

              • 1 year ago
                Anonymous

                >rickety barge
                No I'm saying that there is NO HELP COMING. Everything should, at minimum be built with 2 spares.
                >accidents
                >thinking farming is easy
                >dosen't know the reason behind how farming got so efficient
                Those farmers don't have 14% more work anon, they'll have 20% more work. You're thinking about either harvest (which is the easiest time) or planting, which is also easy. The real farming happens in between, the herbicides, pesticides, irrigation, soil monitoring, blight monitoring, equipment maintenance. Most injuries happen during this time.
                >a zero accident policy
                WOW, that's amazing! Why don't we have this policy now!?! We could just tell accidents not to happen and they won't!
                >throwing bodies
                I'm not saying that, I'm saying you should have a large margin of error due to the fact we won't have bodies to throw at the problem, everyone you bring will be it until 20 or more years goes by.
                >having to bootstrap entire industrial bases and infrastructure while in hostile conditions
                Sid Meirs Alpha Centauri is a fantastic example of fiction on why this is so hard.

              • 1 year ago
                Anonymous

                farming is easy
                fatality rate for farming in my country is 17 per 100,000 or 0.17 per 1000. we have 7 farmers in our colony, so 0.17/142 = 0.001 dead farmers per year. over 18 years that amounts to 0.018 dead farmers.

                i'm not saying farming is easy. i'm saying it's not a death sentence. and i'm quadrupling the death rate here, whereas in reality we'd expect space colonists to have safer farms generally. sure, it's a colony, but it's a future colony too. but i'm making allowance for the fact that OP specifies we've only got light and inefficient manufacturing so i'm assuming the best tech wasn't sent with us or isn't that good. anyway.

                >WOW, that's amazing! Why don't we have this policy now!?! We could just tell accidents not to happen and they won't!
                you're a child.

                hospitals that have a zero accident policy have a lower fatality rate than hospitals that shrug their shoulders and say frick it, people die some times, accidents happen. i get that you were only pretending to be moronic, but what you said was actually moronic because you're the only moron here who thinks that saying you have a zero accident policy magically means accidents don't happen. the point of a zero accident policy is to PROMPT YOU TO PUT IN THE EFFORT.

                that's what you fail to understand. your laziness and callousness is the most dangerous element in this hypothetical colony.

                >I'm saying you should have a large margin of error
                sure, but you're yet to explain why "more bodies" provides a larger margin of error. accidents happen, people die, sure. but accidents aren't that common and life isn't that deadly that you're going to do so much as stunt population growth, let alone chew through all 1,000 people. crises happen too, but "more bodies" isn't a solution to crises it's just the survival strategy of a rat.

              • 1 year ago
                Anonymous

                >no accident hospitals
                Are smaller, and treat less people than larger hospitals who don't have this policy, which is a luxury that won't be provided on the frontier.
                >idiot tries to use k selection in a hyper hostile environment
                You lose the colony. Less people = less margin of error in CASE of disaster, not due to taking absolutely no precautions.
                >look at the fatality rate of our modern society with medical facilities, emergency response, and biosphere that's tailored for our biology
                You aren't even pretending to be moronic, you must be European.
                >frontier lifestyle
                The biosphere is the main hazard, which could range from "nothing is edible and you can't get sick" to "the native biosphere finds you edible and microbiology goes full 'it's free real estate'". A cut or a breached environmental seal could doom dozens of people to dying from spess malaria or super sepsis, a pack of local wolf analogs could ambush someone, venomous animals, frick never mind the constant stress such a environment would bring. I'm saying that more people means less chance of genetic bottleneck (unless you have stores of sperm and eggs in a safe environment, preferably in orbit) and less chance of cascading failures.
                >cascading failures
                >light and inefficient manufacturing
                You're going to NEED more hands, less automation and powered machinery means more labor, and either you will need to curb output or run the risk of fatigue injuries, which again will reduce your limited manpower which limits what you can do. Less people means that you will have to crosstrain heavily, which slows down training new members and forces even more work on them.
                >callousness
                No. I'm simply preparing for the absolute worst case scenario and having contingencies for those rather than just going "if we're super careful and hope for the best everything will be fine!"
                >rats
                Rats have a FANTASTIC survival strategy, poor choice.

