The map was very well designed too since it had really wide flanks with nothing but pitch black jungle, meaning you had to stay on your toes when you went to the far left or right since you could just bumble into an enemy out of nowhere.
Reminder to anyone that doesn't know this, but killing someone in a banzai charge can sometimes completely undo any damage incurred during said charge.
Banzai charge was OP af when used properly. Had a game where after repeatedly losing and on the verge of defeat by the American imperialists we finally got a commander with the warrior spirit. Under his leadership the entire team coordinated banzai charges perfectly with artillery strikes and just mogged the American team.
i would typically hug the flanks extremely hard as a squad leader and sit around and stay alive as a spawn point in construction or by the side ladders which usually worked
all concrete is stalin grade, it's pretty hard to destroy thick steel reinforced concrete structures. that's why so many specialized bombs had to be created to deal with German submarine shelters, and why the Schwerer Gustav was invented
its great for tanks but if you have inf squad its just too much rage watching your bots getting instantly wiped out. normal 64 players + independent bots like titanfall wouldve been better but their shitty engine probably cant handle that
its shit but I still felt some good ol' red orchestra in there, ohk bolt action rifles and stalingrad train station map maybe? they paid me 2 gaijincoins for that plug btw
Enlisted in the North African and Pacific maps are a lot of fun, as there's a lot of flanking options and you get to play with a bunch of funky weapons and vehicles.
Fuck the urban maps where you get spawntrapped by tanks and arty though. Especially since the few that manage to break out of that clusterfuck by spamming smoke and mountain-goating over terrain just get gunned down my machine gun nests and snipers who are invisible due to being brown men in a brown room because god forbid we have a European campaign with a colour palette of more than brown, grey and black. The only thing saving the D-Day maps from being equally shite are the fact that half of the map is a forest and farm fields in Summer.
I bought HLL last night and its okay. I think my issue is it lacks gameplay features I'm so used to in RO2/RS2 like pointing to mark enemies (you have to open your map and right click -> ping to do that in HLL). When it becomes a running simulator you don't have auto-run like Squad so you're stuck holding W.
No bayonets either, so you don't get bayonet charges like RO2/RS could have.
I might try out Post Scriptum and see if I like it.
>I think my issue is it lacks gameplay features I'm so used to in RO2/RS2 like pointing to mark enemies (you have to open your map and right click -> ping to do that in HLL
Press mouse 3 to ping, hold mouse 3 to put markers, mate. Don't need to open your map.
>Are there any games that hit that right mix of arcade and realism with superb atmosphere?
I bought HLL last night and its okay. I think my issue is it lacks gameplay features I'm so used to in RO2/RS2 like pointing to mark enemies (you have to open your map and right click -> ping to do that in HLL). When it becomes a running simulator you don't have auto-run like Squad so you're stuck holding W.
No bayonets either, so you don't get bayonet charges like RO2/RS could have.
I might try out Post Scriptum and see if I like it.
I loved RS2. I despite HLL. I only play Squad now. It’s different, but only thing that comes close.
HLL is the closest, and it's the one I play now. Pretty good population. You need to play as squad leader so you can set up your own spawn point so you don't have to run hundreds of meters every time you die. The feeling of 'fire and maneuver" combat is really well done, something most games fail at due to bad map, spawn, and weapon balance.
I wish the finland mod had done korean war instead.
RS2 has 64/64 servers, like 10 of them or so, during prime time. Right now it's got like 600 people. You need to enjoy it while it lasts for another year or two.
I loved RS2. I despite HLL. I only play Squad now. It’s different, but only thing that comes close.
Squad and HLL lean too hard in the milsim angle, the trpwire games have consistently mastered the old day of defeat style of "arcadey realistic".
>RS2 has 64/64 servers, like 10 of them or so, during prime time. Right now it's got like 600 people. You need to enjoy it while it lasts for another year or two.
The megaserver has 120 people on it at all times, it's unplayably broken but fun if you just want to mindlessly spam and shoot all the guns.
It's so fucking maddening how much potential RS2 had, they really needed to add more gameplay variety beyond just maps, shit like game modes beyond territory that don't suck, destructable objectives ie get the hidden weapon stash/raid the american base, king of the hill type games or something that rewards infiltration, and that M-113 they teased for a while.
>Squad and HLL lean too hard in the milsim angle, the trpwire games have consistently mastered the old day of defeat style of "arcadey realistic".
And Insurgency leans too hard on the arcade, it's a very painfully difficult niche to fill. I love insurgency sandstorm but those canadian retards can't stop fucking up their own game.
Maybe try HLL again. The mechanics are similar to RO2 but improved imo.
First few times I played it I was very underwhelmed but went back recently and loving it.
they stopped development on '83 to make something called IGI, which is apparently a remake of a game from the early 2000's? I don't think they're going to come back, unless by some miracle this new thing doesn't kill them.
https://store.steampowered.com/app/1186430/IGI_Origins/
Found it
they stopped development on '83 to make something called IGI, which is apparently a remake of a game from the early 2000's? I don't think they're going to come back, unless by some miracle this new thing doesn't kill them.
They are making a new game, but the company got cucked by Torn Banner studios and founder John Gibson (Ramm-Jaeger in game) had to leave the company because he was pro-life and Torn Banner went apeshit over it. Fuck Torn Banner studios.
>Find a vantage point high up in a building >Stand far enough back from the window that my rifle doesn't stick through and my muzzle flash isn't visible >Stack bodies >Teammate runs in, crouch spams in the window, and gets maybe one kill before dying >Enemies rush into my room and kill me
The other players were the second worst thing about these games. The worst was Tripwire Interactive.
>see some snipemoron trying to snipe >stand next to him and fire off half a belt of ammunition from my machine gun >run away laughing while he gets lit up from four different directions at once >go back to my squad and talk about all the boobs we've touched
The other players are the best thing about these games
Hug the far right from spawn and prone in a bush that you can barely see out off and snipe anyone dumb enough to peak out a window. Very rarely did I get spotted.
i loved this game. Anybody else play with no HUD? I would type in console 'showhud' and then it was just me and the game. identifying enemies was much more thrilling.
