How would you use wizards/sorcerers in a military setting?

How would you use wizards/sorcerers in a military setting?

250 Piece Survival Gear First Aid Kit

LifeStraw Water Filter for Hiking and Preparedness

250 Piece Survival Gear First Aid Kit

  1. 1 month ago
    Anonymous

    Caseless ammunition would be pretty viable cause of fireballs and the like. Probably find some way to Black person rig charging battery assemblies for vehicles as well. The possibilities are endless. Basically negate any operational cost you can imagine aside from meat sacks.

  2. 1 month ago
    Anonymous

    Timestop obviously.

    • 4 weeks ago
      Anonymous

      But then nothing happens

  3. 1 month ago
    Anonymous

    Squad attachment level, each squad gets a "designated magic man" for doin magic shit.

    • 3 weeks ago
      Anonymous

      >Squad Attached Wizard
      Almost as cool as the other SAW

  4. 1 month ago
    Anonymous

    >I CAST "TESTICULAR TORSION"

    • 4 weeks ago
      Anonymous

      Long lasting area curse of Mass Testicular Contorsion would be incredible area denial weapon.

      • 4 weeks ago
        Anonymous

        >Long lasting area curse of Mass Testicular Contorsion
        *laughs in Scythian horse-archer women*

        [...]

        • 4 weeks ago
          Anonymous

          Yes. That's why the next mile after the testicular contortion curse is covered with a mass Psionic PMS-inducing curse.

          ...as the first area has already weeded out all men (except eunuchs), without any men around to blame those women will tear each other apart.

          • 4 weeks ago
            Anonymous

            >without any men around to blame those women will tear each other apart.
            Historically, when no men were around, those women armed themselves and executed some light raiding on Roman frontier towns for slaves and food.
            They didn't have malls or currency so drive-bys was how they did their shopping trips.

            When men were around, they stayed busy making and raising families.

          • 4 weeks ago
            Anonymous

            Deploy eunuchs.
            Victory, but at what cost?

        • 4 weeks ago
          Anonymous

          Casts Fallopian Tube Twist

    • 4 weeks ago
      Anonymous

      >cast mend ass crack
      Good luck shitting smooth ass

  5. 1 month ago
    Anonymous

    >wizard learns fireball and sculpt spell
    >allows him to vaporize everyone in a 20ft sphere without harming friendlies
    >or casts silent illusion to create a decoy to draw out enemy fire, or create fake terrain to generate concealment
    >casts toxic cloud to kill everyone in a room even through canned air or gas masks, then move the 20-ft spherical cloud through each room to methodically sweep it clean
    >cast shape earth or wall of iron for convenient cover
    >cast create food and water to feed a squad when stranded

    • 3 weeks ago
      Anonymous

      >steerable gas attacks
      2spoopy4me

  6. 1 month ago
    Anonymous

    Depends on the fricking system, moron.

    • 4 weeks ago
      Anonymous

      This, really. Without knowing how the rules work it's impossible to give any sort of meaningful answer. How many wizards do we have? What does it take to train more? Can anyone become one or is there some rare trait involved? How rare? What are their capabilities specifically? Do they have the ability to read minds? Predict the future? Control other people remotely? How often can they cast these spells? How close to the target do they need to be? Can they wear armor or does that interfere with their magic? Does magic work through a video connection? Do different materials block magic or can wizards cast magic from behind bulletproof glass or inside a tank? Are there special logistical concerns, like physical components for spells or special magical tools being required like wands, staves, etc? If so, what is the cost, availability, and similar concerns?

      • 4 weeks ago
        Anonymous

        Let's say its yes to all these things, with caveats of their skill being proportional to the level of education they have at wizard college along with their cost also being proportional. So a guy that can do all those things and more is possible, but he'll cost as much as an aircraft carrier to hire, and he might just decide he's not interested anyways.

        • 4 weeks ago
          Anonymous

          >Let's say its yes to all these things
          A lot of them need numbers. You're asking me if A is greater than B, which I can't answer unless you tell me what A and B are.

          So for example: on one hand I could have a single super-high dollar megawizard who might be able to turn my enemy commander's head into a turnip from a hundred miles away just by looking at a recent painting of him. On the other hand I could hire a whole bunch of men-at-arms who can give themselves a minor strength buff and perform minor healing. Both are valid options, but I can't choose which without knowing things like what are the chances that the megawizard can actually pull off what I'm asking? And just how many of my proposed enchanced soldiers could I have instead, and what is their expected outcome in a foot battle with the enemy? If the megawizard has a 20% of pulling off the hit while a troop battle would pit my souped-up 1000 men vs. his 1000 normal men? I'm taking the latter option. If the megawizard has a 90% chance of pulling off the hit while my army is dreadfully outnumbered by the enemy? I'm taking the that option.

          Depends on the type of wizard, a Harry Potter style wizard would be comedically useless while a DnD style wizard could change the way entire wars are fought.

          This. Though I wouldn't say a Harry Potter wizard would be useless, there's clearly a massive imbalance in power between them and D&D. Something out of White Wolf is even more OP than a D&D wizard.

      • 4 weeks ago
        Anonymous

        There's an absolute shitload of things you might do, starting with the obvious stuff like
        >durr attack enemy troops with fireballs
        But depending on what powers the wizards had that might be a poor use of them. There are many ways they could be hugely effective spies or assassins: mind-reading, magical disguise, invisibility, familiars, turning into other creatures, teleportation, scrying. Why have a wizard risk getting skewered by arrows to lob fireballs at a bunch of men-at-arms when instead he could turn into an eagle, fly over to the enemy's camp, observe battle plans being made, torch the supply wagons, etc?
        If wizards can make magical items then it might be more useful to treat them like craftsmen, making weapons, armor, potions, israeliteelry with magical functions, etc. Or the same idea might apply with regard to buffs: maybe the best use of the Wizard is to buff the strength of the warriors or to grant them magical protection? Or maybe it's to give your side much better scouts and runners with improved senses and speed? Or maybe you smartbomb your general with Fox's Cunning and Owl's wisdom?

        There's tons of options but without knowing all the specifics like asks its impossible to say which strategy is the optimal one.

  7. 4 weeks ago
    Anonymous

    You don't use the Wizards, the Wizards use you.

  8. 4 weeks ago
    Anonymous

    How many of them do you have and what can they do?

    If they can scry (see from afar) and cast spells on people through crystal balls or whatever like the Wicked Witch of the West you don't want them anywhere near the battlefield, but rather cursing enemy leaders and ruining their crops and roads and shit.

    • 4 weeks ago
      Anonymous

      Smart.

  9. 4 weeks ago
    Anonymous

    >How would you use wizards/sorcerers in a military setting?
    It's been done.

    They're hyper-mobile artillery and your armies are their infantry screen to prevent them being directly engaged.

    • 4 weeks ago
      Anonymous

      Forgotten Realms, DnD for people with no imagination.

      • 4 weeks ago
        Anonymous

        >Forgotten Realms, DnD for people with no imagination.
        I don't disagree really but two things...the video literally says Greyhawk in the title you mong.

        And even if it was Forgotten Realms, Return to the Temple was a classic both as vidya and tabletop. The original wasn't bad but the sequel was amazing.

        • 4 weeks ago
          Anonymous

          I was hoping someone would take the bait in a big way, you win this round.

          • 4 weeks ago
            Anonymous

            >hoping someone would take the bait in a big way
            Sorry for my nuanced reply anon, I'll try to deliver more enraged (You)s to your trolling bait in the future.

  10. 4 weeks ago
    Anonymous

    Stare at goats

  11. 4 weeks ago
    Anonymous

    Depends on the type of wizard, a Harry Potter style wizard would be comedically useless while a DnD style wizard could change the way entire wars are fought.

    • 4 weeks ago
      Anonymous

      >a Harry Potter style wizard would be comedically useless
      That's only because they're idiots with little understanding of the muggle world that they'd presumably be fighting in.
      And they don't really use infantry themselves because everyone is a wizard/witch.

      Armies of animated statues/magical creatures/undead could be a thing for them though.

      They canonically have fireball though (Pettigrew uses it to fake his own death) and lots of other blast magic so the standard roles are open to them.
      Their magic is also versatile enough to be terrifying is someone more intelligent than JKR were directing its use. Your own leaders could be under their control and you'd never know, they could be shape-shifted wizards who extracted thoughts and personalities from your people to perfectly imitate people, they can predict the future to some extent, create pocket dimensions, hide everything from armies to entire geographic regions, can fly, teleport, conjure materials and simple items and can manipulate time and space if they really stretch themselves.

    • 4 weeks ago
      Anonymous

      >a Harry Potter style wizard would be comedically useless
      >teleportation
      >invisibility
      >enslave magic
      >mind rape magic
      >regrow bones magic
      >perfect polymorph
      >liquid luck
      >useless

      • 4 weeks ago
        Anonymous

        Even if people can't fight directly from them those silly flying brooms would be a massive asset. Imagine how much more effectively a medieval army could fight if the commanders, messengers, and scouts can fly around at high speed?

