>with the addition of a compass so you call out enemy unit range and bearings to your squad.
Lol, anon, on the XM157 NGSW-FC it's for wirelessly sharing with your squad.
Only if everyone has the IVAS googles on. Probably only the squad leader has the power to force everyone to see something he designated, otherwise the grunts would clutter the display quickly.
I'm like 100% sure they keep a bearing number in the scope display specifically so soldiers can do the ARMA callout thing.
>Man >500m >Bearing 050
That's easier than fiddling with the settings to make a virtual beacon.
>Only if everyone has the IVAS googles on
It'll share it optic to optic as well.
>That's easier than fiddling with the settings to make a virtual beacon.
No, it really isn't. If it was, we would have seen sighting compasses like pic related, where you look through the black aperture to read a bearing, built into carry handles and optic mounts decades ago.
Yes, it really is. I've seen these things. They've got 2 main buttons for your offhand. One is for the autoranging function and I'm assuming the other is for whatever you bind it to. Lets say you bind it to a "drop a beacon" function. Great. Where's the button to delete that beacon if you're off target, the target has moved, or is neutralised? It's gotta be on the scope. Imagine a squad of 12 all trying to drop/delete beacons in a fire fight. It's a no go. You'd constantly have problems with guys being distracted by beacons that represent no valid targets.
We aren't going to use the scope like that. The beacons are for pre planned positions, much like with mortar teams. They'll be set by the squad leader, not the grunts. If people need to call out a target, they'll use their eyes to get the basic range and bearing from the scope and relay it with their vocal chords and the inter-squad comms. This way the target position is identified and everyone intuitively knows how up to date that info will be as time goes on after the call out.
1 year ago
Anonymous
>hurr tech just doesn't work
If they needed a remote with more buttons, they would have built a remote with more buttons, and context sensitive buttons exist. Frick off with your tired "they built this tech, but it's really just a heavy prop that they aren't actually going to use" bullshit.
The reason we didn't put compasses into scopes before, at least for military scopes, is because traditional compasses are very fragile. Especially compared to the solid state compasses we have now. Soldiers still obviously carried compasses and used them to signal the position of targets with relatively high accuracy.
>The reason we didn't put compasses into scopes before, at least for military scopes
I didn't say scopes anon, I said mounts, and carry handles before armies even went to mass issued optics, because this is simpler than issuing a scope if you just want to give soldiers a gun mounted way to yell out a bearing.
When you're in a firefight, the most important things to communicate are the position of the enemy, and things like whether you're reloading, throwing a frag, or injured. Fastest way to do that is to just say it.
>the position of the enemy
There's a massive difference between the quality of information that can be communicated verbally, and what can be communicated electronically. This isn't even a debate, just look at video games that have spotting as a feature vs having squad members communicating "hey, there's a guy over there".
1 year ago
Anonymous
>context sensitive buttons exist.
I'm sure everyone's gonna have fun holding down the back button for a second to delete their markers every single time they realise their beacon is out of date during a firefight.
>I didn't say scopes
I didn't say anything other than analogue compasses are fragile, which holds true regardless of the compass being in a scope or a carry handle.
>Video games
You mean like the milsims the military uses? Because let me tell you, nothing helps me find a guy faster in ARMA than when an AI npc gives a compass bearing callout and I've got my GPS up so I can face the proper direction like an aimbot. There's no NGSW feature equivalent to the videogame feature where a person has a marker put on them and it follows them around, knows when they're dead, etc.
1 year ago
Anonymous
You limit the number of beacons that an individual can mark and have dropping new ones phase out older ones, for example, or have the squad leader, who's already going to be staring at his tablet to understand the battlefield clearing out ones as they no longer become relevant.
When you're in a firefight, the most important things to communicate are the position of the enemy, and things like whether you're reloading, throwing a frag, or injured. Fastest way to do that is to just say it.
>pressing a button to have a precise marker that anyone can reference from any angle >worse then having to manually thought process
Unironically go play any game that has a spotting system.
1 year ago
Anonymous
>You task all soldiers with playing pin the tail on the infantry instead of just telling them to focus on shooting the infantry spotted 340m away at bearing 184.
It's faster if they focus on pulling triggers than pushing buttons before pulling triggers.
A compass bearing is a precise heading for that. Only the squad leader should have the mental burden of dropping markers for his squad and other squads.
