>2552. >still using pump action

>2552
>still using pump action

250 Piece Survival Gear First Aid Kit

LifeStraw Water Filter for Hiking and Preparedness

250 Piece Survival Gear First Aid Kit

  1. 1 month ago
    Anonymous

    this level is shit. halo is shit.

    • 1 month ago
      Anonymous

      Very rude, anon

    • 1 month ago
      Anonymous

      It fires 15-pellet 00 buck out of 3.75" 8 gauge magnum shells. I'm not sure you'd want to fire more than one round a second.

      I'm sorry to say that you were filtered

      • 1 month ago
        Anonymous

        i sure do love the library, then fighting through the same copy pasted forerunner hallways over and over with infinitely respawning flood that have rocket launchers

        • 1 month ago
          Anonymous

          It's easily my most replayed level of CE, on legendary. Maybe I'm just insane. I like that you have to be more or less constantly aware of your surroundings. Cutting down combat forms with the shotgun never gets old either. It's the best flood level in the entire franchise, it really reinforces their image as this unstoppable never-ending force that is a genuine threat to the universe.

          • 1 month ago
            Anonymous

            really stupid that you cant use the wraith in the first game

            • 4 weeks ago
              Anonymous

              Vehicles are the main reason I prefer 2 and 3 to CE. They're just so weird mechanically (invincible warthog/scorpion, VTOL Banshee, very sluggish turning, ghost that hovers so high you go right over enemies, scorpion main gun that is wildly inaccurate, wraith you can't drive, touching a moving vehicle is an instant kill). Adding hijacking was a particular stroke of genius to add an element of risk to splatter attempts (besides the free plasma stick).

              • 4 weeks ago
                Anonymous

                Yeah, Halo:CE was extremely rushed and it shows in the way vehicles are handled. It's bizarre nonsense how some are arbitrarily invincible while others are not

              • 4 weeks ago
                Anonymous

                someones never launched a Ghost off a tank and flown into the top story flag room on Sidewinder and it shows. Remember to hold A to wheelie the Ghost

          • 4 weeks ago
            Anonymous

            Completely agree, its my most replayed level in CE too. I don't know why but its just the best pick up and play turn your brain off sort of level that you can drop into and mow down waves without having to think too much, its just so satisfying. I like the vast big dark rooms of ancient mysterious architecture too even though it does repeat theres just something about the location itself, the emptiness and isolation.

          • 4 weeks ago
            Anonymous

            Completely agree, its my most replayed level in CE too. I don't know why but its just the best pick up and play turn your brain off sort of level that you can drop into and mow down waves without having to think too much, its just so satisfying. I like the vast big dark rooms of ancient mysterious architecture too even though it does repeat theres just something about the location itself, the emptiness and isolation.

            For me it's Keyes. The sense of "everyone's plan has failed and they're all just desperately improvising" is fantastic, it's a level where somehow everyone is on the back foot at the same time. CE's habit of producing spectacular chain reaction explosions is on full display here - not least because the level is packed with Spec Ops Elites that practically do nothing but throw grenades. And it doesn't at all drag on like The Library or Two Betrayals do once it's made its point.

            • 4 weeks ago
              Anonymous

              >it's a level where somehow everyone is on the back foot at the same time
              That's a good way to put it anon, well said

            • 4 weeks ago
              Anonymous

              The sombre footslogging in Two Betrayals is a part of the charm for me. I liked the levels that allowed you to experience what it'd actually be like to be stranded on the Halo.

              • 4 weeks ago
                Anonymous

                It's just that AOTCR is always one of the dullest missions to me because it's the fifth level in a row where you're just fighting the same four covenant species over and over again, maybe a wraith or a banshee thrown in, it's just tiresome by that point. Thank god you can steal that banshee by sniping the pilot early to cap off the level a little earlier, I don't think I've ever not done that. When I get to TB it just feels like "this fricking place again jfc" even though it is in fact a far more varied level in terms of the encounters you face.
                Also I kind of love how they saved a couple of enemy types for the final two levels (plenty of people don't even know about the cloaking flood, but what a great mechanism that is to spook players while they're filling out their shopping list in the armoury). Overall I always end up thinking that Halo saves its three best levels for the final three, because of the encounter variety. Halo 2 did well to introduce so many new Covenant variants (new species, new classes for existing species, new vehicles...) even if sniper jackals prove obnoxious and brutes are kinda boring. Actually, I found on PC Legendary the drones gave me more problems than the snipers.