    • 4 weeks ago
      Anonymous

      >Shape shifting
      >Unbreakable compulsions
      >Mind control
      >Memory alteration
      >Decent one on one firepower at least on the upper end of things with shield spells, fireballs/explosions, hellfire magic, Voldemort even had a small undead army
      Tbh harry potter wizards would be an absolute nightmare as spooks or saboteurs. Not the best direct combatants tho

      • 4 weeks ago
        Anonymous

        Oh forgot one of the most important ones, teleportation, that's kinda a big deal

      • 3 weeks ago
        Anonymous

        You dont need direct combatants if you've misled an entire regiment into attacking itself in the middle of a wilderness

    • 4 weeks ago
      Anonymous

      >Harry Potter style wizard would be comedically useless
      >accio atom

      • 4 weeks ago
        Anonymous

        >accio launch codes

        • 4 weeks ago
          Anonymous

          oh yeah, didn't bulgarian use accio on one of his friends in 4th book?
          >accio President of USA

      • 4 weeks ago
        Anonymous

        Hermione pussy
        >does not work

        • 4 weeks ago
          Anonymous

          there is no canon reason why
          >Accio Hermione
          >Imperio
          wouldn't work

        • 4 weeks ago
          Anonymous

          [...]

          Hermione pussy
          >>does not work
          It worked fine, you used magic to make her pussy come. Out there in her bed, Hermione's pussy just came and she's very confused and you're wondering why nothing happened.

    • 4 weeks ago
      Anonymous

      >Let's say its yes to all these things
      A lot of them need numbers. You're asking me if A is greater than B, which I can't answer unless you tell me what A and B are.

      So for example: on one hand I could have a single super-high dollar megawizard who might be able to turn my enemy commander's head into a turnip from a hundred miles away just by looking at a recent painting of him. On the other hand I could hire a whole bunch of men-at-arms who can give themselves a minor strength buff and perform minor healing. Both are valid options, but I can't choose which without knowing things like what are the chances that the megawizard can actually pull off what I'm asking? And just how many of my proposed enchanced soldiers could I have instead, and what is their expected outcome in a foot battle with the enemy? If the megawizard has a 20% of pulling off the hit while a troop battle would pit my souped-up 1000 men vs. his 1000 normal men? I'm taking the latter option. If the megawizard has a 90% chance of pulling off the hit while my army is dreadfully outnumbered by the enemy? I'm taking the that option.

      [...]
      This. Though I wouldn't say a Harry Potter wizard would be useless, there's clearly a massive imbalance in power between them and D&D. Something out of White Wolf is even more OP than a D&D wizard.

      >a Harry Potter style wizard would be comedically useless
      That's only because they're idiots with little understanding of the muggle world that they'd presumably be fighting in.
      And they don't really use infantry themselves because everyone is a wizard/witch.

      Armies of animated statues/magical creatures/undead could be a thing for them though.

      They canonically have fireball though (Pettigrew uses it to fake his own death) and lots of other blast magic so the standard roles are open to them.
      Their magic is also versatile enough to be terrifying is someone more intelligent than JKR were directing its use. Your own leaders could be under their control and you'd never know, they could be shape-shifted wizards who extracted thoughts and personalities from your people to perfectly imitate people, they can predict the future to some extent, create pocket dimensions, hide everything from armies to entire geographic regions, can fly, teleport, conjure materials and simple items and can manipulate time and space if they really stretch themselves.

      >a Harry Potter style wizard would be comedically useless
      >teleportation
      >invisibility
      >enslave magic
      >mind rape magic
      >regrow bones magic
      >perfect polymorph
      >liquid luck
      >useless

      >Shape shifting
      >Unbreakable compulsions
      >Mind control
      >Memory alteration
      >Decent one on one firepower at least on the upper end of things with shield spells, fireballs/explosions, hellfire magic, Voldemort even had a small undead army
      Tbh harry potter wizards would be an absolute nightmare as spooks or saboteurs. Not the best direct combatants tho

      https://i.imgur.com/jJeZcrX.jpg

      >Harry Potter style wizard would be comedically useless
      >accio atom

      Harry potter Wizards have a great "tool kit" But divorcing them from their natural intelligence (lower than that of the average classic infomercial pod person) is essentially giving them a buff they don't normally have.

      They are *so stupid* they are routinely threatened or maimed by adversaries less dangerous than your average nigbull, despite the fact that they wield what should be phenomenal cosmic power. Even the Muggle borns are like this, indeed even the *muggles* appear to be complete morons.

      Maybe there's some kind of magical radiation in HP that makes people moronic over time, and all the modern inventions and conveniences were put together either in populations where Wizards rarely traveled or did anything, or they were invented when the magical population was much lower than it is now.

      • 4 weeks ago
        Anonymous

        You have to remember that it is impossible to truly write a character smarter than yourself. Every character is a reflection of the author's self and perception.

        J.K. Rowling barely has 2 braincells to rub together. Applying magic to combat situations is well beyond her ability to reason.

        • 4 weeks ago
          Anonymous

          She also began the series as a children's book, only later growing into the young adult market. No matter how things turned out for the characters the story was always going to be constrained by the rules and world created in the first book. Personally I think that an unfettered Harry Potter universe would be more like the source material (The Books of Magic, with the likes of John Constantine, The Mysterious Stranger, Mr. E, Dr. Occult, Zatanna, etc.) than what it turned out to be.

        • 4 weeks ago
          Anonymous

          >it is impossible to truly write a character smarter than yourself
          I don't think that's 100% true, the author can't be as smart as the character but they can fake it.

          An author can use the power of hindsight and omniscience and near omnipotence (constrained only by credibility) to make a character as smart as you like. You just can't explain specifically how a character is able to be that smart or come to the correct conclusions.
          You can hint at it though which is usually enough to get the audience there:

          And of course, just about any Batman story.

          • 4 weeks ago
            Anonymous

            >any Batman story

            (1) frick Barman

            (2) There was a new Elseworlds imprint where Bruce and Kal-El were now half brothers (from Jor-El getting his weiner wet with both Marthas). It is in a fantasty setting (magic and swords) though.

            • 4 weeks ago
              Anonymous

              >a new Elseworlds imprint
              Red Son had some pretty contrived ways to shoe-horn the characters into roles for the story too.
              It kind of goes with the territory when trying to cast existing characters in a new setting.

              • 4 weeks ago
                Anonymous

                >Red Son

                Was ok. Wasn't great, but it was entertaining. Personally, I liked a Superman for All Seasons. The new Kingdom was also ok; entertaining but ok.

                At least no one's been talking about Magic the Gathering's "system" (I came in on the 3rd Edition). MTG is practically /k with RNG

              • 3 weeks ago
                Anonymous

                >Red Son

                Was ok. Wasn't great, but it was entertaining. Personally, I liked a Superman for All Seasons. The new Kingdom was also ok; entertaining but ok.

                At least no one's been talking about Magic the Gathering's "system" (I came in on the 3rd Edition). MTG is practically /k with RNG

                >alternate timeline where baby Superman lands in the Soviet Union
                >in the Ukrainian SSR
                >in 1938
                >at the height of the Great Purge and less than three years before Operation Barbarossa

                >his childhood consists of him witnessing...
                >the fricking Holocaust
                >Nazi "security warfare" (i.e. the Holocaust, but the Einastzgruppen murder Ukrainian Christians instead)
                >some of the most savage fighting on the Eastern Front, including the Battle of Kiev, 1st Kharkov, the Siege of Sevastopol, 2nd Kharkov, Case Blue, 3rd Kharkov, the Dnieper–Carpathian offensive, and Operation Bagration, in that order
                >starvation and privation on an unimaginable scale

                >none of this ever so much as mentioned mentioned, despite Superman's alternate Soviet upbringing being the key turning point in his life

                I realize that Superman is both pretty moronic and a somewhat inappropriate medium for doing this, but Red Son was an utterly wasted opportunity to teach normies some actual history about Stalinism, the Eastern Front, the Holocaust, the Holodomor, Nazi Germany, and Ukraine in general.

              • 3 weeks ago
                Anonymous

                >Red Son happening in 1938

                Kal-El in the USA in 1938 makes sense. I think Red Son takes place during the 50s and 60s, after WW2.

                It's ok. It's just a story for entertainment.

                If you wanted history, Guns of the South, and shit like that was informational.

        • 3 weeks ago
          Anonymous

          >it is impossible to truly write a character smarter than yourself
          You can write someone that realises quickly (and under pressure) all the things that take the author a long time to come up with. That makes the character on a basic level smarter than the author.

          • 3 weeks ago
            Anonymous

            That just makes the character faster. The character can't come up with a solution or answer that the writer themselves couldn't come up with.

            • 3 weeks ago
              Anonymous

              >The character can't come up with a solution or answer that the writer themselves couldn't come up with.
              many writers consult experts for their stories

          • 3 weeks ago
            Anonymous

            That's possible because an author has a longer time to think about an outcome and what decisions can be made before putting the action to paper.

            This is why good stories take time to write.

        • 3 weeks ago
          Anonymous

          >it is impossible to truly write a character smarter than yourself
          so when can we expect Stan Lee and Larry Lieber to reveal their Iron Man tech?
          >Applying magic to combat situations is well beyond her ability to reason
          that's true though, her combat writing sucks balls

      • 4 weeks ago
        Anonymous

        Playing devil's advocate,
        HP magic is so ridiculously chaotic, incoherent and unexplainable that no one could ever create a scientific framework around it.
        Heat make water evaporate and change form? Not if I will it hard enough!

        If your basic lesson in magic is "shut up and do it exactly as your elders did" and "you can only make new magic once you have street creeds with the previous spells", you ain't exactly going to promote rational solution solving.

        You reminded me a rationalist made a fanfic with Harry potter as turbo rationalist
        https://www.fanfiction.net/s/5782108/1/Harry_Potter_and_the_Methods_of_Rationality/

        • 4 weeks ago
          Anonymous

          >>Heat make water evaporate and change form? Not if I will it hard enough!
          That's explainable scientifically: you create a forcefield of some kind around the water. By controlling the pressure you raise the boiling point and now the water can get hotter without boiling. That's exactly how a pressure cooker or an autoclave works. On in reverse you can make many liquids boil at room temperature by creating a vacuum around them.