    • 1 year ago
      Anonymous

      Right? Unless you can guarantee high enough quality medical care to ensure a modern childbirth mortality rate, your colony ship should leave with 33% adult males (mid 20s), 33% adult females (early 20s), and 33% pubescent females (early teens).

      I know that it’s easier to get men to volunteer for an adventure, but presumably this is a slow ship with cryostasis, so perhaps cloning could be a solution.

      I'm assuming this is an initial Vanguard ship containing everything needed to get a colony up and ready for the main population. Notice the manifest? Construction Vehicles, Aircraft, Machine shops, forges, chemical plants? Not a lick about Farming equipment or any kind of long-term habitation (granted, that could be because it's not relevant to the discussion, but still). This is a new alien biosphere, it's not like we can just camp out under the stars.
      These 1000 are meant to clear the area and set up initial construction ready for the main workforce to do their stuff. Just so happens napalming a bunch of alien booty-bandit larpers is part of "clearing the area" and given the fact we have a majority male workforce (like pretty much every hard labor force in history) and a bunch of assault rifles that was probably an expected outcome.

    • 1 year ago
      Anonymous

      You realize somebody needs to do some actual work sometimes right?

    • 1 year ago
      Anonymous

      Consider the following:
      1. Since men are better at manual labor, exploration and fighting, the only reason to bring women is pumping out and caring for children.
      2. If you bring the right women (of course you will), you only need like 25% women before you have more kids than you know what to do with.
      3. Gender imbalance will be fixed somewhat by the men dying to found the colony. Other imbalances can be addressed by sending extra men off to some sort of brotherhood with a vow of celibacy

      • 1 year ago
        Anonymous

        You're a moron.

        • 1 year ago
          Anonymous

          You’re a homosexual

          • 1 year ago
            Anonymous

            If you think that a space colony will do fine with 3 men to every woman, you must think at least two thirds of men are homosexuals, you fricking moron.

            • 1 year ago
              Anonymous

              Earth has 8 billion people, I'm sure you could find 500 suitable homosexuals
              You could also promise the bachelors the chance to marry a colony-born girl once she reaches an appropriate age

              • 1 year ago
                Anonymous

                >once she reaches an appropriate age
                stopped reading

  17. 1 year ago
    Anonymous

    Have the colony ship engaged it's main drive over the !Roman cities. There is no such thing as an unarmed space ship

    • 1 year ago
      Anonymous

      >using a fusion torch
      >in atmosphere
      RIP.
      >colony ship
      >land
      Any interstellar vessel worth it's mass will be too large to land on a planet, and should be kept in orbit as a escape option/basis for orbital industry.

  18. 1 year ago
    Anonymous

    I feed coordinates of not rome's capital city to our orbiting colony ship. Then I tell them to fire up the main mass driver and make it rain. The rain in this case being a space rock bog enough to reduce not Rome to a charred crater. Then contact them, tell them I did that, and just to prove I did, glass their second largest city, and issue the following proclamation: Yes I did that, no I did not get lucky, I am Anon Y. Mous, and I am very much in charge here.

  19. 1 year ago
    Anonymous

    With light vehicles and firearms, assuming we have the ability to keep them fueled, I'd fight the war on the model of Sheridan's Shenandoah Campaign. You can move faster than them, avoid large forces, and thus quickly slip into their rear and start torching everything of value. Let starvation and internal conflict do the rest.