Fuck that map with a rusty piece of barbed wire. The team always got caught up at the river or when trying to fight uphill and got fought to a standstill.
Bridge maps, even bridge capture zones, are usually pretty dogshit. It almost feels worth it though when you are the attacker and actually manage to take it. The sheer elation of that experience almost makes it worth it.
I did, you flaming gay. Its merely that even just a handful of players being shitasses on that map can ruin it for everyone else because you need EVERY BODY to be coordinating to survive the crossing.
I'll do you one better. Grabbing a pistol and dropping your rifle as an engineer/AT soldier, and dropping everything else but one satchel and your pistol so you can run fast enough to get onto the bridge and suicide bomb the tank. Loved doing that.
>*Keys up Mic To All*
"BR-R-R-R-R-R-R-R-R-R-R-REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDGES!" >Everyone else starts spamming it too >They bite the bait, attack on Druzhina >Skill Issue ensues
Pure kino when attackers got to the edge of the town and you could post up in the abandoned buildings with an MG. Pure terror and fun just staying alive and mowing down hordes of em.
If Bridges finished before the city portion of the map, it would be perfect. Almost every match seems to end with a struggle over the F and G caps, which would be a thrilling finish if it was the final cap instead of the halfway mark
> throw smoke grenade into room > follow it up with a bunch of normal grandes > send a guy with a flamethrower in who just sweeps the room from left to right until his tank is empty > profit?
Rush the extreme flanks, I prefer the left. You take the ladder up or jump down into the grain dumb and work your way from there. It's vital to get SL1 to a good position on the flank
I've tried to play Hell Let Loose and Squad and I think I've only had 1 match that wasn't just an absolute shit show and that was in hll. I play squad and it's just no one communicating, squad leaders leaving you in the fucking dust for their friends in a open squad. Other times it's just the enemy team with the admin and his friends pub stomping the enemy team. I just don't get these games and hate their communities.
The reality is most people are too lazy and/or dumb to do the strategic positions well. Most people want to go bang bang bad guys not run around building depots and managing spawn points. But the freedom to do these things is what gives these games depth and realism. Choosing where to advance and how is only possible with that freedom, otherwise you get identical games because everyone is spawning in the same places every time. It's a blessing and a curse. Honestly in HLL I usually play as squad leader but I mute all mic communication. 90% of people don't speak and 90% of those who do speak are retards blathering on about stupid shit. As squad leader you can set your own spawn point; drop it down about 200 meters from your objective and it will be mostly safe, then you usually run about 50-100m in to the actual combat. I usually let people join my squad but if they bitch at me for not having a mic I just quit and form a new squad then lock it and go on my merry way. Just my 2 cents for surviving in a world of retards.
I really really wanted to like squad but like you said, people are fucking retards. It feels like there's only 2 squads on each team actually doing something.
I've had Squad on my wish list for years and finally tried it on the free weekend. It was just way too much for most people to engage with and ended up being packs of idiots meandering around a giant empty park. I think HLL is the right balance for me. RS2 Vietnam is pretty good but the spawns are pre-set and somewhat closer together which means the fights get repetitive after 100 hours. You learn exactly where people will be and it's very samey. That's my take, everyone has their own preference, some people want more realism and are willing to sacrifice action frequency for it. Some people want higher action and are willing to sacrifice realism for it. That's the continuum in my opinion.
I did haveo ne time on HLL In a dark ass forested map me and the engies just built the death-fort on the 2nd to last point, so by the time the rest of the US had to withdraw there we were impenetrable. It's fun, but I also really don't like walking simulators (unless it's arma) which squad and HLL lose sight of. HLL isn't -as- bad if your captains put down spawn points.
Squad's just been fucking miserable to me. I have tattoo'd in my brain the raging PTSD of being under fire and the cover is too short to shoot over prone, too high to shoot over crouched, too short to use standing up. So I have to show 75% of my body when Arma or RO2/RS1/RS2 would let me hug it and use it smartly. That and the recoil is INSANEEELLY EXAGGERATED holy fucking shit. It'd be one thing if it bounces around because that's realistic but you will go damn well 70 degree angle and be aiming towards the moon by the end of your burst unless you mouse fight it to a comical degree.
Supposedly they do that to avoid run-and-gun nonsense, but I know other games can do that without having everyone have the arm strength of a somali child using a full-auto 30.06 one handedly.
>I also really don't like walking simulators (unless it's arma) which squad and HLL lose sight of. HLL isn't -as- bad if your captains put down spawn points.
I agree, some space is important to allow for flexibility and dynamic moves but too much just ruins fun for no purpose. Placement of your squad spawn is VERY important in HLL so I basically play SL 99% of the time. Like I said before, place it down about 150m or 200m away from the frontline and you will be good. You can spawn and be in combat in quickly, but you are far enough that it won't get constantly overrun or shelled. Once you understand where the combat will be and why you can have a lot of fun and spend most of your time in combat. If you have a bad SL and bad spawns you will almost never be in combat. It's make or break.
The star wars mod in squad is unironically a much better experience, the wacky asymmetry of SW vehicles, gunships and fighters in the air doing transport and delivering far more supplies than helicopters, interesting unrealistic classes like B2s and republic commandos, and exotic SW terrain make for a much more dynamic experience than vanilla squad and blasters having slower velocity than actual guns closes engagement distances and keeps the 500+m pixel shooting to a minimum
So one thing that has worked out really well for me in this direction in the past was joining a discord server (yeah I know) that organised regular matches in HLL. Because you had to sign up ahead of time to play you always got squads and teams that actively communicated and worked together and shit
The catch is that every match I ever played with these guys was a 90 minute, knife edge slugfest over the central point (since that's what happens when two equally coordinated teams go up against each other) so if that's not what you want in terms of gameplay you will need to look elsewhere
Have you seen the amount of racism and shitposting in the chats? It has to be. It basically feels like I'm hanging out on PrepHole but I can shoot you fuckers when you say dumb shit.