          But anyway, that's besides the point. Even if there is no scientific framework around it and you're doing the stupid "repeat after me" thing instead of encouraging creative problem-solving, HP magic is still very powerful. Could it be a lot better if its practitioners approached it with a scientific mindset? You bet. But even as it is it's still powerful.

          • 4 weeks ago
            Anonymous

            >That's explainable scientifically
            ...with a "forcefield of some kind" that isn't explainable and ignore the point. Magic would let you will water to not boil even at 200°C in an empty void.

            Science require repeatable experiment and if your mind is generating whatever effect, repeating mindlessly would be the only way to achieve the same result, and there's definitely anti-automation bias in the sorcery tropes

            Worst case: Magic existing would drive scientific minds insane
            You'd try to explain a wizard how he can produce infinite energy but generation of brainwashing make him believe there's no such things as having it all, he subconsciously inject eldritch horror in any attempt to experiment.
            At which point you are better treating them like psychic-animals who need to be brainwashed for specific use.

            Nightmare case: Technology is seen by wizard as Earth-destroying practices that must be stopped. Brace for genocide.

            [...]

            >it's structured well enough that it is basically ascended physics
            Classic "any sufficiently analyzed magic is indistinguishable from science" argument.
            OF COURSE the world still have to hold together or it would be pointless to discuss.
            The point is society with "magic" developing slower and/or more rigid minded because magic is like ...a devil constantly offering you quick fix that obfuscate what you could be doing smartly.

            The setting of HP was shaped like it is because it had to follow the tropes of old sorcery.
            Any other interpretation of magic like spells that make you smarter on demand and create self-improving AIs and mechanism, delivering a world that IS more technology advanced.

            >in that regard, it is less chaotic, incoherent and unexplainable than fricking Star Trek
            Precisely because it take a dumb magic society to justify them not outdoing Star Trek in teleportation and replicator.

            >MOR isn't rationalist, just autistic
            autistically rational. It's still a fanfiction to mock HP.

            • 4 weeks ago
              Anonymous

              >Classic "any sufficiently analyzed magic is indistinguishable from science" argument.
              I meant that HP has slightly harder limits than many universes. For example, in HP you can only multiply food, and that only at certain stages e.g. when growing plants. HP "magical physics" appears to be more or less scientific; it is observable, measurable and consistently replicable.
              >because magic is like ...a devil constantly offering you quick fix that obfuscate what you could be doing smartly.
              JKR is explicit that wizards are superior to humans in most regards.
              >autistically rational
              Average HPMOR chapter: "wizards were never shown shitting in the toilet in the books; Harry had to teach his troops how to shit, and discovered that this unblocked their magical chakras and now they could cast Killing Curses at 1,200rpm like the MG-42 and mow down Voldemort's constipated wizards"
              >It's still a fanfiction to mock HP
              This much is true.

              [...]
              Incorrect.
              There is one token black character in Harry Potter; The football nut. Dean Thomas.
              Maybe a second existed though
              since there were two token Asians, and two token Indians, and two token gay wizards, one of which makes sure to conform to expectations by surrounding himself with children.

              I do not count later retcons.

              >There is one token black
              no, no I was talking about Rivers Of London.

              HP actually conforms to the demographics of UK at the time JKR wrote it. But this is probably purely chance because JK famously cannot into math.

              • 4 weeks ago
                Anonymous

                I don't think it was chance.
                She could probably just take a casual look at a school and see the distribution well enough to toss a few tokens in and get close enough.
                it sounds more like you have to treat magic as focused on conceptual stuff more than physics.
                get the type moon gays to frick with HP magic and they will hammer something out.
                fanfiction writegays have done their own dabbling to make things make more sense enough times as it is.

              • 4 weeks ago
                Anonymous

                >I meant that HP has slightly harder limits than many universes.
                I wonder what are your reference for other universe, they break fundamental laws of physics just the same and no they aren't consistent.
                I'll just agree HP kept things on a personal scale instead of jumping into "I saved the city last week, today I'm saving the country, next week the world", even with time machine and a worldwide range spy spell.

                >JKR is explicit that wizards are superior to humans in most regards.
                Of course they are, they are literally just human+psychic power and the setting is pro-wizard.
                But what was portrayed logically make come out as a dark, backward and a little bit stupid.
                At most and in HP favor, I'll give them that since wizard population is low, they have a lesser pool of talent to train.

                >>It's still a fanfiction to mock HP
                >This much is true.
                Anyway, I only truly remember how it point out the "golden snitch" is a logically bad game mechanic whose origins could be nepotism or to fix matches.

                >...with a "forcefield of some kind" that isn't explainable
                It's as explainable as anything else is if "magic" is around. The minutiae depend on how magic works in whatever fictional universe we're discussing. Pressure is an example how classic "telekinesis" or "force projection" could make it work. Of course it's all bullshit in the end since magic is the ultimate source of what is going on, but if you want a semi-plausible explanation that's doable.

                >Magic would let you will water to not boil even at 200°C in an empty void.
                In some systems sure, in others no.

                >Science require repeatable experiment
                Yes of course. But useful does not require science.

                It's not just the minutia needed to create an alternate physics, the problem is at the root of all plot-hole, to prevent 'smarter' use of magic you need it to be chaotic or even a sentient force that prevent you from gaming the system.

                >If your basic lesson in magic is "shut up and do it exactly as your elders did" and "you can only make new magic once you have street creeds with the previous spells", you ain't exactly going to promote rational solution solving.
                Good thing in HP the plot at one point revolves around a guy who discovered more efficient and effective magical potions by conducting experiments and tweaking known formulae according to established working principles

                [...]
                >I don't think it was chance. She could probably just take a casual look at a school and see the distribution well enough to toss a few tokens in and get close enough.
                maybe, but the sheer sloppiness of her other bullshit makes me think otherwise
                ("there are about 3,000 wizards in Britain; about 700 students in Hogwarts; and 40 students in Harry's year")
                fricking chris chan could've done better
                >it sounds more like you have to treat magic as focused on conceptual stuff more than physics.
                what do you mean, conceptual stuff?
                JKR's magic rules have pretty direct impact
                with some exceptions, HP magic seems to accelerate or magnify non-magical physics rather than replace them
                after all, that was the kind of urban fantasy story she was writing, involving a parallel world, not an alternate one
                >type moon gays
                what's that?

                And the existence of such guy is a wreaking ball in a setting that need to prevent efficient method to snowball into industrial magic.
                Even postulating a lower wizard population, you need excuse like "chaotic magic" to justify a slow progress.

              • 4 weeks ago
                Anonymous

                >dark, backward and a little bit stupid.
                You're mistaking their ignorance of the Muggle world as actual ignorance. Not true. It's like you not knowing anything anything about the life of a sardine, right up until you eat it. Why should you care? Why should they?
                >it point out the "golden snitch" is a logically bad game mechanic
                There is literally nothing wrong with the Snitch mechanic, it only sets the win condition to be 16 goals ahead of the opponent. That's literally it. We have a stellar example in the books how Snitch play can be totally irrelevant if the better goalscorers can achieve and maintain that lead.
                >the existence of such guy is a wreaking ball in a setting that need to prevent efficient method to snowball into industrial magic
                Why?

                >Red Son

                Was ok. Wasn't great, but it was entertaining. Personally, I liked a Superman for All Seasons. The new Kingdom was also ok; entertaining but ok.

                At least no one's been talking about Magic the Gathering's "system" (I came in on the 3rd Edition). MTG is practically /k with RNG

                >MTG is practically /k with RNG
                What do you mean by that? Sounds interesting

              • 3 weeks ago
                Anonymous

                >You're mistaking their ignorance of the Muggle world as actual ignorance
                "Actual ignorance" of what? Oh wait, it was always ignorance of scientific/rational methods the Muggle master.

                In the best case the Wizards society -in general- are aware that they must keep up with Muggle's technologies or their masquerade will not last ...but are incapable of that on a societal level, resulting in contrived patchwork like the flying car.

                To take your strange sardine comparison, It's like for every sardine a wizard fish, Muggle fish thousand cause they invented industrial fishing boats and learned fish migration routes.

                >There is literally nothing wrong with the Snitch mechanic
                Go read the rules about golden snitch again.
                And really, you imagine a football match where a player only job, is not to teamplay but to run around catching a golden cricket in the grass? Finding it end the match with a bonus score that can override the effort of the other team?

                Seriously, there's a time to grow up and realize it was written like this to have Harry praised for an individual action that win matches. J. K. Rowling works certainly wasn't praised for its consistency.

                >Why?
                The appeal of HP is to have fun with old school wizardry with very specific tropes, you need lot of effort to prevent smart people from industrializing the magic.
                Just imagine if someone found a way to create an automatic wand that cast deadly spell faster than any human can cast, letting you field 100 dumbass casting mid-level spells for every high-level mage who survive until graduation.
                That or a way to SPAM "Voldemort" signals and make his detection spell useless without a filter.

                You reminded me I had this pic, definitely relevant to

                https://i.imgur.com/OCyowHa.jpg

                How would you use wizards/sorcerers in a military setting?

