first, those angled wedges are hollow so anything hitting it will only deflect slightly rather than ricocheting
secondly, as stated , long rod penetrators dont really deflect on steep angles but rather shatter from the stress placed on the relatively narrow round
The turret ring on the Abrams is really exposed tho, especially under the gun/above driver's hatch. But I guess that it's hard to hit shooting from 1-2km away.
hitting weakpoints isnt really a thing except in <100m engagements
and tanks are meant to stay in cover and fire from hull down position where the weaker armor is not visible anyways
See
Also those checks are hollow and just designed to provide excess standoff for shaped charges.
they are hollow but they arent for stand-off
its meant to decap APFSDS so it hits the main armor with a bit more surface area and possibly at a deflected by a slight angle to force its way through more armor
Shot traps really don't matter since the advent of APFSDS rounds. They go too fast to be deflected in any meaningful way.
That's why the turret front of the Abrams and the OG Leo-2 is so blocky.
You just need angles anymore to increase LOS thickness to maximize your armor thickness.
The turret ring on the Abrams is really exposed tho, especially under the gun/above driver's hatch. But I guess that it's hard to hit shooting from 1-2km away.
>Also those checks are hollow and just designed to provide excess standoff for shaped charges.
No they are not you idiot. They are filled with angled plates of additional armor. They are *NOT* just spaced but otherwise empty armor cheeks
shot traps aren't a thing anymore. they're not shooting cannonballs. long rod penetrators will penetrate at sharp angles and HEAT will lose effectiveness if it happens to glace off.
>All these crazy anons acting like shot traps aren't real "anymore" when physics hasn't changed.
Weird mandela affect shit going on here. Of course OP posted a shot trap. It's the underside of the turret and it would guide an incoming round or RPG into the turret ring.
>It's the underside of the turret and it would guide an incoming round or RPG into the turret ring.
shot traps only occur with projectiles resembling a sphere striking a thick, rigid plate
ie. a stubby WW2 projectile hitting a plate of steel, which has an inelastic collision
but modern armor is not monolithic, its composed of many plates of rubber and steel with air in the middle, so theres a lot of "give" from each plate
an oncoming round will lodge itself somewhere inside the armor, after having been ground down to half its size, rather than deflect
to give you an idea, try stopping a rubber ball with a plank of wood, obviously it will bounce off
but stop a rubber ball with a multiple sheets of paper with space in between, and it gets lodged somewhere in the stack
>shaped charges
cannot be shot trapped
at hyper-velocity any change imparted on it is miniscule
Shot traps aren't real
It is, but shot traps aren't as devastating as they once were due to the way modern armor-piercing rounds interact with modern armor.
first, those angled wedges are hollow so anything hitting it will only deflect slightly rather than ricocheting
secondly, as stated , long rod penetrators dont really deflect on steep angles but rather shatter from the stress placed on the relatively narrow round
hitting weakpoints isnt really a thing except in <100m engagements
and tanks are meant to stay in cover and fire from hull down position where the weaker armor is not visible anyways
they are hollow but they arent for stand-off
its meant to decap APFSDS so it hits the main armor with a bit more surface area and possibly at a deflected by a slight angle to force its way through more armor
Shot traps really don't matter since the advent of APFSDS rounds. They go too fast to be deflected in any meaningful way.
That's why the turret front of the Abrams and the OG Leo-2 is so blocky.
You just need angles anymore to increase LOS thickness to maximize your armor thickness.
The turret ring on the Abrams is really exposed tho, especially under the gun/above driver's hatch. But I guess that it's hard to hit shooting from 1-2km away.
See
Also those checks are hollow and just designed to provide excess standoff for shaped charges.
>Also those checks are hollow and just designed to provide excess standoff for shaped charges.
No they are not you idiot. They are filled with angled plates of additional armor. They are *NOT* just spaced but otherwise empty armor cheeks
They are hollow
>shot traps in 2022
go back to reading Sun Tsu
shot traps aren't a thing anymore. they're not shooting cannonballs. long rod penetrators will penetrate at sharp angles and HEAT will lose effectiveness if it happens to glace off.
War Thunder is just a video game OP. What happens in it doesn't happen in real life.
Shot traps are real but only apply to AP, not sabots.
>pajeet simulations
Old AP ain't gonna ricochet from modern sheets armor too.
It is known.
that channel is absolute fricking garbage
Ain't gonna be ricochets from modern plywood sheets armor
It's hollow
QTTDTOT next time
they're hollow, but also contain additional plates.
>All these crazy anons acting like shot traps aren't real "anymore" when physics hasn't changed.
Weird mandela affect shit going on here. Of course OP posted a shot trap. It's the underside of the turret and it would guide an incoming round or RPG into the turret ring.
physics hasn't changed, but projectiles have.
As soon as an APFSDS projectile is "guided" by an angled surface, it loses all of its effectiveness against armor. Imagine a keyholeing arrow.
>It's the underside of the turret and it would guide an incoming round or RPG into the turret ring.
shot traps only occur with projectiles resembling a sphere striking a thick, rigid plate
ie. a stubby WW2 projectile hitting a plate of steel, which has an inelastic collision
but modern armor is not monolithic, its composed of many plates of rubber and steel with air in the middle, so theres a lot of "give" from each plate
an oncoming round will lodge itself somewhere inside the armor, after having been ground down to half its size, rather than deflect
to give you an idea, try stopping a rubber ball with a plank of wood, obviously it will bounce off
but stop a rubber ball with a multiple sheets of paper with space in between, and it gets lodged somewhere in the stack
>shaped charges
cannot be shot trapped
at hyper-velocity any change imparted on it is miniscule