Adapter for RPG-7 to defeat APS systems?

How difficult would it be to build an adapter for the RPG-7 that would fire a smaller 2.5 inch rocket as a decoy to defeat an APS system? Obviously it would have to convert the entire RPG-7 from a mechanical trigger to an electronic one to gain the necessary precision. The RPG-30 has this built in but it's not reuseable. Trophy has a reported 80-90% success rate at interception but it takes 1.5 seconds for it to reload giving plenty of time for a second rocket to squeeze by.

  1. 3 weeks ago
    Anonymous

    I would add a detachable cap, like the PG-7R, that is activated by a delayed fuze, for example 10 meters after being launched. It would need nagger rig the ballistic of that submunition but IMO is a better solution than the multiple tube. You can add multiple caps.

    • 3 weeks ago
      Anonymous

      That certainly would simplify reloading and make it just as fast as before.

    • 3 weeks ago
      Anonymous

      Overcomplicated
      1 guy, 2 RPG launcher, akimbo

      • 3 weeks ago
        Anonymous

        >2x RPG's taped up together, the shooter first launches the first one and a second later launches the second

        • 3 weeks ago
          Anonymous

          NOW we're getting somewhere.

  2. 3 weeks ago
    Anonymous

    hear me out.
    TWO guys with RPG7s.
    there, I just saved you millions in R&D and manufacture that you clearly can't afford because you're stuck with RPG7s

    • 3 weeks ago
      Anonymous

      >TWO guys with RPG7s.
      its hard enough getting one guy close to a tank without him dying, sending and coordinating two men in the field would mean four times the difficulty

      and if you attack from different angles, then trophy will easily defeat both due to firing different launchers
      and even if all goes perfectly well, APS can easily just shoot both rockets at once

      • 3 weeks ago
        Anonymous

        >and if you attack from different angles, then trophy will easily defeat both
        don't do that then
        >its hard enough getting one guy close to a tank
        that's their problem, sand people with RPGs are a dime a dozen

        Never going to work. Also the RPG-7 is a widely adopted weapons platform used around the world.

        [...]
        Agreed you'd never get the timing close enough to overwhelm the APS. It needs to be a single shooter.

        >Also the RPG-7 is a widely adopted weapons platform used around the world.
        there's a difference between having them in inventory, and them being the best thing you can give to your tank hunters
        >you'd never get the timing close enough
        even if all you do is have one guy lead and the other follow, human reaction time is a lot better than 1.5s

        • 3 weeks ago
          Anonymous

          >don't do that then
          you dont have a choice, since you have to maneuver around an enemy tank thats shooting back at you

          >that's their problem, sand people with RPGs are a dime a dozen
          it doesnt matter how many you are, since trying to get close to someone shooting at you is difficult

          • 3 weeks ago
            Anonymous

            >you dont have a choice
            two people are physically incapable of firing at the same quadrant of the same tank. it cannot physically happen. i was told this in a dream.
            >it doesnt matter how many you are
            numbers don't matter, expense doesn't matter, nothing matters, tanks are invulnerable and have a 1km instant kill radius. HOWEVER, i can definitely beat them with a hodgepodge decoy round

            • 3 weeks ago
              Anonymous

              >two people are physically incapable of firing at the same quadrant of the same tank. it cannot physically happen. i was told this in a dream.
              you dont have control over every single aspect of an engagement
              when the shooting starts, soldiers are expected to fan out and spread to prevent the enemy from easily targetting more than a single person at a time
              and even if you go into a battle expecting to stick together, once contact with targets, you will split into smaller groups

              >numbers don't matter, expense doesn't matter, nothing matters, tanks are invulnerable and have a 1km instant kill radius.
              in order to get close to a tank requires some degree of stealth which precludes the use of large numbers in a small space, such a swarm of troops would be impossible to hide and would be maneuvered around and engaged by a different arm

              • 3 weeks ago
                Anonymous

                >every time a tank shows up it instantly teleports into the middle of your infantry so they can never coordinate any form of attack except for the specific flanking manuever i said doesn't work. nothing else can ever happen. why would the world do anything but boe to my whims?
                >no two men in the world have ever evaded a tank's notice. adding one man to an AT team is instant suicide for everyone. they might as well stay home and die in their huts

              • 3 weeks ago
                Anonymous

                >every time a tank shows up it instantly teleports into the middle of your infantry so they can never coordinate any form of attack except for the specific flanking manuever i said doesn't work
                coordinating a single group to get within range of a tank is already difficult
                coordinating two groups simultaneously in the middle of combat is even harder

                >nothing else can ever happen
                its not impossible to try and defeat a tank with RPGs, its just incredibly unlikely and not worth the cost
                it was already a long shot even before they had APS, and its going to be exponentially more difficult with them

                >why would the world do anything but boe to my whims?
                the random nature of combat works against the attacker here, since they need everything to go right to get close to their target, and the chaotic nature of the battlefield will make sure things rarely go 100% right