After 2k hours in RO2, I can say, you must run fast, throw smokes in the yard, cross over to the construction, then send some guys up the first small tower, and the rest ground floor, and then pincer from the second floor stairs moving west, while pushing the ground floor guys to the back. Then hold the back stair case without going up into it too deep and getting stuck in the back hallway. Once B is taken, push up the front stairs and start clearing house. Soon after the next objective is taken they'll have a lock down timer until they can't have anymore reinforcements. And then you can pick them off while zerg rushing. Its important to use smoke on the first floor and top floors. Just don't stop pushing, you can never kill enough from outside to make a difference. Don't get hung up in the small houses outside of the elevator.
Give the infantry high explosives, have them blow the supports, and collapse the thing.
If I wasn't using only infantry, I'd shell the thing and have the infantry in a perimeter around it with orders to smoke anyone who tries to escape.
>running through the jungle alone >find a NVA tripwire trap >go prone and start disarming it >wild team mate appears! >voice chat is STILL broken after the egs debacle and he can't hear me >runs straight through the trap just as I was about to finish >we both die
Every fucking time
RO2/RS were fucking awful. the only good game TWI developed was RO1 and even then it is only remembered because of the absolute CHAD developers of Darkest Hour who are still developing the mod. cant wait to play the italian front.
>Apartments
God, what a shitshow of a map. I have fond memories of holing up in one room that had curtains over the window overlooking one of the bridges and just leisurely popping the zerg rushing hordes and people in the building across through the little gap you could see through.
Select MGer, drop the MG and scurry up the ladders to the left side with turbo Sturmtroop speed, use c96 and grenades to clear the upper floors.
Works every time.
Not actually how that works. Every class spawns with the minimum weight loadout. Only picking up another primary will slow you down.
Have you seen the amount of racism and shitposting in the chats? It has to be. It basically feels like I'm hanging out on PrepHole but I can shoot you fuckers when you say dumb shit.
Idk how it is now, but back a couple years ago it was 75% PrepHole, 25% Chinese wehraboos
Nope. Tripwire pretty much never changed anything throughout the game's entire life cycle. Everyone thought dropping primary made you faster, but someone (I think Comrade Intense) tested it and there's no difference.
>Antony Beaver's book "Stalingrad" doesn't even mention the grain elevator. >every German soldier in and around Stalingrad knew of the grain elevator >because they could see if from any point in the city, and was constantly fought over in heavy hand to hand combat >it was even in the proposed design for the award shield approved by Paulus
It really was just an overview.
There's a new vietnam game being developed but it sounds more like HLL than squad. Which'll be fine, but it's still sad. I realy wished we could have gotten M113 shitboxes for RS2. It'd make perfect sense as a moving spawnpoint but also a total "FREE RAPE" for any RPG7.
Speaking of which it's amazing how good the RPG7 is when you realize what the game had stated for some time >It will penetrate things
Just look at the map and hit rooms with a lot of people or honestly even better is to use it as a suppressing weapon. Fire at places you expect an enemy to be like bunkers and overwatch rooms. You'll rack up kills.
My biggest vidya fantasy is a Red Orchestra style game set in the Second Sino-Japanese War. Imagine how kino a Shanghai map would be with mass infantry charges into close quarters combat from both sides.
Korea would literally have just been RS1/RO2 hybrid but I still liked the idea for the sheer potential of Banzai-style human waves. Give Chicom commanders an ability to insta-spawn anyone on him every 10 seconds for 30 seconds or something. Just encourage your bugmen to go full charge and die, charge and die, charge and die.
Had tripwire not been dumb I'd have been happy with just an RO3, given if it had come out this year it'd be +10 years since RO2.
>Korea would literally have just been RS1/RO2 hybrid but I still liked the idea for the sheer potential of Banzai-style human waves. Give Chicom commanders an ability to insta-spawn anyone on him every 10 seconds for 30 seconds or something. Just encourage your bugmen to go full charge and die, charge and die, charge and die. >Had tripwire not been dumb I'd have been happy with just an RO3, given if it had come out this year it'd be +10 years since RO2.
Fugg, I was a bit saddened to see RS2 be set in Vietnam. I was hoping for a RO2 style game set in Korea. The premise was there but I guess more fast action style gameplay set in another time was more sufficient for sales.
For me, it was that one snow map with the trenches. I used to shred those fucking trench works with the PPS-42 like no other.
Too bad that was the maximum extent of my talent within the game. I’m not autistic enough to know each crack and crevice or every single statistic for the weapons.
My biggest vidya fantasy is a Red Orchestra style game set in the Second Sino-Japanese War. Imagine how kino a Shanghai map would be with mass infantry charges into close quarters combat from both sides.
I miss it. Hell let loose is the only thing that comes close but I understand for a lot of people it's too much walking not enough brutal faster combat like RO2. I would say give HLL another chance if you stopped after a few hours your first time, games can be a toss up of absolute shitty one sided stomps and kino trading the middle point desperately back and forth. Also half of the HLL maps are shit, I never am going to play on foy night lol, just stick to the French maps that have some buildings and a few of the eastern front ones. Don't be afraid to lead a squad either, it's not hard and random retards will actually listen to you if you talk. I miss loading in quick in RO2/RS1 and grabbing that SL1 slot where you had the most people/riflemen in your squad and could make just as big a difference in winning the game for your team as a commander by being a good SL1. Led many a team to victory that way. As for my strategy, smoke the right side with the construction and hide in the unfinished building it while I wait for my cannon fodder to spawn on me and rush the house/up the right flank. Eventually they'll get a foothold and you can get more smoke from an ammo crate and throw it between the main building from the smaller one. Eventually enough of your retards spawning will make it to the first floor and once they're in it's just a matter of time before you push up and clear the rest of the enemy out
I remember attacking Apartments having like a 95% success rate, it was genuinely shocking when the attackers failed. Something about the attackers having like 200 more tickets than defenders I think?
I think it was that because it was just a very small map that could be taken very quickly.
On the servers I was playing on, picking apartments was seen as a sign of cowardice, and the attackers were obliged to pick a harder map after they took it.