        • 1 month ago
          Anonymous

          Lmao it's so easy I've completed it on my first legendary playthrough without dying lol. Just know what the triggers for the waves are and that's it, you fight like 5 combat forms at a time before triggering new spawns, rinse and repeat.

          • 1 month ago
            Anonymous

            >game requires you to know spawn triggers and exactly what weapons enemies have
            how is this any different from halo 4 and the bullshit promethean enemies that can teleport in front of you and kill you instantly?

            • 1 month ago
              Anonymous

              It doesn't require you to know them, and it becomes pretty obvious after a while what their pattern is. They allow you to advance into an area, distract you with a few combat forms ahead of you, and then drop the main force in behind you to cut off your escape. If you can't pick up on this after the first three or so encounters you're probably just a moron.

              • 1 month ago
                Anonymous

                i've beaten the first 3 games on legendary. Don't act like flood shotgunning you in one hit never happens occasionally, even at full health

              • 1 month ago
                Anonymous

                It doesn't because I know to keep enough distance to prevent that and proactively search for and kill the combat forms with more dangerous weapons. You can play the entire level without ever running out of shotgun ammo on legendary if you know what you're doing. You don't actually need to close that much distance to still one shot them with the shotgun, it has pretty decent range in CE.

              • 1 month ago
                Anonymous

                according to mod tools the shotgun has the same range as the magnum

              • 4 weeks ago
                Anonymous

                That's definitely not true, or maybe the spread causes it to lose all impact at a distance. The way the shotgun works in gaylo it might as well be a bayonet.

              • 4 weeks ago
                Anonymous

                Not in the first game. The individual pellets reach out pretty far in that one and you can get kills at reasonable shotgun distances. It is functionally a melee attack in the subsequent games, though, yes. It's literally intended to balance the Covenant sword

            • 1 month ago
              Anonymous

              Obviously you first scout the level on lower difficulties, the triggers are not that many and they are specially noticeable since CE is really rough at the edges.

              i've beaten the first 3 games on legendary. Don't act like flood shotgunning you in one hit never happens occasionally, even at full health

              Usually flood shotgunning on CE only shits your shields, I've beaten it in LASO and it's not much more difficult. Now the rocket floods are always insta-kills but they don't spawn at random so not really a problem when they appear twice or thrice on that specific level (and you know when)

        • 4 weeks ago
          Anonymous

          >infinitely respawning
          I'm fairly sure Halo has no infinitely respawning enemies.
          They try really hard to make it SEEM infinite in Keyes, but I don't think it is. They're certainly not infinite in The Library.

          • 4 weeks ago
            Anonymous

            >They're certainly not infinite in The Library.
            they are in some parts (tubes in the walls)

      • 4 weeks ago
        Anonymous

        https://i.imgur.com/putaBtz.png

        filtered

        Filtered isn't your Magical catch all word to absolve something of poor design.

    • 4 weeks ago
      Anonymous

      bump

  2. 1 month ago
    Anonymous

    FRICK halo 2
    >endless spamming of brutes that don't die and kill you in 2 hit melees
    >everything kills you with one punch
    >white elites are fricking demons
    >energy sword is worthless
    >enemies respawning in the middle of gunfights
    >getting checkpoints that completely frick you over
    >sniper jackals
    and i can keep going

    • 1 month ago
      Anonymous

      You forgot the rocket flood that frick your ass instantly on legendary. I had some kino ass moments dodging some in the specter.