  20. 1 year ago
    Anonymous

    >show them the overwhelming superiority of my technology
    >convince some of them to defect
    >uh so you've got beef with Goodluck Augustus maybe we could handle that for you, also you don't have electricity

    now i've got a loyal native battalion 10 times the size
    and a military academy brainwashing the elite into psuedo-humans

    • 1 year ago
      Anonymous

      You will also have a large number of well-trained and well-equipped natives who may eventually decide to stop betraying their own species

      • 1 year ago
        Anonymous

        >a large number of well-trained and well-equipped natives
        control their ammunition supply tightly at least you can be sure of their loyalty

      • 1 year ago
        Anonymous

        Because that worked so well for the Africans.

        • 1 year ago
          Anonymous

          They still tried it and got a bunch of white people killed in the process

  21. 1 year ago
    Anonymous

    Sounds like you already have everything necessary to get started. Simply use the vehicles and rifles to skirmish the units and supply lines as they assemble for battle. Raid smaller camps and specifically target leadership and logistics.

    Produce bombs and machine guns at your factories, so if the skirmishing tactics aren't enough and they attach en masse you can simple outgun them at range and drop bombs with your aircraft. Casualties will be so rapid and high that most units will break within moments of contact

    Once you've weakened/destroyed the bulk of the army, start on a campaign of harassing smaller towns and villages - force them to capitulate and join your new empire. Do not share advanced tech with these new citizens initially, use them as labour and to build a conventional army for the times. When you have enough manpower you can take Rome itself.

    Establish a sanctuary inside Rome only for your original colonists. Over the years, build up your army in two parts. The bulk will be from captured areas and only have the tech available at the time. However you can use descendants from your colonists to build a larger force trusted with tech. If your technology production out paces your manpower availability then you can start taking the young from some of the original and most loyal towns you've conquered and indoctrinate / train them over the years.

    Allow your conquered cities to have beneficial non-military tech to better their lives but keep a monopoly on military tech. Build a society where the general population is subjugated and kept in the dark regarding technology and persecuted for trying to become too educated.

    Slowly increase the circle of trust over decades or centuries - ensuring that those who comply are the first to receive the benefits of your technology. This will ensure compliance and happiness amongst capitulated states. The important thing is that you move slowly, you want to ensure you always have technological dominance.

  22. 1 year ago
    Anonymous

    Pay their tax.

  23. 1 year ago
    Anonymous

    One, and this is the correct answer. I would pull all of my expeditionary force back into my zoop zoop space ship. I would pull from gravity a massive 2 mile asteroid and I would use projections to calculate exactly how much damage I can do to this civilization with this kinetic missile before they will shot the frick up and capitulate to me and my kind like gods.

    Anyone else is moronic, space warfare will just be cavemen throwing rocks again and that will be end-game. You can even throw rocks big enough to cause black holes.

    • 1 year ago
      Anonymous
      • 1 year ago
        Anonymous

        That universe has daemon rape wizards. You don't have to ram your ship into an asteroid belt (and if your space ship can't handle debris it doesn't belong in space for vast interstellar travel). You can do some other goofy space shit in 40k like tell your tech priests to use a probe to move it, or use your goofy psykter buddies to move it telekinetically.

        Kinetic missiles are a real thing in real life, but just to extrapolate into the fake sci-fi zap zap zoop zoop land you can make up some kind of zip zop zap zooppity technology that can throw an asteroid at a capital. You can probably tell a space marine to fly out of a ship and force a rock to crash land into the planet due to his love of the empire alone. I love that that setting but it's nuts, and that was a bad example.

        • 1 year ago
          Anonymous

          The point is that they already have cheap, readily available WMDs that they can just shoot at the planet, therefore the comparatively huge expense and time-span it would take to boost a random asteroid into the planet is extremely pointless and wasteful.
          Similarly, noone is ever going to wage space warfare by dropping "rocks" on each other, because that would take so much more time and fuel compared to just shooting nukes at the planet.

          >the blue chair
          Was imperial bureaucracy really that good?

          I assume that people live and die in line for the blue chair.

      • 1 year ago
        Anonymous

        >the blue chair
        Was imperial bureaucracy really that good?