At least one, maybe two of the caps had no back-cap protection, so someone would often slip behind the lines and wait at them so as soon as the first line was taken, they'd instantly cap the next too. And the final cap is costly to defend, so if you end up there too quick you don't have enough tickets to last long.
Based. There was another good flamethrower montage set to Freedom isn't Free, from Team America, but that one was taken down and never reuploaded unfortunately. It was on Iwo Jima.
Some of my favorite moments were running out of tickets as attackers on maps like Rakowice and then having a horde of Russians bum rush spawn. Grab a couple guys to last stand in the two story houses you could stack bodies easily.
god but I wish OG RO had players still
darkest hour just isn't the same, I miss my swarms of malnourished conscripts in grey and beige
some of the best memories of videogames I have is of the horrible 4-5 hour long battles in huge custom maps
Say what you will about the Epic Game's store and them trying to breakup Steam somewhat, their handling of the Unreal Engine has given us many good things and games we wouldn't have played otherwise
I know I mean epic themselves own unreal engine and were very generous with it. I don't know the policy/percent they take now but I still can't hate them when concerning their garden gnomery with ESG after they've done some good things. Eventually the goodwill will run out don't get me wrong
I thought that was popsmoke's (whoever the actual devs are that tripwire gave it to) fault. I don't really know though, half the time my voice works after they tried to fix it. These games have always been buggy messes though
I rush left, climb the ladder up to the side entrance and sweep the floors with my MP40. Half of the time none of the Russians expect a thing
flamethrowers
Like Red Orchestra, we're gonna need to wait a bit for Rising Storm (China edition)
>team kill forgiven
Banzai!!!
OHOHOHOHOHOHO
That map was fucking nuts.
Also the henderson airfield one at night.
Rising storm was so cool. Yeah the nighttime Henderson defense with Japs fucking everywhere hitting the cans on wires was a fucking experience.
The map was very well designed too since it had really wide flanks with nothing but pitch black jungle, meaning you had to stay on your toes when you went to the far left or right since you could just bumble into an enemy out of nowhere.
You just up the gamma in the console and you win.
Best map in RS, easily. Lots of close quarters craziness, sword rushes by the Japs, napalm EVERYWHERE.
Reminder to anyone that doesn't know this, but killing someone in a banzai charge can sometimes completely undo any damage incurred during said charge.
Banzai charge was OP af when used properly. Had a game where after repeatedly losing and on the verge of defeat by the American imperialists we finally got a commander with the warrior spirit. Under his leadership the entire team coordinated banzai charges perfectly with artillery strikes and just mogged the American team.
Ya op is right. It was sometimes just impossible to down a guy
"AXIS SPRINT WITH WEAPON IN ONE HAND, ALLIES SPRINT WITH WEAPON IN THE BOTH HANDS"
i would typically hug the flanks extremely hard as a squad leader and sit around and stay alive as a spawn point in construction or by the side ladders which usually worked
Why couldn’t artillery just level it? Stalin-grade concrete? Secretly reinforcing a random civilian grain plant?
all concrete is stalin grade, it's pretty hard to destroy thick steel reinforced concrete structures. that's why so many specialized bombs had to be created to deal with German submarine shelters, and why the Schwerer Gustav was invented
rush in hip firing mg34, obviously
>tfw it’s dead
Are there any games that hit that right mix of arcade and realism with superb atmosphere?
RS2 is pretty much dead and I’ve tried HLL but it doesn’t hit that balance.
Post scriptum?
post scriptum is finished. I think the servers are still up for now but the team is kaput
enlisted have strong ro/rs vibes if you can tolerate grindy f2p shit and stupid bot squad system
Honestly I really liked the bot squad system, they just need to be a little smarter. Reminds me of playing Titanfall
its great for tanks but if you have inf squad its just too much rage watching your bots getting instantly wiped out. normal 64 players + independent bots like titanfall wouldve been better but their shitty engine probably cant handle that
I just started playing enlisted and its awesome. Even after playing a lot of RO2, it still gives the same vibe.
enlisted is one of the worst games i've ever played in my life. i can only assume anyone promoting it was paid.
its shit but I still felt some good ol' red orchestra in there, ohk bolt action rifles and stalingrad train station map maybe? they paid me 2 gaijincoins for that plug btw
Enlisted in the North African and Pacific maps are a lot of fun, as there's a lot of flanking options and you get to play with a bunch of funky weapons and vehicles.
Fuck the urban maps where you get spawntrapped by tanks and arty though. Especially since the few that manage to break out of that clusterfuck by spamming smoke and mountain-goating over terrain just get gunned down my machine gun nests and snipers who are invisible due to being brown men in a brown room because god forbid we have a European campaign with a colour palette of more than brown, grey and black. The only thing saving the D-Day maps from being equally shite are the fact that half of the map is a forest and farm fields in Summer.
I loved RS2. I despite HLL. I only play Squad now. It’s different, but only thing that comes close.
I bought HLL last night and its okay. I think my issue is it lacks gameplay features I'm so used to in RO2/RS2 like pointing to mark enemies (you have to open your map and right click -> ping to do that in HLL). When it becomes a running simulator you don't have auto-run like Squad so you're stuck holding W.
No bayonets either, so you don't get bayonet charges like RO2/RS could have.
I might try out Post Scriptum and see if I like it.
Isn't Post-Scriptum dead? IIRC the ENTIRE dev team was fired in late 2022 or beginning of 2023.
There's always at least one server full
>I think my issue is it lacks gameplay features I'm so used to in RO2/RS2 like pointing to mark enemies (you have to open your map and right click -> ping to do that in HLL
Press mouse 3 to ping, hold mouse 3 to put markers, mate. Don't need to open your map.
Same. I do appreciate Squad's attention to supplies over RO2, but I miss my bolty kino.
Fuckin hate squad PR is better in every single way.
>RS2 is pretty much dead
I was playing it this morning, couple hundred players on still. Far from dead.
There's usually half a dozen RS2 servers completely full, it's far from dead. RO2 is getting dicey though lol.