                (OP)

              • 3 weeks ago
                Anonymous

                >ignorance of scientific/rational methods
                no, they're pretty scientific and rational in development of magic
                >resulting in contrived patchwork like the flying car
                that's not patchwork, that's bootstrapping
                >for every sardine a wizard fish, Muggle fish thousand cause they invented industrial fishing boats and learned fish migration routes
                and then the wizards take the Muggle knowledge, improve on it and fish five thousand
                >Go read the rules about golden snitch again
                I'm quite familiar with the rules
                can you tell me what's so outrageous about it?
                >And really, you imagine a football match where a player only job, is not to teamplay but to run around catching a golden cricket in the grass? Finding it end the match with a bonus score that can override the effort of the other team?
                I've already explained to you that it's not a major problem in game theory
                can you explain why it is?
                >J. K. Rowling works certainly wasn't praised for its consistency
                actually, this has been discussed; JKR said that she kept the rules of magic secret, but we can extrapolate many of them from basic observations:
                why do wizards still need to grow food? because HP magic can't make food
                why do wizards still need to sew clothes?
                because HP magic can't make clothes
                why do wizards still need to manufacture appliances and furniture instead of conjuring it?
                because conjured appliances and furniture eventually vanish
                etc

                >The appeal of HP is to have fun with old school wizardry with very specific tropes
                HP's specific genre is "urban fantasy", not "high fantasy"
                >you need lot of effort to prevent smart people from industrializing the magic
                does it?
                >imagine if someone found a way to create an automatic wand that cast deadly spell faster than any human can cast
                but it doesn't exist
                you're imagining things that aren't there and aren't possible under HP magic rules
                why is this supposedly a problem with HP magic?

              • 3 weeks ago
                Anonymous

                It's like I'm not talking to the same anon.

                Listening to you HP magic is neutral because a part of the magic cancel itself but you ignore how the other part did break known physic, like reactionless force, achieving a lot before the magic stop.
                That's why all arguments on the matter devolve in presuming that even if someone did feed himself with magic all his life before dying magic would have a counter effect somewhere else, typical alternate laws of physics.

                You are the one who need to "extrapolate" JKR rules that you have no proof exist, like "trust me bro".
                The rules HP magic follows for sure is old school wizardry within urban fantasy, consistency is still not what that genre is known for.

                >take the Muggle knowledge
                It's a main point they have to be raised in Muggle societies to not have trouble with basic aspect of it.
                They can't build the car themselves so you concede that wizards are just a very secretive subculture of the Muggles society, and Wizards only improve when Muggle's culture and products reach through.

                >and fish five thousand
                ...only thanks to the Muggles teaching them and providing them with boat that increased the wizard's production by 500000%.
                Btw, bravo for industrializing magic-fishing using muggle's tech.

                Beside, if "HP magic can't make food" then fishes cooked over magic fire will eventually uncook then unfish themselves.

                >golden snitch
                >what's so outrageous about it?
                I explained it but you don't understand game theory as just the lack of a timer is a critical flaws.
                You could win the game in seconds by chance without any other players marking points.
                One player is worth more than teamplay and there's no synergy as it is forbidden to interfere with seekers.
                https://scifi.stackexchange.com/questions/63521/is-quidditch-an-inherently-flawed-sport

                Seriously, it's just stupidly biased rules to make the MC a more important players than others.
                If you can't admit that, then you might just be a fanboy.

              • 3 weeks ago
                Anonymous

                >Listening to you...
                >...typical alternate laws of physics.
                I have no idea what you're trying to say here
                either rewrite or give it up ESL-chan

                >"extrapolate" JKR rules that you have no proof exist, like "trust me bro"
                oh honey, you're not going to like IRL physics if you have a problem with that
                also I presume since nobody uses the toilet in LOTR, you think that hobbits, elves, dwarves and wizards don't need to shit?
                >The rules HP magic follows for sure is old school wizardry
                except it's not, HP rules are explicitly different from most magical systems in at least one respect (food)
                >consistency is still not what that genre is known for
                you're trying to make the argument that "genre A is like that therefore story B MUST BE LIKE THAT!!" and it's really not working
                > they have to be raised in Muggle societies to not have trouble with basic aspect of it.
                except they don't care because they live in a perfectly fine parallel society
                it's like you not knowing how ants live - has that been a problem for you so far? no. because it's irrelevant to your life. Muggles are irrelevant to most wizards.
                >Wizards only improve when Muggle's culture and products reach through.
                so tell me, what inherent transportation problem do Muggle cars solve for HP wizards?
                none, they have far superior transportation spells
                the main use of cars in HP is actually to blend in with Muggles, not for actual transport solutions
                >that increased the wizard's production by 500000%.
                now you are acting even more like a child giving your side bigger and bigger numbers with no proof
                the fact is that HP wizards provably have better "tech" than Muggles

              • 3 weeks ago
                Anonymous

                >Oh honey
                NTA but post your gun with timestamp real quick.

              • 3 weeks ago
                Anonymous

                Anon, I'm not surprised you don't understand because you appear to be incapable of reading more than a few words at a time, most of your answer rely on nitpicking an ignoring context like the part on the numbers, where you fail at math.
                You should learn another language anon, it train your neurons.

                >IRL physics
                Are demonstrated from analysis of repeatable experiment, not saying "trust me I know JKR top secret rules" in loop and denying that HP magic could be abused by any muggle's logic.
                >LOTR
                Don't put word in my mouth and swap genre to deflect. LOTR is as inconsistent as HP simply in a different literary genre.
                >genre A is like that therefore story B
                HP is old wizardry school with pointy hat, flying brooms, wands, familiars...etc
                You are in denial 'Story B' is literally aiming to be 'genre A'
                >fin parallel society
                With a retrograde culture built on obscurantism, deadly magic exam, using fictional author fiat that require such suspension of disbelief that magic is like a sentient big brother, keeping most wizards from wanting technology and muggles from wondering why people disappear on a certain platform.
                >transportation problem
                Train
                Ford Anglia
                >bigger numbers with no proof
                You are the one who lost track and can't do the math after conceding wizards would only fish more thanks to muggle's knowledge/boats. No takeback.
                >HP wizards provably have better "tech" than Muggles
                A frigging stylo is supertech for a wizard.
                It is hilarious to see you try to turn this around.

              • 3 weeks ago
                Anonymous

                >I explained it but you don't understand game theory
                that's my line, and just because you parrot what I say doesn't mean you understand it
                >the lack of a timer is a critical flaws
                lol no, it just means the game goes on
                did you know there used to be "no timer" for some popular games IRL?
                >One player is worth more than teamplay
                I already explained to you why this is not so but you failed to understand
                the value of a Seeker is precisely 15 goals, no more and no less
                teamplay (as you call it) is usually worth much more than that, and this is demonstrated in the books themselves
                >You could win the game in seconds by chance
                technically yes, but almost never happens
                just like you can technically win a football match in 1 minute by scoring a bunch of goals and then parking the bus, but it almost never happens
                >there's no synergy
                it's a sport with a mini-game inside it, you're just unable to comprehend this because most IRL sports are not like that, for IRL reasons, but that's not an inherent flaw
                >it's just stupidly biased rules to make the MC a more important players than others
                yes, we should get rid of goalkeepers and the Queen in chess, if you can't admit that you're just a fanboy

              • 3 weeks ago
                Anonymous

                >game theory
                >no you!
                Whatever.
                The timer is part of what let you sell ticket, make it a fun spectacle not a slog, define fair victory conditions and encourage skills, like not allowing cheated-broom.
                The snitch rules let a team with inferior teamplay win because one players played a completely separate game.
                In football scoring require full teamplay and the rules prevent perfect defense.
                As I said, Quiddich is like a footballer looking for a golden cricket, it can instant win the match regardless of others efforts and deny a skillful comeback.
                Yeah, such game would sure be ""popular"". I guess they use brainwashing spells on quiddich spectators.

                >we should get rid of goalkeepers and the Queen in chess
                Chess' Queen is a piece of a game, not a player, you should be dying of shame.
                Goalkeepers is a fair specialized position that do not cancel/replace the team's efforts.

                >you're just a fanboy
                Parrot!
                ...except your accusation is empty while mine match anyone who don't admit the Quiddich rules are biased to make Harry more important.

              • 3 weeks ago
                Anonymous

                >it can instant win the match regardless of others efforts
                t. did not actually read the books
                >Chess' Queen is a piece of a game, not a player
                LMAO

                Anon, I'm not surprised you don't understand because you appear to be incapable of reading more than a few words at a time, most of your answer rely on nitpicking an ignoring context like the part on the numbers, where you fail at math.
                You should learn another language anon, it train your neurons.

                >IRL physics
                Are demonstrated from analysis of repeatable experiment, not saying "trust me I know JKR top secret rules" in loop and denying that HP magic could be abused by any muggle's logic.
                >LOTR
                Don't put word in my mouth and swap genre to deflect. LOTR is as inconsistent as HP simply in a different literary genre.
                >genre A is like that therefore story B
                HP is old wizardry school with pointy hat, flying brooms, wands, familiars...etc
                You are in denial 'Story B' is literally aiming to be 'genre A'
                >fin parallel society
                With a retrograde culture built on obscurantism, deadly magic exam, using fictional author fiat that require such suspension of disbelief that magic is like a sentient big brother, keeping most wizards from wanting technology and muggles from wondering why people disappear on a certain platform.
                >transportation problem
                Train
                Ford Anglia
                >bigger numbers with no proof
                You are the one who lost track and can't do the math after conceding wizards would only fish more thanks to muggle's knowledge/boats. No takeback.
                >HP wizards provably have better "tech" than Muggles
                A frigging stylo is supertech for a wizard.
                It is hilarious to see you try to turn this around.

                >IRL physics
                >Are demonstrated from analysis of repeatable experiment
                https://en.wikipedia.org/wiki/Theoretical_physics
                >Don't put word in my mouth and swap genre
                it's an ANALOGY, you ludicrous frickstick!!

                that's it, that's the last straw, I'm done here, you're not qualified to critique any book and I'd have to be fricking paid to debate with an ESL with the ego of a frenchman and the iq of an orangutan

              • 3 weeks ago
                Anonymous

                is literally nothing wrong with the Snitch mechanic
                Not to be anti fun but a game that doesn't end within an expected amount of time, (example in the book of month long games) is really bad design, as well having two games going on at once (the snitch and everything else) where only one of them matter in the end is also bad game design.