      • 1 month ago
        Anonymous

        Thought Rocket Flood was more of a Halo 1 thing.
        But frick Rocket Flood in Halo 1, holy shit I swear the devs hand picked those exact spots after weeks of furious testing to find out which exact spot would cause the most pants shitting reaction from players at the most inopportune of places

        • 1 month ago
          Anonymous

          they end up killing themselves most of the time. that one tunnel on two betrayals is shit though

    • 1 month ago
      Anonymous

      skill issue, halo 2 is tied with ODST for best game

      • 1 month ago
        Anonymous

        reach is

        • 1 month ago
          Anonymous

          Reach had a lot of potential but was ultimately disappointing
          the story puts all this emphasis on you being part of a squad fighting in a massive war, but most of the game is spent either fighting entirely alone or with one other Noble team member helping you out.
          the intro to Tip of the Spear was especially gay
          >yay you finally get to go headfirst into the battlefield SIKE you just got subverted physically and mentally, enjoy the looping gif of battle in the skybox while your three marines die in 10 seconds and you do everything yourself once again

          • 4 weeks ago
            Anonymous

            Despite how much I like Reach I acknowledge that the story mid and the other 5 (Bungie’s and Wars) were better and it feels like when they realized that the 360 couldn’t handle global battles they decided to make the levels scale way to small for whatever reason

        • 4 weeks ago
          Anonymous

          >I want elites to circle strafe faster than the player can turn

          • 4 weeks ago
            Anonymous

            yes

      • 1 month ago
        Anonymous

        You can make a case for it having the best writing, which is probably true for at least the dialogue, but it's tied with Reach for worst gameplay of the Bungie games. Dual wielding was a meme mechanic that never worked well. Half the guns you could do it with were only usable when dual wielded and the other half weren't usable at all. Enemies became bullet sponges and had their damage turned up to compensate for the poorer AI quality. All of the nuance of CE's gameplay was removed, with the player being forced into a narrow play style that consists mostly of eliminating one enemy at a time with the BR or Carbine and returning to cover. This is the only viable way to play the game in many sections on higher difficulties.

        • 1 month ago
          Anonymous

          the game was made in 10 months and they didn't have time to go through every encounter to calibrate legendary, so they just ramped up the lethality and AI to the point where enemies shoot at you with superhuman accuracy while only needing about 6 shots to kill you.

      • 1 month ago
        Anonymous

        Halo 2 and ODST are by far the weakest Bungie Halo games and it's not even close.

        • 4 weeks ago
          Anonymous

          I can see your point on Halo 2 because it was unfinished, but ODST had a pretty solid campaign. The level design was pretty good.

      • 1 month ago
        Anonymous

        3 did everything better than 2 except for the writing

        • 1 month ago
          Anonymous

          No way. Without elites, the covie enemy set completely flops. The 3 incarnation of the Brutes singlehandedly trashed the campaign, they're not fun to fight.

          • 1 month ago
            Anonymous

            Are you implying that Halo 2s brutes were better? They are fun to fight and it makes no canonical sense for elites to be hostile

            • 1 month ago
              Anonymous
            • 1 month ago
              Anonymous

              They were imo. But that's beside my point, the Halo 2 Brutes were a palate cleanser between the usual Covie/Sentinel/Flood dynamic. The Halo 3 Brutes were the main course.

            • 1 month ago
              Anonymous

              yes, unironically. They made you use different weapons because they were bullet sponges compared to elites, and berserking was way more interesting and an actual challenge. Halo 3's brutes are just slower, fatter elites.

              • 4 weeks ago
                Anonymous

                But that’s what they’re supposed to be, the only way something like Elites as an enemy would’ve been if Bungie made Halo 2s third act in Halo 2 and made Halo 3 in its original flood focused form

              • 4 weeks ago
                Anonymous

                Yeah going back to back from 2 to 3 is a bit of a shock, bruits go from unarmed machines of death to having armor but being trivial to take down.