>Games with spotting system.
None of them have a system where you can only see the marker while scoped. I'll bet anything you think it somehow puts the beacon into the actual eyeballs of the men, instead of being something they have to hunt for while scoped. With a bearing they inherently know the heading of an enemy in 3d space.
1 year ago
Anonymous
>soldiers maintain perfect communication and awareness during high stress scenarios >people aren't capable of making callouts if they're also pressing the marker button >color coding markers to denote squad leader's vs fellow fire team member's is impossible >reading off the bearing and communicating it verbally is faster and less distracting then pressing the 'target here' button on your foregrip while lining up your shot
1 year ago
Anonymous
Callouts work better because they're more general. You drop a bunch of dots in the FOV and a soldier will get tunnel vision. It's all the more reason why only the squad leader will have that power.
1 year ago
Anonymous
>Callouts work better because they're more general
Literally false, or we'd be training soliders to say 'hey, dudes over there'. The only reason callouts are as general as they are right now is because the difficulty of communicating and understanding in a high stress situation which leads to the brain functioning less effectively. Tunnel vision can be trained out, and marker discipline trained in, far more easily then they can be trained to communicate perfectly while under fire. Requiring the squad leader to expose himself to designate a target instead of enabling every soldier to do so and training them as to when is very foolhardy, especially when the squad leader is likely to be spending more and more time looking at his tablet to command his squad in the future and being able to reference different markers while making decisions will be invaluable vs having to try and guess at where things are via callouts.
The reason we didn't put compasses into scopes before, at least for military scopes, is because traditional compasses are very fragile. Especially compared to the solid state compasses we have now. Soldiers still obviously carried compasses and used them to signal the position of targets with relatively high accuracy.
This is how the system works, and it's something you very quickly learn to tune out the visual clutter if you've ever played an FPS game with a marking system. This is far superior to voice callouts and leaves that avenue of communication open for other things instead.
When you're in a firefight, the most important things to communicate are the position of the enemy, and things like whether you're reloading, throwing a frag, or injured. Fastest way to do that is to just say it.
magpul is so based >made in usa >high quality >low price >constantly innovating and releasing new producst >they make fricking AUG mags
bring back the pdr
Seems a bit busy. I just need the range and a crosshair that adjusts for it + two 10mph wind holds on either side.
That's what the actual vortex NGSW scope does, with the addition of a compass so you call out enemy unit range and bearings to your squad.
>with the addition of a compass so you call out enemy unit range and bearings to your squad.
Lol, anon, on the XM157 NGSW-FC it's for wirelessly sharing with your squad.
Only if everyone has the IVAS googles on. Probably only the squad leader has the power to force everyone to see something he designated, otherwise the grunts would clutter the display quickly.
I'm like 100% sure they keep a bearing number in the scope display specifically so soldiers can do the ARMA callout thing.
>Man
>500m
>Bearing 050
That's easier than fiddling with the settings to make a virtual beacon.
>Only if everyone has the IVAS googles on
It'll share it optic to optic as well.
>That's easier than fiddling with the settings to make a virtual beacon.
No, it really isn't. If it was, we would have seen sighting compasses like pic related, where you look through the black aperture to read a bearing, built into carry handles and optic mounts decades ago.
Yes, it really is. I've seen these things. They've got 2 main buttons for your offhand. One is for the autoranging function and I'm assuming the other is for whatever you bind it to. Lets say you bind it to a "drop a beacon" function. Great. Where's the button to delete that beacon if you're off target, the target has moved, or is neutralised? It's gotta be on the scope. Imagine a squad of 12 all trying to drop/delete beacons in a fire fight. It's a no go. You'd constantly have problems with guys being distracted by beacons that represent no valid targets.
We aren't going to use the scope like that. The beacons are for pre planned positions, much like with mortar teams. They'll be set by the squad leader, not the grunts. If people need to call out a target, they'll use their eyes to get the basic range and bearing from the scope and relay it with their vocal chords and the inter-squad comms. This way the target position is identified and everyone intuitively knows how up to date that info will be as time goes on after the call out.
>hurr tech just doesn't work
If they needed a remote with more buttons, they would have built a remote with more buttons, and context sensitive buttons exist. Frick off with your tired "they built this tech, but it's really just a heavy prop that they aren't actually going to use" bullshit.
