There's an etching of Tzarist Russian generals wargaming that has exactly this taking place. In fact everyone from your gaming group is depicted. It's uncanny. I wish I had it on this comp.
So basically, every US military image will have some water mark, even though the pictures are from the officials themselves, they still place their little chink watermarks which goes to show how obsessed they are with Americans. I can guarantee you that the pictures that the military puts out will have a bilibili logo or some other chink article shit when you reverse searched them.
>I roll to seduce the tank >You can't do that >Why not? >How do you fuck a tank? >How you not seen ratbat's artwork? >Who? >Oh um.... >Oh for fuck sake, just let him do it >FINE. Roll to seduce >[Nat 20] >Oh fuck
DM 2nd on the left. Tank seducer 2nd on right.
>he doesn't house rule everything
What do you mean 'roll to seduce' isn't in the rules? Pick your poison - Deception check, Persuasion check, Performance check, Intimidation check.
To add to this, you could even do other checks. The NPC likes muscly men? Athletics check. Seductively peel an apple or put on a glove sultry? Sleight of hand. Like, this shit is DM stuff. Flex your muscles? Str check. Do a load of muscle flexes and typical body builder poses? Str + Performance. This shit is really fucking open ended. Then there is shit like Diplomat feat from Unearthed Arcana (+1 charisma, proficiency or double proficiency in persuasion, and the ability to charm someone who isn't in combat with you (or your allies) by talking to them for 1 minute and beating them in a skill contest). Wow, that's so difficult to seduce something! Then there is Empathic (burn an action, make a check, gain advance to next attack or check on the target, +1 Cha and gives insight prof - or doubles it if you already have it). How do I use this to seduce bros???? Hell you can even stack these two and it even fits thematically. Use Empathic, then Charm.
Oh and I should add, Charm doesn't work like the spell Charm, where the target KNOWS they've been Charmed. So if you Charm a guard who would otherwise attack you, the guard won't attack and he won't go 'Why am I not attacking?'. He'll just need to be talked to or dealt with.
> I could get this more explicit, but it takes some work.
**HMMWV:** "I love your tracks, they make it look so easy, going over all sorts of ground."
**Abrams:** "Hey! You're pretty capable off road yourself, and, I'll let you in on a secret — I think bare wheels are really sexy!" as she winks her rangefinder.
The HMMWV is so flustered, she doesn't know what to say. She has never been complimented by a tank before, let alone been called sexy. She feels her transmission warm up and her headlights dim.
**HMMWV:** "I-I don't know what to say," she stammers.
**Abrams:** "Just say you think I'm sexy too," she says with a grin.
The HMMWV blushes.
**HMMWV:** "Fine," she says. "I think you're sexy too."
The Abrams smiles.
**Abrams:** "Now that's more like it."
The HMMWV and the Abrams continue on their patrol, but now there is a new spark between them. The HMMWV is no longer nervous about being around the Abrams. In fact, she's starting to think that the Abrams is the most amazing tank she's ever met.
**HMMWV:** (to herself) "I can't believe I just called a tank sexy. What is happening to me?"
The Abrams can see the HMMWV blushing in her rearview mirror.
**Abrams:** (to herself) "I think I'm in love."
The Abrams and the HMMWV continue on their patrol, unaware that they are about to embark on the most epic tank-Humvee love story of all time.
just copy paste it into google bard, and tell it to continue
> it's getting weird, another draft had them kissing while entwining exhaust pipes (not suitable for a blue board)
"You weren't actually sniffing my exhaust, were you?" asked the Abrams.
"N-no, of course not!" replied the HMMWV unconvincingly.
"Why not?" asked the Abrams, pretending to be offended.
The HMMWV looked down at her blistered paintwork. She couldn't bring herself to tell the Abrams the truth. She was too embarrassed.
"Well," she said. "I was...uh...just admiring your tracks."
The Abrams raised an eyebrow. "My tracks?" she said.
"Yes," the HMMWV said. "They're so big and powerful. And they look so good on you."
The Abrams smiled. "Thank you," she said. "I'm glad you like them."
The HMMWV smiled back. She was glad that the Abrams had believed her lie.
"So," the Abrams said. "Do you want to go for a drive?"
"I'd love to," the HMMWV said.
The Abrams and the HMMWV drove away, leaving the other HMMWVs behind. As they drove, the HMMWV couldn't help but wonder if the Abrams knew that she was lying. She hoped not. But even if she did, the HMMWV didn't care. She was just happy to be with the Abrams.
As they drove through the forest, the HMMWV felt a warm breeze on her windshield. She looked out at the trees and the flowers, and she felt happy. She was happy to be alive, and she was happy to be with the Abrams.
The Abrams glanced over at the HMMWV. She could see the happiness on the HMMWV's face. The Abrams smiled. She was glad that she had met the HMMWV. She was glad that she had made her happy.
The Abrams and the HMMWV continued on their drive, enjoying each other's company and the beauty of the forest. They didn't know what the future held, but they knew that they would be there for each other, no matter what.
[...] > it's getting weird, another draft had them kissing while entwining exhaust pipes (not suitable for a blue board)
"You weren't actually sniffing my exhaust, were you?" asked the Abrams.
"N-no, of course not!" replied the HMMWV unconvincingly.
"Why not?" asked the Abrams, pretending to be offended.
The HMMWV looked down at her blistered paintwork. She couldn't bring herself to tell the Abrams the truth. She was too embarrassed.
"Well," she said. "I was...uh...just admiring your tracks."
The Abrams raised an eyebrow. "My tracks?" she said.
"Yes," the HMMWV said. "They're so big and powerful. And they look so good on you."
The Abrams smiled. "Thank you," she said. "I'm glad you like them."
The HMMWV smiled back. She was glad that the Abrams had believed her lie.
"So," the Abrams said. "Do you want to go for a drive?"
"I'd love to," the HMMWV said.
The Abrams and the HMMWV drove away, leaving the other HMMWVs behind. As they drove, the HMMWV couldn't help but wonder if the Abrams knew that she was lying. She hoped not. But even if she did, the HMMWV didn't care. She was just happy to be with the Abrams.
As they drove through the forest, the HMMWV felt a warm breeze on her windshield. She looked out at the trees and the flowers, and she felt happy. She was happy to be alive, and she was happy to be with the Abrams.
The Abrams glanced over at the HMMWV. She could see the happiness on the HMMWV's face. The Abrams smiled. She was glad that she had met the HMMWV. She was glad that she had made her happy.
The Abrams and the HMMWV continued on their drive, enjoying each other's company and the beauty of the forest. They didn't know what the future held, but they knew that they would be there for each other, no matter what.
>anything that uses a 20 sided die is shit
why?
d20s are useful for incrementing down to 5%
I grew up with 2d6/3d6 systems myself but you can't deny d20 has its place
because multi die rolling is kino
rolling 4 d6 is more fun than rolling 1 d20
nud&d hinges social interactions on player character skill rolls instead of the Old School NPC reaction rolls (2d6 for maximum "kino") Which results in the dogshit meme gameplay found here
>I roll to seduce the tank >You can't do that >Why not? >How do you fuck a tank? >How you not seen ratbat's artwork? >Who? >Oh um.... >Oh for fuck sake, just let him do it >FINE. Roll to seduce >[Nat 20] >Oh fuck
DM 2nd on the left. Tank seducer 2nd on right.
i havent played any dice based games since 2010
and i never touched dnd because it was always those fags in the back of the game store wearing all black hunched over the table from open to close
but there's nothing like those moments when you need to roll literally 2 whole handfuls of d6
the sound
the feeling
the sight
the anticipation of everyone watching each die bounce across the table
and the fact i never heard anyone around me say the word "nat 20"
i kinda miss it
Newer editions of Risk now label that territory as “Russia” instead of “Ukraine” (they also renamed Siam to Southeast Asia). Probably because they figured kids don’t know what the Ukraine is (although there’s still places like Yakutsk so maybe they had some other rationale). I’ve been wondering if the optics of the war will prompt them to change back.
>"Your radar starts to go haywire, and radio communications are beginning to fail, roll for perception" >"Nat 20" >"A cursory glance reveals an F35 is on your tail, and is currently fucking with your radar and electronics, he doesnt seem overtly hostile, but what do you do?" >"Roll for seduction" >"What?" >"What"
What are the Zelda rupee shaped things under each wing? What is the CD shaped thing on the left wing? I know the gemstone under the chin is a luneberg lens so it can be picked up on radar when it's not doing mission shit. Or are these secrets and I'm about to be a accused of being a Chink?
It's okay, anon. Part of the reason I know is because when trying to make a VTOL landing in a not!F-35 in VTOL VR, the camera being positioned right under the nose is handy for seeing if you're lined up on the destroyer's deck since you'd otherwise be looking straight through the plane and the slight offset vs the human point of view is always a challenge.