        • 1 year ago
          Anonymous

          Of course it is (except when it isn't). And even if the recipient of the letter only receives it 3 decades later and in the meanwhile Areicon IV has been invaded (twice) by a WAAAAAGH and they destroyed the blue chair (or painted it red)... well, that's not really the Administratum's problem now is it?

    • 1 year ago
      Anonymous

      >space warfare will just be cavemen throwing rocks again and that will be end-game
      This is why we have consistently glassed every country we have ever went to war with throughout all of recorded history.
      Fricking moron.

      • 1 year ago
        Anonymous

        Yeah because we only have one rock here double moron. If we are dealing with an interstellar, intergalactic enemy - a planet would be more akin to a base/garrison in scale. Destroying one of trillions of planets your enemy may inhabit would be nothing compared to today where nuking a continent would frick your own country over.

        You're a fricking moron btw, you're extremly stupid.

        https://i.imgur.com/Lcpzr5R.jpg

        The point is that they already have cheap, readily available WMDs that they can just shoot at the planet, therefore the comparatively huge expense and time-span it would take to boost a random asteroid into the planet is extremely pointless and wasteful.
        Similarly, noone is ever going to wage space warfare by dropping "rocks" on each other, because that would take so much more time and fuel compared to just shooting nukes at the planet.

        [...]
        I assume that people live and die in line for the blue chair.

        40k is not a good standard of reference for interstellar war. They have planets that are 99.9999 percent imperial guard. Their universe does not make any fricking sense. Kinetic weaponry, in the far future could be sent 500 years in the past and strike an enemy with pinpoint accuracy and very little energy investment. You're literally pushing a rock in a vacuum.

        You can easily find papers on the subject:
        https://www.popsci.com/scitech/article/2004-06/rods-god/

        This guy is a DoD engineer and he cites several instances of primitive kinetic weaponry.
        chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://rlg.fas.org/030522-space.pdf

        But of course we are talking about ZOOP ZOP SCIFI shit, if I wanted to I can send a whole asteroid belt to the target and obliterate the whole solar system. We are talking about magic shit here.

        • 1 year ago
          Anonymous

          >Destroying one of trillions of planets your enemy may inhabit would be nothing
          We do not know if planets like ours are common or not, but it is more likely that they aren't. Of those that can support life, it is doubtful that all of those can us. To destroy such an important resource is beyond Black person tier.
          Again, you're a fricking moron. Now seethe about it like I know you're about to do.

          • 1 year ago
            Anonymous

            My empire would already terraform trillions of planets, one uuga bugga planet means nothing. You're a limp wristed liberal a million years from now.

            • 1 year ago
              Anonymous

              >My empire would already terraform trillions of planets
              So at first you're complaining that everyone else is being too fantastical and you're the only smart guy here, and now you say some stupid shit like this?
              moron.

              • 1 year ago
                Anonymous

                Did I not mention I talked about a zoop zop spaceship you fricking troglodyte? Can you not read? Are you really this stupid that you can't contain two strings of thought at once? Are you incapable of making reasonable allusions to reality and the fantastic? Are you just fricking stupid bro? Can you chew crayons elsewhere you Black person-brained moron?

              • 1 year ago
                Anonymous

                >
                moron

              • 1 year ago
                Anonymous

                yeah that's what I thought you fricking idiot.

              • 1 year ago
                Anonymous

                >yeah that's what I thought you fricking idiot.
                moron lmaooooo

  24. 1 year ago
    Anonymous

    >interstellar colony ship
    >only 1,000 people
    >mostly men with few women

    Was it your plan to fail?

    • 1 year ago
      Anonymous

      Clearly the plan is to go kill off the native men and take their women. If they're not genetically compatible you just have to try harder.

  25. 1 year ago
    Anonymous

    Let them amass their legions. Point the ship's drive in their general direction. Light it up.
    The first interstellar drive will be the most powerful practical line-of-sight superweapon devised outside of maybe a Nichol-Dyson Beam array.