                >no two men in the world have ever evaded a tank's notice. adding one man to an AT team is instant suicide for everyone. they might as well stay home and die in their huts
                its just not a practical tactic to add an extra rocket to the squad to defeat APS
                or rather, doubling the amount of men would not double your chances of success
                attacking a tank without APS even with multiple RPGs was already not going to succeed and APS means more than twice the work

              • 3 weeks ago
                Anonymous

                >coordinating a single group to get within range of a tank is already difficult
                >coordinating two groups
                you don't need any redundant positions except the monkey with the tube. this isn't two independent operations
                >its not impossible to try and defeat a tank with RPGs, its just incredibly unlikely and not worth the cost
                that's your problem for making it the premise. I'm saying if that was my job, this is how it would happen
                >Murphy's law yada yada
                yeah. it's almost like APS has a role in making it harder to attack. it's still possible.

              • 3 weeks ago
                Anonymous

                >it's still possible.
                not even close to possible with just RPGs, unless the enemy tank is alone, not using its cameras for some reason, and you are fighting it in kowloon

              • 3 weeks ago
                Anonymous

                you are absolutely obsessed with this idea that two men can't hide from a tank. if that's the case, one man with an RPG should never get close enough either. so, what then? let's stop trying to fight tanks. clearly they are Gods.

              • 3 weeks ago
                Anonymous

                >if that's the case, one man with an RPG should never get close enough either. so, what then?
                They really cant, under normal circumstances
                The ones we do see happen are rare exceptionss and even they they fail to cause damage even against tanks without APS

                >let's stop trying to fight tanks. clearly they are Gods.
                SOP on foot is to actually just avoid enemy tanks, so you are pretty correct
                Your handheld rockets are a total last resort better used on IFVs unless its a top attack weapon like a javelin

                Leave enemy tanks to guided weapons with the range to engage them without being instantly Swiss cheesed
                Or your own tanks

              • 3 weeks ago
                Anonymous

                you aren't saying anything i don't basically agree with. the approach i am taking is, given that the premise is to beat a tank with an RPG, how to do so most efficiently.
                OP suggests jury rigging a decoy round specifically for APS denial. i think that's asking way too much for a platform that is not a modern anti tank weapon and more of an anti matriel round today. the lives of whatever dune coons are necessary to throw away to accomplish this are cheaper than that boondoggle.

    • 3 weeks ago
      Anonymous

      Never going to work. Also the RPG-7 is a widely adopted weapons platform used around the world.

      >TWO guys with RPG7s.
      its hard enough getting one guy close to a tank without him dying, sending and coordinating two men in the field would mean four times the difficulty

      and if you attack from different angles, then trophy will easily defeat both due to firing different launchers
      and even if all goes perfectly well, APS can easily just shoot both rockets at once

      Agreed you'd never get the timing close enough to overwhelm the APS. It needs to be a single shooter.

  3. 3 weeks ago
    Anonymous

    >to defeat an APS system
    but why? they are slaughtering APS protected tanks just fine

    • 3 weeks ago
      Anonymous

      >they are slaughtering APS protected tanks just fine
      >fire missile at APS
      >it gets intercepted
      latest APS is even capable of hitting KE penetrators in flight

  4. 3 weeks ago
    Anonymous

    javelin is already capable of defeating APS and ERA/NERA.

  5. 3 weeks ago
    Anonymous

    Or you know, just spend the money on more drones.

  6. 3 weeks ago
    Anonymous

    SMAW had spotting rifle integrated.

    How hard would it be to reimplement it into bigger projectile that gets detected by APS?

    You can fire a few of spotting rounds to exhaust APS on that side and then fire the rocket withing a couple seconds

    • 3 weeks ago
      Anonymous

      APS uses radar to detect if a projectile is worth intercepting, right? I wonder if you could miniaturize a Luneberg Lens into the size of a .50 cal bullet.

  7. 3 weeks ago
    Anonymous

    saturation via decoys/penaid
    mirv tactics
    top attack

    basic throw cheap trash at the system until its performance degrades enough for a useful payload to sneak past

  8. 3 weeks ago
    Anonymous

    Easy Peasy...
    Fire a flaregun or better yet, a slap flare at the beast. The slap flare has a nice 3 venturi, spin stabilized rocket inside that's 10"long by 1 1/2" wide so it should trigger the Trophy...

  9. 3 weeks ago
    Anonymous

    what? just shoot two at once or shoot from like 50 meters from the target

  10. 3 weeks ago
    Anonymous

    >The RPG-30, like the RPG-27, is a man-portable, disposable anti-tank rocket launcher with a single shot capacity. Unlike the RPG-27 however, there is a smaller diameter precursor round in a side tube, in addition to the main round in the main tube. The precursor round is fired shortly before the main round and acts as a decoy, tricking the target's active protection system (APS) into engaging it. The APS is not ready to engage again until 0.2–0.4 seconds later, allowing the main round time to hit the target.[1

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