        • 1 month ago
          Anonymous

          >nerf brutes
          nahhhhh

          • 1 month ago
            Anonymous

            The brutes in 2 were not fun

            • 1 month ago
              Anonymous

              it was annoying how you needed 6 headshots to kill them but they felt more dangerous than in halo 3 where they were just budget elites. nothing unique about them

        • 4 weeks ago
          Anonymous

          Nah the pacing in 3 is a slog. I get people have qualms with 2 being rushed esp the ending, but the levels in 2 have such a great amount of variety. I played each the night they came out but after grinding the campaigns in MCC i gotta say 3 gets boring much quicker than 2. 2 has crazy replayability like jailbreaking the marines on high charity and giving them all beam rifles etc, or seeing how long you can keep your Grunt squad alive when you give em fuel Rod cannons on uprising. Meanwhile 3 has a ton of levels that just drag on and on like the Covenant or Tasvo Highway.

      • 1 month ago
        Anonymous

        Amending this

        3 did everything better than 2 except for the writing

        arguably even the Destiny pre, pre alpha: Reach was better in all regards than 2 but for story, maps not made in forge and competitive multiplayer

    • 1 month ago
      Anonymous

      >endless spamming of brutes that don't die and kill you in 2 hit melees
      use headshot weapons, they die in like 3 carbine rounds
      >everything kills you with one punch
      unironically a bug with the back hitbox, elite melees go right through you and it counts as an assassination. Don't know why they didn't fix it in MCC
      >energy sword is worthless
      lmao what

      • 1 month ago
        Anonymous

        >swing sword at elite
        >doesn't die in one hit
        >get counter meleed
        >die instantly

        • 1 month ago
          Anonymous

          so don't sword lunge when they're in their melee animation

        • 4 weeks ago
          Anonymous

          >swing sword at elite
          >fly off into space
          >escape the planet's atmosphere
          >die instantly

          I just can't help but love the casual overkill of the UNSC. 12 Gauge? Nah son, knock that shit up to 8 Gauge with enough of a charge to penetrate through fricking bodyarmor like its nothing, turn any fricker you hit into a fine bloody mist that they'd need dental records to ID.
          5.56? Pussy shit, everyone fires goddamn 7.62, full auto, like its the fricking 1950s.
          What do we use for the DMR style rifles? More 7.62? Hell no, we use some whacko 9.5mm rifle round.
          And for our handgun? .50 caliber explosive cartridge. That can be fired one handed while screaming 'I'M A COWARDLY FOOL!'

          this is a holder from Marathon (and lots of other games of the day) that arbitrarily cranked calibers

          the original pistol in marathon was a scoped .44 (scope nonfunctional ofc), the assault rifle was likened to "wrestling with a greased pig" (and conspicuously looks like the modern AR but without the ammo counter), the shotgun was dualie 10ga lever actions (described as having a loading mechanism beyond the comprehension of mortals), the flamethrower was simply described as "I don't need to describe the psychiatric issues present in someone who engages in, nay revels in, spraying their enemies with aerosolized napalm", etc. the only gun that wasn't insane was the flechette SMG and probably as an exception proving the rule gag but even then, it's a fricking flechette smg.

          bungie was still into the CARNAGE AESTHETHK with the first few Halo games

          • 4 weeks ago
            Anonymous

            >bungie was still into the CARNAGE AESTHETHK with the first few Halo games

            Im not at all mad at them for it. It had a 90's comic feel to it and made each of the weapons look timeless and unique instead of the Hera Arms pic rail jumble that every game has nowadays

    • 1 month ago
      Anonymous

      filtered

    • 4 weeks ago
      Anonymous

      >sniper jackals
      These were total bullshit even by that era's standards.
      Also, maybe they did that to balance things for dual wielding, but I hated how they turned the plasmas into impotent pew pew lazors. Even the sound effect lost most of its punch.

    • 4 weeks ago
      Anonymous

      the only legit complaint here is jackal snipers, those fricks are horrible. They can literally target you and shoot you in 1 frame.