It still absolutely boggles my mind how effective the banzai charges could be. I shit so many Japs at the last second with my .45.
Squad with the MEE mod. Milsim larpers lock their squads and only talk in discord anyway.
Everyone else is just playing to have fun, or they're south americans sitting in the spawn screen waiting for a marksman slot top open up
i just fucking hate the walking simulator bullshit part of it.
You can get into a RS or RS2 map and get to the action in less than 60 seconds, even if you spawn way back or so.
Just give me Squad or HLL or Post Scriptum and turn down the map size to RS levels.
Enlisted is the closest thing to it
>Are there any games that hit that right mix of arcade and realism with superb atmosphere?
HLL is the closest, and it's the one I play now. Pretty good population. You need to play as squad leader so you can set up your own spawn point so you don't have to run hundreds of meters every time you die. The feeling of 'fire and maneuver" combat is really well done, something most games fail at due to bad map, spawn, and weapon balance.
I wish the finland mod had done korean war instead.
RS2 has 64/64 servers, like 10 of them or so, during prime time. Right now it's got like 600 people. You need to enjoy it while it lasts for another year or two.
Squad and HLL lean too hard in the milsim angle, the trpwire games have consistently mastered the old day of defeat style of "arcadey realistic".
>RS2 has 64/64 servers, like 10 of them or so, during prime time. Right now it's got like 600 people. You need to enjoy it while it lasts for another year or two.
The megaserver has 120 people on it at all times, it's unplayably broken but fun if you just want to mindlessly spam and shoot all the guns.
It's so fucking maddening how much potential RS2 had, they really needed to add more gameplay variety beyond just maps, shit like game modes beyond territory that don't suck, destructable objectives ie get the hidden weapon stash/raid the american base, king of the hill type games or something that rewards infiltration, and that M-113 they teased for a while.
>Squad and HLL lean too hard in the milsim angle, the trpwire games have consistently mastered the old day of defeat style of "arcadey realistic".
And Insurgency leans too hard on the arcade, it's a very painfully difficult niche to fill. I love insurgency sandstorm but those canadian retards can't stop fucking up their own game.
Megaserver was 100% confirmed to have malware in the past. Blacklist it and run Malwarebytes.
red orchestra 1 darkest hour
I played it a couple hours ago. Still quite a few players. No one was on mic except me tho
Maybe try HLL again. The mechanics are similar to RO2 but improved imo.
First few times I played it I was very underwhelmed but went back recently and loving it.
Fucking Tripwire morons need to make a new game reeeeeeeee
new RS called "83'" have been canceled like 6 months ago in favor of new IGI
https://store.steampowered.com/app/1186430/IGI_Origins/
Found it
Could be cool but a new RO would be better. Korea would be perfect. I didn't like the '83 idea anyways
Good. All the PC milsim shooters are dead or dying except for Squad and Arma. A good single player game will last much longer.
they stopped development on '83 to make something called IGI, which is apparently a remake of a game from the early 2000's? I don't think they're going to come back, unless by some miracle this new thing doesn't kill them.
They are making a new game, but the company got cucked by Torn Banner studios and founder John Gibson (Ramm-Jaeger in game) had to leave the company because he was pro-life and Torn Banner went apeshit over it. Fuck Torn Banner studios.
>Find a vantage point high up in a building
>Stand far enough back from the window that my rifle doesn't stick through and my muzzle flash isn't visible
>Stack bodies
>Teammate runs in, crouch spams in the window, and gets maybe one kill before dying
>Enemies rush into my room and kill me
The other players were the second worst thing about these games. The worst was Tripwire Interactive.
>see some snipemoron trying to snipe
>stand next to him and fire off half a belt of ammunition from my machine gun
>run away laughing while he gets lit up from four different directions at once
>go back to my squad and talk about all the boobs we've touched
The other players are the best thing about these games
I remember laying prone on Stalingrad, knowing that only a few feet away the enemy was doing the same.
Hug the far right from spawn and prone in a bush that you can barely see out off and snipe anyone dumb enough to peak out a window. Very rarely did I get spotted.
i loved this game. Anybody else play with no HUD? I would type in console 'showhud' and then it was just me and the game. identifying enemies was much more thrilling.
I played on hardcore style servers that enforced that with server settings. It was my preferred way to play.
the ladder is the way. always
ENTER
Fuck that map with a rusty piece of barbed wire. The team always got caught up at the river or when trying to fight uphill and got fought to a standstill.
Bridge maps, even bridge capture zones, are usually pretty dogshit. It almost feels worth it though when you are the attacker and actually manage to take it. The sheer elation of that experience almost makes it worth it.
Unironically skill issue. You need to coordinate with your team.
I did, you flaming gay. Its merely that even just a handful of players being shitasses on that map can ruin it for everyone else because you need EVERY BODY to be coordinating to survive the crossing.
Using smoke and artillery right, it only takes a few men (this is true irl also)
Finally someone mentions it. I noticed but nobody ever seemed to talk about it
>rushing in with a satchel charge through the smoke to btfo everyone hiding at the end of the bridge
peak fun, nothing comes close
I'll do you one better. Grabbing a pistol and dropping your rifle as an engineer/AT soldier, and dropping everything else but one satchel and your pistol so you can run fast enough to get onto the bridge and suicide bomb the tank. Loved doing that.
>*Keys up Mic To All*
"BR-R-R-R-R-R-R-R-R-R-R-REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDGES!"
>Everyone else starts spamming it too
>They bite the bait, attack on Druzhina
>Skill Issue ensues
Every time.
Pure kino when attackers got to the edge of the town and you could post up in the abandoned buildings with an MG. Pure terror and fun just staying alive and mowing down hordes of em.
If Bridges finished before the city portion of the map, it would be perfect. Almost every match seems to end with a struggle over the F and G caps, which would be a thrilling finish if it was the final cap instead of the halfway mark
Honestly as a certified Bridges Enjoyer I think I'd agree, I think maybe 10% of matches actually go to the final points.
