If you could alter physics in order to make some aspect of warfare more entertaining what would you do?

If you could alter physics in order to make some aspect of warfare more entertaining what would you do? Pic related is an autistic englishman who wants early 20th century naval warfare in space.
Personally I'd make most exothermic chemical reactions have much higher exhaust velocities so that the rocket equation wasn't as strict and you could make rockets send bigger payloads further. Imagine WW2 rocket artillery with 50 km range, grads later with 300+, it would be pure cinema.

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  1. 3 weeks ago
    Anonymous

    Do something that makes BVR impossible

    • 3 weeks ago
      Anonymous

      OP wants FTL comms and jumpgates.
      FP wants Minovsky particles to bring back the age of melee.

    • 3 weeks ago
      Anonymous

      some really intense EM radiation at higher altitudes?

      • 3 weeks ago
        Anonymous

        Nah, more like no good way to guide a missile like that, I just want good dogfights. Imagine modern gen 5 planes without fancy computers

        • 3 weeks ago
          Anonymous

          You can't make modern gen 5 planes without fancy computers, and you can't fly them without fancy computers. You can't even make a good automatic gunsight without fancy computers

    • 3 weeks ago
      Anonymous

      https://i.imgur.com/fGnx0Yv.png

      If you could alter physics in order to make some aspect of warfare more entertaining what would you do? Pic related is an autistic englishman who wants early 20th century naval warfare in space.
      Personally I'd make most exothermic chemical reactions have much higher exhaust velocities so that the rocket equation wasn't as strict and you could make rockets send bigger payloads further. Imagine WW2 rocket artillery with 50 km range, grads later with 300+, it would be pure cinema.

      make digital computing impossible and delete the Munroe Effect (shaped charges)

      Makes BVR combat essentially impossible.
      Eliminates pretty much any guidance systems.
      Makes armor much more effective so the only way through it is bigger more powerful guns.
      Things like VT fuses are still possible to keep battleships in the game.
      There ya go. Big armored hulks crossing battlefields against eachother. Infantry AT weapons are infeasible so both sides will need big iron.

  2. 3 weeks ago
    Anonymous

    do you want Mobile Suit Gundam? because this is how you get Mobile Suit Gundam

    • 3 weeks ago
      Anonymous

      Pretty sure you would also need to get rid of the square-cube principal as well to make that work.

      • 3 weeks ago
        Anonymous

        Gundams are basically space fighters in humanoid form factor. Their weight is negligible in zero gravity, especially considering that they are still many magnitudes less bulky and more maneuverable than the space ships they are supposed to assault.

  3. 3 weeks ago
    Anonymous

    I'd make organic matter much much harder and stronger, meaning that killing someone kinetically gets basically impossible or extremely impractical. It's either CBRN or nothing.

  4. 3 weeks ago
    Anonymous

    Lasers so cheap and efficient that anything in the air that isn't a direct-fire heavy metal slug is intercepted.
    For some reason they don't work on troops and don't blind civilians.

    • 3 weeks ago
      Anonymous

      Decrease reflectance of everything, as well as reduce the specific heat capacity of metals, polymers and ceramics by like 90%.

      That way, existing lasers would gain a relative 10x advantage since you'd raise the temperature of something 10x more for a given heat input.

    • 3 weeks ago
      Anonymous

      >For some reason they don't work on troops and don't blind civilians.
      I guess some IR laser tech could fulfil both of those partially IRL
      Not enough range to hit people and not quite as blinding as red lasers

  5. 3 weeks ago
    Anonymous

    Breaking the sound barrier will like breaking the speed of light create causality paradoxes localized to the medium.

    • 3 weeks ago
      Anonymous

      it already does though?

  6. 3 weeks ago
    Anonymous

    Replace the square-cube law with the square-square law so that we can have viable giant combat mechs. Sure, as a side-effect we'd have insects the size of dogs, but that's a worthwhile trade-off.

    • 3 weeks ago
      Anonymous

      >wolf spiders the size of actual wolves
      >a worthwhile tradeoff

      • 3 weeks ago
        Anonymous

        OP wanted more entertaining. Are you not entertained?

  7. 3 weeks ago
    Anonymous

    get rid of the Monroe effect.
    I want full bore APHE to come back. All my homies hate ATGMs and RPGs

  8. 3 weeks ago
    Anonymous

    The square cube law can go frick itself

  9. 3 weeks ago
    Anonymous

    Any cartoon physics from Looney Tunes:
    >explosives that detonate in your face leave your face covered in soot
    >if you can plug your finger in an opponents rifle barrel, it will explode in their face when they try to fire
    >firing artillery causes the gun to rocket backwards and leaves the shell to drop to the ground

  10. 3 weeks ago
    Anonymous

    just like when I edited the red alert 1.6 config, I'd make attack dogs instakill with unlimited range. you are standing there peacefully and a dogs appears in midair, snaps your neck, and vanishes.

    making tanks fire dog bites was also fun I guess

  11. 3 weeks ago
    Anonymous

    Anything moving faster than 100m/s over the surface of the Earth is brought to a quick and violent stop by some handwavey precursor forcefield, like the Hub scene in The Expanse

    • 3 weeks ago
      Anonymous

      this but 10m/s. I want a global village culture and a hard limit on olympic records.

  12. 3 weeks ago
    Anonymous

    I would make bare naked ass cheeks invulnerable to everything

  13. 3 weeks ago
    Anonymous

    Humans now have COD health mechanics irl. All weapons or forms of injury abide by those as well.

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