I really do hope the armed forces get filled with guys just like that for every individual system. Nothing brings out the autism like watching someone else do something wrong to YOUR STUFF RREEEEEEEEEEE
Reminder that when people talk about how "wargames showed x is obsolete!" or "wargames showed x country is superior at y!" they're talking about shit like this half the time
that was largely before it was common knowledge that most of these wargame bullshit is based on worse-case scenarios where whoever was against the US got some goldilocks opportunity where 100% of the US's equipment and tech just decided to shit itself. Also it was before everyone realized that most of those stories are written as a way to justify more spending
>Also it was before everyone realized that most of those stories are written as a way to justify more spending
Do you even need a reason to increase the pentagons table top games budget?
If I was in charge i would add another billion dollars
seriously an Ohio SSGN carries about 150 Tomahawks, what if the enemy managed to steal one and get under ouf fleet? That's the sort of thing War games are meant to hypothetisize
You are a mouthbreathing npc. >The biggest war game in US military history, staged this month at a cost of £165m with 13,000 troops, was rigged to ensure that the Americans beat their "Middle Eastern" adversaries, according to one of the main participants. >General Paul Van Riper, a retired marine lieutenant-general, told the Army Times that the sprawling three-week millennium challenge exercises, were "almost entirely scripted to ensure a [US] win". >He protested by quitting his role as commander of enemy forces, and warning that the Pentagon might wrongly conclude that its experimental tactics were working.
theguardian.com/world/2002/aug/21/usa.julianborger
Van Ripper's complaints about not being able to literally cheat by ignoring the rules of physics on top of the USN declining to close major shipping lanes to actually be at a standoff distance instead of at the coast is not the proof you think it is, retard.
>hurr the US cheat in wargames because i cant have fishing boats carrying AShM heavier than the boat itself >What do you mean i cant roll to have motorcycles drive on water to relay information to my fishing boar navy?
>get passed over for O-10 >torpedo multi-million dollar exercise in a fit of childish rage >manbabies on the internet still thing you’re the greatest out of the box thinker evar
The thing is his actions didn't even torpedo the exercise, it just got a couple notes in the final report. I've said it before, but the focus on Van Ripper's stunts actually detract from what MC2002 was actually about: multi-level command and control.
Read through the exercise report and you'll see a ton of stuff on how best to aggregate information, the need for improved strike damage assessment and multi-force coordination. Look at Ukraine and that's exactly areas where Russia had huge issues. Meanwhile there's like a single line that says "oh yeah if the enemy shoots 9999 missiles at our carrier at once some might get through"
>what MC2002 was actually about: multi-level command and control
and PR
there was a very good segment about the Blue Force being out-PRed by Red Force in managing a media scandal that is eerily prophetic for 2002, considering it was held before MySpace was launched
>hey let's put a quarter to anti ship system on a fishing dinky >you can't do that >why you do that to me >dude it's a 20ft wooden fishing boat without power >you just script it to win! now let my frog men swim out 60 miles and attach a limpet mine to a carrier moving faster than humans can swim
>Ok so my catgirl grenadiers use their ability Catlike Reflexes to move into engagement range. Now they'll use Feline Claws for 2X melee damage aaaaand now your infantry square is gone bro.
>that was largely before it was common knowledge that most of these wargame bullshit is based on worse-case scenarios where whoever was against the US got some goldilocks opportunity where 100% of the US's equipment and tech just decided to shit itself.
The US seems to have always done this though. If you look up the rules for the old Fleet Problem exercises from the 1920s to 1940, it has a lot of that kind of random bullshit in it. There were a few where the refs would just go around to the senior command staff of both the Attacking fleet and Defending fleet and say "You had a heart attack, you're dead and confined to your quarters for the rest of the war game." to Hispanice things up and make sure that those next in line were able to act as replacements if it ever happened irl.
Drachinfel has a whole series on it and the crazy limitations and rules that were implemented to make it challenging for everyone involved.
correct, however the general publics idea of wargames only came from movies/books which portrayed it as if they were using equal adversaries instead of making up a scenario where the US may lose a aircraft carrier due to a bunch of one-in-a-million chances, or they learned about war gaming from one of the many "owari da..." news stories about how the most advanced US tech was defeated by speed boats
They really aren't all that fun and it you've played on you've played them all. (Gary Grigsby's) War In The West has a pretty good PC adaption and I'm sure there have been more released since then. Also your table isn't big enough; I don't care how big it is, it isn't big enough.
Are there any solitaire cold war games yall would recommend?
/tg/ is dead due to insane overmoderation by a literal tranny. You cannot talk about games or their lore, any attempt to do so will result in being directed to general threads that are mostly for socializing between various terminally online namefags.
Yup. Used to go there all the time but now it's dead as fuck. What a shame, boardgames are one of my primary hobbies. Like most though I have a tough time getting friends to play the goddamn games that aren't Terraforming Mars on TTS
>/tg/ is dead due to insane overmoderation by a literal tranny.
Nazimod was years ago.
Not we no longer get any moderation.
Hence the Slop threads taking over and running rampant.
haven't noticed that much in the way of moderation actually. The main problems seem to be an excessive amount of generals like you mentioned, and bumpfag ruining all the other threads with his shameless retardation.
They really aren't all that fun and it you've played on you've played them all. (Gary Grigsby's) War In The West has a pretty good PC adaption and I'm sure there have been more released since then. Also your table isn't big enough; I don't care how big it is, it isn't big enough.
It's not quite as good as playing on an actual table, but there are things like Tabletop simulator where you can play games like that over the internet which means you're not limited to your local game store's regulars.
>The Campaign for North Africa has been called the longest board game ever produced, with estimates that a full game would take 1,500 hours to complete. Reviewer Luke Winkie pointed out that "If you and your group meets for three hours at a time, twice a month, you’d wrap up the campaign in about 20 years." It has also been called the most complex wargame ever designed, with the commonly cited example (noted in SPI's advertising) that Italian troops require additional water supplies to prepare pasta. The map board alone is 9.5 ft (3 m) long.
>Although nominally a two-player game, the rules recommend ten players divided into two teams of five people, each team composed of a Commander-In-Chief, Logistics Commander, Rear Area Commander, Air Commander, and Front-line Commander.
The original war game played on d6 by the prussians
Tag yourself
Me on the left, sick of all the other anons' arguing about very clear text, deciding to let the argument continue for an opportunity to sip some wine with my pinky out, before I consult Mike Mearl's twitter.
Good luck finding a copy. I want one to make digital. It’s a rare game and not made anymore and I think doing logistics digitally will speed things up considerably.
4 weeks ago
Anonymous
CfNA has been fully scanned and there's a torrent available.
>meet frens on Saturday afternoon >play for 5 hours >lose 12 minutes due to rule dispute >5 hours - 12 minutes = 4.8 hours >repeat every week of every year without fail >1500 hours / 52 weeks per year / 4.8 hours per week = 6 years
Were they trying to make it so realistic it takes as long as the actual war?
i could see a dnd group doing 2 8 hour session on saturday and sunday every week
could bang it out in a year or so
not too bad considering it isnt insane for dnd games to go for a year or more
>ten fucking players >as if you could wrangle 9 other motherfuckers who are as autistic as you into playing this for the rest of the foreseeable future
The is a series of these hex games that goes through absolutely insane detail doing just the opening months of Serbia vs Austria at the start of WWI. Sounds like some fun autism.
I play vidya and tabletop games, and tabletop just has a different feel. There’s also a lot more freedom with tabletop than you can get from any vidya.
Recently got into it, I've personally had fun playing solo, you just have to put yourself in the right mindset for it. Most wargames are solo able as long as theres no hidden information mechanic.
>I rape my own mobiks. >Fine. Roll for initiative. >Nat. 20 >*sighs* Somehow, the mobiks enjoy the raping. Some of them even conceive, despite being male.
Well it does need to be realistic. Also we should get PrepHole on board and use historic data to train an algorithm to calculate the probabilities. Pic related.
Ours would be better though. 🙂
As a PrepHole crossposter I'd be happy to build UIs for character creation, hit probability calculators, etc. Don't know much about machine learning though, so you'd have to get another pro/g/rammer involved if you want to use AI for extreme realism.
Well it does need to be realistic. Also we should get PrepHole on board and use historic data to train an algorithm to calculate the probabilities. Pic related.
Next War series or if I had to guess. I've heard of it being used at a Marine officer school.
This anon is right, I found a video of the creator of OWS saying for the land component of the game they drew from Next War and for naval/air they took from South China Sea
https://youtu.be/3A7JZ4MjIMM?si=xyTthwQE0nTu3grw
Probably something like littoral commander as it was designed to mesh with that system
https://dietzfoundation.org/product/littoral-commander-indo-pacific-2nd-printing/
What were you expecting?
Growing up, didn't you ever see depictions of generals in the media as older men pushing around little figures on a table with a riding crop like a big boy version of Warhammer?
What were you expecting?
Growing up, didn't you ever see depictions of generals in the media as older men pushing around little figures on a table with a riding crop like a big boy version of Warhammer?
>depictions of generals in the media
keyword, depictions
actually it was only RAF Chain Home that did the full croupier-stick-token system. the genesis of CIC.
Me second from the right, trying to make sure this mirror isn't one-way and make sure the guy intently listening, leaning forward in his chair isn't a vampire.