BRRRRRRRRRRRRRRRRRIDGES
the best map in the game
Great map to attack on, smoke and PPSH because fuck campers.
>tfw racking up 150 kills in a game as a Tanker
>when I dunk on an infantryman with the AT rifle when I'm out tank hunting
Everyone thinks that AT means Anti-Tank, when it actually means Anti-Thatfuckeroverthere.
first map I've ever played and my fav map
am I the only one that got hopelessly filtered by the AT rifles?
Nope, it is consensus that 2 AT players can shut down the enemy tank without any problem
For the life of me I could never hit the g-spot on a T-34 from the front. Pz4 was easy pickings though.
Opposite for me, I knock out a T-34 just fine, but I never learned the weak points for the Pz4.
Shoot under it, it bounces the shot into the bottom of the tank and it'll die in 1-2 hits.
Absolute kino
For me, it was pic related, Stalingrad Kessel, and Univermag.
Univermag was probably my favorite map in that game ever, just a total meat grinder
there was so much fuck shit you could do as a sneaky aggressive SL
hehe mg-34 go brrrrr
> throw smoke grenade into room
> follow it up with a bunch of normal grandes
> send a guy with a flamethrower in who just sweeps the room from left to right until his tank is empty
> profit?
New game by these guys when?
it was called 83 and was killed off so they can focus on the new ISI game
I only play RS2 Vietnam.
You better run through the jungle
I play every damn day
Rush the extreme flanks, I prefer the left. You take the ladder up or jump down into the grain dumb and work your way from there. It's vital to get SL1 to a good position on the flank
>how would you clear the Chad Elevator with infantry?
PRESS G
Did you just pistol whip that British retard WhiskeyJack? Absolutely based
>holding a pair of binoculars
>pistol whip
I didn't know you could melee with binos. I don't even play any other class than rifleman because I'm not a fag.
He's a good lad to play with.
He's alright from what I remember. I only really remember him and some American hick who liked to talk on the mic.
>SHOOT DOWN THE RECON
>SHOOT THE BROWN PEOPLE
Whiteknight 77
whiteknight77.net
Was that his name? I think he played TL quite a bit, can't remember it's been years
Yes.
He played TL a lot, and sounded like a 70 IQ hick from Arkansas. His leadership was... feeble
HYUCK HYUCK
ALL TEAM LEADERS GET ME NEW MARKS, REKAWN COMIN' IN
>tfw Whiskeyjack is on my friends list
>last online 11 months ago
;-;
I love RO2 so much bros. I miss Bloodbath
Heroes of Sneedingrad (formerly Bloodbath)
I've tried to play Hell Let Loose and Squad and I think I've only had 1 match that wasn't just an absolute shit show and that was in hll. I play squad and it's just no one communicating, squad leaders leaving you in the fucking dust for their friends in a open squad. Other times it's just the enemy team with the admin and his friends pub stomping the enemy team. I just don't get these games and hate their communities.
The reality is most people are too lazy and/or dumb to do the strategic positions well. Most people want to go bang bang bad guys not run around building depots and managing spawn points. But the freedom to do these things is what gives these games depth and realism. Choosing where to advance and how is only possible with that freedom, otherwise you get identical games because everyone is spawning in the same places every time. It's a blessing and a curse. Honestly in HLL I usually play as squad leader but I mute all mic communication. 90% of people don't speak and 90% of those who do speak are retards blathering on about stupid shit. As squad leader you can set your own spawn point; drop it down about 200 meters from your objective and it will be mostly safe, then you usually run about 50-100m in to the actual combat. I usually let people join my squad but if they bitch at me for not having a mic I just quit and form a new squad then lock it and go on my merry way. Just my 2 cents for surviving in a world of retards.
I really really wanted to like squad but like you said, people are fucking retards. It feels like there's only 2 squads on each team actually doing something.
I've had Squad on my wish list for years and finally tried it on the free weekend. It was just way too much for most people to engage with and ended up being packs of idiots meandering around a giant empty park. I think HLL is the right balance for me. RS2 Vietnam is pretty good but the spawns are pre-set and somewhat closer together which means the fights get repetitive after 100 hours. You learn exactly where people will be and it's very samey. That's my take, everyone has their own preference, some people want more realism and are willing to sacrifice action frequency for it. Some people want higher action and are willing to sacrifice realism for it. That's the continuum in my opinion.
I did haveo ne time on HLL In a dark ass forested map me and the engies just built the death-fort on the 2nd to last point, so by the time the rest of the US had to withdraw there we were impenetrable. It's fun, but I also really don't like walking simulators (unless it's arma) which squad and HLL lose sight of. HLL isn't -as- bad if your captains put down spawn points.
Squad's just been fucking miserable to me. I have tattoo'd in my brain the raging PTSD of being under fire and the cover is too short to shoot over prone, too high to shoot over crouched, too short to use standing up. So I have to show 75% of my body when Arma or RO2/RS1/RS2 would let me hug it and use it smartly. That and the recoil is INSANEEELLY EXAGGERATED holy fucking shit. It'd be one thing if it bounces around because that's realistic but you will go damn well 70 degree angle and be aiming towards the moon by the end of your burst unless you mouse fight it to a comical degree.
Supposedly they do that to avoid run-and-gun nonsense, but I know other games can do that without having everyone have the arm strength of a somali child using a full-auto 30.06 one handedly.
>I also really don't like walking simulators (unless it's arma) which squad and HLL lose sight of. HLL isn't -as- bad if your captains put down spawn points.
I agree, some space is important to allow for flexibility and dynamic moves but too much just ruins fun for no purpose. Placement of your squad spawn is VERY important in HLL so I basically play SL 99% of the time. Like I said before, place it down about 150m or 200m away from the frontline and you will be good. You can spawn and be in combat in quickly, but you are far enough that it won't get constantly overrun or shelled. Once you understand where the combat will be and why you can have a lot of fun and spend most of your time in combat. If you have a bad SL and bad spawns you will almost never be in combat. It's make or break.