              • 3 weeks ago
                Anonymous

                >a game that doesn't end within an expected amount of time, (example in the book of month long games) is really bad design
                mainly for TV broadcasting and viewership reasons, once upon a time football and badminton matches could just go on and on until one side lost to exhaustion, before TV put a stop to that
                there's also Test cricket, which is even more open-ended, and it's likely that JKR was referencing medieval / early modern football and cricket matches
                and it's clearly an extreme edge case. the worst Quidditch gets on the regular is World Cup matches lasting for less than a week.

                >only one of them matter in the end
                please
                a fine illustration is given in the books of why this is simply not true
                >is also bad game design.
                Do you know some of the most popular board games have a 2-in-1 mechanic? LOTR War of the Ring is the best example, but there's also Settlers of Catan, and iirc some Cold war games

                people are just unwilling to accept an additional mechanic in a physical team sport

              • 3 weeks ago
                Anonymous

                Tennis can still go on forever.
                https://en.wikipedia.org/wiki/Longest_tennis_match_records

              • 3 weeks ago
                Anonymous

                Baseball doesn’t have a time limit. Many other games don’t. It’s tv logic that games need to have a set amount of time. Quidditch is surprisingly well conceived for how different it is from established sports. JK Rowling is great at creating depth from extremely simple premises.

            • 4 weeks ago
              Anonymous

              >...with a "forcefield of some kind" that isn't explainable
              It's as explainable as anything else is if "magic" is around. The minutiae depend on how magic works in whatever fictional universe we're discussing. Pressure is an example how classic "telekinesis" or "force projection" could make it work. Of course it's all bullshit in the end since magic is the ultimate source of what is going on, but if you want a semi-plausible explanation that's doable.

              >Magic would let you will water to not boil even at 200°C in an empty void.
              In some systems sure, in others no.

              >Science require repeatable experiment
              Yes of course. But useful does not require science.

        • 4 weeks ago
          Anonymous

          >If your basic lesson in magic is "shut up and do it exactly as your elders did" and "you can only make new magic once you have street creeds with the previous spells", you ain't exactly going to promote rational solution solving.
          Good thing in HP the plot at one point revolves around a guy who discovered more efficient and effective magical potions by conducting experiments and tweaking known formulae according to established working principles

          I don't think it was chance.
          She could probably just take a casual look at a school and see the distribution well enough to toss a few tokens in and get close enough.
          it sounds more like you have to treat magic as focused on conceptual stuff more than physics.
          get the type moon gays to frick with HP magic and they will hammer something out.
          fanfiction writegays have done their own dabbling to make things make more sense enough times as it is.

          >I don't think it was chance. She could probably just take a casual look at a school and see the distribution well enough to toss a few tokens in and get close enough.
          maybe, but the sheer sloppiness of her other bullshit makes me think otherwise
          ("there are about 3,000 wizards in Britain; about 700 students in Hogwarts; and 40 students in Harry's year")
          fricking chris chan could've done better
          >it sounds more like you have to treat magic as focused on conceptual stuff more than physics.
          what do you mean, conceptual stuff?
          JKR's magic rules have pretty direct impact
          with some exceptions, HP magic seems to accelerate or magnify non-magical physics rather than replace them
          after all, that was the kind of urban fantasy story she was writing, involving a parallel world, not an alternate one
          >type moon gays
          what's that?

          • 4 weeks ago
            Anonymous

            Oh I meant that the magic operates on underlying conceptual rules rather than physics based ones, which is how all magic in the type moon universe works.
            Most of HP stuffs impact on the world is quite direct, but the wards section hints at being fairly esoteric.
            The secret keeping spell fits right into conceptual stuff.
            Anyway, type moon:
            its the set of anime works built around that fate/stay porn novel thing.
            you have the Fate stuff (unlimited blade works)
            the tsukihime stuff, etc.
            they have their own set of autists just like any other weeb fandom with sufficiently dense lore.

            for example, I know that their magic system involves a hierarchy of concepts that interact with each other and branch off of each other in a variety of ways.
            You can have common shit like fire and ice that a mage could branch further off from into concepts of slowing or light, and utterly broken reality bending bullshit like "truth" and "death" that belong to practically unique shit from ancient stuff going back to the time of gods or ultra powerful alien bullshit (which is what vampires are in that universe)

            So maybe plants are basic enough to be multiplied, but refined food and stuff from an animal branches further into something more complex or further from human's capacity to easily understand.
            Stuff involving higher tier elements of life, sustenance, etc.

        • 4 weeks ago
          Anonymous

          But I'm not talking about a scientific framework, I'm talking about basic tactical acumen. Also the other anon you've been talking to isn't me.

          There's "We cant apply much scientific methodology to it" and there's "I literally dont use my shields and my teleportation on a whim".

          It's not a matter of whys and hows, it's a matter of what: what they can do and what they don't do with it.

          • 4 weeks ago
            Anonymous

            Thinking rationally is a requirement for tactics.
            You can't define what you are capable of doing without answering why and how you do it.

            • 4 weeks ago
              Anonymous

              Yes you can what the frick are you talking about.

              If I can jump fifty feet safely I can tell you how big of a hole I can get over and I'd sure as shit use it to escape death if I could.

              • 4 weeks ago
                Anonymous

                >how: jumping fifty feet safely
                >why: jump hole/escape death
                Thank you for making my point that both are needed to define what you can do.
                Remove any of those and you lose context/method.
                Without context super-jump may not be relevant, without the method it may not be a solution.

              • 4 weeks ago
                Anonymous

                Holy shit this Black person actually doesn't know what how and why mean.

              • 4 weeks ago
                Anonymous

                >denial

    • 4 weeks ago
      Anonymous

      At the risk of sounding like a homosexual, there’s no human army that has ever existed that would stand even a chance in hell against Harry Potter wizards. They could teleport invisible directly into your Commander and Chiefs office and kill or enslave them, they could paralyse the president rub their balls in his face and then make them forget the whole thing. They could mind control all your generals or teleport all your weapons away from. They could gather together and cast one really powerful spell that makes all your soldiers forget why they’re there and go home. They can cast barriers around their own bases inpenetrable even to other wizards. Their magic makes all your electronics and stuff go haywire- at least Hogwarts does. They could even disguise themselves as your leaders if they wanted to or unleash a basilisk that kills by just looking at you. Their’s no end really.
      Sure a bullet or a bomb would kill them just as much as the next man(unless they have a defensive charm or something similar) but you’d never get the chance to use it. It would be over faster than The Combine’s war against Earth

      • 4 weeks ago
        Anonymous

        Well homosexual, people have already adressed the fact that what they "could" do and what they "will" do are lightyears apart.

    • 4 weeks ago
      Anonymous

      >imperio
      >go sabotage your equipment and frag your leadership

    • 4 weeks ago
      Anonymous

      Use them as mobik meat waves or slave labor.

      Alternatively hook them up to a machine draining their powers like the Combine do the VortiBlack folk in Half-Life: Alyx.

      >a Harry Potter style wizard would be comedically useless
      That's only because they're idiots with little understanding of the muggle world that they'd presumably be fighting in.
      And they don't really use infantry themselves because everyone is a wizard/witch.

      Armies of animated statues/magical creatures/undead could be a thing for them though.

      They canonically have fireball though (Pettigrew uses it to fake his own death) and lots of other blast magic so the standard roles are open to them.
      Their magic is also versatile enough to be terrifying is someone more intelligent than JKR were directing its use. Your own leaders could be under their control and you'd never know, they could be shape-shifted wizards who extracted thoughts and personalities from your people to perfectly imitate people, they can predict the future to some extent, create pocket dimensions, hide everything from armies to entire geographic regions, can fly, teleport, conjure materials and simple items and can manipulate time and space if they really stretch themselves.

      That’s because the Wizarding World in Harry Potter is almost totally culturally stagnant and basically living multiple centuries in the past on both the technological and ideological level. The pre-9/11 Taliban were unironically a more advanced form of civilization.

      [...]
      [...]
      [...]
      [...]
      [...]
      Harry potter Wizards have a great "tool kit" But divorcing them from their natural intelligence (lower than that of the average classic infomercial pod person) is essentially giving them a buff they don't normally have.

      They are *so stupid* they are routinely threatened or maimed by adversaries less dangerous than your average nigbull, despite the fact that they wield what should be phenomenal cosmic power. Even the Muggle borns are like this, indeed even the *muggles* appear to be complete morons.

      Maybe there's some kind of magical radiation in HP that makes people moronic over time, and all the modern inventions and conveniences were put together either in populations where Wizards rarely traveled or did anything, or they were invented when the magical population was much lower than it is now.

      >Maybe there's some kind of magical radiation in HP that makes people moronic over time, and all the modern inventions and conveniences were put together either in populations where Wizards rarely traveled or did anything, or they were invented when the magical population was much lower than it is now.

      Most magic users in the Harry Potter universe (especially Slytherin students) are literally more inbred than the mudshits, who similarly suffer from noticeably lower IQs.

      Remember, this is a universe where “muggle” and “mudblood” (a magical person with a muggle parent/grandparent) are racial slurs equal to “Black person” and Voldemort’s homicidal crusade is almost entirely driven by his compensating for the fact that his massively inbred mother made the choice to have a goy-errr I mean muggle that she loved father her child instead of laying with her own brother or father.