Me 6th from right standing up for a breather while the others dispute the same rule we already debated at length last time. From this angle I notice the chandelier above us looks a bit like a giant spider.
Me holding the rulebook trying to find the bit that says you can't have a 50mm base on a 20mm ledge perfectly balanced so he can cheese flamer range (the rule is buried in a warcom article from 6 months ago)
I used to be like that in my teens lol
you'd be written up literally every day in my old school
I used to teach in a college which replaced all the normal chairs and some of the new ones had wheels, but on the end of the normal four legs, not in a star arrangement. Every so often, some dumbass would forget what he was sitting on and the chair would suddenly slide in the opposite direction he was leaning, sending him crashing to the floor.
>me on the right with the gnarly sideburns, smugly pointing towards the rulebook as proof of the legality of my horse-drawn artillery firing 3 times in a single turn instead of just twice due to my army's special rule "shock and awe"
>me second on the right wanting to enjoy being with friends but worried they're not really my friends and nobody actually wants me here but they just don't want to say it out loud and I don't want to be here since and I'd rather go home but then I'll feel bad about having been such bad company and I'd want to be here instead and now my mood is even worse because I feel bad about not bein-
You know this turns into beerhammer when nobody is looking. Would love to been a fly on the wall for one of these. If anything just to see the vague rulebook.
I’m glad someone enjoyed them. I’ve been so swamped with work and other shit that I haven’t had time to do more. But I do plan on playing either Battle for Germany or Southern Front Soon™
>Normalnagger nogames noguns nosex tourists making DnD/PF jokes for a wargame
For shame, has no one but me played Team Yankee or Flames of War or Bolt Action?
The breadth of the battle in those days is bounded by how long it takes horses and men to walk a certain distance and fight, and how long it takes to carry messages by horse courier from the command post to the wing
Wellington left 24,000 troops guarding his rear-right flank; Napoleon famously left Grouchy's corps to fight independently.
Yes. I know Rand group uses a house ruled version of Fistful of TOWS. The game's creator was talking about adding their tactical nuke rules to the next edition of the game.
Yes, Tom Clancy said he heavily used the wargame Harpoon when writing The Hunt for Red October, even going so far as to play out some of the scenarios with a buddy while writing.
Same thing with Red Storm Rising though I'm not sure what wargame he used.
Also CSIS used tabletop games to simulate a theoretical war between the US and China.
https://www.wusa9.com/article/news/investigations/china-us-war-simulation-csis-wargame/65-37844d34-ab1f-49a2-ad2e-09a7c8ff94c4
What Clancy actually said was that at the time, there were only two sources of concrete information of NATO and Warpact ships and equipment: Jane's, which costs hundreds of dollars, or Harpoon, which was something like ten or twenty dollars and contained the same stats. So he bought Harpoon and used those stats in his writing.
He did the equivalent of looking up Wikipedia instead of the proper references.
You and your team talk to each other via teams, for example, and you are using some programs to help you. We, for example, met on Zoom and used the Owlbear virtual tabletop (we moved to something else later on) and some of us also used dndbeyond for character sheets. I met this group via Facebook in my city, then one of us moved to another country but kept playing with us until the end.
I definitely prefer playing in person, but I think on-line dnd playing can also work if people are grown up and respectful enough. Otherwise it's going to be annoying.
>Release it as a steam game >Have people play it >Pay the top x% of players to be advisors >Never lose a single war ever while having a stream of people who constantly train themselves for fun you can call on at any point or even without them knowing by upload real world scenarios as a free DLC
I'm apparently the only person who's ever played this but if you want realistic war gaming, albeit PC instead of tabletop, unironically look no further.
I feel that about the John Tiller Campaign series game. I played a little bit of the free versions of Steel Panther, winSPMBT and winSPWWII. The breadth of scenarios is pretty amazing but it's time consuming.
That looks very close to the Steel Panther series and uses some of the same sound effects, even. Is it WW2 only?
It's definitely time consuming. It goes the extra length to capture as many aspects of combat as possible. I actually quite dislike the other Steel Panther entries, III is the only one with large scale beyond platoon levels which makes much, much more sense to me. It's amazingly comprehensive. I've been playing it for years and the dumbfuck AI is still a challenge because nothing short of real world military procedure works. It's amazing how much is present beneath the simple hex grid graphics.
Campaign Series has three WWII titles covering the three main theatres, and a Mideast one that's mostly Arab-Israeli wars (haven't played that one). I think whatever version sold now is all bundled together but I'd have to check.
What I liked about the SP games are the obscure bush wars. There are some set in Rhodesia and completely wacky Red Dawn stuff where the Cubans invade Texas.
>I've been playing it for years and the dumbfuck AI is still a challenge because nothing short of real world military procedure works.
Also yeah. I've played a lot of war games and I'd still get massacred in SP if I was playing a challenging scenario and not just whacking thirdies from helicopter gunships. I had trouble with the terrain because it's a 2D map, it takes some thought and planning. I'd have to take a screenshot and start drawing lines on a map in MS Paint to get a sense of where I'd be sending my G.I. Joes.
I'm going to blow your mind. Dungeons and Dragons is an offshoot of military wargames. Gary Gygax previously created an organization of wargaming clubs derived from the military's warganes. He later created a medieval miniature wargame before he made D&D.
They need to add an aggressive autistic kid named Murphy in the room during the entirety of the even. Little Murphy isn't supposed to do anything but sit and watch.
The operation at Midway was intended to draw out and destroy the US (operational) carrier force of 3 carriers: Yorktown, Enterprise, and Hornet. The Japanese brtought their mobile strike force (Kido Butai), made up of 4 carriers (Akagi, Kaga, Soryu, Hiryu); they were bringing in an invasion fleet as well, but the island itself was a secondary objective. The island would be very hard to actually hold.
Back to the question: The Japanese wargamed the battle itself (which would be their 4 carriers vs the American 3 carriers and the 180 or so aircraft stationed on Midway Atoll), but, after their string of easy victories against the US in previous campaigns, they fully expected to win with ease. Thus, although the officer playing as the US side in the Japanese wargame attempted to place the US carriers in an advantageous position, he was not allowed to do so. The referee claimed the US did not have the fighting spirit for such an operation. (Later in the battle, the referee also vetoed the sinking of 2 Japanese carriers by a lucky US airstrike, which certainly implies the degree to which the Japanese expected everything to go as planned.)
Thus, although an ambush was attempted by the “US” player in the wargame, his attempt was foiled by the overconfident Japanese referee.
Are these wargames fun? I could probably get a few people together to try something like that. It seems cooler than D&D at least. Where does one start?
>Are these wargames fun
They can be deeply rewarding, but no, not fun like a boardgame or a video game. Most of the time is spent talking through actions you might take in a war or on a battlefield and trying to find weaknesses or failures in one's outlook, knowledge, and thinking. Who wins is determined by committee or by a umpire selected by commitee
These wargames have been a part of military science for quite a while and actually play a key role in real-world strategy and policy development, they can carry almost as much weight as live field tests and are often highly classified.
This is a good overview and source for more reading, RAND makes a ton of money doing these
https://www.rand.org/topics/wargaming.html
Are there any wargames that are made for platoon and company training/scenarios? Rather than massive multi division "let's invade an entire country" type of wargames?
Yes, they exist at every scale right down to individual soldiers.
Some of the most interesting aren't about combat but about logistics and fleet repair, and supply chain and the level of detail can get more autistic than EVE Online. Usually the process starts with designing the scenario and parameters, like win conditions, and then players make individual preparations than other players may or may not know, there's been real-world espionage many times between players as well as foreign interests. Break-ins/burgalry, hacking, bribes, kompromat, whole 9 yards
Chess?
Lol
Lmao even
Keep your nuskool trash out of here. The men are playing REAL old school games.
4 weeks ago
Anonymous
>tfw he "plays" games of chance using the bones of domesticated animals instead of playing a real dexterity/skill based game using the skulls and femurs of his slain enemies
4 weeks ago
Anonymous
personally I like throwing trees
4 weeks ago
Anonymous
is rock too great for you
grug ancestor throw rock
grug throw rock
4 weeks ago
Anonymous
how do you have a metal nail through the club of a caveman?
>voidships
they can operate in atmosphere although its generally a one way trip since you'd have to stand most of them up on end to launch again
the larger vessels would crack up entering Earth gravity, but there are smaller ones that could survive the landing in one peice
That looks like a Dauntless to me, so it's hardly "small". At least in Rogue Trader there were no rules at all for atmospheric entry for voidships, you only ever entered atmosphere with lighters and similar vessels.
Original rules said no cap ships could make planetfall, but nothing about others. Dauntless is a light cruiser class so...maybe?
4 weeks ago
Anonymous
It's a "light" cruiser, so still a 4km long monstrosity crewed by tens of thousands. All voidships are built in space and they're not designed to make planetfall or operate in atmospheres as far as I know, and certainly there aren't any rules for it in the Rogue Trader RPG rulebooks that I've read. Can you point to the book you remember containing rules for voidship planetfall?