    • 4 weeks ago
      Anonymous

      >Brutes that dont die
      >In a game where brutes dont have energy shield
      >In a game where you can dual wield needler
      >Where supercombines are insta-kills
      Actual braindead moron

      • 4 weeks ago
        Anonymous

        https://i.imgur.com/putaBtz.png

        filtered

        kys

    • 4 weeks ago
      Anonymous

      dual wielding was a really frickdumb idea and it's sad that it infected 3 as well.

      • 4 weeks ago
        Anonymous

        Dual wielding is a fun idea that smart people never use; the sacrifice of flexibility is never worth the extra firepower

        • 4 weeks ago
          Anonymous

          Really? Because you can two shot most any Brute while duel wielding with commonly available guns.

          • 4 weeks ago
            Anonymous

            ???
            only headshot weapons can two-shot Brutes, and dual wield weapons do not have headshot capability apart from the pistols which might as well not exist for how useful they are.

            • 4 weeks ago
              Anonymous

              >apart from the pistols which might as well not exist for how useful they are.

              You mean the guns that can one shot any enemy besides flood and are completely overlooked as some of the best guns in the game? Those pistols? Oh and ai assume you never combined one with a plasma rifle or pistol then? No wonder you struggle through Legendary on 2, one of the easiest Legendaries.

              • 4 weeks ago
                Anonymous

                You have to be practically in melee range for those frickers to have any accuracy. Difficulty in Halo 2 comes from enemies slinging fire at you from a distance, which is why the Flood are not threatening in the first place (at most they inconvenience you by making you need to keep a sword close to hand to destroy the bodies)

              • 4 weeks ago
                Anonymous

                Nah, much like the assault rifle in 1, it has much more range than the reticule would have you think, and you can definitely dome people 30-40ft away.

    • 4 weeks ago
      Anonymous

      The only thing bullshit about Halo2 is how moronicly difficult legendary is. I've done LASO for Halo1, 3, Reach and ODST but Halo 2 LASO? Naw frick that I couldn't even get passed the first level. It's bullshit.

      • 4 weeks ago
        Anonymous

        Lmao filtered. Cairo Station is tougj but fair compared to the first 10 minutes of Outskirts

        • 4 weeks ago
          Anonymous

          there's so many fricking elites on that level you literally need to carry the two freshest plasma pistols you can find to the next area before you get a checkpoint or you're screwed

    • 4 weeks ago
      Anonymous

      >lots of brutes
      Git gud; carbine headshots are key
      >melee kills you
      Git gud; don't get hit
      >white elites are tough
      Git gud
      >energy sword is worthless
      It's a situational weapon; Git gud
      >enemies respawning
      That's how Flood work; kill the infection forms or destroy the bodies with an energy sword
      >bad checkpoints
      Git gud
      >sniper Jackals
      Fair

      • 4 weeks ago
        Anonymous

        Lmao filtered. Cairo Station is tougj but fair compared to the first 10 minutes of Outskirts

        >git gud
        >filtered
        Am I on PrepHole? Why are you bringing your moron shit here?

        • 4 weeks ago
          Anonymous

          >why are you talking like PrepHole!?! I'm trying to b***h about video games here
          Lmao

        • 4 weeks ago
          Anonymous
      • 4 weeks ago
        Anonymous

        The checkpoints are considerably more horseshit than the snipers anon. I definitely agree with you that calling the sword useless and complaining about flood coming back to life in the same post deserves a "git gud" though.

    • 4 weeks ago
      Anonymous

      I just played through half the campaign again today without issue.
      Git Gud.

  3. 1 month ago
    Anonymous

    [...]

    YOU'LL BE STABBED IN THE FRICKING THROAT

    • 1 month ago
      Anonymous

      After I frick ya mudda

  4. 1 month ago
    Anonymous

    Halos been dead for nearly 12 years, let it go

    • 1 month ago
      Anonymous

      there's only two levels in the game that have rocket launcher flood and for one of them you can skip 90% of it by boosting past everything

    • 4 weeks ago
      Anonymous

      I liked Infinite, the grappling hook was a neat idea.