    • 1 year ago
      Anonymous

      >Glassing the colony world so hard that you'd make the Covenant attack on Reach look like a fricking joke
      >Royally fricking up the ecology and living conditions on your new home in the process
      >All to just remove an Army of men utilizing daggers and shields that would probably just be amazed at your shear presence instead

      That would be like the US authorizing the use of a nuclear strike on the Taliban because they ambushed a single platoon that resulted in one WIA. More than that actually, that would be like launching a full decapitation strike against a single mudhut since something like that engine could probably unironically melt an entire fricking mountain.

  26. 1 year ago
    Anonymous

    I think electrified barbed wire, mines, and Gatling guns would be enough to break their spirits.

    • 1 year ago
      Anonymous

      WW1 era machineguns and tall wooden towers with good sight lines. that's all it takes baby. seriously what the frick are they gonna do about it?

      >"siege weapons"
      a machinegun outranges every siege weapon. i suppose they could build earthworks to provide cover for the weapons and "creep" closer to the settlement but i could just use the machineguns to cover raiding parties.

      they would probably resort to digging trench saps, but i think grenades would make them think twice. basically i would make the overground a no man's land covered by scout towers with machineguns in them and i'd have mobile forces with explosives and heavy plate armour to act as anti-engineering teams.

      that's probably all it would take, i think.

      if you give me light aircraft i just become OP.

      short of some truly kino surprise tactics there's no way they could win.

      The problem with simply gunning their army down is that they outnumber you like 1000 to 1 and your colony doesn’t exactly have an economy of scale. If they decide to rush your position all at once, you‘ll have to somehow make every shot count while keeping up a high volume of fire

      • 1 year ago
        Anonymous

        Mines and electrified barbed wire would slow them down/kill them enough to let the gatlings and standard infantry rifles take out the rest.

        Unless you're going to say that limited fabrication means no mines or barbed wire, and the ship has no high voltage to use to electrify the wire.

        Then just lines of deep trenches with sharpened sticks and firing the ships engines to fry them while shooting whoever you can would kill thousands. That colony ship alone would be like an invincible dragon to them.

        Just having the advantage of instantaneous communication and light aircraft for recon/harassment would mean that they never stand a chance, as you can send out small groups to wipe out supply caravans and assassinate officers and make it impossible for their forces to reach you. Oh and you have night and thermal vision and they don't, just wipe out camps at night, you're the Predator and they're primitives.

      • 1 year ago
        Anonymous

        At Roarke’s Drift they were outnumbered by about that much and the Zulu had rifles also in far greater numbers than the film describes. At the Second Battle of Sabine Pass, the Confederate defenders were outnumbered about 75 to 1 and won the day without a single casualty. It’s not a contest. Roman legions broke and fled far more often than you think, they aren’t automatons.

  27. 1 year ago
    Anonymous

    >Salve my !NOT Roman Friends can we invite you to diplomatic orgies and severe wine drinking
    >demonstrate our superior firepower to their military brass
    >help them conquer the lesser peoples of their planet
    >mix with their kind and fade into a myth and legend
    >2000 years later some history channel will feature you in the !NOT Roman ancient aliens

  28. 1 year ago
    Anonymous

    If they bring you war, bring them peace. An entire truckload, delivered directly to the emperor

  29. 1 year ago
    Anonymous

    The main priority would be setting up somewhere that has a sufficient amount of resources to withstand a siege. The Roman's aren't stupid and after facing initial defeat would rapidly move to invest your settlement. I'd use my own engineering equipment to build a sufficient network of earthen defenses and fortifications to break up large formations and funnel troops into prepared kill zones. Ideally the defenses can be manned by as few people as possible except during actual attacks. For this purpose I would definitely leverage modern technology; drones and helicopters would be invaluable for surveillance of the enemy. I would leverage my fledgling industry create napalm bombs to attack the Roman logisitics and camps from above. Hopefully after a few seasons of highly attritional siege warfare the Romans will be willing to come to an accord.