  12. 4 weeks ago
    Anonymous

    If they can fly like in pic related, they would act as a cross between special forces and an Air Force.

    • 4 weeks ago
      Anonymous

      >augment battlefield surgeons with healing potions
      >produce stimulant potions similar to amphetamines
      >manufacturing WMDs
      >intelligence gathering via the crystal ball/clairvoyance

      >flying on a broom into enemy fire

      • 3 weeks ago
        Anonymous

        >flying on a broom
        Think of all the TZD drone footage but make the drone invisible, quieter, and infinitely more destructive

  13. 4 weeks ago
    Anonymous

    Bind a succubus and send it to frick up the enemy command structure.

  14. 4 weeks ago
    Anonymous

    >I CAST “THE AIR IS NOW MAYONNAISE”!!

  15. 4 weeks ago
    Anonymous

    >park a wizard in some random hotel in enemy capitol
    >"ey bruv cast Earthquake a bunch"

  16. 4 weeks ago
    Anonymous

    Form up into a communion and Mass Enslave Mind.
    Or we have them self-buff to the point where regular soldiers have trouble harming them and hit soft targets.
    Really though, magic users are a force multiplier, so I would much rather have them working comms, making magical items, or scrying. Or even just buffing mundane troops.

  17. 4 weeks ago
    Anonymous

    Some comments about the classic "Wizard/witches hat". You know, the cone-shaped one.

    Yeah, that is actually not something that any self-respecting wizard would wear. while there are plenty of funny hats in history, the more modern iteration of "wizard/witch hat" started off as something used by the Inquisition. Whenever someone was accused of witchcraft/wizardy, they would (after torturing the accused) have a public "trial" where they would dress the accused in colorful robes and silly conical hat (very similar of the "dunce's hat") to show everyone that "this guy is a heretic! Everyone look how silly and stupid he is! Everyone laugh!"

    That's how people got the idea of how wizards would look like. Weird guy in weird robes and a funny conical hat. That garb is not something ANYONE would want to wear. It was essentially a tool of torture and ostracism.
    Why would any real magic-user want to associate with that? I certainly wouldn't. That's like dressing up in prison uniform.
    (disclamer: I am not a magician)

    • 4 weeks ago
      Anonymous

      Perhaps elder wizards force their apprentices to wear absurd and gaudy outfits so they would learn to swallow their pride and do embarrassing things for the sake of being better at magic. Some spells might require to wave around a bejeweled scepter and do a funny dance, or some invocations might require you to sing absurd lyrics in a falsetto tone.

    • 4 weeks ago
      Anonymous

      yeah. we know, anon.
      But to answer your question, I can think of a few explanations. Perhaps they're wearing it in honor of their martyred comrades. Perhaps they're 'taking back' the costume, the way that some black people use the word Black person. Or perhaps it was all a bizarre accident:
      >Inquisitor: You think you get power from the moon and stars and all that shit? Ha, ha, you better wear this silly costume or we'll kill you
      >Wizard: Holy shit, it might look dumb, but it actually helps!

    • 4 weeks ago
      Anonymous

      Silence colonial or you shall suffer hoddentorsion.

    • 4 weeks ago
      Anonymous

      There is a complicated mathematical formula that uses hat length, pointyness and brim width in combination with the number of books overdue on their library card and years they haven't had sex with a woman (female) (along with several other factors) that determines their place in the wizard hierarchy.

    • 4 weeks ago
      Anonymous

      >penal troops recruited from magic prisons wear pointy hats to remind them of their debt to the state

  18. 4 weeks ago
    Anonymous

    You all think small time you bunch of louts.

    If you have magic and your enemy does not that means you win. Want to know how? You and your people go full Avalon or Atlantis style civilization depending on how high tier your magic can go and if you can get the gods on your side as well so as to really put the boot in to your foes.

    Magic is at its best when it is used for dimensional travel and laying on some planet wide unbreakable monster curses. First you open up huge portals to the elemental planes of fire, water, air, and earth. You can open portals to the elemental planes of salt and ooze and what not as well but those places are lame so do not even bother until you and your people have set your selves up properly in the main planes.

    You then evacuate all of your people to your new homes for the time being as you set up your going away party for the poor doomed frickers you are leaving behind for the time being. After everything is now set up and your people have tons of new colony's in the elemental planes to call home and further develop your civilization from your last gifts to your enemy's can go off safely for you and your folks. The bad guys and the rest of the old world will be fricked until you come back to fix every thing that you are soon to break.

    If you have watched Dawn of the Dead then you know what an undead curse is. So make it the strongest undead curse you can and look on in horror from your safe pocket plane as things go full spooky scary skeletons on the poor fricks that pissed you off.

    • 4 weeks ago
      Anonymous

      But what if the residents of the other planes aren't cool with you moving in? What if they have their own magic? What if your Earthly enemies have magic?

      • 4 weeks ago
        Anonymous

        >But what if the residents of the other planes aren't cool with you moving in? What if they have their own magic? What if your Earthly enemies have magic?
        Essentially the plot of Warlock II.

        and speaking of which...

        Form up into a communion and Mass Enslave Mind.
        Or we have them self-buff to the point where regular soldiers have trouble harming them and hit soft targets.
        Really though, magic users are a force multiplier, so I would much rather have them working comms, making magical items, or scrying. Or even just buffing mundane troops.

        >have them self-buff to the point where regular soldiers have trouble harming them
        Always my favourite tactic in picrel

      • 4 weeks ago
        Anonymous

        Weeellll I mean if the elementals are going to be b***hes about it i guess we can go back to our roots and engage in a bit of the old imperialism and ultra violence to get our point across to some stubborn tribal living rocks and prissy lords in there palaces. After-all we have both guns and magic the elementals only have magic and brass swords to defend themselves with. Time to tame the savages i say.

        And the bad guys we left to die back home. They wasted there time giving there citizens free magic health care and gay shit like that. Its like they were not even trying to become evil overlords or something. How lame is that? Well now they have to deal with a world wide super zombie doomsday While we conquer and party in our new infinite planes of raw elemental magic and power. They wont have time to build the giant magic portals to chase after us and save themselves from the endless army's of the undead. We win suckers.

  19. 4 weeks ago
    Anonymous

    Terrorists and false flag operations

  20. 4 weeks ago
    Anonymous

    >would
    >not did
    Marcus Aurelius already did this.

    Nobody talks about it.

    • 4 weeks ago
      Anonymous

      Qrd?

      • 4 weeks ago
        Anonymous

        No.

      • 4 weeks ago
        Anonymous

        >Marcus Aurelius already did this.
        I don't remember that part of the meditations.

        He's talking about Julian the Theurgist and the Rain Miracle that took place in Aurelius's Marcomannic campaign.

    • 4 weeks ago
      Anonymous

      >Marcus Aurelius already did this.
      I don't remember that part of the meditations.

      • 4 weeks ago
        Anonymous

        Even if Meditations wasn't a total Carolingian fabrication
        Why would it be in there

      • 4 weeks ago
        Anonymous

        Even if Meditations wasn't a total Carolingian fabrication
        Why would it be in there

        >the meditations
        Well, you wouldn't.

        >where would one learn how to use sorcerer in battle?

  21. 4 weeks ago
    Anonymous

    Imagine if the Einsatzgruppen had wizards

  22. 4 weeks ago
    Anonymous

    I'd curse Putin with hitting his toenail for as long as there is Russian in any internationally recognized Ukrainian territory.

    • 4 weeks ago
      Anonymous

      this except everything after the 4rth "a"

  23. 4 weeks ago
    Anonymous

    magic drones to perform recon. magic comms to organize troops. shitloads of black powder

  24. 4 weeks ago
    Anonymous

    First time stop then Horrid wilting and then spam hammer of the gods and harm.

  25. 4 weeks ago
    Anonymous

    Pretty sure Warhammer 40k is not a bad representation of how magic can be used in full scale war.

    • 4 weeks ago
      Anonymous

      >99% of the time it's an irrelevant lightshow
      >1% of the time a big godzilla poops out a giant sword that kills everyone
      Lame.

  26. 4 weeks ago
    Anonymous

    Depends on the type of magic we’re talking about. Soft magic like LOTR would be limited to making the best versions of whatever we’re building. Hard magic like TES and D&D would be more directly useful, but limited in capacity, as mp runs out until certain conditions are met, which also varies on the setting. Plus I doubt there’s any wizard or sorcerer who can have a ward up 24/7, so they’ll be vulnerable to snipers and considered HVTs

    • 4 weeks ago
      Anonymous

      Black person there's nothing about "soft magic" (which is just magic with fewer in text stated specific rules) that makes it less powerful or less useful.

      A "soft magic" setting is just as likely to have something that could rip the souls out of a million people than a "hard magic" setting.

      Case in point, Mortal Kombat, a "soft magic" setting where the "soft magic" does things like instantly vaporize everyone in a city, a continent, or indeed an entire planet, and you never even get to face your attacker.

      • 4 weeks ago
        Anonymous

        After looking up the definitions, it does appear that I was mistaken in what soft and hard magic actually are. I was, again mistakenly, under the belief that all soft magic was more subtle while hard magic was more overt. Turns out that the terms are more similar to hard sci-fi and soft sci-fi.
        Still, it depends on the setting. What can the magic users do in this hypothetical situation? Are there limitations on its use? Basically all of the questions that another anon asked earlier itt. But still, if the magic is the same as LOTR, you’re generally limited to making a really good version of what you want. Kind of like the perfect cup from Plato’s Republic. If magic is like some of the other settings already mentioned, it could have a more direct role in combat. So OP has to let us know what kind of magic we’re talking about in order to properly answer

        • 4 weeks ago
          Anonymous

          That depends entirely on WHAT magic from LOTR you have access to. The Army of the dead is a no-win situation for anyone without powerful magic. They're ghosts. They'll ghost through your bullets, through your walls, through your atom bombs, over trenches and oceans, killing every human they touch.