  5. 1 month ago
    Anonymous

    >Reliable

    Correct me if I'm wrong I only played the first 3 Halos. But I can imagine that logistics is a pretty tough thing when waging war that spans a galactic scale. So it would be pretty smart to have guns that are easy to fix, maintain, and lasts a long time.

    As if its not enough for our Soldiers to cryo sleep for 50 years then go do battle on a alien world light years away. Lets give them pain in the ass guns that need all kinds of proprietary tools just to field strip them.

    Nah bro. The Pump Shotgun stays.

    • 4 weeks ago
      Anonymous

      >Pump shotguns
      >easy to fix, maintain
      They hold up great but their just as much as a frickin grandfather clock as anything else... They were still using .308 win ffs

      • 4 weeks ago
        Anonymous

        Because it just frickin works, duh.

  6. 1 month ago
    Anonymous

    I just can't help but love the casual overkill of the UNSC. 12 Gauge? Nah son, knock that shit up to 8 Gauge with enough of a charge to penetrate through fricking bodyarmor like its nothing, turn any fricker you hit into a fine bloody mist that they'd need dental records to ID.
    5.56? Pussy shit, everyone fires goddamn 7.62, full auto, like its the fricking 1950s.
    What do we use for the DMR style rifles? More 7.62? Hell no, we use some whacko 9.5mm rifle round.
    And for our handgun? .50 caliber explosive cartridge. That can be fired one handed while screaming 'I'M A COWARDLY FOOL!'

    • 1 month ago
      Anonymous

      flood are more overpowered than covenant because they use human weapons

    • 1 month ago
      Anonymous

      Note that WWI and WWII had .45 caliber pistols. There's definitely something to "last battlefield firearm of resort has a meaty round"

    • 1 month ago
      Anonymous

      9mmgays btfo

  7. 1 month ago
    Anonymous

    It's fricking 8-Gauge son
    Kills aliens dead

  8. 1 month ago
    Anonymous

    We're going to be using short and long stroke gas pistons, direct impingement, pump action, intertial driven, and other common use firearms for thousands of years. We'll be conquering nearby systems and at the core of whatever gun being used will have the DNA (even in the most vague sense) of guns which exist today.

  9. 1 month ago
    Anonymous

    So? No need to improve upon perfection.

  10. 4 weeks ago
    Anonymous

    feels good man.

  11. 4 weeks ago
    Anonymous

    >60 rounds of 7.62 NATO jampacked into that magazine size
    I fricking hate it when those nerds who developed shooter games didn't even do a proper research on firearms.

    • 4 weeks ago
      Anonymous

      Anon, those rifles are as wide as your torso. It was made for a Spartan, not a flimsy little twink from some space colony.

      • 4 weeks ago
        Anonymous

        >It was made for a Spartan
        No it wasn't, they're standard issue for all troops. You see marines using them literally all the time.

    • 4 weeks ago
      Anonymous

      iirc old Bungie actually did have guys go shoot F2000s and stuff for research during Halo 1's development. Of course their old development was always a clusterfrick and they had to balance game design, but at least their old stuff was somewhat balanced compared to the shitheap that is Destiny

      • 4 weeks ago
        Anonymous

        >iirc old Bungie actually did have guys go shoot F2000s and stuff for research during Halo 1's development
        Nope, they didn't have to. Robt McLees, the guy who designed the weapons was a huge gungay. In fact, according to the art book for the original game, the F2000 was announced shortly after the release of the game, and McLees thought everyone was going to think he ripped FN off

        • 4 weeks ago
          Anonymous

          based knower of things
          the guns really were cool from a cenceptual standpoint

    • 4 weeks ago
      Anonymous

      quad-stack magazine

    • 4 weeks ago
      Anonymous

      quad-stack magazine

      Dude. Someone should make a 308 quadstack.
      Here's a 50rd drum, it's not that far off in volume. different shape ofc.