>The reason we didn't put compasses into scopes before, at least for military scopes
I didn't say scopes anon, I said mounts, and carry handles before armies even went to mass issued optics, because this is simpler than issuing a scope if you just want to give soldiers a gun mounted way to yell out a bearing.
>the position of the enemy
There's a massive difference between the quality of information that can be communicated verbally, and what can be communicated electronically. This isn't even a debate, just look at video games that have spotting as a feature vs having squad members communicating "hey, there's a guy over there".
>context sensitive buttons exist.
I'm sure everyone's gonna have fun holding down the back button for a second to delete their markers every single time they realise their beacon is out of date during a firefight.
>I didn't say scopes
I didn't say anything other than analogue compasses are fragile, which holds true regardless of the compass being in a scope or a carry handle.
>Video games
You mean like the milsims the military uses? Because let me tell you, nothing helps me find a guy faster in ARMA than when an AI npc gives a compass bearing callout and I've got my GPS up so I can face the proper direction like an aimbot. There's no NGSW feature equivalent to the videogame feature where a person has a marker put on them and it follows them around, knows when they're dead, etc.
You limit the number of beacons that an individual can mark and have dropping new ones phase out older ones, for example, or have the squad leader, who's already going to be staring at his tablet to understand the battlefield clearing out ones as they no longer become relevant.
>pressing a button to have a precise marker that anyone can reference from any angle
>worse then having to manually thought process
Unironically go play any game that has a spotting system.
>You task all soldiers with playing pin the tail on the infantry instead of just telling them to focus on shooting the infantry spotted 340m away at bearing 184.
It's faster if they focus on pulling triggers than pushing buttons before pulling triggers.
A compass bearing is a precise heading for that. Only the squad leader should have the mental burden of dropping markers for his squad and other squads.
>Games with spotting system.
None of them have a system where you can only see the marker while scoped. I'll bet anything you think it somehow puts the beacon into the actual eyeballs of the men, instead of being something they have to hunt for while scoped. With a bearing they inherently know the heading of an enemy in 3d space.
>soldiers maintain perfect communication and awareness during high stress scenarios
>people aren't capable of making callouts if they're also pressing the marker button
>color coding markers to denote squad leader's vs fellow fire team member's is impossible
>reading off the bearing and communicating it verbally is faster and less distracting then pressing the 'target here' button on your foregrip while lining up your shot
Callouts work better because they're more general. You drop a bunch of dots in the FOV and a soldier will get tunnel vision. It's all the more reason why only the squad leader will have that power.
>Callouts work better because they're more general
Literally false, or we'd be training soliders to say 'hey, dudes over there'. The only reason callouts are as general as they are right now is because the difficulty of communicating and understanding in a high stress situation which leads to the brain functioning less effectively. Tunnel vision can be trained out, and marker discipline trained in, far more easily then they can be trained to communicate perfectly while under fire. Requiring the squad leader to expose himself to designate a target instead of enabling every soldier to do so and training them as to when is very foolhardy, especially when the squad leader is likely to be spending more and more time looking at his tablet to command his squad in the future and being able to reference different markers while making decisions will be invaluable vs having to try and guess at where things are via callouts.
The reason we didn't put compasses into scopes before, at least for military scopes, is because traditional compasses are very fragile. Especially compared to the solid state compasses we have now. Soldiers still obviously carried compasses and used them to signal the position of targets with relatively high accuracy.
>press button
>place marker
This is how the system works, and it's something you very quickly learn to tune out the visual clutter if you've ever played an FPS game with a marking system. This is far superior to voice callouts and leaves that avenue of communication open for other things instead.
When you're in a firefight, the most important things to communicate are the position of the enemy, and things like whether you're reloading, throwing a frag, or injured. Fastest way to do that is to just say it.
we're getting real close to a functioning pic related. just turn that FCS into a eye glass display.
magpul is so based
>made in usa
>high quality
>low price
>constantly innovating and releasing new producst
>they make fricking AUG mags
bring back the pdr
>saying frick you to colorado for infringing
'based
Don't forget giving out a pallet of mags when Vermont decided to become upstate New York 2. Still have mine.
> How to make your service rifle heavier, bulkier and more reliant on batteries at ranges that don't even require a change in point-of-aim.