          • 4 weeks ago
            Anonymous

            And that again depends on the setting. In the books, they just scared the shit out of the guys and they all jumped ship. In the movies, they were definitely OP

        • 4 weeks ago
          Anonymous

          The main plot of LOTR is about a war against a magical being who has a massive advantage thanks to his powerful magic. Sauron's immortal lieutenants? Magic. Flying monsters with air superiority? Created with magic. Orc armies? Controlled by magic. Psy ops targeting enemy leadership, turning Saruman to his side and driving Denethor to madness? Enabled by magic.
          If not for Frodo and Sam infiltrating Mordor (with magic elven stealth cloaks, a bottle of magic elven light, magic elven ropes, magic elven MREs, a magic sword and a magic armour shirt) to exploit Sauron's magic weakness, there's little chance Gondor could have won.

          • 4 weeks ago
            Anonymous

            And yet Gandalf, the elves, and all of the other magical creatures, were more or less limited to just making better stuff. With Gandalf being able to occasionally start fires. Don’t forget that Sauron was a lower god, and the most powerful of the lower gods, at that

            • 4 weeks ago
              Anonymous

              That seems a bit reductive. Electricity pretty much just lets you make better stuff, if you want to look at it like that. You still wouldn't want to fight a modern war without having access to it, even if you're not frying your enemies wih giant Tesla coils.
              Also, Sauron was a Maia. He's strong, but he's the same class of being as Gandalf and the Balrog of Moria.

              • 4 weeks ago
                Anonymous

                In the books Sauron could influence people's minds from an arbitrary distance away. Not everyone's minds, but minds enough.

                In the movie direct contact with Sauron's mind could kill outright.

                Saruman could also hurl lightning bolts from across a country, though it took some preparation.

    • 4 weeks ago
      Anonymous

      >mp runs out

      I hate mana systems.

      Dungeons & Dragons had a system where casting one spell would erase it from your memory, hence you had to learn / memorize it from a spellbook the next day (same with clerics).

      The closest a vidya got to that was Final Fantasy 1 (the first one), where all your spells from that tier cost 1 point, and you had a maximum of 9 points per tier of magic.

      • 4 weeks ago
        Anonymous

        Spells in DnD are actually incredibly complex, I like that about them. Not a couple of magic words, not "some strong feelings and like, visualize, dude", try five pages of text front and back with diagrams that you have to perfectly hold frozen in your mind, and if you get one letter wrong or angle misaligned, your fireball spell turns into a pile of unlit torches.

        Basically, all DnD magic is like wishes from a Genie, and the huge structure of spells is what it takes to hyper-specify what you actually meant in an infinitely legalistic way, using a language that evolved around it's use.

        • 4 weeks ago
          Anonymous

          >try five pages of text front and back with diagrams
          That would be a tenth level spell so no, try three double-sided pages for Chain Lightning.
          One single-sided page for Magic Missile or Shield.

          • 4 weeks ago
            Anonymous

            The pages are often depicted as much larger than standard modern desk paper, and so it was a more effective way to get that scale across than just saying "it's a big page".

        • 4 weeks ago
          Anonymous

          >try five pages of text front and back with diagrams
          That would be a tenth level spell so no, try three double-sided pages for Chain Lightning.
          One single-sided page for Magic Missile or Shield.

          >highly structured

          Nice. Thanks for the pleb explanation as well. I do remember converting the old basic edition spell ranges to hexes (or mini-hexes) for ease of use on mapsheets (because everyone was too lazy to divide by 10 ... and we all forgot ranges were yards outside, and the game used feet inside).

          After a while, we started skipping actual ranging, and just used the props / maps for basic sighting and general visualization, and started homebrewing other stuff into it.

          Ever hear of Bill Willingham's Ironwood? He wrote a settings book for his adult whackjob of a comic, which is pretty good. He had 13 different magic schools / disciplines ranging from General Magic to Thaumatrmurgy, Geomancy to Elemental Magic, Neuromancy to Necromancy, etc. If you anons are interested, see if they're still available online.

          I won't be scanning mine, because it'll ruin the binding.

          • 4 weeks ago
            Anonymous

            I'm always interested in TTRPGs I haven't heard of, of which there aren't many from before 5 years ago.

            In 3x DnD there was a type of Wizard called a Geomer, a wizard obsessed with math and geometry, and they would have little nerd conventions for Geomers only in rented out warehouses and such.

            • 4 weeks ago
              Anonymous

              I got an original 1978 Beastlord of which I use the map a lot (for some reason) and occasionally supplement it with Ogre hexmaps.

              Then I just use the Sorcery! spellbook, some shit from Ironwood, and whatever passes for spells in Warhammer Classic 1st Edition (the one where the beginner's adventure shoves you face first with a plaguedemon) and that's how my players get started.

              Some of us were working on hexmapping the overworld in Shadow of the Colossus, then the new one came out, and everyone had ideas for the coin caches.

      • 4 weeks ago
        Anonymous

        >The closest a vidya got to that was Final Fantasy 1

        Pathfinder uses the memorized spellcasting system

        • 4 weeks ago
          Anonymous

          Pathfinder is literally someone's 3.5 fanfiction you know.

          • 4 weeks ago
            Anonymous

            It's more we don't think 3.5 is 3.5 enough. Here's even more prestige classes and build autism, enjoy your math&dragons.

            • 3 weeks ago
              Anonymous

              A lot of the meddling with rules by the pathfinder devs shows a clumsy hand and a poor grasp of the implications of their changes.

  27. 4 weeks ago
    Anonymous

    >How would you use wizards/sorcerers in a military setting?
    SF in LRPGs platic learn magic sets on public transport leading to a wave of domestic homocides

  28. 4 weeks ago
    Anonymous

    Enchant bullets with lightning magic that will zap flesh while flying neat them.

  29. 4 weeks ago
    Anonymous

    Get your strongest wizards making spell scrolls all day long, dispense to Officers A LA Helldivers 2 stratagems.

    +High level spellcasting on the frontlines
    +Less risk of losing said squishy wizard
    +More tactical-minded application of spells

  30. 4 weeks ago
    Anonymous

    >How would you use wizards/sorcerers in a military setting?
    I'd have them kill all the jeets and ragheads and africans and vatBlack folk and make the sun and a warm breeze blow. There would be no war then, or aids, just peace and joy and the advancement of mankind into space.

  31. 4 weeks ago
    Anonymous

    I would use them to kill enemy soldiers because wizards might be pretty good at that

    • 4 weeks ago
      Anonymous

      >use them to kill enemy soldiers because wizards might be pretty good at that
      A gentleman could never do that though.

  32. 4 weeks ago
    Anonymous

    That's kinda like asking what aircraft can do in war without telling us wether its the Wright brother's first plane or autonomous drone swarms. It all depends on the exact powers and limitations of your wizards.
    I'm writing a novel about a wizard soldier in the late modern era, so I'm just gonna talk about how this works in my setting.

    Limitations:

    >Squad size
    Spells come from pacts with local spirits. You don't control what spirits are in an area, which puts a cap wizards per quare mile. Further, mis-aligned casts from multiple sources make magic erratic and dangerous.

    >Sacrifice
    Pacts must be paid. Either with abstract deeds like the king's abillity to father sons, or croncrete material like gemstones. You can't 100% predict the price of a spell, so you need to overprepare, putting strain on your supply chain.
    Note: a scrifice must come willingy, no executing PoWs.

    >Demons
    Magic distorts reality, introducing gaps in the fabric of space time. Through that demons can slip in, who are immortal and an organized force with their own(unknown) goals. Much worse when two wizards fight, so you need to treat them as dirty bombs.

    >Oaths and perception
    Because wizards went bad before, the guilds instituted supernatural oaths of neutrality because you're told how to magic. Breaking them weakens your magic.
    In addition, magic is based on the unknown: If your target understands your spell, or even what a spell is, they're more resistant to it. So mages need to be stealthy.

    • 4 weeks ago
      Anonymous

      Powers:

      >Shapeshifting
      Each wizard is bonded to a particular spirit which they can summon as a familiar or shapeshift into. These forms are animalistic, dogs, cats, etc. Birds are popular for cultural reasons and because flying is awesome. Thus wizards make for good scouts. They're free to fight physically, so you have WW1 ace combat between shapeshifted wizards.
      Because size constraints on the spirits, only very few shapeshifters would be useful in direct combat against an army.

      >Wards and healing
      Just your standard healing and support magic: Better stamina, warding off disease, keeping your weapons sharp and gears greased longer. Having wizards in the army means less downtime, less attrition and proportionally more empahsis on direct combat in your plans.

      >Supply chain
      Wizards can conjure various stuff, most importantly fire and water. They can't keep whole armies supplied, but can drastically extend the range of a small unit in enemy territory. This enables more special ops style operations.

      >Prophecy/Divination
      The realm of spirits exists outside of time and wizards can spy into it to guess the future. These visions are vague and can be influenced by various entities, namely other wizards and demons. Some military traditions make heavy use of prophecy, some don't.

      Overall, wizards are most useful as an intelligence asset or in a support role, with very little spell casting in direct combat. Supply is low, so you're incentivized to keep your wizards safe-ish, leading to military tactics that aren't too strange for a modern reader.
      However, each wizard still has the potential to literally raise hell and throw any plans of either side into chaos.
      The plot obviously happens in all those edge cases and exceptions where everything goes to shit.