    • 4 weeks ago
      Anonymous

      quad-stack magazine

      iirc old Bungie actually did have guys go shoot F2000s and stuff for research during Halo 1's development. Of course their old development was always a clusterfrick and they had to balance game design, but at least their old stuff was somewhat balanced compared to the shitheap that is Destiny

      Anon, those rifles are as wide as your torso. It was made for a Spartan, not a flimsy little twink from some space colony.

      or make a p90 type mag with 308 Ackley improved (since there's no need for case taper or neck slope) You should get some bussin 30-06 load ballistics.

  12. 4 weeks ago
    Anonymous

    Don't try to fix what ain't broken

  13. 4 weeks ago
    Anonymous

    I like how these threads are allowed but not threads about gun laws and bans. troony mods

    • 4 weeks ago
      Anonymous

      Yeah
      I just participate in these because of my autistic seething over what Halo has become and what it once was

    • 4 weeks ago
      Anonymous

      Sticky is there because /misc/ ruined it.

      Imagine, if you would for a day. 8 pages, prior to the current limit that we had was 10 pages. Full of /b/ style /misc/ threads. Full of vore(furry). Full of noguns posts. Full of half typed responses to bump them. On automated bumpers(phones).

      You would make a legit gun thread and it would page 5 in almost 2 minutes. A lot of our post count back then were these threads.
      >mostly to annoy gun people

      We found refuge in /b/ if you'll believe it. For about a year, before the sticky was put up. So look at the sticky date to get a reference.

  14. 4 weeks ago
    Anonymous

    Still reliable in 2552

  15. 4 weeks ago
    Anonymous

    I don't like how the later Halo games give you so little ammo for your guns. I get the gameplay idea of having to look for new weapons but it sucks.

  16. 4 weeks ago
    Anonymous

    ODST is bad because you don't play as a Spartan. It really does just come down to that at the end of the day. The justification for every unfun thing about it is "well you're not a spartan" no shit bro

    • 4 weeks ago
      Anonymous

      I mean you don't, but you pretty much do play as a spartan.

    • 4 weeks ago
      Anonymous

      ODST is great because you don't play as a Spartan. It really does just come down to that at the end of the day. The justification for every fun thing about it is 'well you're not a spartan" no shit bro

  17. 4 weeks ago
    Anonymous

    Why did Truth do it? He was literally about to win until he fricked over thousands of years of history. Also for some reason tried to take out the group that controlled like 90% of their military and expected that to work out.

    • 4 weeks ago
      Anonymous

      halo is a space opera, it's need flairs for the dramatic and grandiose to make the story enjoyable. The reality is that most of halos story is beyond moronic from a realistic perspective with everyone fricking up in the stupidest ways for literally no reason. However, if you take the game and it's story at face value, it's fun. Halo is stupid, there's not doubt about that, but so much of it is so simple and fun that it's beloved many years later because it didn't need to be complicated or philosophically deep to be enjoyable. Truth did it because the story needed him to do it for the story to progress. That's the face value, don't look past that and you have a fun little jumpy shoot man game.

    • 4 weeks ago
      Anonymous

      The only explanation that ever made sense to me is that, in Halo 2 at least, Truth knows perfectly well that the Great Journey is a lie and he is not intending to ever fire the rings. He just wants to string along the Covenant for as long as he lives, and that's easier if your warrior class has 70 IQ rather than 90 IQ. Then by Halo 3 he has lost his marbles even though it's only like a few days later bc as we all know they ruined Truth in 3.

      • 4 weeks ago
        Anonymous

        >even though it's only like a few days
        The game has this odd feel in general if you play back to back, like it seems like it's been a few months compared to a few days with how everyone is acting. Not to mention how quickly Arbiter got his armor upgraded(I will forever prefer 2's design not having the armored mandibles). Really they fricked up his writing too, you really feel the change in quality playing them right next to each other.

        • 4 weeks ago
          Anonymous

          Well said anon. Ive always thought 3 felt weird as frick, and 2 was the benchmark in terms of writing

          • 4 weeks ago
            Anonymous

            It's widely recognised that every other line in Halo 2 is absolutely iconic, whereas Halo 3 has practically zero memorable lines. "Were it so easy" and "Then it is an even fight" being some notable exceptions.
            Halo 3 has better levels though imo and the weapons are more balanced

            • 4 weeks ago
              Anonymous

              Any time the Shipmaster is on screen is pure kino, the voice actor for him and Keith David’s Arbiter are so good.