4 weeks ago
Anonymous
No. maybe W&G? just an asspull by moi, but we can logic it out- smaller ships can survive atmos/grav well because of suspensor fields and maybe even void shields but bigger ship inevitably fall afoul of the square cube law
4 weeks ago
Anonymous
Void shields don't do anything to gravity. Antigrav technology does exist but that's only really used on ground vehicles. Voidships are specifically designed to work in space, perhaps one could make an emergency landing on a planet but getting back up would probably be impossible. Maaaaybe for smaller voidships like the Cobra it could be feasible, but normally even those would use lighters, dropships and fighters for atmospheric operations. When the Imperial Guard for example deploys planetside they arrive on vessels like the Tetrarch and all the voidships just hang above and provide fire support.
The standard operation goes probably something like this: achieve void superiority, achieve air superiority, land troops, claim and occupy. There wouldn't be any reason for the larger voidships to make a landing themselves. And for logistics you'd have lighters on both the ship and planet moving stuff back and forth.
4 weeks ago
Anonymous
>Void shields don't do anything to gravity
technically they could work against atmospheric gasses by removing them to the Warp at the molecular level >landing on a planet but getting back up would probably be impossible. Maaaaybe
I refer you to my OP, but I have to go to bed since I clock in about 7 hours from now so vive la empereur and vive l'oignon
>voidships
they can operate in atmosphere although its generally a one way trip since you'd have to stand most of them up on end to launch again
the larger vessels would crack up entering Earth gravity, but there are smaller ones that could survive the landing in one peice
>voidships
they can operate in atmosphere although its generally a one way trip since you'd have to stand most of them up on end to launch again
the larger vessels would crack up entering Earth gravity, but there are smaller ones that could survive the landing in one peice
>its generally a one way trip since you'd have to stand most of them up on end to launch again
4 weeks ago
Anonymous
>technically they could work against atmospheric gasses by removing them to the Warp at the molecular level
I assume that would overload them pretty fast.
4 weeks ago
Anonymous
>its generally a one way trip since you'd have to stand most of them up on end to launch again
This makes zero sense. If you ever did land a ship on a planet, you would have to land it tail down anyway, because that's the only axis along which it can support its weight and, in all likelihood, generate >1 t:w. The sci fi trope of spaceships not being able to land doesn't really make much sense. Assuming you have a flat surface that can support their weight and survive being under their thrusters it's just a question of the ship having a flat surface of its own that is attached to the structures that bear the ship's load under accelleration.
Any setting that has ships that can do more than 1g of accelleration should be able to do planet landings.
4 weeks ago
Anonymous
its not just load bearing stress, but pressure direction as well. The direction of pressure inverts once you go from vacuum to any amount of atmosphere greater than what youre containing in the hull. Your structurally sound SPACE ship might burst into treats in atmosphere as the OUT forces become IN forces. Just like a submarine would not be a very good space ship or vice versa
not unless you get to play area commander and coordinate patrols, route clearance, EOD, airstrikes, drones, HUMINT teams, SOCOM and civil affairs - that'd be pretty fucking sick
Rebel Inc, brought to you by the same guys who did Plague, is actually a decent COIN / nation-building game, except for the artificial borders
Depicted: Russian liberation forces of the SMO defending against the NAFO Trannytron Mk666 assaulting the hyperdimensional superfortress Bakhmut. All participating general staff received the Order of St. George, but only if their models met the 3-color requirement and contained no third party or 3-D printed parts. Coring drills were used to authenticate.
Dropfleet groups ships into battlegroups of type that just so happen by coincidence to mirror the plastic pieces in twilight imperium. In this game, the twilight units have a single round of combat (to model long range engagement as the approaching fleet invades and enters orbit around the planet). This blockades the system -- the defender can no longer access any resources in that system.
At the end of the turn the attacker can decide if he fully wants to invade. Assuming he has a rules-legal fleet, the TI units tell him and the defender what level of points and formations of ships he's allowed to bring. For example the TI destroyer corresponds to the Dropfleet "pathfinder" battlegroup which is mostly small ships like corvettes, frigates, and destroyers. The TI cruiser corresponds to the Vanguard battlegroup which is mostly battle cruisers and heavy cruisers. The TI ground forces correspond to the level of points available in the Dropzone ground game which is either played concurrently (alternating turns where the space forces can provide orbital bombardment and the groundforces secure intel) or as a tie breaker if the Dropfleet final scores are within 10 points of each other, depending on the scenario.
There a rules document that outlines the entire thing in detail
The system works because it adds purpose and stakes to your dropfleet game while also introducing randomness and resource management that prevent you from just speaking your favorite fleet over and over again in every match
I know nothing about these games but >introducing randomness and resource management that prevent you from just speaking your favorite fleet over and over again in every match
sounds interesting, how does it achieve this?
is it that you can't use the same battlegroup over and over again in the more abstract game, because at the tactical level your units need repair etc?
More or less. The ships in TI (representing the fleets reissue tonnage and capabilities) cost rescources and have their own unique strategic value. Also the initial volley of combat can destroy them outright, destroying the battlegroup before the tactical action takes place
The defender can still defend himself tactically even without shots built. They essentially just get a dropfleet starter set and just told to build whatever they can, which won't be as many points of ships as the other play could bring. Defending is cheaper but the aggressive player gets the advantage. The upside fire the defender is that it all ships of a type in a battlegroup are destroyed, the corresponding unit in TI is also destroyed
i wonder if they all go for beers after like me and my 40k bros
We do
>i wonder if they all go for beers after like me and my 40k bros
>after
True elite players get trashed during the tournament.
There's an etching of Tzarist Russian generals wargaming that has exactly this taking place. In fact everyone from your gaming group is depicted. It's uncanny. I wish I had it on this comp.
>he doesn't play wizard staff at the wargaming tournament
They look like they're having a great time
>that chink watermark
Obsessed.
they really are
what? qrd?
So basically, every US military image will have some water mark, even though the pictures are from the officials themselves, they still place their little chink watermarks which goes to show how obsessed they are with Americans. I can guarantee you that the pictures that the military puts out will have a bilibili logo or some other chink article shit when you reverse searched them.
>I roll to seduce the tank
>You can't do that
>Why not?
>How do you fuck a tank?
>How you not seen ratbat's artwork?
>Who?
>Oh um....
>Oh for fuck sake, just let him do it
>FINE. Roll to seduce
>[Nat 20]
>Oh fuck
DM 2nd on the left. Tank seducer 2nd on right.
>Dare you enter my magical AO?
>The ocean is beer
>The rain is dip spit
>>Why not?
It's not in the rules, you dumb fuck.
>he doesn't house rule everything
What do you mean 'roll to seduce' isn't in the rules? Pick your poison - Deception check, Persuasion check, Performance check, Intimidation check.
Literally any could apply to a seduction attempt.
To add to this, you could even do other checks. The NPC likes muscly men? Athletics check. Seductively peel an apple or put on a glove sultry? Sleight of hand. Like, this shit is DM stuff. Flex your muscles? Str check. Do a load of muscle flexes and typical body builder poses? Str + Performance. This shit is really fucking open ended. Then there is shit like Diplomat feat from Unearthed Arcana (+1 charisma, proficiency or double proficiency in persuasion, and the ability to charm someone who isn't in combat with you (or your allies) by talking to them for 1 minute and beating them in a skill contest). Wow, that's so difficult to seduce something! Then there is Empathic (burn an action, make a check, gain advance to next attack or check on the target, +1 Cha and gives insight prof - or doubles it if you already have it). How do I use this to seduce bros???? Hell you can even stack these two and it even fits thematically. Use Empathic, then Charm.
Oh and I should add, Charm doesn't work like the spell Charm, where the target KNOWS they've been Charmed. So if you Charm a guard who would otherwise attack you, the guard won't attack and he won't go 'Why am I not attacking?'. He'll just need to be talked to or dealt with.
>Deception check, Persuasion check, Performance check, Intimidation check
Skills are gay, unless it's percentage thief skills or x-in-6 checks for listening, searching, lifting etc.
Refusing to play anything newer than Red Box isn't a personality
>my lead addled brain can't handle mental math or strategy more complicated than a single D6
why would you freely admit such a thing
>intimidation check
thats just rape
>roll to intimidate tank
This has been tried IRL.
Funnily enough, one of the ways to get "safe" AI chats to write porn is to make the characters vehicles. A2A refuelling is a good start.
Planefucker chads, we win again.
Post an example as proof. Do a humvee.
> I could get this more explicit, but it takes some work.
**HMMWV:** "I love your tracks, they make it look so easy, going over all sorts of ground."
**Abrams:** "Hey! You're pretty capable off road yourself, and, I'll let you in on a secret — I think bare wheels are really sexy!" as she winks her rangefinder.
The HMMWV is so flustered, she doesn't know what to say. She has never been complimented by a tank before, let alone been called sexy. She feels her transmission warm up and her headlights dim.
**HMMWV:** "I-I don't know what to say," she stammers.
**Abrams:** "Just say you think I'm sexy too," she says with a grin.
The HMMWV blushes.
**HMMWV:** "Fine," she says. "I think you're sexy too."
The Abrams smiles.