The star wars mod in squad is unironically a much better experience, the wacky asymmetry of SW vehicles, gunships and fighters in the air doing transport and delivering far more supplies than helicopters, interesting unrealistic classes like B2s and republic commandos, and exotic SW terrain make for a much more dynamic experience than vanilla squad and blasters having slower velocity than actual guns closes engagement distances and keeps the 500+m pixel shooting to a minimum
So one thing that has worked out really well for me in this direction in the past was joining a discord server (yeah I know) that organised regular matches in HLL. Because you had to sign up ahead of time to play you always got squads and teams that actively communicated and worked together and shit
The catch is that every match I ever played with these guys was a 90 minute, knife edge slugfest over the central point (since that's what happens when two equally coordinated teams go up against each other) so if that's not what you want in terms of gameplay you will need to look elsewhere
Squad was good back when it was in alpha, community was great and there werent any zoomer baits like tanks and helis
Longtime RO, RO2, RS, RS2, SQUAD, HLL player here. You chaps seem like you'd be fun to play with.
Pretty sure the Venn Diagram of 'PrepHole users' and 'people who play Red Orchestra/Rising Storm/HLL/Squad' is damn near a circle lol
Have you seen the amount of racism and shitposting in the chats? It has to be. It basically feels like I'm hanging out on PrepHole but I can shoot you fuckers when you say dumb shit.
That's why most people who play those games are massively retarded.
After 2k hours in RO2, I can say, you must run fast, throw smokes in the yard, cross over to the construction, then send some guys up the first small tower, and the rest ground floor, and then pincer from the second floor stairs moving west, while pushing the ground floor guys to the back. Then hold the back stair case without going up into it too deep and getting stuck in the back hallway. Once B is taken, push up the front stairs and start clearing house. Soon after the next objective is taken they'll have a lock down timer until they can't have anymore reinforcements. And then you can pick them off while zerg rushing. Its important to use smoke on the first floor and top floors. Just don't stop pushing, you can never kill enough from outside to make a difference. Don't get hung up in the small houses outside of the elevator.
Only fags and noobs use infantry to clean out buildings.
Chads use the STURMTIGER
bridges or no balls
83 any day now guys
Give the infantry high explosives, have them blow the supports, and collapse the thing.
If I wasn't using only infantry, I'd shell the thing and have the infantry in a perimeter around it with orders to smoke anyone who tries to escape.
Some vivid memories coming to mind. I remember i was addicted to a map called bridges of druzhina at one point
GI I KILL YOU YAAAAAAAAAAA
More like Pain Elevator
>running through the jungle alone
>find a NVA tripwire trap
>go prone and start disarming it
>wild team mate appears!
>voice chat is STILL broken after the egs debacle and he can't hear me
>runs straight through the trap just as I was about to finish
>we both die
Every fucking time
>>runs straight through the trap just as I was about to finish
>>we both die
Pvt. Pyle moment.
I played it for 10 hours and still never saw what was shooting me
so you would agree that it is extremely realistic?
RO2/RS were fucking awful. the only good game TWI developed was RO1 and even then it is only remembered because of the absolute CHAD developers of Darkest Hour who are still developing the mod. cant wait to play the italian front.
Damn they're still updating this game? Haven't played in ages, how active is it today?
its active daily during euro hours (european evenings and nights) or ~1-4 PM EST
hipster contrarian opinion. RO2/RS are kino, everyone knows it
the most legendary RO2/RS video of all time
I love it when one guy takes over commanding the whole team, magic always happens.
Those were the days
MG34 on apartments is insanely OP. You can win any close 1v1 with 3-4 rounds, and any close 1vSquad with a long burst. Never even have to reload.
>Apartments
God, what a shitshow of a map. I have fond memories of holing up in one room that had curtains over the window overlooking one of the bridges and just leisurely popping the zerg rushing hordes and people in the building across through the little gap you could see through.
Select MGer, drop the MG and scurry up the ladders to the left side with turbo Sturmtroop speed, use c96 and grenades to clear the upper floors.
Works every time.
Not actually how that works. Every class spawns with the minimum weight loadout. Only picking up another primary will slow you down.
Idk how it is now, but back a couple years ago it was 75% PrepHole, 25% Chinese wehraboos
I'm almost certain that's untrue, or was at some point. I remember people constantly dumping their demolition charges as AT Riflemen for better speed.
Nope. Tripwire pretty much never changed anything throughout the game's entire life cycle. Everyone thought dropping primary made you faster, but someone (I think Comrade Intense) tested it and there's no difference.
yeah and I would pick them up. super useful.
ANGRIFF MANNER, ANGRIFFFFFFFFFFF!
>taunt
>taunt
>taunt
>need ammo
>taunt
>taunt
>attack
>taunt
I remember some asshole named NKVD Division that would always hop in a tank and rack up like 150 kills
Y'all remember Eternal Angle on the mic?
*Eternal Anglo?
>tfw still have my OG copies of RO1 from back in the day
Blast it with piss
>Antony Beaver's book "Stalingrad" doesn't even mention the grain elevator.
>every German soldier in and around Stalingrad knew of the grain elevator
>because they could see if from any point in the city, and was constantly fought over in heavy hand to hand combat
>it was even in the proposed design for the award shield approved by Paulus
It really was just an overview.
>Antony Beaver's book "Stalingrad" doesn't even mention the grain elevator.
it's mentioned multiple times
>because they could see if from any point in the city
why not just arty it to shit until you couldn't see it any more?
>what is grain
yea, I dunno
>capture the grain
>ruskies already ate what could be eaten and shat in the rest
yeah there's no fuckin way they expected to get food out of there
i like rs 2 vietnam
Same, but I hate that Tripwire has abandoned it.
There's a new vietnam game being developed but it sounds more like HLL than squad. Which'll be fine, but it's still sad. I realy wished we could have gotten M113 shitboxes for RS2. It'd make perfect sense as a moving spawnpoint but also a total "FREE RAPE" for any RPG7.
Speaking of which it's amazing how good the RPG7 is when you realize what the game had stated for some time
>It will penetrate things
Just look at the map and hit rooms with a lot of people or honestly even better is to use it as a suppressing weapon. Fire at places you expect an enemy to be like bunkers and overwatch rooms. You'll rack up kills.