              • 4 weeks ago
                Anonymous

                the gay who voiced Truth didn't want to come back for 3

      • 4 weeks ago
        Anonymous

        In the cut third act he was doing it to kill everyone, then hijack the machinery that the Forerunners built to ensure that humanity would be genetically identical to the Forerunners so instead there would be a whole galaxy populated by his clones or something
        Also Joseph Staten was barely involved in writing 3 due to 2s hellish development and because he went to write Contact Harvest

        • 4 weeks ago
          Anonymous

          Yeah, Staten set the table with the positively kinoesque Halo 2 and then the special education D Team came in to write Halo 3.

          The stark difference in the quality of writing between the two entries is night and day. Unfortunately the majority of the fanbase has room temp IQ and love the one liners and meme-moments 3 shits out. And don't even get me started on the pseudo-intellectual fedora fart sniffers who think Halo 4 is deep.

          • 4 weeks ago
            Anonymous

            3 was halo's community at its height but 2 is still better. The change from hitscan to projectile probably fricked with a lot of people using the battle rifle back in the day and i'm sure most had the problem of using their equipment when they meant to reload.

          • 4 weeks ago
            Anonymous

            True but it’s mostly just due to the music, aesthetics and gameplay for 3 and Reach
            4 was hot garbage and I can’t believe the amount of people shilling for it to this day

      • 4 weeks ago
        Anonymous

        My headcanon for Truth is that he wanted to fire the rings because he would rather have history to end all together instead letting Covenant fall apart and him going down in history as the space jihad Gorbachev, and he lost his marbles because he "got drunk on his own kool aid" to cope with how near he was getting to his goal which wasn't really that pleasant either.

      • 4 weeks ago
        Anonymous

        >he is not intending to ever fire the rings
        And then why did he order Tartarus to fire the ring and who was literally seconds away from firing it.

    • 4 weeks ago
      Anonymous

      I figured it was because the Brutes are a lot more susceptible to manipulation than Elites.
      They had to come up with the whole Arbiter schtick to keep the Elites in line, because there would inevitably be a charismatic elite who commands a lot of respect and political power who would start questioning the Prophets. Whereas there was no such risk with the Brutes, the Prophet of Regret's death just provided a convenient justification to perform the switch.
      The frickup was the Brutes being 60 IQ morons who immediately start killing the Elites the moment they get the slightest amount of power, thus kicking off the schism.

  18. 4 weeks ago
    Anonymous

    It won the Human-Covenant War. If it works, don't fix it.

  19. 4 weeks ago
    Anonymous

    >he wants an incredibly complex AI driven electric motor run system to cycle his shotgun shells
    >instead of a slide and some gun oil

    • 4 weeks ago
      Anonymous

      Can it at least be space oil?

      • 4 weeks ago
        Anonymous

        No

  20. 4 weeks ago
    Anonymous

    It jus werks

  21. 4 weeks ago
    Anonymous
  22. 4 weeks ago
    Anonymous

    lots of Innies in this thread

    • 4 weeks ago
      Anonymous

      >aliens are genociding humanity
      >a handful of morons want to splinter humanity's defensive capabilities

      It's actually impressive how moronic the insurrectionists are

  23. 4 weeks ago
    Anonymous

    What it be like getting hit with a 600 tonne slug travelling 30 km per second?

    • 4 weeks ago
      Anonymous

      it would be extremely painful

    • 4 weeks ago
      Anonymous

      I love UNSC ships so much it's unreal

    • 4 weeks ago
      Anonymous

      mogged

  24. 4 weeks ago
    Anonymous

    343-era books are non-canon.
    The Rookie lives.

    • 4 weeks ago
      Anonymous

      Based

      I love UNSC ships so much it's unreal

      The Halberd class is cool

Your email address will not be published. Required fields are marked *