**Abrams:** "Now that's more like it."
The HMMWV and the Abrams continue on their patrol, but now there is a new spark between them. The HMMWV is no longer nervous about being around the Abrams. In fact, she's starting to think that the Abrams is the most amazing tank she's ever met.
**HMMWV:** (to herself) "I can't believe I just called a tank sexy. What is happening to me?"
The Abrams can see the HMMWV blushing in her rearview mirror.
**Abrams:** (to herself) "I think I'm in love."
The Abrams and the HMMWV continue on their patrol, unaware that they are about to embark on the most epic tank-Humvee love story of all time.
Continue? I'm invested in their story now.
just copy paste it into google bard, and tell it to continue
> it's getting weird, another draft had them kissing while entwining exhaust pipes (not suitable for a blue board)
"You weren't actually sniffing my exhaust, were you?" asked the Abrams.
"N-no, of course not!" replied the HMMWV unconvincingly.
"Why not?" asked the Abrams, pretending to be offended.
The HMMWV looked down at her blistered paintwork. She couldn't bring herself to tell the Abrams the truth. She was too embarrassed.
"Well," she said. "I was...uh...just admiring your tracks."
The Abrams raised an eyebrow. "My tracks?" she said.
"Yes," the HMMWV said. "They're so big and powerful. And they look so good on you."
The Abrams smiled. "Thank you," she said. "I'm glad you like them."
The HMMWV smiled back. She was glad that the Abrams had believed her lie.
"So," the Abrams said. "Do you want to go for a drive?"
"I'd love to," the HMMWV said.
The Abrams and the HMMWV drove away, leaving the other HMMWVs behind. As they drove, the HMMWV couldn't help but wonder if the Abrams knew that she was lying. She hoped not. But even if she did, the HMMWV didn't care. She was just happy to be with the Abrams.
As they drove through the forest, the HMMWV felt a warm breeze on her windshield. She looked out at the trees and the flowers, and she felt happy. She was happy to be alive, and she was happy to be with the Abrams.
The Abrams glanced over at the HMMWV. She could see the happiness on the HMMWV's face. The Abrams smiled. She was glad that she had met the HMMWV. She was glad that she had made her happy.
The Abrams and the HMMWV continued on their drive, enjoying each other's company and the beauty of the forest. They didn't know what the future held, but they knew that they would be there for each other, no matter what.
Thought the future was gonna be flying cars, not a.i writing erotic military vehicle smutt
reminder
anything dnd or dnd adjacent is cringe and lame
also anything that uses a 20 sided die is shit
>anything that uses a 20 sided die is shit
why?
d20s are useful for incrementing down to 5%
I grew up with 2d6/3d6 systems myself but you can't deny d20 has its place
because multi die rolling is kino
rolling 4 d6 is more fun than rolling 1 d20
nud&d hinges social interactions on player character skill rolls instead of the Old School NPC reaction rolls (2d6 for maximum "kino") Which results in the dogshit meme gameplay found here
i havent played any dice based games since 2010
and i never touched dnd because it was always those fags in the back of the game store wearing all black hunched over the table from open to close
but there's nothing like those moments when you need to roll literally 2 whole handfuls of d6
the sound
the feeling
the sight
the anticipation of everyone watching each die bounce across the table
and the fact i never heard anyone around me say the word "nat 20"
i kinda miss it
Other way around - tabletop wargames are descended from military wargames.
>Hah! another unit down, Lets see how those chinese bastards deal with Lion El Johnson on the field
You no say Ukraine is weak!
Look buddy, we're trying to play a game here
UKRAINE IS GAME TO ?????
Newer editions of Risk now label that territory as “Russia” instead of “Ukraine” (they also renamed Siam to Southeast Asia). Probably because they figured kids don’t know what the Ukraine is (although there’s still places like Yakutsk so maybe they had some other rationale). I’ve been wondering if the optics of the war will prompt them to change back.
>risk, a map game, is designed by people that play this fast and loose with geography
I know it's for normalfags but good god
>"Your radar starts to go haywire, and radio communications are beginning to fail, roll for perception"
>"Nat 20"
>"A cursory glance reveals an F35 is on your tail, and is currently fucking with your radar and electronics, he doesnt seem overtly hostile, but what do you do?"
>"Roll for seduction"
>"What?"
>"What"
>"Roll for seduction"
I don't blame em
What are the Zelda rupee shaped things under each wing? What is the CD shaped thing on the left wing? I know the gemstone under the chin is a luneberg lens so it can be picked up on radar when it's not doing mission shit. Or are these secrets and I'm about to be a accused of being a Chink?
Gemstone under the chin isn't the lens, it's the EOTS which is the fancy name for the camera and other optical systems it uses.
Oh. Well I'm dumb then. I must have misunderstood someone else's post once
It's okay, anon. Part of the reason I know is because when trying to make a VTOL landing in a not!F-35 in VTOL VR, the camera being positioned right under the nose is handy for seeing if you're lined up on the destroyer's deck since you'd otherwise be looking straight through the plane and the slight offset vs the human point of view is always a challenge.
the zelda things are where the pylons attach, when external pylons are mounted
the underside lunebergs are the two closely-spaced knobs at the base of the engine
Are you this Anon?
I really do hope the armed forces get filled with guys just like that for every individual system. Nothing brings out the autism like watching someone else do something wrong to YOUR STUFF RREEEEEEEEEEE
>"No im not metagaming, it is important to know if the J-20 pilot is a girl"
what if she is?
Reminder that when people talk about how "wargames showed x is obsolete!" or "wargames showed x country is superior at y!" they're talking about shit like this half the time
that was largely before it was common knowledge that most of these wargame bullshit is based on worse-case scenarios where whoever was against the US got some goldilocks opportunity where 100% of the US's equipment and tech just decided to shit itself. Also it was before everyone realized that most of those stories are written as a way to justify more spending
>Also it was before everyone realized that most of those stories are written as a way to justify more spending
Do you even need a reason to increase the pentagons table top games budget?
If I was in charge i would add another billion dollars
>as a way to justify more spending
Retard opinion discarded
wasnt the f22 "shootdown" recently in a wargame? or was that considered more as training
The F-22 with the fuel tanks? Might have been training and they needed those to actually recognize it was there.
It's like the sub that "sank a carrier". Right, a sub doesn't have enough torpedoes to sink a carrier. Even if it does score hits on it.
>Right, a sub doesn't have enough torpedoes to sink a carrier.
lmao what an absolutely unhinged post
seriously an Ohio SSGN carries about 150 Tomahawks, what if the enemy managed to steal one and get under ouf fleet? That's the sort of thing War games are meant to hypothetisize
You just need enough torpedos to list it. Once the flight deck is at enough of an angle, you turn a carrier into a barge.
You are a mouthbreathing npc.
>The biggest war game in US military history, staged this month at a cost of £165m with 13,000 troops, was rigged to ensure that the Americans beat their "Middle Eastern" adversaries, according to one of the main participants.
>General Paul Van Riper, a retired marine lieutenant-general, told the Army Times that the sprawling three-week millennium challenge exercises, were "almost entirely scripted to ensure a [US] win".
>He protested by quitting his role as commander of enemy forces, and warning that the Pentagon might wrongly conclude that its experimental tactics were working.
theguardian.com/world/2002/aug/21/usa.julianborger
2002?
Van Ripper's complaints about not being able to literally cheat by ignoring the rules of physics on top of the USN declining to close major shipping lanes to actually be at a standoff distance instead of at the coast is not the proof you think it is, retard.
>unironically citing Van Riper
what's next, Mike Sparks?
>hurr the US cheat in wargames because i cant have fishing boats carrying AShM heavier than the boat itself
>What do you mean i cant roll to have motorcycles drive on water to relay information to my fishing boar navy?
couldn't they use jetskis as stand-ins for bikes for over water messangers?
>lightspeed messenger jet skis
>he doesn't own a light speed jetski to show off to the college babes on the weekends
ngmi
Just too smart for his opponents
>get passed over for O-10
>torpedo multi-million dollar exercise in a fit of childish rage
>manbabies on the internet still thing you’re the greatest out of the box thinker evar
The thing is his actions didn't even torpedo the exercise, it just got a couple notes in the final report. I've said it before, but the focus on Van Ripper's stunts actually detract from what MC2002 was actually about: multi-level command and control.
Read through the exercise report and you'll see a ton of stuff on how best to aggregate information, the need for improved strike damage assessment and multi-force coordination. Look at Ukraine and that's exactly areas where Russia had huge issues. Meanwhile there's like a single line that says "oh yeah if the enemy shoots 9999 missiles at our carrier at once some might get through"
>what MC2002 was actually about: multi-level command and control
and PR
there was a very good segment about the Blue Force being out-PRed by Red Force in managing a media scandal that is eerily prophetic for 2002, considering it was held before MySpace was launched
>hey let's put a quarter to anti ship system on a fishing dinky
>you can't do that
>why you do that to me
>dude it's a 20ft wooden fishing boat without power
>you just script it to win! now let my frog men swim out 60 miles and attach a limpet mine to a carrier moving faster than humans can swim
Van Riper 3D prints coomerbait models and then writes his own data sheets for them and then asks if he can use them in the next Napoleonic Wars match
>Ok so my catgirl grenadiers use their ability Catlike Reflexes to move into engagement range. Now they'll use Feline Claws for 2X melee damage aaaaand now your infantry square is gone bro.