Korea would literally have just been RS1/RO2 hybrid but I still liked the idea for the sheer potential of Banzai-style human waves. Give Chicom commanders an ability to insta-spawn anyone on him every 10 seconds for 30 seconds or something. Just encourage your bugmen to go full charge and die, charge and die, charge and die.
Had tripwire not been dumb I'd have been happy with just an RO3, given if it had come out this year it'd be +10 years since RO2.
>Korea would literally have just been RS1/RO2 hybrid but I still liked the idea for the sheer potential of Banzai-style human waves. Give Chicom commanders an ability to insta-spawn anyone on him every 10 seconds for 30 seconds or something. Just encourage your bugmen to go full charge and die, charge and die, charge and die.
>Had tripwire not been dumb I'd have been happy with just an RO3, given if it had come out this year it'd be +10 years since RO2.
Fugg, I was a bit saddened to see RS2 be set in Vietnam. I was hoping for a RO2 style game set in Korea. The premise was there but I guess more fast action style gameplay set in another time was more sufficient for sales.
For me, it was that one snow map with the trenches. I used to shred those fucking trench works with the PPS-42 like no other.
Too bad that was the maximum extent of my talent within the game. I’m not autistic enough to know each crack and crevice or every single statistic for the weapons.
I would also like to add that no, Fallenfighters will never be good.
Mamayev Kurgan, lots of fun, especially with that modded version that added tanks.
Yeah that’s the one.
Maps with tanks modded in, or additional vehicles, were pretty great.
Fallen Fighters was great when the game just came out and was still okayish when there was a healthy population.
Granted, that depended on players knowing what to do and playing aggressively and not camping, but that goes for almost all of the maps.
>grenades fucking everywhere
My biggest vidya fantasy is a Red Orchestra style game set in the Second Sino-Japanese War. Imagine how kino a Shanghai map would be with mass infantry charges into close quarters combat from both sides.
how bout a mordhau sort of game set in ancient china
>last played 6 years ago
i miss u type 99 chan
>God, the obscene amount of Allies I cut up trying to cross the open with a level 50 Type 99 at Peleliu...
It's historically accurate, right?
There are still people who play RO2, is it worth reinstalling?
Yes but only on Friday and Saturday nights euro time
yes like
said the weekend is usually pretty good still.
https://www.gametracker.com/search/ro2/
that kraut server's good and usually has players on.
Push up the grain chute and pre fire any dickhead reds peeking.
Worked every time.
Daily reminder, D cap = L
I pushed up ur mums grain chute and pre fired m8
I miss it. Hell let loose is the only thing that comes close but I understand for a lot of people it's too much walking not enough brutal faster combat like RO2. I would say give HLL another chance if you stopped after a few hours your first time, games can be a toss up of absolute shitty one sided stomps and kino trading the middle point desperately back and forth. Also half of the HLL maps are shit, I never am going to play on foy night lol, just stick to the French maps that have some buildings and a few of the eastern front ones. Don't be afraid to lead a squad either, it's not hard and random retards will actually listen to you if you talk. I miss loading in quick in RO2/RS1 and grabbing that SL1 slot where you had the most people/riflemen in your squad and could make just as big a difference in winning the game for your team as a commander by being a good SL1. Led many a team to victory that way. As for my strategy, smoke the right side with the construction and hide in the unfinished building it while I wait for my cannon fodder to spawn on me and rush the house/up the right flank. Eventually they'll get a foothold and you can get more smoke from an ammo crate and throw it between the main building from the smaller one. Eventually enough of your retards spawning will make it to the first floor and once they're in it's just a matter of time before you push up and clear the rest of the enemy out
Is my memory incorrect or was trying to attack apartments without well coordinated team a death sentence?
I remember attacking Apartments having like a 95% success rate, it was genuinely shocking when the attackers failed. Something about the attackers having like 200 more tickets than defenders I think?
I think it was that because it was just a very small map that could be taken very quickly.
On the servers I was playing on, picking apartments was seen as a sign of cowardice, and the attackers were obliged to pick a harder map after they took it.
At least one, maybe two of the caps had no back-cap protection, so someone would often slip behind the lines and wait at them so as soon as the first line was taken, they'd instantly cap the next too. And the final cap is costly to defend, so if you end up there too quick you don't have enough tickets to last long.
Based. There was another good flamethrower montage set to Freedom isn't Free, from Team America, but that one was taken down and never reuploaded unfortunately. It was on Iwo Jima.
Some of my favorite moments were running out of tickets as attackers on maps like Rakowice and then having a horde of Russians bum rush spawn. Grab a couple guys to last stand in the two story houses you could stack bodies easily.
Wish someone would have a Pacific NA server. Only ones are in EU or JP/CN these days.
Sorry I know I dump all these every time I see an RO2/RS1 thread, in the middle of trying to join a HLL server right now
Here's a relevant storming the elevator one
god but I wish OG RO had players still
darkest hour just isn't the same, I miss my swarms of malnourished conscripts in grey and beige
some of the best memories of videogames I have is of the horrible 4-5 hour long battles in huge custom maps
i'm mind blown that the graphics hold up this well, goddamn
Say what you will about the Epic Game's store and them trying to breakup Steam somewhat, their handling of the Unreal Engine has given us many good things and games we wouldn't have played otherwise
This game predates the epic game store by several years
I know I mean epic themselves own unreal engine and were very generous with it. I don't know the policy/percent they take now but I still can't hate them when concerning their garden gnomery with ESG after they've done some good things. Eventually the goodwill will run out don't get me wrong
the epic games update ruined rs2's voicechat
I thought that was popsmoke's (whoever the actual devs are that tripwire gave it to) fault. I don't really know though, half the time my voice works after they tried to fix it. These games have always been buggy messes though
>clearing it
What are police supposed to do?
https://en.wikipedia.org/wiki/1985_MOVE_bombing
Stand outside and talk, like they used to do.
Generally it works out a lot better when no shots are fired.