  33. 4 weeks ago
    Anonymous

    necromancy, send all grunts to the front

  34. 4 weeks ago
    Anonymous

    [...]

    Incorrect.
    There is one token black character in Harry Potter; The football nut. Dean Thomas.
    Maybe a second existed though
    since there were two token Asians, and two token Indians, and two token gay wizards, one of which makes sure to conform to expectations by surrounding himself with children.

    I do not count later retcons.

  35. 4 weeks ago
    Anonymous

    Sacrifice them to the gods

  36. 4 weeks ago
    Anonymous

    Logistics just have the wizard making bags of holding all the time and then you can transport 500 pounds of gear in a 15 pound rucksack. Multiply by the number of your troops and you could have insane force projection

  37. 4 weeks ago
    Anonymous

    >In April 1945, Soviet forces are storming Berlin. Captain Hasso Pemsel and the survivors of his company are under siege in Berlin's Old Museum with orders to fight to the last man. Pemsel notices a large stone artifact that had not been removed to a safer location and is curious about it. In a lull in fighting, he crawls over and reads that it is the Omphalos from Zeus' temple in Delphi, a keystone and bridge between worlds. On a fatalistic whim he sits on it and is immediately transported to another world where magic works and wizards ride unicorns.

  38. 4 weeks ago
    Anonymous

    Same way I do in Rifts: buffs, debuffs, area control, escape.

  39. 4 weeks ago
    Anonymous

    Manufacturing mind-altering substances

  40. 4 weeks ago
    Anonymous

    Assuming d&d rules, clerics would be in much higher demand. We have ways of blowing ahit up from half the planet away already, we don't have a way to heal grievous wounds with a touch, or regrow lost limbs, or cure paralysis, or make someone immune to every form of poison, or raise the dead. Clerics would be the real game changer. Or druids, they can do most of what clerics can do, plus change into any animal, and control anything considered natural. That includes the dirt and rocks you built your fortress on.

  41. 4 weeks ago
    Anonymous

    I’m not reading all these posts yet so if I repeat someone else, tough shit.
    Wizards are most useful filling a gap that’s not sufficiently covered. So intelligence, time magic, and field medicine are their best uses. Artillery shells are cheaper than training wizards to cast fireballl and have a much larger range

  42. 4 weeks ago
    Anonymous

    Telepotation for logistics, scrying for spying, raise dead on enemy troops, alchemy to stimulate economy, dragons for air superiority, and best you finally have a soldier with a beard that reads books instead of writing them.

  43. 4 weeks ago
    Anonymous

    Mascots

  44. 3 weeks ago
    Anonymous

    I forget the name of the show, it came out awhile ago, but it takes place during the Napoleonic Wars, and the British have two wizards. they mostly end up getting used for logistics, deception and intelligence gathering.
    it's way more valuable to have a guy that can instantly make a road or scry on enemy positions, than it is to have him throwing fireballs at enemy soldiers that easily out range him.

  45. 3 weeks ago
    Anonymous

    Wizards of Harry Potter are the ultimate isolationists. They stood by and watched as the feudal and patronage-based systems they flourished on got torn apart by industrialism and left their muggle contacts to cut and dry, to be replaced by monkeys in suits.

  46. 3 weeks ago
    Anonymous

    I would be a necromancer and summon my infinite skeletal army to swarm the earth and I would totally do this because my infinite skeletons will beat all the modern military. PrepHole ruins dreams

  47. 3 weeks ago
    Anonymous

    You really REALLY have to be specific here OP. We talking Gandalf? DnD? Harry Potter? "I just made this up 5 seconds ago and it has counters to literally every weakness you come up with because I say so"? It completely changes how capable the wizard is how you could use him.

    Personally I'm just going to go with my Blade & Sorcery character because frick it why not.
    >god tier telekinesis capable of easily lifting and throwing basically anything including people
    >all base spells notably more powerful
    >have launched a victim at least a kilometer with the gravity spell
    >also has healing, black hole, dismember, summon (NPC spawner) spells
    >can slow time
    >can summon everything from medieval warriors and samurai to orcs, clone troopers, sith, jedi, and battle droids, all obedient
    >effectively bottomless mana
    >super strength
    >has properly protective mandalorian armor
    >has nifty green/black lightsaber that also has actual blades for quiet work (Malgus hilt)
    >has and can effortlessly one hand Dragonslayer from Berserk
    >has two blaster pistols that never need reloading, just a short cooldown
    >has Celebrimbor's "New Ring" and Talion's wraith abilities
    >has magical book with "settings" for his abilities, teleports, and access to hundreds if not thousands of weapons and useful items that may be freely spawned at will
    >if angered will beat a motherfricker to death with another motherfricker
    >very much mortal but very hard to kill

    If everyone knows about him put him through boot, BUD/S, and a few other SOF trainings. Stick him in logistics cranking out weapons, armor, potions, and droids when not in a combat role. For combat duties assign him to special forces. Treat him as a float allowing anyone to request him. Whoever needs him the most gets him. Also make a Captain America style set of armor and use him for propaganda and morale purposes.

    If nobody knows he's our new super secret turbospook and all around off the books problem solver.

    • 3 weeks ago
      Anonymous

      Motherfricker still needs to sleep, eat, and shit.

      He'll get killed by a rival while on a toilet using a shit elemental.

      • 3 weeks ago
        Anonymous

        Possible assuming there are others out there, but if you frick up you're going to end up on a free flight over the horizon, smashed into the walls and ground until parts start falling off, or otherwise dead any number of ways. You don't succeed in emptying the HP bar in one shot that healing spell is extremely potent and there's something for emergencies in the book. You also pretty much guaranteed will have to get past a horde of summoned guards. There's an awful lot of ways you can frick this up and end up very painfully (and/or hilariously) dead.

        If I had to deal with the aftermath of hitting a "shit elemental" with a gravity blast (probably the fastest way to deal with it) in my bathroom I would be livid and hunt whoever did it relentlessly. Your death would not be quick. Also, I don't think "shit elementals" were ever even a modded creature anyways. Remember, you're going to be following Blade & Sorcery rules, not "well what about (thing I totally just made up to counter you) lololol!".

        • 3 weeks ago
          Anonymous

          >I don't think "shit elementals" exist

          Justice League Dark (animated movie), the hospital scene.

          • 3 weeks ago
            Anonymous

            >But they were a thing in a Justice League Dark!
            >Justice League Dark is not Blade & Sorcery or it's mods
            We're not playing a game of mix and match anon. There's absolutely things that would be a threat but you have to work within bounds. If you want to make a shit elemental mod for me to stick rapiers, katanas, and zweihanders in and explode all over the npcs that would be hilarious though.

            There are legitimately things available that would be threatening still in U12 but the character is still overpowered as frick. It'd be like fighting an an overpowered isekai hero.

            • 3 weeks ago
              Anonymous

              >bounds
              >soft-rule magic

              If I can imagine it, it exists. Rules are for pussies, which is how I raped an entire Shire of hafling females as Ravenous Ruhan, the Rapist Ranger.

              Magic did them no good when I was dripping with anti-magic wards. Picunrel

              As for magic/sorcery/wizardry, the back-end logistics would be best for it; using magic to support the firepower already invented by mundane means is always a win-win.

              • 3 weeks ago
                Anonymous

                >shit elementals
                >back-end logistics would be best for it
                Quite.

  48. 3 weeks ago
    Anonymous

    they are conjuring up food and water

    • 3 weeks ago
      Anonymous

      >waterdogs and mess hall get the wizards
      Imagine the levels of seethe that would cause.

  49. 3 weeks ago
    Anonymous

    Target practice

    • 3 weeks ago
      Anonymous

      what if the wizard remotely ignites all your ammunition?

    • 3 weeks ago
      Anonymous

      "Colonel Ugragast the Dark, our 300 soldiers are ready for the target practice exercise."
      "Very well, I shall immediately cast the spell to animate the mannequin, the 30 of them will have the fighting spirits of the recently killed enemy special forces, their weapons will shoot magical bullets that will inflict terrible enough pain to paralyze you like real bullet. I shall play the role of an enemy wizard. We will consider this target practice a success if one of your real bullet counter my fate-manipulation and hit my entropic shield. Do not hold back, it's not like 500 soldiers would be any threat to me."

  50. 3 weeks ago
    Anonymous

    If we are talking about introducing magic to a modern setting, then the most impactful use of it, by far, would be logistics. Being able to teleport shit or conjure supplies up from thin air would be a massive game changer way more useful than just having them blast people with fireballs.

  51. 3 weeks ago
    Anonymous

    Scrying would be invaluable for strategic planning and tactical maneuvering

  52. 3 weeks ago
    Anonymous
  53. 3 weeks ago
    Anonymous

    Cruise missiles with two bags of holding inside. On impact one goes inside the other.

    • 3 weeks ago
      Anonymous

      >Cruise missiles with two bags of holding inside. On impact one goes inside the other

      You monster. But seriously bags of holding would be the most disruptive D&D magic if they existed

      A bag of holding holds 500 pounds of gear (!). And makes the perceived weight 15 pounds (!). You could have special operations teams carrying thousands of pounds of gear with them. Or you could make a perpetual motion machine with bags of holding. Or you could make a missile with them. Bags of holding are the nukes of D&D

      • 3 weeks ago
        Anonymous

        Bag of holding perpetual motion engine for the curious. I wonder how many D&D planes have been destroyed because some dumbass made a free energy machine and it wouldn't stop making energy

  54. 3 weeks ago
    Anonymous

    We already did. His name was John Von Neumann.

  55. 3 weeks ago
    Anonymous

    >this thread again

Your email address will not be published. Required fields are marked *