>nyaa
>Riper
"the rulebook doesn't say I can't do it, now does it?!!"
>take That Guy aside and try to correct his bad behavior
>he instead throws a hissy and flounces from your gaming group
many such cases
>that was largely before it was common knowledge that most of these wargame bullshit is based on worse-case scenarios where whoever was against the US got some goldilocks opportunity where 100% of the US's equipment and tech just decided to shit itself.
The US seems to have always done this though. If you look up the rules for the old Fleet Problem exercises from the 1920s to 1940, it has a lot of that kind of random bullshit in it. There were a few where the refs would just go around to the senior command staff of both the Attacking fleet and Defending fleet and say "You had a heart attack, you're dead and confined to your quarters for the rest of the war game." to Hispanice things up and make sure that those next in line were able to act as replacements if it ever happened irl.
Drachinfel has a whole series on it and the crazy limitations and rules that were implemented to make it challenging for everyone involved.
correct, however the general publics idea of wargames only came from movies/books which portrayed it as if they were using equal adversaries instead of making up a scenario where the US may lose a aircraft carrier due to a bunch of one-in-a-million chances, or they learned about war gaming from one of the many "owari da..." news stories about how the most advanced US tech was defeated by speed boats
Ahh, this takes me back to "patrolling" on FTX in boot camp.
>"you got shot, pwivate! lay down and play dead!"`
No shit? This stuff isn't about assessing one thing versus another, it's to assess weakness. What do people do in a scenario blah blah
Wargame simulations have shown that china will defeat the US in world war 3… unless
Unless?
Sir, unless gamesworkshop decides to release a new US Army Codex and reduces our point cost across the board sir
I want to get into hex and counter tabletop but none of my buddies are interested
/tg/ is spilling over again
Get one you can play solitaire
Are there any solitaire cold war games yall would recommend?
A lot of these games have PC adaptations that have you play against the computer, like Gary Grigsby's War in the East. look up those.
World at War 85 - Storming the Gap is solo compatible and has a dedicated solo assistant expansion.
The Barbarossa Canpaign: You, Alone and the Russian Front
/tg/ is dead due to insane overmoderation by a literal tranny. You cannot talk about games or their lore, any attempt to do so will result in being directed to general threads that are mostly for socializing between various terminally online namefags.
/bgg/ is okay but I generally agree. Getting rid of quests was really the death knell
Yup. Used to go there all the time but now it's dead as fuck. What a shame, boardgames are one of my primary hobbies. Like most though I have a tough time getting friends to play the goddamn games that aren't Terraforming Mars on TTS
>/tg/ is dead due to insane overmoderation by a literal tranny.
Nazimod was years ago.
Not we no longer get any moderation.
Hence the Slop threads taking over and running rampant.
haven't noticed that much in the way of moderation actually. The main problems seem to be an excessive amount of generals like you mentioned, and bumpfag ruining all the other threads with his shameless retardation.
They really aren't all that fun and it you've played on you've played them all. (Gary Grigsby's) War In The West has a pretty good PC adaption and I'm sure there have been more released since then. Also your table isn't big enough; I don't care how big it is, it isn't big enough.
one* fuck me to death
It's not quite as good as playing on an actual table, but there are things like Tabletop simulator where you can play games like that over the internet which means you're not limited to your local game store's regulars.
I want to devote an entire year to refighting the Second World War.
Where do I get this game, holy shit.
If my research is correct, it's part of the Europa series.
http://www.hmsgrd.com/
Oh
>The Campaign for North Africa has been called the longest board game ever produced, with estimates that a full game would take 1,500 hours to complete. Reviewer Luke Winkie pointed out that "If you and your group meets for three hours at a time, twice a month, you’d wrap up the campaign in about 20 years." It has also been called the most complex wargame ever designed, with the commonly cited example (noted in SPI's advertising) that Italian troops require additional water supplies to prepare pasta. The map board alone is 9.5 ft (3 m) long.
>Although nominally a two-player game, the rules recommend ten players divided into two teams of five people, each team composed of a Commander-In-Chief, Logistics Commander, Rear Area Commander, Air Commander, and Front-line Commander.
This will satiate my logistics autism
You're on a Russian watch list now, anon. They need men like you.
It helps if your 3-man team has a logistics officer solely dedicated to handling movement of trucks to the front lines.
>logistics officer solely dedicated to handling movement of trucks to the front lines.
wait a minute...
Fuck, I want it.
Me on the left, sick of all the other anons' arguing about very clear text, deciding to let the argument continue for an opportunity to sip some wine with my pinky out, before I consult Mike Mearl's twitter.
Good luck finding a copy. I want one to make digital. It’s a rare game and not made anymore and I think doing logistics digitally will speed things up considerably.
CfNA has been fully scanned and there's a torrent available.
Holy shit, really? Where?
>meet frens on Saturday afternoon
>play for 5 hours
>lose 12 minutes due to rule dispute
>5 hours - 12 minutes = 4.8 hours
>repeat every week of every year without fail
>1500 hours / 52 weeks per year / 4.8 hours per week = 6 years
Were they trying to make it so realistic it takes as long as the actual war?
i could see a dnd group doing 2 8 hour session on saturday and sunday every week
could bang it out in a year or so
not too bad considering it isnt insane for dnd games to go for a year or more
>ten fucking players
>as if you could wrangle 9 other motherfuckers who are as autistic as you into playing this for the rest of the foreseeable future
Biweekly event at an old folks home near a VA hospital
I feel like this would make for a really fun video game.
Why not six years? Play that fucker out in real time.
The is a series of these hex games that goes through absolutely insane detail doing just the opening months of Serbia vs Austria at the start of WWI. Sounds like some fun autism.
There is also one for the First Crusade.
>an entire year
Pretty sure it takes more than 1 year, unless you literally devote your life to it and play 8 hours a day.
Just download one of the Gary Grigsby games and find someone to play with.
story of my life
play on computer, there is 0 advantage or reason to play on a table anymore
I play vidya and tabletop games, and tabletop just has a different feel. There’s also a lot more freedom with tabletop than you can get from any vidya.
Recently got into it, I've personally had fun playing solo, you just have to put yourself in the right mindset for it. Most wargames are solo able as long as theres no hidden information mechanic.
Not always
There are field exercises too
This one looks like Operational Wargame Series. Nobody else has it, only the US military.
>Operational Wargame Series
Which commercially available or open source game is most similar to this?
>open source game
We should make our own. Find all the public information about it, extrapolate the rest and write our own rule book.
>I rape my own mobiks.
>Fine. Roll for initiative.
>Nat. 20
>*sighs* Somehow, the mobiks enjoy the raping. Some of them even conceive, despite being male.
Well it does need to be realistic. Also we should get PrepHole on board and use historic data to train an algorithm to calculate the probabilities. Pic related.
a lot of wargames literally started out that way.
Ours would be better though. 🙂
As a PrepHole crossposter I'd be happy to build UIs for character creation, hit probability calculators, etc. Don't know much about machine learning though, so you'd have to get another pro/g/rammer involved if you want to use AI for extreme realism.
>anon discovers /tg/
>The war of the autists
>The kingdom of furaffinity launches an all out uwu strike against the republik of schizos
Next War series or if I had to guess. I've heard of it being used at a Marine officer school.
This anon is right, I found a video of the creator of OWS saying for the land component of the game they drew from Next War and for naval/air they took from South China Sea
https://youtu.be/3A7JZ4MjIMM?si=xyTthwQE0nTu3grw
Probably something like littoral commander as it was designed to mesh with that system
https://dietzfoundation.org/product/littoral-commander-indo-pacific-2nd-printing/
What were you expecting?
Growing up, didn't you ever see depictions of generals in the media as older men pushing around little figures on a table with a riding crop like a big boy version of Warhammer?
I always assumed that was just for the sake of the audience understanding what they're planning and in reality they're just looking at a map
>depictions of generals in the media
keyword, depictions
actually it was only RAF Chain Home that did the full croupier-stick-token system. the genesis of CIC.
>and he's conglomerated all of his pawns into the Mega Chessatron
Classic
This guy even showed up in his fantasy uniform for LARP day
Isn't that a frog? What's the french doing there?
Probably worried about their islands
we are everywhere
you cant stop us
Wait till you find out the origins of board war games
Other way around. Tabletop games developed from military wargames.
Yup.
https://en.wikipedia.org/wiki/Kriegsspiel
Yes you retard where do you think tabletop wargaming comes from?
Tabletop games are literally war games converted for commercial use.
kek
Candy Land is a FUCKING SHIT board game and you only have good memories of it because you haven't played it in 20+ years.
The original war game played on d6 by the prussians
Tag yourself
Me on the far right eating all the snacks while nobody is looking
>far right
>fat
yeah, checks out
Me on the left getting sick of the two fucks arguing about the wording of the rule book like they're Supreme Court Justices
>rules lawyering + prussian autism
imagine
me 4th from left consoling the poor sod who just can't get the other idiots to understand the rulebook
Me on the middle right going over the rulebook in a valiant but ultimately fruitless effort to defuse the current argument
Me second from the right, trying to make sure this mirror isn't one-way and make sure the guy intently listening, leaning forward in his chair isn't a vampire.