    • 1 year ago
      Anonymous

      How could an enemy armed with only swords and maybe a few ballistias possibly besiege you when you can just build a small tower and shoot into their defenses from 200+ yards away? How would they even build defenses in the first place when you can just constantly snipe their workers?
      The sole advantage that the romans have is weight of numbers and a siege is the absolute worst possible way to use numbers.

      If they were going to do anything it would be to try to destroy the usefulness of your town's position by rerouting your water source way up river or something.

  30. 1 year ago
    Anonymous

    >Your colony ship lands not too far away from the Not! Roman Empire. Sooner or later, they will march over and try to wipe you off of their planet. How do you prepare your colony militarily?

    I brought about two dozen M134 style weapons with me. Roman Empire or not, the very moment one of them belches a hail of fire in their general direction and mows down their version of an entire company within seconds, their aggression will drop to zero.

    This isn't even a real question. The Roman Empire became an empire because they used modern tactics and weapons FOR THEIR TIME. Even if I just brought 50 Maxims it would be more than enough to deal with them. What's Flaccidus Diccus gonna do when we start shooting when they're still 1 click or half a click away and their "long range" weapons only reach like 200 yards?

    • 1 year ago
      Anonymous

      You’d be surprised. Roman ballistae could reach over 500 yards, and the presence of long-range weaponry could inspire them to improve on this.
      You’d still be able to out-range them, but not by as much as you might think

      • 1 year ago
        Anonymous

        A friendly reminder that enx of 19th century boltactions came with sights that could go over a mile and reach up to two km.
        And while accuracy of the boltactions will be shit at those ranges. The balista will be even less accurate, be as mobile as pile if bricks, take a crew to serve and fire far slower.

  31. 1 year ago
    Anonymous

    Did anyone else think these were Prometheans from the Alien films based on the thumbnail?

  32. 1 year ago
    Anonymous

    First, I mate with the women. I don't know what the rest of you will be doing but you seem very productive. A lot of great ideas which we need. So good luck.

  33. 1 year ago
    Anonymous

    Everyone here is assuming that you already have access to all resources and raw materials that you would need to make all of the chemicals and metals/materials that you would need to make all of this stuff/weapons
    I am a little skeptical about being able to make it all happen for a major assault
    For fuel, I suppose you can assume that you could use all of the trees and make charcoal and syngas
    For metal, you would need to scoot for ores to exploit it break down your ships for raw materials
    In the meantime, I think you'd be pretty primitive in your technology, building fortifications out of the downed trees
    It would be safer to move to some other more remote place until you can build up your industry
    Then choose your location based on it's proximity to all of the resources that you need
    You're best off fortifying and trading in the meantime, like the American colonists did
    Trade with them for food (metal knives and pots, etc)

    • 1 year ago
      Anonymous

      obtaining oil would take equipment and manpower, and would require the settlers to also defend a good oilfield, but would be doable imo, especially since you only need to supply ~1000 people and can require austerity.
      maybe you could use electric vehicles with the ship's power, although that would limit the effectiveness of said vehicles (especially aircraft)
      metal would be harder to obtain on your own, but the presence of a hostile civilization is a blessing in this case; you can kill them and loot their metal. A much bigger obstacle would be finding all the elements you need for fancy alloys; you'd probably have to bring stocks of alloy elements aboard the ship or cope with shit metallurgy for the first several decades.

      At Roarke’s Drift they were outnumbered by about that much and the Zulu had rifles also in far greater numbers than the film describes. At the Second Battle of Sabine Pass, the Confederate defenders were outnumbered about 75 to 1 and won the day without a single casualty. It’s not a contest. Roman legions broke and fled far more often than you think, they aren’t automatons.

      Before the battle of Rorke's drift, the British lost the battle of Isandlwala. If our colonists suffer an Interstellar Isandlwala, it's fricking over.

  34. 1 year ago
    Anonymous

    Would naval dominance be a good strategy? Strap an engine onto a floating box and put 50 men with assault rifles on it, then find the nearest merchant vessel. Then you either board them or just chain their ship to yours and tow it back home. free money homie!

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