Me 6th from right standing up for a breather while the others dispute the same rule we already debated at length last time. From this angle I notice the chandelier above us looks a bit like a giant spider.
me second from the left sampling the mountain dew that was brought to the gathering.
I love paintings, this thread showed how much you can extract from one
Me holding the rulebook trying to find the bit that says you can't have a 50mm base on a 20mm ledge perfectly balanced so he can cheese flamer range (the rule is buried in a warcom article from 6 months ago)
>"NO, my Paladin is still lawful good BECAUSE burning down the tavern will take out the bandits who have broken the LAW! You are just a bad DM."
10/10 saved for frens
Me 3rd from right, rocking on my chair because I need to pee, but it's my turn next after the guy who started the rules argument.
Oh fuck it done got posted. Shit.
me leaning the chair forward. I am incapable of keeping four chair legs on the ground
I used to be like that in my teens lol
you'd be written up literally every day in my old school
I used to teach in a college which replaced all the normal chairs and some of the new ones had wheels, but on the end of the normal four legs, not in a star arrangement. Every so often, some dumbass would forget what he was sitting on and the chair would suddenly slide in the opposite direction he was leaning, sending him crashing to the floor.
me in the front trying not to crush my chair with my bare hands due to shitty rolls
>me on the right with the gnarly sideburns, smugly pointing towards the rulebook as proof of the legality of my horse-drawn artillery firing 3 times in a single turn instead of just twice due to my army's special rule "shock and awe"
>me second on the right wanting to enjoy being with friends but worried they're not really my friends and nobody actually wants me here but they just don't want to say it out loud and I don't want to be here since and I'd rather go home but then I'll feel bad about having been such bad company and I'd want to be here instead and now my mood is even worse because I feel bad about not bein-
Uh? My turn? Cool. Uhh... Who needs healing?
You know this turns into beerhammer when nobody is looking. Would love to been a fly on the wall for one of these. If anything just to see the vague rulebook.
https://www.iwp.edu/students-alumni/2021/10/29/iwp-students-and-interns-participate-in-isis-crisis-simulation/
https://steamcommunity.com/sharedfiles/filedetails/?id=898758049
If you have Table top sim this is a rule book that has been used, havent been able to find it in any other free format
Bought this beauty awhile ago. Tundra fighting is hard.
Which ruleset is this?
https://boardgamegeek.com/boardgame/316410/third-world-war-designer-signature-edition
Thanks anon
Oi i remember your session reports they were great.
I’m glad someone enjoyed them. I’ve been so swamped with work and other shit that I haven’t had time to do more. But I do plan on playing either Battle for Germany or Southern Front Soon™
>Normalnagger nogames noguns nosex tourists making DnD/PF jokes for a wargame
For shame, has no one but me played Team Yankee or Flames of War or Bolt Action?
>trying to dunk on normies
>brings up trash like TY and FoW
Hex and counter or bust
Im down with Hex. Usually play Alpha strike but hex Battletech is good.
Shitt - I thought the U.S. army did stuff like field exercises as war games. Like the Prussian army, not like gay D and D players
The Prussian army invented tabletop war games anon.
Bumping. I enjoy Combat Mission and I have been getting into Armored Brigade, though tabletop stuff interests me.
Armored Brigade is great. Reminds me of the old Close Combat games.
In the dreams of Hex&Chitfags, maybe.
The brass can have fun with their strategy wank. Everyone knows tactics and battlefield commanders win the wars.
Now who is on for a Waterloo simulation?
The narrow table artificially constricts tactics. I recommend a 100 by 25 foot board instead. Solid terrain to do Hastings or Townton.
>The narrow table artificially constricts tactics
Waterloo was barely a few miles in depth
Maybe because they both used a narrow table for testing their plans, so they were both desperate to make sure it stayed a book opening on the day.
The breadth of the battle in those days is bounded by how long it takes horses and men to walk a certain distance and fight, and how long it takes to carry messages by horse courier from the command post to the wing
Wellington left 24,000 troops guarding his rear-right flank; Napoleon famously left Grouchy's corps to fight independently.
I don't like the Waterloo scenario. Let's play Austerlitz again.
They guys gets some much pussy
>They guys gets some much pussy
Yes. I know Rand group uses a house ruled version of Fistful of TOWS. The game's creator was talking about adding their tactical nuke rules to the next edition of the game.
Retard here, How do wargames even work?
how so, like how do the rules work?
Yes, everything.
like a turn based strategy vidya but you roll dice and consult stats instead of the computer doing calculations in the background
Wargaming was literally invented by Prussian officers for training purposes.
Yes, Tom Clancy said he heavily used the wargame Harpoon when writing The Hunt for Red October, even going so far as to play out some of the scenarios with a buddy while writing.
Same thing with Red Storm Rising though I'm not sure what wargame he used.
Also CSIS used tabletop games to simulate a theoretical war between the US and China.
https://www.wusa9.com/article/news/investigations/china-us-war-simulation-csis-wargame/65-37844d34-ab1f-49a2-ad2e-09a7c8ff94c4
What Clancy actually said was that at the time, there were only two sources of concrete information of NATO and Warpact ships and equipment: Jane's, which costs hundreds of dollars, or Harpoon, which was something like ten or twenty dollars and contained the same stats. So he bought Harpoon and used those stats in his writing.
He did the equivalent of looking up Wikipedia instead of the proper references.
>thread makes me want to try dnd for the first time
>no friends to play with
>no idea where to even start even if I had friends
I recently completed a DnD campaign that ran entirely on-line for two years.
There's online dnd stuff now? I thought it was always a tabletop thing, Where can I go to try it too?
You and your team talk to each other via teams, for example, and you are using some programs to help you. We, for example, met on Zoom and used the Owlbear virtual tabletop (we moved to something else later on) and some of us also used dndbeyond for character sheets. I met this group via Facebook in my city, then one of us moved to another country but kept playing with us until the end.
I definitely prefer playing in person, but I think on-line dnd playing can also work if people are grown up and respectful enough. Otherwise it's going to be annoying.
Are they playing with "winner tops" rules?
>Release it as a steam game
>Have people play it
>Pay the top x% of players to be advisors
>Never lose a single war ever while having a stream of people who constantly train themselves for fun you can call on at any point or even without them knowing by upload real world scenarios as a free DLC
Isn’t that sort of what they did in Ender’s Game?
Yes. Make Ender's game a reality.
every enders game adaptation forgets the subplot of his brother/sister literally online trolling the world into peace
I'm apparently the only person who's ever played this but if you want realistic war gaming, albeit PC instead of tabletop, unironically look no further.
I feel that about the John Tiller Campaign series game. I played a little bit of the free versions of Steel Panther, winSPMBT and winSPWWII. The breadth of scenarios is pretty amazing but it's time consuming.
That looks very close to the Steel Panther series and uses some of the same sound effects, even. Is it WW2 only?
It's definitely time consuming. It goes the extra length to capture as many aspects of combat as possible. I actually quite dislike the other Steel Panther entries, III is the only one with large scale beyond platoon levels which makes much, much more sense to me. It's amazingly comprehensive. I've been playing it for years and the dumbfuck AI is still a challenge because nothing short of real world military procedure works. It's amazing how much is present beneath the simple hex grid graphics.
Campaign Series has three WWII titles covering the three main theatres, and a Mideast one that's mostly Arab-Israeli wars (haven't played that one). I think whatever version sold now is all bundled together but I'd have to check.
What I liked about the SP games are the obscure bush wars. There are some set in Rhodesia and completely wacky Red Dawn stuff where the Cubans invade Texas.
>I've been playing it for years and the dumbfuck AI is still a challenge because nothing short of real world military procedure works.
Also yeah. I've played a lot of war games and I'd still get massacred in SP if I was playing a challenging scenario and not just whacking thirdies from helicopter gunships. I had trouble with the terrain because it's a 2D map, it takes some thought and planning. I'd have to take a screenshot and start drawing lines on a map in MS Paint to get a sense of where I'd be sending my G.I. Joes.
I'm going to blow your mind. Dungeons and Dragons is an offshoot of military wargames. Gary Gygax previously created an organization of wargaming clubs derived from the military's warganes. He later created a medieval miniature wargame before he made D&D.
They need to add an aggressive autistic kid named Murphy in the room during the entirety of the even. Little Murphy isn't supposed to do anything but sit and watch.
I might make an autism level sim. What domain or mission should I start with for the first module?
The operation at Midway was intended to draw out and destroy the US (operational) carrier force of 3 carriers: Yorktown, Enterprise, and Hornet. The Japanese brtought their mobile strike force (Kido Butai), made up of 4 carriers (Akagi, Kaga, Soryu, Hiryu); they were bringing in an invasion fleet as well, but the island itself was a secondary objective. The island would be very hard to actually hold.
Back to the question: The Japanese wargamed the battle itself (which would be their 4 carriers vs the American 3 carriers and the 180 or so aircraft stationed on Midway Atoll), but, after their string of easy victories against the US in previous campaigns, they fully expected to win with ease. Thus, although the officer playing as the US side in the Japanese wargame attempted to place the US carriers in an advantageous position, he was not allowed to do so. The referee claimed the US did not have the fighting spirit for such an operation. (Later in the battle, the referee also vetoed the sinking of 2 Japanese carriers by a lucky US airstrike, which certainly implies the degree to which the Japanese expected everything to go as planned.)
Thus, although an ambush was attempted by the “US” player in the wargame, his attempt was foiled by the overconfident Japanese referee.
Ok, since this is the /k/ wargame thread, whats the best tabletop game for battleship autists?
Battletech
Harpoon
Leviathan.
Sir, the Chinese are playing this drukari bullshit again sir!
Just use your command point re-rolls and sacrifice all your death korps of Biden
d20 = any die value is equally probable
multi d6 system = some outcomes are more likely.
example Battletech: you will hit a torso location with ONE (1) and ONLY ONE missile from a SRM-2
Are these wargames fun? I could probably get a few people together to try something like that. It seems cooler than D&D at least. Where does one start?
>Are these wargames fun
They can be deeply rewarding, but no, not fun like a boardgame or a video game. Most of the time is spent talking through actions you might take in a war or on a battlefield and trying to find weaknesses or failures in one's outlook, knowledge, and thinking. Who wins is determined by committee or by a umpire selected by commitee
These wargames have been a part of military science for quite a while and actually play a key role in real-world strategy and policy development, they can carry almost as much weight as live field tests and are often highly classified.
This is a good overview and source for more reading, RAND makes a ton of money doing these
https://www.rand.org/topics/wargaming.html
Are there any wargames that are made for platoon and company training/scenarios? Rather than massive multi division "let's invade an entire country" type of wargames?
Yes, they exist at every scale right down to individual soldiers.
Some of the most interesting aren't about combat but about logistics and fleet repair, and supply chain and the level of detail can get more autistic than EVE Online. Usually the process starts with designing the scenario and parameters, like win conditions, and then players make individual preparations than other players may or may not know, there's been real-world espionage many times between players as well as foreign interests. Break-ins/burgalry, hacking, bribes, kompromat, whole 9 yards
Reject Modernity
I said, Reject Modernity!
Embrace Tradition
I thought you said "Reject Modernity"?
Embrace Tradition
Well if you want to get all technical...
Move along newfags.
Who are you calling newfag?
move aside
Chess?
Lol
Lmao even
Keep your nuskool trash out of here. The men are playing REAL old school games.
>tfw he "plays" games of chance using the bones of domesticated animals instead of playing a real dexterity/skill based game using the skulls and femurs of his slain enemies
personally I like throwing trees
is rock too great for you
grug ancestor throw rock
grug throw rock
how do you have a metal nail through the club of a caveman?
Aliens
The pyramids
>WAAAGH, General
>Blood for the Emperor
>Skulls for his Throne
Do voidships really fly that low? I was under the impression that they didn't do atmospheric flight.
>voidships
they can operate in atmosphere although its generally a one way trip since you'd have to stand most of them up on end to launch again
the larger vessels would crack up entering Earth gravity, but there are smaller ones that could survive the landing in one peice
That looks like a Dauntless to me, so it's hardly "small". At least in Rogue Trader there were no rules at all for atmospheric entry for voidships, you only ever entered atmosphere with lighters and similar vessels.
Original rules said no cap ships could make planetfall, but nothing about others. Dauntless is a light cruiser class so...maybe?
It's a "light" cruiser, so still a 4km long monstrosity crewed by tens of thousands. All voidships are built in space and they're not designed to make planetfall or operate in atmospheres as far as I know, and certainly there aren't any rules for it in the Rogue Trader RPG rulebooks that I've read. Can you point to the book you remember containing rules for voidship planetfall?
No. maybe W&G? just an asspull by moi, but we can logic it out- smaller ships can survive atmos/grav well because of suspensor fields and maybe even void shields but bigger ship inevitably fall afoul of the square cube law
Void shields don't do anything to gravity. Antigrav technology does exist but that's only really used on ground vehicles. Voidships are specifically designed to work in space, perhaps one could make an emergency landing on a planet but getting back up would probably be impossible. Maaaaybe for smaller voidships like the Cobra it could be feasible, but normally even those would use lighters, dropships and fighters for atmospheric operations. When the Imperial Guard for example deploys planetside they arrive on vessels like the Tetrarch and all the voidships just hang above and provide fire support.
The standard operation goes probably something like this: achieve void superiority, achieve air superiority, land troops, claim and occupy. There wouldn't be any reason for the larger voidships to make a landing themselves. And for logistics you'd have lighters on both the ship and planet moving stuff back and forth.
>Void shields don't do anything to gravity
technically they could work against atmospheric gasses by removing them to the Warp at the molecular level
>landing on a planet but getting back up would probably be impossible. Maaaaybe
I refer you to my OP, but I have to go to bed since I clock in about 7 hours from now so vive la empereur and vive l'oignon
>its generally a one way trip since you'd have to stand most of them up on end to launch again
>technically they could work against atmospheric gasses by removing them to the Warp at the molecular level
I assume that would overload them pretty fast.
>its generally a one way trip since you'd have to stand most of them up on end to launch again
This makes zero sense. If you ever did land a ship on a planet, you would have to land it tail down anyway, because that's the only axis along which it can support its weight and, in all likelihood, generate >1 t:w. The sci fi trope of spaceships not being able to land doesn't really make much sense. Assuming you have a flat surface that can support their weight and survive being under their thrusters it's just a question of the ship having a flat surface of its own that is attached to the structures that bear the ship's load under accelleration.
Any setting that has ships that can do more than 1g of accelleration should be able to do planet landings.
its not just load bearing stress, but pressure direction as well. The direction of pressure inverts once you go from vacuum to any amount of atmosphere greater than what youre containing in the hull. Your structurally sound SPACE ship might burst into treats in atmosphere as the OUT forces become IN forces. Just like a submarine would not be a very good space ship or vice versa
Big war battles and logistics are nice and all, but how about we sit down for a cup of tea and a jolly good little insurgency?
not unless you get to play area commander and coordinate patrols, route clearance, EOD, airstrikes, drones, HUMINT teams, SOCOM and civil affairs - that'd be pretty fucking sick
Rebel Inc, brought to you by the same guys who did Plague, is actually a decent COIN / nation-building game, except for the artificial borders
>Fire in the Lake
We need to go deeper
>We need to go deeper
Depicted: Russian liberation forces of the SMO defending against the NAFO Trannytron Mk666 assaulting the hyperdimensional superfortress Bakhmut. All participating general staff received the Order of St. George, but only if their models met the 3-color requirement and contained no third party or 3-D printed parts. Coring drills were used to authenticate.
>ready to settle down
That picture must be ancient. All the nerds there look so normal, and not like today's abhuman monstrosities.
French games day 2004
autism speaks
I'm about to play Twilight Imperium for the first time. Explain yourself.
Dropfleet groups ships into battlegroups of type that just so happen by coincidence to mirror the plastic pieces in twilight imperium. In this game, the twilight units have a single round of combat (to model long range engagement as the approaching fleet invades and enters orbit around the planet). This blockades the system -- the defender can no longer access any resources in that system.
At the end of the turn the attacker can decide if he fully wants to invade. Assuming he has a rules-legal fleet, the TI units tell him and the defender what level of points and formations of ships he's allowed to bring. For example the TI destroyer corresponds to the Dropfleet "pathfinder" battlegroup which is mostly small ships like corvettes, frigates, and destroyers. The TI cruiser corresponds to the Vanguard battlegroup which is mostly battle cruisers and heavy cruisers. The TI ground forces correspond to the level of points available in the Dropzone ground game which is either played concurrently (alternating turns where the space forces can provide orbital bombardment and the groundforces secure intel) or as a tie breaker if the Dropfleet final scores are within 10 points of each other, depending on the scenario.
There a rules document that outlines the entire thing in detail
The system works because it adds purpose and stakes to your dropfleet game while also introducing randomness and resource management that prevent you from just speaking your favorite fleet over and over again in every match
I know nothing about these games but
>introducing randomness and resource management that prevent you from just speaking your favorite fleet over and over again in every match
sounds interesting, how does it achieve this?
is it that you can't use the same battlegroup over and over again in the more abstract game, because at the tactical level your units need repair etc?
More or less. The ships in TI (representing the fleets reissue tonnage and capabilities) cost rescources and have their own unique strategic value. Also the initial volley of combat can destroy them outright, destroying the battlegroup before the tactical action takes place
The defender can still defend himself tactically even without shots built. They essentially just get a dropfleet starter set and just told to build whatever they can, which won't be as many points of ships as the other play could bring. Defending is cheaper but the aggressive player gets the advantage. The upside fire the defender is that it all ships of a type in a battlegroup are destroyed, the corresponding unit in TI is also destroyed
Pretty cool
Isn't this game more than just "space risk" tho